game
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db/games.rec
@ -1631,6 +1631,66 @@ Text: session 5 of heroic goofs
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+ spilled the beans to the grand inquisitor and did some shopping
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+ spilled the beans to the grand inquisitor and did some shopping
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Created: 2025-05-28
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Created: 2025-05-28
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Id: 132
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Game: 62
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Text: == SETUP ==
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+
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+
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+ You have recently arrived in Blue Harbor and are staying at Giggling Bear.
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+
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+ You have received three letters:
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+
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+ - On thick fiborous, perfumed paper. The mayor of Blue Harbor wishes to thank
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+ you for your actions at the Corn Harvest Festival
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+
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+ - Scrawled in charcoal on brown paper in a childish hand. The Goblin Mayor of
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+ Blue Harbor also wishes to recognize you, and requests your presence at the
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+ unveiling of a memorial in your honor
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+
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+ - On sturdy stock paper with business letterhead. The president of the Blue
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+ Harbor Adventurers Guild has asked you to come by to discuss an employment
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+ opportunity
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+
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+ == SITUATION ==
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+
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+ I.
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+
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+ Kreev, the goblin mayor of Blue Harbor, has to proclaimed today an official holiday in honor of the running of the snats. Unfortunately the goblin mayor has absolutely zero actual political authority and in fact is barely recognized even in the Blue Harbor goblin district. Partly because the title of Goblin Mayor changes hands constantly---sometimes several times a day---based on whichever goblin has the largest and or most ostentatious hat.
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+
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+ The memorial is the word SNAT crudely carved into the side of a cobblers shop on Blood Street.
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+
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+ Vito offers his bag of teeth (half up front) and the promise of an even better hat for Kreev's hat. Kreev immediately opens a tooth shop. Half of the goblin district starts following the orders of the goblin with the next best hat, but half recognize Vito as mayor of goblin town. Vito promises them greatness and prosperity in exchange for cogs, gears, and sprockets.
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+
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+ II.
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+
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+ The gang's antics have drawn the attention of the Blue Harbor Adventurer's Guild (BHAG). President Loden Earthstone greets offers to waive the application fee for an adventurers license.
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+
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+ Groups employed by the Blue Harbor Adventurers Guild are licensed and insured against liability. You get a 100 gold signing bonus. We will find you jobs and collect 10% of the monetary value of any treasure you find. You can keep the rest. But I personally will pay top price for any precious gemstones you may find! You can also hire one of our pages (Durr the doglike Kobold) for a discounted rate of 5 GP per day. They'll cook and clean and carry your supplies! I'm going to register you as Team Agate unless you have a better suggestion.
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+
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+ You first job is to investigate the source of the contamination that is poisoning people who drink or bathe in the river.
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+
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+ III.
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+
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+ You journey up the stream and meet Borogrove the Talking Tree and beat up some bush brats and some frog people. A mushroom screams at you and you punch a bear.
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Created: 2025-05-07
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Id: 133
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Game: 62
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Text: Introducing Team Babywipes
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+
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+ You follow the stream to the natural spring in the back of the cave where the adventurer Falda Ran was killed by an ooze trying to open a treasure chest. The ooze got trapped in a pychic feedback loop after eating some of Falda's umarlak mushrooms and is the source of the taint.
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+
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+ The ooze was taken care of pretty quickly. The real danger was the bitebats which took a couple of you out and killed Vito dead.
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+
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+ You found some gold and treasure and a small box of umarlak paste.
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+
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+ You carried Vito back to Blue Harbor and got Elowen Starfinder to perform an extravagant sky koi ritual to summon Vito's otherworld body back to the overworld.
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+
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+ More SNAT and KING SNAT graffiti appears around town.
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+
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+ A letter arrives at the Giggling Grizzly asking to you come to Beartown to identify the body of Morgan Fightmaster.
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Created: 2025-06-03
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Id: 123
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Id: 123
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Game: 63
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Game: 63
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Text: Fun sesh. Went searching for a special mushroom for Miss Linley and got ambushed by some yokario along the way. At the village saw sheep dragons and the cousins wrestled and bested both Broad Naldo and Winnith. Then found out that Linley had been treating Sumi, the spirit that gave Leon corruption. Sumi lashed out and we had to put her down to protect ourselves. Also Linley made us two inches tall and then the fishead coven restored us. Next up: taking Sumi to the western shore for a burial.
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Text: Fun sesh. Went searching for a special mushroom for Miss Linley and got ambushed by some yokario along the way. At the village saw sheep dragons and the cousins wrestled and bested both Broad Naldo and Winnith. Then found out that Linley had been treating Sumi, the spirit that gave Leon corruption. Sumi lashed out and we had to put her down to protect ourselves. Also Linley made us two inches tall and then the fishead coven restored us. Next up: taking Sumi to the western shore for a burial.
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@ -1662,6 +1722,20 @@ Text: The gang finally makes it to the mayor's gala where Plank meets some music
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+ And on their last night they are approached by a fungoid. After inhaling its spores, Kore has a vision of a subterranean fungal colony fleeing a rising threat from below with the help of ... Morgan Fightmaster? The vision ends with 5 dazed looking Morgan Fightmasters stumbling into beartown.
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+ And on their last night they are approached by a fungoid. After inhaling its spores, Kore has a vision of a subterranean fungal colony fleeing a rising threat from below with the help of ... Morgan Fightmaster? The vision ends with 5 dazed looking Morgan Fightmasters stumbling into beartown.
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Created: 2025-06-17
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Created: 2025-06-17
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Id: 130
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Game: 63
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Text: On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.
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Created: 2025-06-20
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Id: 129
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Game: 62
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Text: The babywipes arrive in Beartown, set up in the Toad & Tortoise Tavern, meet up with the mayor.
