gamelog/db/games.rec

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%rec: Game
%doc: a ttrpg game I have played or am playing
%key: Id
%type: Id int
%type: Updated date
%type: Started date
%typedef: Role enum DM Player
%typedef: Status enum Ongoing Complete Hiatus Dead
%auto: Id Updated
Id: 0
System: Dungeons & Dragons
Module: Storm King's Thunder
Role: DM
Format: Roll20/Discord
Length: Campaign
Status: Hiatus
Started: 2020-04-02
Updated: 2021-05-02
Notes: My original long running D&D campaign with my original gaming group. Calling it 'on hiatus' is generous. It's dead in the water. We haven't played in a year. But I just can't let it go.
Id: 1
System: Troika!
Module: So You've Been Thrown Down A Well
Role: DM
Format: Play By Post
Length: Adventure
Status: Complete
Started: 2020-12-21
Updated: 2021-04-29
Notes: So we started playing this one game and the the GM vanished, so I stepped in and turned it into So You've Been Thrown Down A Well, which was super fun. Highlight: the insectoid race who rules as written couldn't speak, so in play-by-post, the communicated exclusively via emoji.
+ <https://www.drivethrurpg.com/product/313219/So-Youve-Been-Thrown-Down-A-Well>
+ <https://www.troikarpg.com/>
Id: 2
System: Troika!
Module: Acid Death Fantasy
Role: Player
Format: Play By Post
Length: Adventure
Status: Dead
Started: 2021-10-01
Updated: 2021-10-31
Notes: Abandoned by gm after a valiant effort at keeping it going which is sad. Andy was one of the most creative and generous GMs ever, creating original playscii artwork for us, and providing us with groovy vintage vinal soundtracks.
+ <https://www.drivethrurpg.com/product/331670/Acid-Death-Fantasy>
Id: 3
System: Troika!
Module: 13 Story Bizarre
Role: DM
Format: Play By Post
Length: One-Shot
Status: Ongoing
Started: 2021-04-29
Updated: 2021-12-12
Notes: Originally supposed to be a really quick adventure with my core Troika pbp group, but has been slogging along for months now. I'm about to just end it so we can move on to something else.
+ <https://brick-road.itch.io/13-story-bazaar>
Id: 4
System: Troika!
Module: Dome Riders (Homebrew)
Role: DM
Format: Play By Post
Length: Campaign
Status: Hiatus
Started: 2020-10-08
Updated: 2021-05-15
Notes: One of the most tragic stories of 2021 both in-game and without. Epic setting dreamed up by GreyWarden, and then when they abondened the game, me and fraidy_cat and jade decided to keep playing by ourselves using a GM emulator. It was a great experiment in collaboration and self-government, and it was really going places. We have 22 pages of original setting content in a google doc. But then a huge in-game encounter killed our NPC leader and things never really recovered from that. Currently on infinite hiatus.
Id: 5
System: Wicked Ones (Forged in the Dark)
Module: Wicked Friends
Role: Player
Format: Play By Post
Length: Campaign?
Status: Hiatus
Started: 2021-04-29
Updated: 2021-10-31
Notes: Update 2021-10-31 on hiatus
+ <https://banditcamp.io/wickedones/>
Id: 6
System: Pathfinder
Module: Agents of Edgewatch
Role: Player
Format: Roll20/Discord
Length: Campaign
Status: Dead
Started: 2021-02-26
Updated: 2022-02-02
Notes: Pathfinder is everything I hate about ttrpgs. I only keep playing this because it's the only way this particular friend group continues to get together, so I'll probably keep playing it forever, hating the game and enjoying the company of my friends.
+ **Update 2022-02-02**: We killed this campaign as a group to try out something new. New system, new characters, new game. Inject some life and some fun into this struggling beast.
Id: 7
System: Troika
Module: Cocaine and Alligators: Florida Man Sphere
Role: Player
Format: zoom
Length: One-Shot
Status: Complete
Started: 2021-05-23
Updated: 2021-05-23
Notes: Fun pick-up game from Melsonia discord. The game hilariously involves googling random Florida Man stories to create NPCs and encounters throughout the game. Could have honestly done without the whole police violence part in the middle. Good times overall though! I think this was my first time playing Troika in real time.
