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@ -419,3 +419,14 @@ Notes: An ongoing series of live text play on discord. Technically a oneshot, i
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+ And that was about it! Short and sweet.
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+ And that was about it! Short and sweet.
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+
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+
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+ First time playing Trophy Gold. The stress mechanic feels the same as from Cthulhu Dark. I like it. Makes things feel risky and scary, and that you're constantly on the edge of doom and disaster. Kind of like the token meta-currency. Haven't gotten a chance to actually use it yet.
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+ First time playing Trophy Gold. The stress mechanic feels the same as from Cthulhu Dark. I like it. Makes things feel risky and scary, and that you're constantly on the edge of doom and disaster. Kind of like the token meta-currency. Haven't gotten a chance to actually use it yet.
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Id: 31
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Updated: Sat, 16 Jul 2022 18:36:19 -0600
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System: Thousand Year Old Vampire
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Module: Orion Valentine
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Role: Player
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Format: journal
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Length: Oneshot
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Status: Complete
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Started: 2022-07-16
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Notes: Been meaning to play this one for a while. The catalyst for doing it is that I think my players in my D&D game might at some point soon go meet a powerful vampire NPC. And I wanted them to have a compelling and complete backstory. And now they do! It was a wild ride. It ended up turning Valentine into kind of a wretched thing. Not a proud, beautiful creature, but a desperate, damaged, and unhealthy one. I'd like to play it again, at least one more time. I felt like I didn't grok it enough to create much continuity or connection across prompts. I had resources and skills, but wasn't often able to use them effectively. That's probably on me. Next time! 5 out of 5, would play again.
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@ -380,4 +380,14 @@ First time playing Trophy Gold. The stress mechanic feels the same as from Cthul
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]]>
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]]>
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</description>
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</description>
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</item>
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</item>
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<item>
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<title>Thousand Year Old Vampire - Orion Valentine</title>
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<link>http://tilde.town/~dozens/gamelog/index.html</link>
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<pubDate>Sat, 16 Jul 2022 18:36:19 -0600</pubDate>
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<description>
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<![CDATA[
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Been meaning to play this one for a while. The catalyst for doing it is that I think my players in my DandD game might at some point soon go meet a powerful vampire NPC. And I wanted them to have a compelling and complete backstory. And now they do! It was a wild ride. It ended up turning Valentine into kind of a wretched thing. Not a proud, beautiful creature, but a desperate, damaged, and unhealthy one. I'd like to play it again, at least one more time. I felt like I didn't grok it enough to create much continuity or connection across prompts. I had resources and skills, but wasn't often able to use them effectively. That's probably on me. Next time! 5 out of 5, would play again.
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]]>
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</description>
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</item>
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</channel></rss>
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</channel></rss>
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@ -160,6 +160,7 @@
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<nav id="TOC" role="doc-toc">
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<nav id="TOC" role="doc-toc">
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<h2 id="toc-title">Index</h2>
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<h2 id="toc-title">Index</h2>
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<ul>
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<ul>
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<li><a href="#orion-valentine-thousand-year-old-vampire">Orion Valentine (Thousand Year Old Vampire)</a></li>
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<li><a href="#a-game-of-trophy-gold-trophy-gold">a game of trophy gold (Trophy Gold)</a></li>
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<li><a href="#a-game-of-trophy-gold-trophy-gold">a game of trophy gold (Trophy Gold)</a></li>
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<li><a href="#lichway-old-school-essentials">Lichway (Old School Essentials)</a></li>
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<li><a href="#lichway-old-school-essentials">Lichway (Old School Essentials)</a></li>
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<li><a href="#facing-the-titan-facing-the-titan">facing the titan (Facing the Titan)</a></li>
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<li><a href="#facing-the-titan-facing-the-titan">facing the titan (Facing the Titan)</a></li>
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@ -193,6 +194,15 @@
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<li><a href="#so-youve-been-thrown-down-a-well-troika">So You’ve Been Thrown Down A Well (Troika!)</a></li>
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<li><a href="#so-youve-been-thrown-down-a-well-troika">So You’ve Been Thrown Down A Well (Troika!)</a></li>
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</ul>
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</ul>
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</nav>
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</nav>
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<h2 id="orion-valentine-thousand-year-old-vampire">Orion Valentine (Thousand Year Old Vampire)</h2>
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<p>Orion Valentine is a game of Thousand Year Old Vampire that I started playing 2022-07-16 as a Player. It is a journal Oneshot and is currently Complete.</p>
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<p>Here’s how it went!</p>
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<p>Been meaning to play this one for a while. The catalyst for doing it is that I think my players in my D&D game might at some point soon go meet a powerful vampire NPC. And I wanted them to have a compelling and complete backstory. And now they do! It was a wild ride. It ended up turning Valentine into kind of a wretched thing. Not a proud, beautiful creature, but a desperate, damaged, and unhealthy one. I’d like to play it again, at least one more time. I felt like I didn’t grok it enough to create much continuity or connection across prompts. I had resources and skills, but wasn’t often able to use them effectively. That’s probably on me. Next time! 5 out of 5, would play again.</p>
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<p>
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<center>
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🎲🎲
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</center>
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</p>
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<h2 id="a-game-of-trophy-gold-trophy-gold">a game of trophy gold (Trophy Gold)</h2>
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<h2 id="a-game-of-trophy-gold-trophy-gold">a game of trophy gold (Trophy Gold)</h2>
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<p>a game of trophy gold is a game of Trophy Gold that I started playing 2022-06-29 as a Player. It is a live text Oneshot and is currently Ongoing.</p>
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<p>a game of trophy gold is a game of Trophy Gold that I started playing 2022-06-29 as a Player. It is a live text Oneshot and is currently Ongoing.</p>
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<p>Here’s how it went!</p>
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<p>Here’s how it went!</p>
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