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+
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+ They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.
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+
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+ They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.
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Created: 2025-06-24
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Id: 126
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Id: 126
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Game: 47
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Game: 47
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Text: We are plunged into another simulation, warships on a blue sea under a yellow sun. Lush green forest in the distance, billowing clouds. Another ship pulls up alongside us and opens fire. We sink the ship and are able to speak with Anna, a former child captain of Black Mountain and learn of the great white worm, and of the sacrifice that must be made to bond with it to pilot the mountain. Lucia finds the captain's log and learns of spacefaring ships, and the starship engine buried under Ram.
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Text: We are plunged into another simulation, warships on a blue sea under a yellow sun. Lush green forest in the distance, billowing clouds. Another ship pulls up alongside us and opens fire. We sink the ship and are able to speak with Anna, a former child captain of Black Mountain and learn of the great white worm, and of the sacrifice that must be made to bond with it to pilot the mountain. Lucia finds the captain's log and learns of spacefaring ships, and the starship engine buried under Ram.
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@ -1689,16 +1763,32 @@ Text: The babywipes stock up on supplies at Fantasy Costco and enter ... The Bre
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+ It was a wild ride and a good time! We're a little over halfway through the dungeon.
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+ It was a wild ride and a good time! We're a little over halfway through the dungeon.
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Created: 2025-07-15
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Created: 2025-07-15
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Id: 129
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Id: 131
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Game: 62
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Game: 62
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Text: The babywipes arrive in Beartown, set up in the Toad & Tortoise Tavern, meet up with the mayor.
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Text: In Which The Gang Makes It To The Bottom Of The Dungeon
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+
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+
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+ They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.
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+ Retracing their steps, the party leaves the shores of the underground lake and the site of the battle with the sticky slimey fishmen.
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+
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+
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+ They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.
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+ They head back down the other passage, picking their way along a partially caved in trickle of an underground stream and find a giant dire clam enticingly showing off a large pearl in its mouth. Plank goes to wedge the shell open with a femur bone she found, but the clam slams shut (clam slam!) shattering the bone and severing three of Plank's fingers!
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Created: 2025-06-24
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+
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+ After a bit of panic, they bandage up Plank who now has permenant finger guns, and Vito casts Frostbite and puts the severed fingers on ice. Plank now cautiously Mage Hands the pearl out only to discover a green grapefruit sized gemstone hidden behind it, which also gets Mage Handed out.
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Id: 130
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+
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Game: 63
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+ Kore proceeds to bludgeon the clam to pieces. The gang snacks on fresh clam and stores the rest in a repurposed duck bag that they bought off Drerv Gar the moleman zookeeper for 4 electrum and a share of clam meat.
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Text: On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.
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+
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Created: 2025-06-20
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+ They proceed further down along the stream and stumble into a banquet hall. The table and chairs and plates and platters are all made of breachstone. There is food of all kinds shaped from mushroom stuff. And seated around the table are four inert clones, one of each of the party. At the end of the banquet hall is a large mirror that shows a reflection different than what is actually present in the room. When the players dress up in the clones' clothes and position themselves around the table to make reality match the mirror reflection, the way forward opens up.
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+
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+ Next they find themselves in the clone chamber. A puzzle that requires them to operate the cloning mechanism to make copies of themselves on the other side of a partition that will mimic their movements on this side of the partition, so they can remotely operate the machinery on that side. The solution requires sliding all the gemstones they have found along the way across, and having the clones place them in the correct spots, avoiding obstacles and traps as they do so.
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+
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+ They do that and proceed to the next chamber where a couple of stinky Cave Creature clones are harmlessly wandering about. Kore notices a door behind a pile of rubble, and as he is unearthing it, a bunch of actual stinky Cave Creatures sneak up behind him.
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+ The party makes quick work of them. Plank spends most of her turns trying to come up with a way to fight effectively with one hand.
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+
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+ After uncovering the hidden door, the gang finds some treasure and a magic scroll.
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+
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+ Then they finally reach the heart of the mushroom colony and learn that the clones were made from blood obtained from the snats and bitebats that bit them during and after the corn harvest festival. The cloning was experimental mushroom technology used because they knew the breach was coming and would pierce through the heart of the colony. It was an attempt at a distress signal. The colony is dying, and it entrusts the party with three spore babies, tiny fungalforms, to distribute and plant in a safe place so the colony can regrow.
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+
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+ The mushrooms present them with the gemstones they used to solve the clone chamber puzzle, and also give Plank some new boneless fingers made of mushroom meat.
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+
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+ Level up to level 3!
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+
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+ Suddenly the Double Ogre starts to squeeze in from the north while the Double Ogre mushroom clones blocks the party's retreat to the south, and the two start closing in on them! TO BE CONTINUED.
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Created: 2025-07-29
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135
dist/feed.xml
vendored
135
dist/feed.xml
vendored
@ -1650,6 +1650,76 @@ spilled the beans to the grand inquisitor and did some shopping
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]]>
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]]>
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</description>
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</description>
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</item>
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</item>
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<item>
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<title>DandD 5.5e - Blue Harber Adventurers Guild</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u132</link>
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<pubDate>2025-05-07</pubDate>
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<description>
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<![CDATA[
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== SETUP ==
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You have recently arrived in Blue Harbor and are staying at Giggling Bear.
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You have received three letters:
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- On thick fiborous, perfumed paper. The mayor of Blue Harbor wishes to thank
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you for your actions at the Corn Harvest Festival
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- Scrawled in charcoal on brown paper in a childish hand. The Goblin Mayor of
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Blue Harbor also wishes to recognize you, and requests your presence at the
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unveiling of a memorial in your honor
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- On sturdy stock paper with business letterhead. The president of the Blue
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Harbor Adventurers Guild has asked you to come by to discuss an employment
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opportunity
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== SITUATION ==
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I.