+ <https://gordinaak.itch.io/cocaine-alligators>
Id: 8
System: Mothership
Module: Picket Line Tango
Role: Player
Format: Play By Post
Length: Adventure
Status: Dead
Started: 2021-06-01
Updated: 2021-10-31
Notes: Just started. Not much to report yet. Update 2021-10-31 Game stalled out really quickly, probably not going to pick back up
+ <https://ian-yusem.itch.io/picket-line-tango>
+ <https://www.mothershiprpg.com/home>
Id: 9
System: Mausritter
Module: Honey Rafters
Role: Player
Format: Foundry/Discord
Length: One-Shot
Status: Complete
Started: 2021-06-07
Updated: 2021-06-07
Notes: Fun game! Surprisingly spooky. Quite lethal. Cursed sunflower = corrupted bees and candy cultists. Played with FKR discord folk.
+ <https://losing-games.itch.io/mausritter-honey-in-the-rafters>
+ <https://mausritter.com/>
Id: 10
System: Smithy of Sacrilege
Module: Anvil (Homebrew)
Role: Player
Format: Play by Post
Length: Campaign/Open Sandbox
Status: Ongoing
Started: 2021-06-01
Updated: 2022-02-11
Notes: A hack of Tunnel Goons by Nate Smith. Very fun original world, hex crawly open sandbox. You can get a lot done even with hyper minimal rules
+ <https://seanfsmith.itch.io/puffin>
+**Update 2022-02-11**: Still going strong! Sean just recruited some new players to breathe some new life into the game. We abandoned the spooky haunted house which we learned is actually just a front for an arms smuggler. Then we decided to go climb an anti-crater!
Id: 11
System: Troika
Module: Acid Death Fantasy
Role: Player
Format: Play by Post
Length: Campaign
Status: Dead
Started: 2021-09-16
Updated: 2022-02-11
Notes: Another more different ADF! Born of the APF server, but on another new server with Kunailby. Playing Gliftwirp, a sarong-fu master who is also basically the hamburglar
+**Update 2022-02-11**: this game fizzled out. The second ADF Troika game I've played to do so! Too bad. I enjoyed the brief time that I got to create some McDonalds cosmology. Just for fun, here's Gliftwirp expositing a little bit.
+> Gliftwirp bites into a burger that he swiped from somewhere, closes his eyes, and sighs happily.
+> "How grand that your falcon-headed god gave you his own sight as a boon! How grand that you can even know your god!"
+> "Sadly, my god grants no boons and answers no prayers. It is a long story with which I shall not tire you okay fine if you insist."
+> He settles in to tell a story.
+> "Long, long ago, my god (whose name I cannot say for reasons you will soon understand) was a member of high stature in the Court of the God King. And his best friend and closest confidante was the court jester, Rhahn Ald. But their friendship would end in tragedy! Just listen and you will know why."
+> "You see, Rhahn Ald, the trickster, had quietly and discreetly been stealing magical items from the king's coffers, slowly, over the years, accumulating glamour that he used to increase his influence in the court, to weaken the God King's mind and make him reliant on him. My god (whose name I cannot say) eventually found out and threatened to expose Rhahn Ald. So the mad jester framed his best friend, and easily convinced the God King of his guilt."
+> "So as punishment, everything was stolen from my god, including his name. The Court of the God King will only allow him to be referred to as the Evil Nemesis. (Bit dramatic don't you think?) He also had his handsome physique stolen from him: he now inhabits the form of a large, four-armed, purple worm. And he had his home and all his land stolen from him: he now resides in a damp cave. Most cruelly, he had his intellect stolen: he remains just barely aware of what he used to be, of what was taken from him. But his eloquence is gone. He is incapable of forming the words he needs to defend himself, or gather followers to his cause."
+> Gliftwirp sighs sadly and nods. "My god was cursed and exiled because of the evil trickster god Rhahn Ald."
+> "And in retribution for his wrongful suffering, his followers turn to holy acquisitions and righteous theft. Just as everything was taken from our beloved Evil Nemesis, so do we take and redistribute. And so we shall until he is redeemed and restored to his rightful place."
+> Gliftwirp continues quietly to himself, under his breath, "Robble robble, Amen," and takes another bite of his hamburger.
+> "I truly am happy that you get to know your falcon-headed god, Kiara. It is a gift I hope you won't take for granted!"