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Kreev, the goblin mayor of Blue Harbor, has to proclaimed today an official holiday in honor of the running of the snats. Unfortunately the goblin mayor has absolutely zero actual political authority and in fact is barely recognized even in the Blue Harbor goblin district. Partly because the title of Goblin Mayor changes hands constantly---sometimes several times a day---based on whichever goblin has the largest and or most ostentatious hat.
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The memorial is the word SNAT crudely carved into the side of a cobblers shop on Blood Street.
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Vito offers his bag of teeth (half up front) and the promise of an even better hat for Kreev's hat. Kreev immediately opens a tooth shop. Half of the goblin district starts following the orders of the goblin with the next best hat, but half recognize Vito as mayor of goblin town. Vito promises them greatness and prosperity in exchange for cogs, gears, and sprockets.
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II.
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The gang's antics have drawn the attention of the Blue Harbor Adventurer's Guild (BHAG). President Loden Earthstone greets offers to waive the application fee for an adventurers license.
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Groups employed by the Blue Harbor Adventurers Guild are licensed and insured against liability. You get a 100 gold signing bonus. We will find you jobs and collect 10% of the monetary value of any treasure you find. You can keep the rest. But I personally will pay top price for any precious gemstones you may find! You can also hire one of our pages (Durr the doglike Kobold) for a discounted rate of 5 GP per day. They'll cook and clean and carry your supplies! I'm going to register you as Team Agate unless you have a better suggestion.
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You first job is to investigate the source of the contamination that is poisoning people who drink or bathe in the river.
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III.
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You journey up the stream and meet Borogrove the Talking Tree and beat up some bush brats and some frog people. A mushroom screams at you and you punch a bear.
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]]>
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</description>
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</item>
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<item>
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<title>DandD 5.5e - Blue Harber Adventurers Guild</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u133</link>
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<pubDate>2025-06-03</pubDate>
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<description>
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<![CDATA[
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Introducing Team Babywipes
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You follow the stream to the natural spring in the back of the cave where the adventurer Falda Ran was killed by an ooze trying to open a treasure chest. The ooze got trapped in a pychic feedback loop after eating some of Falda's umarlak mushrooms and is the source of the taint.
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The ooze was taken care of pretty quickly. The real danger was the bitebats which took a couple of you out and killed Vito dead.
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You found some gold and treasure and a small box of umarlak paste.
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You carried Vito back to Blue Harbor and got Elowen Starfinder to perform an extravagant sky koi ritual to summon Vito's otherworld body back to the overworld.
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More SNAT and KING SNAT graffiti appears around town.
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A letter arrives at the Giggling Grizzly asking to you come to Beartown to identify the body of Morgan Fightmaster.
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]]>
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</description>
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</item>
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<item>
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<item>
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<title>DandD 5e - Obojima</title>
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<title>DandD 5e - Obojima</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u123</link>
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<link>http://tilde.town/~dozens/gamelog/index.html#u123</link>
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@ -1696,6 +1766,30 @@ And on their last night they are approached by a fungoid. After inhaling its spo
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]]>
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]]>
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</description>
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</description>
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</item>
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</item>
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<item>
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<title>DandD 5e - Obojima</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u130</link>
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<pubDate>2025-06-20</pubDate>
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<description>
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<![CDATA[
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On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.
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]]>
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</description>
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</item>
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<item>
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<title>DandD 5.5e - Blue Harber Adventurers Guild</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u129</link>
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<pubDate>2025-06-24</pubDate>
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<description>
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<![CDATA[
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The babywipes arrive in Beartown, set up in the Toad and Tortoise Tavern, meet up with the mayor.
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They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.
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They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.
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]]>
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</description>
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</item>
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<item>
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<item>
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<title>DandD - Tales of Athas</title>
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<title>DandD - Tales of Athas</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u126</link>
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<link>http://tilde.town/~dozens/gamelog/index.html#u126</link>
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@ -1740,25 +1834,36 @@ It was a wild ride and a good time! We're a little over halfway through the dung
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</item>
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</item>
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<item>
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<item>
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<title>DandD 5.5e - Blue Harber Adventurers Guild</title>
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<title>DandD 5.5e - Blue Harber Adventurers Guild</title>
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<link>http://tilde.town/~dozens/gamelog/index.html#u129</link>
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<link>http://tilde.town/~dozens/gamelog/index.html#u131</link>
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<pubDate>2025-06-24</pubDate>
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<pubDate>2025-07-29</pubDate>
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<description>
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<description>
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<![CDATA[
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<![CDATA[
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The babywipes arrive in Beartown, set up in the Toad and Tortoise Tavern, meet up with the mayor.
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In Which The Gang Makes It To The Bottom Of The Dungeon
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They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.
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Retracing their steps, the party leaves the shores of the underground lake and the site of the battle with the sticky slimey fishmen.
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|
|
||||||
They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.
|
They head back down the other passage, picking their way along a partially caved in trickle of an underground stream and find a giant dire clam enticingly showing off a large pearl in its mouth. Plank goes to wedge the shell open with a femur bone she found, but the clam slams shut (clam slam!) shattering the bone and severing three of Plank's fingers!
|
||||||
]]>
|
|
||||||
</description>
|
After a bit of panic, they bandage up Plank who now has permenant finger guns, and Vito casts Frostbite and puts the severed fingers on ice. Plank now cautiously Mage Hands the pearl out only to discover a green grapefruit sized gemstone hidden behind it, which also gets Mage Handed out.
|
||||||
</item>
|
|
||||||
<item>
|
Kore proceeds to bludgeon the clam to pieces. The gang snacks on fresh clam and stores the rest in a repurposed duck bag that they bought off Drerv Gar the moleman zookeeper for 4 electrum and a share of clam meat.
|
||||||
<title>DandD 5e - Obojima</title>
|
|
||||||
<link>http://tilde.town/~dozens/gamelog/index.html#u130</link>
|
They proceed further down along the stream and stumble into a banquet hall. The table and chairs and plates and platters are all made of breachstone. There is food of all kinds shaped from mushroom stuff. And seated around the table are four inert clones, one of each of the party. At the end of the banquet hall is a large mirror that shows a reflection different than what is actually present in the room. When the players dress up in the clones' clothes and position themselves around the table to make reality match the mirror reflection, the way forward opens up.
|
||||||
<pubDate>2025-06-20</pubDate>
|
|
||||||
<description>
|
Next they find themselves in the clone chamber. A puzzle that requires them to operate the cloning mechanism to make copies of themselves on the other side of a partition that will mimic their movements on this side of the partition, so they can remotely operate the machinery on that side. The solution requires sliding all the gemstones they have found along the way across, and having the clones place them in the correct spots, avoiding obstacles and traps as they do so.
|
||||||
<![CDATA[
|
|
||||||
On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.
|
They do that and proceed to the next chamber where a couple of stinky Cave Creature clones are harmlessly wandering about. Kore notices a door behind a pile of rubble, and as he is unearthing it, a bunch of actual stinky Cave Creatures sneak up behind him.
|
||||||
|
The party makes quick work of them. Plank spends most of her turns trying to come up with a way to fight effectively with one hand.
|
||||||
|
|
||||||
|
After uncovering the hidden door, the gang finds some treasure and a magic scroll.
|
||||||
|
|
||||||
|
Then they finally reach the heart of the mushroom colony and learn that the clones were made from blood obtained from the snats and bitebats that bit them during and after the corn harvest festival. The cloning was experimental mushroom technology used because they knew the breach was coming and would pierce through the heart of the colony. It was an attempt at a distress signal. The colony is dying, and it entrusts the party with three spore babies, tiny fungalforms, to distribute and plant in a safe place so the colony can regrow.
|
||||||
|
|
||||||
|
The mushrooms present them with the gemstones they used to solve the clone chamber puzzle, and also give Plank some new boneless fingers made of mushroom meat.
|
||||||
|
|
||||||
|
Level up to level 3!
|
||||||
|
|
||||||
|
Suddenly the Double Ogre starts to squeeze in from the north while the Double Ogre mushroom clones blocks the party's retreat to the south, and the two start closing in on them! TO BE CONTINUED.
|
||||||
]]>
|
]]>
|
||||||
</description>
|
</description>
|
||||||
</item>
|
</item>
|
||||||
|
93
dist/index.html
vendored
93
dist/index.html
vendored
@ -1292,6 +1292,69 @@ Gliftwirp continues quietly to himself, under his breath, “Robble robble,
|
|||||||
|
|
||||||
<p>At the corn-ival, Monk and Bard enter a corn husking competition. Monk ridicules an elf until they cry and quit, and then notices the gnome cheating. The games are halted, and there is no winner.</p>
|
<p>At the corn-ival, Monk and Bard enter a corn husking competition. Monk ridicules an elf until they cry and quit, and then notices the gnome cheating. The games are halted, and there is no winner.</p>
|
||||||
|
|
||||||
|
<h3 id="u132">2025-05-07 <small><a href="#u132">#</a></small></h3>
|
||||||
|
|
||||||
|
|
||||||
|
<p>== SETUP ==</p>
|
||||||
|
|
||||||
|
<p>You have recently arrived in Blue Harbor and are staying at Giggling Bear.</p>
|
||||||
|
|
||||||
|
<p>You have received three letters:</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li><p>On thick fiborous, perfumed paper. The mayor of Blue Harbor wishes to thank
|
||||||
|
you for your actions at the Corn Harvest Festival</p></li>
|
||||||
|
<li><p>Scrawled in charcoal on brown paper in a childish hand. The Goblin Mayor of
|
||||||
|
Blue Harbor also wishes to recognize you, and requests your presence at the
|
||||||
|
unveiling of a memorial in your honor</p></li>
|
||||||
|
<li><p>On sturdy stock paper with business letterhead. The president of the Blue
|
||||||
|
Harbor Adventurers Guild has asked you to come by to discuss an employment
|
||||||
|
opportunity</p></li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<p>== SITUATION ==</p>
|
||||||
|
|
||||||
|
<ol type="a">
|
||||||
|
<li></li>
|
||||||
|
</ol>
|
||||||
|
|
||||||
|
|
||||||
|
<p>Kreev, the goblin mayor of Blue Harbor, has to proclaimed today an official holiday in honor of the running of the snats. Unfortunately the goblin mayor has absolutely zero actual political authority and in fact is barely recognized even in the Blue Harbor goblin district. Partly because the title of Goblin Mayor changes hands constantly—sometimes several times a day—based on whichever goblin has the largest and or most ostentatious hat.</p>
|
||||||
|
|
||||||
|
<p>The memorial is the word SNAT crudely carved into the side of a cobblers shop on Blood Street.</p>
|
||||||
|
|
||||||
|
<p>Vito offers his bag of teeth (half up front) and the promise of an even better hat for Kreev’s hat. Kreev immediately opens a tooth shop. Half of the goblin district starts following the orders of the goblin with the next best hat, but half recognize Vito as mayor of goblin town. Vito promises them greatness and prosperity in exchange for cogs, gears, and sprockets.</p>
|
||||||
|
|
||||||
|
<p>II.</p>
|
||||||
|
|
||||||
|
<p>The gang’s antics have drawn the attention of the Blue Harbor Adventurer’s Guild (BHAG). President Loden Earthstone greets offers to waive the application fee for an adventurers license.</p>
|
||||||
|
|
||||||
|
<p>Groups employed by the Blue Harbor Adventurers Guild are licensed and insured against liability. You get a 100 gold signing bonus. We will find you jobs and collect 10% of the monetary value of any treasure you find. You can keep the rest. But I personally will pay top price for any precious gemstones you may find! You can also hire one of our pages (Durr the doglike Kobold) for a discounted rate of 5 GP per day. They’ll cook and clean and carry your supplies! I’m going to register you as Team Agate unless you have a better suggestion.</p>
|
||||||
|
|
||||||
|
<p>You first job is to investigate the source of the contamination that is poisoning people who drink or bathe in the river.</p>
|
||||||
|
|
||||||
|
<p>III.</p>
|
||||||
|
|
||||||
|
<p>You journey up the stream and meet Borogrove the Talking Tree and beat up some bush brats and some frog people. A mushroom screams at you and you punch a bear.</p>
|
||||||
|
|
||||||
|
<h3 id="u133">2025-06-03 <small><a href="#u133">#</a></small></h3>
|
||||||
|
|
||||||
|
|
||||||
|
<p>Introducing Team Babywipes</p>
|
||||||
|
|
||||||
|
<p>You follow the stream to the natural spring in the back of the cave where the adventurer Falda Ran was killed by an ooze trying to open a treasure chest. The ooze got trapped in a pychic feedback loop after eating some of Falda’s umarlak mushrooms and is the source of the taint.</p>
|
||||||
|
|
||||||
|
<p>The ooze was taken care of pretty quickly. The real danger was the bitebats which took a couple of you out and killed Vito dead.</p>
|
||||||
|
|
||||||
|
<p>You found some gold and treasure and a small box of umarlak paste.</p>
|
||||||
|
|
||||||
|
<p>You carried Vito back to Blue Harbor and got Elowen Starfinder to perform an extravagant sky koi ritual to summon Vito’s otherworld body back to the overworld.</p>
|
||||||
|
|
||||||
|
<p>More SNAT and KING SNAT graffiti appears around town.</p>
|
||||||
|
|
||||||
|
<p>A letter arrives at the Giggling Grizzly asking to you come to Beartown to identify the body of Morgan Fightmaster.</p>
|
||||||
|
|
||||||
<h3 id="u125">2025-06-17 <small><a href="#u125">#</a></small></h3>
|
<h3 id="u125">2025-06-17 <small><a href="#u125">#</a></small></h3>
|
||||||
|
|
||||||
|
|
||||||
@ -1332,6 +1395,36 @@ Gliftwirp continues quietly to himself, under his breath, “Robble robble,
|
|||||||
<p>The team chooses to go the long way around rather than climb down a steep cliff face into an ogre pit. (Wise choice.) They encounter a moleman bitebat keeper who sells them some dungeon jelly. They successfully descend the endless staircase. They find a bunch of animals loose from a toppled over moleman zoo caravan, and help the flustered zookeeper capture some ducks. They interrupt a bunch of fanatic Sticky Slimey Fish Creatures who are worshipping a breachstone spire jutting out of a vast underground lake, who try to sacrifice them to their new god.</p>
|
<p>The team chooses to go the long way around rather than climb down a steep cliff face into an ogre pit. (Wise choice.) They encounter a moleman bitebat keeper who sells them some dungeon jelly. They successfully descend the endless staircase. They find a bunch of animals loose from a toppled over moleman zoo caravan, and help the flustered zookeeper capture some ducks. They interrupt a bunch of fanatic Sticky Slimey Fish Creatures who are worshipping a breachstone spire jutting out of a vast underground lake, who try to sacrifice them to their new god.</p>
|
||||||
|
|
||||||
<p>It was a wild ride and a good time! We’re a little over halfway through the dungeon.</p>
|
<p>It was a wild ride and a good time! We’re a little over halfway through the dungeon.</p>
|
||||||
|
|
||||||
|
<h3 id="u131">2025-07-29 <small><a href="#u131">#</a></small></h3>
|
||||||
|
|
||||||
|
|
||||||
|
<p>In Which The Gang Makes It To The Bottom Of The Dungeon</p>
|
||||||
|
|
||||||
|
<p>Retracing their steps, the party leaves the shores of the underground lake and the site of the battle with the sticky slimey fishmen.</p>
|
||||||
|
|
||||||
|
<p>They head back down the other passage, picking their way along a partially caved in trickle of an underground stream and find a giant dire clam enticingly showing off a large pearl in its mouth. Plank goes to wedge the shell open with a femur bone she found, but the clam slams shut (clam slam!) shattering the bone and severing three of Plank’s fingers!</p>
|
||||||
|
|
||||||
|
<p>After a bit of panic, they bandage up Plank who now has permenant finger guns, and Vito casts Frostbite and puts the severed fingers on ice. Plank now cautiously Mage Hands the pearl out only to discover a green grapefruit sized gemstone hidden behind it, which also gets Mage Handed out.</p>
|
||||||
|
|
||||||
|
<p>Kore proceeds to bludgeon the clam to pieces. The gang snacks on fresh clam and stores the rest in a repurposed duck bag that they bought off Drerv Gar the moleman zookeeper for 4 electrum and a share of clam meat.</p>
|
||||||
|
|
||||||
|
<p>They proceed further down along the stream and stumble into a banquet hall. The table and chairs and plates and platters are all made of breachstone. There is food of all kinds shaped from mushroom stuff. And seated around the table are four inert clones, one of each of the party. At the end of the banquet hall is a large mirror that shows a reflection different than what is actually present in the room. When the players dress up in the clones' clothes and position themselves around the table to make reality match the mirror reflection, the way forward opens up.</p>
|
||||||
|
|
||||||
|
<p>Next they find themselves in the clone chamber. A puzzle that requires them to operate the cloning mechanism to make copies of themselves on the other side of a partition that will mimic their movements on this side of the partition, so they can remotely operate the machinery on that side. The solution requires sliding all the gemstones they have found along the way across, and having the clones place them in the correct spots, avoiding obstacles and traps as they do so.</p>
|
||||||
|
|
||||||
|
<p>They do that and proceed to the next chamber where a couple of stinky Cave Creature clones are harmlessly wandering about. Kore notices a door behind a pile of rubble, and as he is unearthing it, a bunch of actual stinky Cave Creatures sneak up behind him.
|
||||||
|
The party makes quick work of them. Plank spends most of her turns trying to come up with a way to fight effectively with one hand.</p>
|
||||||
|
|
||||||
|
<p>After uncovering the hidden door, the gang finds some treasure and a magic scroll.</p>
|
||||||
|
|
||||||
|
<p>Then they finally reach the heart of the mushroom colony and learn that the clones were made from blood obtained from the snats and bitebats that bit them during and after the corn harvest festival. The cloning was experimental mushroom technology used because they knew the breach was coming and would pierce through the heart of the colony. It was an attempt at a distress signal. The colony is dying, and it entrusts the party with three spore babies, tiny fungalforms, to distribute and plant in a safe place so the colony can regrow.</p>
|
||||||
|
|
||||||
|
<p>The mushrooms present them with the gemstones they used to solve the clone chamber puzzle, and also give Plank some new boneless fingers made of mushroom meat.</p>
|
||||||
|
|
||||||
|
<p>Level up to level 3!</p>
|
||||||
|
|
||||||
|
<p>Suddenly the Double Ogre starts to squeeze in from the north while the Double Ogre mushroom clones blocks the party’s retreat to the south, and the two start closing in on them! TO BE CONTINUED.</p>
|
||||||
<center>🎲🎲</center> </article>
|
<center>🎲🎲</center> </article>
|
||||||
<article>
|
<article>
|
||||||
<h2 id=63>Obojima (D&D 5e) <small><a href="#63">#</a></small></h2>
|
<h2 id=63>Obojima (D&D 5e) <small><a href="#63">#</a></small></h2>
|
||||||
|
105
dist/updates.html
vendored
105
dist/updates.html
vendored
@ -1,17 +1,33 @@
|
|||||||
<html> <head> <title>All of the games that I play</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="alternate" type="application/rss+xml" href="rss.xml" title="dozens gamelog"> <style> body { max-width: 80ch; margin: 0 auto; padding: 3rem 1rem; } h2 { border-bottom: solid 1px black; margin-top: 3rem; } h2, h3 { position: relative; } h2 a, h3 a { position: absolute; left: -1.2rem; text-decoration: none; opacity: 0.2; } h2 a { line-height: 1.4; } h3 a { line-height: 1.2; } h2:hover a, h3:hover a { opacity: 1; } @media (prefers-color-scheme: dark) { html, body { background: #15191d; color: #ddd; } body a, body a:visited { color: #809fff; } h2 { border-bottom: solid 1px white; } } </style> </head> <body> <header> <h1>Gamelogs</h1> <p>All the roleplaying games I\'ve played.</p> <li>src: <a href="https://git.tilde.town/dozens/gamelog">https://git.tilde.town/dozens/gamelog</a></li> <li>dozens webring: <a href="https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&dir=prev">previous</a> <a href="https://tilde.town/%7Edozens/webring/dozens/index.html">index</a> <a href="https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&dir=next">next</a></li> <li><a href="feed.xml">rss</a></li> <p> <a href="index.html">View by Game</a> <a href="updates.html">View by Update</a> </p> </header> <main>
|
<html> <head> <title>All of the games that I play</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="alternate" type="application/rss+xml" href="rss.xml" title="dozens gamelog"> <style> body { max-width: 80ch; margin: 0 auto; padding: 3rem 1rem; } h2 { border-bottom: solid 1px black; margin-top: 3rem; } h2, h3 { position: relative; } h2 a, h3 a { position: absolute; left: -1.2rem; text-decoration: none; opacity: 0.2; } h2 a { line-height: 1.4; } h3 a { line-height: 1.2; } h2:hover a, h3:hover a { opacity: 1; } @media (prefers-color-scheme: dark) { html, body { background: #15191d; color: #ddd; } body a, body a:visited { color: #809fff; } h2 { border-bottom: solid 1px white; } } </style> </head> <body> <header> <h1>Gamelogs</h1> <p>All the roleplaying games I\'ve played.</p> <li>src: <a href="https://git.tilde.town/dozens/gamelog">https://git.tilde.town/dozens/gamelog</a></li> <li>dozens webring: <a href="https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&dir=prev">previous</a> <a href="https://tilde.town/%7Edozens/webring/dozens/index.html">index</a> <a href="https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&dir=next">next</a></li> <li><a href="feed.xml">rss</a></li> <p> <a href="index.html">View by Game</a> <a href="updates.html">View by Update</a> </p> </header> <main>
|
||||||
<h3 id="u130">2025-06-20 D&D 5e: Obojima<small><a href="#u130">#</a></small></h3>
|
<h3 id="u131">2025-07-29 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u131">#</a></small></h3>
|
||||||
|
|
||||||
|
|
||||||
<p>On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.</p>
|
<p>In Which The Gang Makes It To The Bottom Of The Dungeon</p>
|
||||||
|
|
||||||
<h3 id="u129">2025-06-24 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u129">#</a></small></h3>
|
<p>Retracing their steps, the party leaves the shores of the underground lake and the site of the battle with the sticky slimey fishmen.</p>
|
||||||
|
|
||||||
|
<p>They head back down the other passage, picking their way along a partially caved in trickle of an underground stream and find a giant dire clam enticingly showing off a large pearl in its mouth. Plank goes to wedge the shell open with a femur bone she found, but the clam slams shut (clam slam!) shattering the bone and severing three of Plank’s fingers!</p>
|
||||||
|
|
||||||
<p>The babywipes arrive in Beartown, set up in the Toad & Tortoise Tavern, meet up with the mayor.</p>
|
<p>After a bit of panic, they bandage up Plank who now has permenant finger guns, and Vito casts Frostbite and puts the severed fingers on ice. Plank now cautiously Mage Hands the pearl out only to discover a green grapefruit sized gemstone hidden behind it, which also gets Mage Handed out.</p>
|
||||||
|
|
||||||
<p>They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.</p>
|
<p>Kore proceeds to bludgeon the clam to pieces. The gang snacks on fresh clam and stores the rest in a repurposed duck bag that they bought off Drerv Gar the moleman zookeeper for 4 electrum and a share of clam meat.</p>
|
||||||
|
|
||||||
<p>They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.</p>
|
<p>They proceed further down along the stream and stumble into a banquet hall. The table and chairs and plates and platters are all made of breachstone. There is food of all kinds shaped from mushroom stuff. And seated around the table are four inert clones, one of each of the party. At the end of the banquet hall is a large mirror that shows a reflection different than what is actually present in the room. When the players dress up in the clones' clothes and position themselves around the table to make reality match the mirror reflection, the way forward opens up.</p>
|
||||||
|
|
||||||
|
<p>Next they find themselves in the clone chamber. A puzzle that requires them to operate the cloning mechanism to make copies of themselves on the other side of a partition that will mimic their movements on this side of the partition, so they can remotely operate the machinery on that side. The solution requires sliding all the gemstones they have found along the way across, and having the clones place them in the correct spots, avoiding obstacles and traps as they do so.</p>
|
||||||
|
|
||||||
|
<p>They do that and proceed to the next chamber where a couple of stinky Cave Creature clones are harmlessly wandering about. Kore notices a door behind a pile of rubble, and as he is unearthing it, a bunch of actual stinky Cave Creatures sneak up behind him.
|
||||||
|
The party makes quick work of them. Plank spends most of her turns trying to come up with a way to fight effectively with one hand.</p>
|
||||||
|
|
||||||
|
<p>After uncovering the hidden door, the gang finds some treasure and a magic scroll.</p>
|
||||||
|
|
||||||
|
<p>Then they finally reach the heart of the mushroom colony and learn that the clones were made from blood obtained from the snats and bitebats that bit them during and after the corn harvest festival. The cloning was experimental mushroom technology used because they knew the breach was coming and would pierce through the heart of the colony. It was an attempt at a distress signal. The colony is dying, and it entrusts the party with three spore babies, tiny fungalforms, to distribute and plant in a safe place so the colony can regrow.</p>
|
||||||
|
|
||||||
|
<p>The mushrooms present them with the gemstones they used to solve the clone chamber puzzle, and also give Plank some new boneless fingers made of mushroom meat.</p>
|
||||||
|
|
||||||
|
<p>Level up to level 3!</p>
|
||||||
|
|
||||||
|
<p>Suddenly the Double Ogre starts to squeeze in from the north while the Double Ogre mushroom clones blocks the party’s retreat to the south, and the two start closing in on them! TO BE CONTINUED.</p>
|
||||||
|
|
||||||
<h3 id="u128">2025-07-15 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u128">#</a></small></h3>
|
<h3 id="u128">2025-07-15 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u128">#</a></small></h3>
|
||||||
|
|
||||||
@ -40,6 +56,20 @@
|
|||||||
|
|
||||||
<p>We are plunged into another simulation, warships on a blue sea under a yellow sun. Lush green forest in the distance, billowing clouds. Another ship pulls up alongside us and opens fire. We sink the ship and are able to speak with Anna, a former child captain of Black Mountain and learn of the great white worm, and of the sacrifice that must be made to bond with it to pilot the mountain. Lucia finds the captain’s log and learns of spacefaring ships, and the starship engine buried under Ram.</p>
|
<p>We are plunged into another simulation, warships on a blue sea under a yellow sun. Lush green forest in the distance, billowing clouds. Another ship pulls up alongside us and opens fire. We sink the ship and are able to speak with Anna, a former child captain of Black Mountain and learn of the great white worm, and of the sacrifice that must be made to bond with it to pilot the mountain. Lucia finds the captain’s log and learns of spacefaring ships, and the starship engine buried under Ram.</p>
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<h3 id="u129">2025-06-24 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u129">#</a></small></h3>
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<p>The babywipes arrive in Beartown, set up in the Toad & Tortoise Tavern, meet up with the mayor.</p>
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<p>They meet up with Drimaqashk out at the frozen lake and do some ice fishing with him (fishing mini-game was a huge hit!) and then check out the clone that is chilling on ice at the welcome center / equipment shed. It is made of mushroom meat.</p>
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<p>They head over to the Iron Church, which turns out to be a huge gym full of swole lizard and snake-people. Meet Szuzsz the trapper who tells them about finding all the clones (and how most of them died idiotic deaths) and offers to take them out to the breach.</p>
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<h3 id="u130">2025-06-20 D&D 5e: Obojima<small><a href="#u130">#</a></small></h3>
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<p>On our final day in the seaside village, the traveling circus comes to down. Leon builds a huge ramp and ride a motorbike over the entire bigtop tent to drive up attendance. We watch a professional wrestling show featuring the hero Tooba Thunder who vanquishes the evil Snake and Fish. Recognizing the symbolism in the show, we approach the performer and learn they wrote the show based on a vision they had. They join us and we head to the lake of the sunken ziggurat, and find the levers needed to drain it.</p>
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<h3 id="u125">2025-06-17 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u125">#</a></small></h3>
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<h3 id="u125">2025-06-17 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u125">#</a></small></h3>
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@ -71,6 +101,69 @@
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<p>Fun sesh. Went searching for a special mushroom for Miss Linley and got ambushed by some yokario along the way. At the village saw sheep dragons and the cousins wrestled and bested both Broad Naldo and Winnith. Then found out that Linley had been treating Sumi, the spirit that gave Leon corruption. Sumi lashed out and we had to put her down to protect ourselves. Also Linley made us two inches tall and then the fishead coven restored us. Next up: taking Sumi to the western shore for a burial.</p>
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<p>Fun sesh. Went searching for a special mushroom for Miss Linley and got ambushed by some yokario along the way. At the village saw sheep dragons and the cousins wrestled and bested both Broad Naldo and Winnith. Then found out that Linley had been treating Sumi, the spirit that gave Leon corruption. Sumi lashed out and we had to put her down to protect ourselves. Also Linley made us two inches tall and then the fishead coven restored us. Next up: taking Sumi to the western shore for a burial.</p>
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<h3 id="u133">2025-06-03 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u133">#</a></small></h3>
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<p>Introducing Team Babywipes</p>
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<p>You follow the stream to the natural spring in the back of the cave where the adventurer Falda Ran was killed by an ooze trying to open a treasure chest. The ooze got trapped in a pychic feedback loop after eating some of Falda’s umarlak mushrooms and is the source of the taint.</p>
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<p>The ooze was taken care of pretty quickly. The real danger was the bitebats which took a couple of you out and killed Vito dead.</p>
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<p>You found some gold and treasure and a small box of umarlak paste.</p>
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<p>You carried Vito back to Blue Harbor and got Elowen Starfinder to perform an extravagant sky koi ritual to summon Vito’s otherworld body back to the overworld.</p>
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<p>More SNAT and KING SNAT graffiti appears around town.</p>
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<p>A letter arrives at the Giggling Grizzly asking to you come to Beartown to identify the body of Morgan Fightmaster.</p>
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<h3 id="u132">2025-05-07 D&D 5.5e: Blue Harber Adventurers Guild<small><a href="#u132">#</a></small></h3>
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<p>== SETUP ==</p>
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<p>You have recently arrived in Blue Harbor and are staying at Giggling Bear.</p>
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<p>You have received three letters:</p>
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<ul>
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<li><p>On thick fiborous, perfumed paper. The mayor of Blue Harbor wishes to thank
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you for your actions at the Corn Harvest Festival</p></li>
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<li><p>Scrawled in charcoal on brown paper in a childish hand. The Goblin Mayor of
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Blue Harbor also wishes to recognize you, and requests your presence at the
|
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unveiling of a memorial in your honor</p></li>
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<li><p>On sturdy stock paper with business letterhead. The president of the Blue
|
||||||
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Harbor Adventurers Guild has asked you to come by to discuss an employment
|
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opportunity</p></li>
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</ul>
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<p>== SITUATION ==</p>
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<ol type="a">
|
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<li></li>
|
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</ol>
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<p>Kreev, the goblin mayor of Blue Harbor, has to proclaimed today an official holiday in honor of the running of the snats. Unfortunately the goblin mayor has absolutely zero actual political authority and in fact is barely recognized even in the Blue Harbor goblin district. Partly because the title of Goblin Mayor changes hands constantly—sometimes several times a day—based on whichever goblin has the largest and or most ostentatious hat.</p>
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<p>The memorial is the word SNAT crudely carved into the side of a cobblers shop on Blood Street.</p>
|
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<p>Vito offers his bag of teeth (half up front) and the promise of an even better hat for Kreev’s hat. Kreev immediately opens a tooth shop. Half of the goblin district starts following the orders of the goblin with the next best hat, but half recognize Vito as mayor of goblin town. Vito promises them greatness and prosperity in exchange for cogs, gears, and sprockets.</p>
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<p>II.</p>
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<p>The gang’s antics have drawn the attention of the Blue Harbor Adventurer’s Guild (BHAG). President Loden Earthstone greets offers to waive the application fee for an adventurers license.</p>
|
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<p>Groups employed by the Blue Harbor Adventurers Guild are licensed and insured against liability. You get a 100 gold signing bonus. We will find you jobs and collect 10% of the monetary value of any treasure you find. You can keep the rest. But I personally will pay top price for any precious gemstones you may find! You can also hire one of our pages (Durr the doglike Kobold) for a discounted rate of 5 GP per day. They’ll cook and clean and carry your supplies! I’m going to register you as Team Agate unless you have a better suggestion.</p>
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<p>You first job is to investigate the source of the contamination that is poisoning people who drink or bathe in the river.</p>
|
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<p>III.</p>
|
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<p>You journey up the stream and meet Borogrove the Talking Tree and beat up some bush brats and some frog people. A mushroom screams at you and you punch a bear.</p>
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<h3 id="u122">2025-05-28 D&D: Heroic Goofs<small><a href="#u122">#</a></small></h3>
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<h3 id="u122">2025-05-28 D&D: Heroic Goofs<small><a href="#u122">#</a></small></h3>
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