Id: 12
System: Risus
Module: To Kill A God
Role: Player
Format: Play by Post
Length: Campaign
Status: Dead
Started: 2021-08-24
Updated: 2022-02-11
Notes: pbp on rpg.net with tibbius. Playing former child actor Sender, who is a blade for hire who just wants to retire and be a mushroom farmer, who is also haunted by the ghost of his dead twin brother who he absorbed in the womb, and who is also followed around by small woodland animals like a disney princess.
+ <https://www.drivethrurpg.com/product/170294/Risus-The-Anything-RPG>
+**Update 2022-02-11**: Moving this to dead. Never could remember to go check rpg.net for updates. One of our players dropped, and it became not enough to keep the story going. sad! First time playing Risus, a game I've long wanted to try. Don't feel like I ever got to really get a handle on it.
Id: 13
System: Marvelous Mutations and Merry Musicians
Module: Rockaway Beach
Role: Player
Format: Discord PBP
Length: Adventure
Status: Hiatus
Started: 2021-06-12
Updated: 2021-10-31
Notes: wendi's game of mmnmm. almost immediately fizzled out. might resume at some point?
+ <https://wendiy.itch.io/marvelous-mutations-merry-musicians>
Id: 14
System: Cthulhu Dark
Module: Garrets Ranch
Role: Player
Format: Zoom
Length: Oneshot
Status: Complete
Started: 2021-10-30
Updated: 2021-10-31
Notes: Kyle ran us a game of Cthulhu Dark! Played with Josh and Mike and wendi. Investigate Garret's Ranch in Fate, Texas. Everybody escaped intact and alive. A very simple but very flexible game. I liked how you can boost your roll with a cost with the insight die. And we did a good job of using the failure die once or twice. Occupation is really important and you can kind of cripple yourself if you pick something off like "uber driver" like josh did. Nobody took advantage of infinite rolls, and I think somebody suppressed insight only once. Which is all to say that for a rules light game, you kind of have to remember a lot. Anyway, it was fun!
+ <https://www.drivethrurpg.com/product/98137/Cthulhu-Dark>
Id: 15
System: Troika
Module: Moon's Shot
Role: DM
Format: Discord
Length: Oneshot
Status: Complete
Started: 2021-09-21
Updated: 2021-10-31
Notes: Did moon's shot again but for the skookums-and-dragons crew. Zigs, Alex, and Jess. They murderhoboed the whole thing.
+ <https://signalstation.itch.io/moons-shot>
Id: 16
System: Troika
Module: Moon's Shot
Role: DM
Format: Zoom
Length: Oneshot
Status: Complete
Started: 2021-09-09
Updated: 2021-10-31
Notes: ran moon's shot for alex, sparky, and jade. a good time was had by all. they did a capitalism, but for good
Id: 17
System: 2-bit
Module: Numenera
Role: Player
Format: Discord PBP
Length: Adventure
Status: Dead
Started: 2021-10-31
Updated: 2022-02-11
Notes: gonna start a coin-flipping game with tibbius. gonna play a witchy person.
+**Update 2022-02-11**: Moving this to dead. The story was really good. The system was surprisingly good. The gimmick is that you a special that you can invoke and it just happens. And then you flip a coin. Heads = you can continue to use your special. Tails = special is burned until recharged. Made for smoe really fun gameplay.
+See more at <https://tibbiusgames.itch.io/2-bit>
Id: 18
System: troika
Module: crapland 2
Role: Player
Format: Discord Jamboard
Length: Oneshot
Status: Complete
Started: 2021-11-05
Updated: 2021-11-05
Notes: beautiful craptastic chaos at galgoricon 2021! Galgorian and Spooky Rusty ran a two table game with players constantly teleporting between the two locations before joining up at the final encounter. It was bonkers and fun. Big cast of characters, almost 12 players
+ <https://www.kickstarter.com/projects/stratosfiend-2-zine/crapland-2-a-surrealist-suburban-troika-rpg-book>
Id: 19
System: D&D 5e
Module: Zigs and Dragons
Role: Player
Format: Roll20 + Discord
Length: Series
Status: Ongoing
Started: 2021-12-03
Updated: 2021-12-23
Notes: Zig's first time DM-ing! A series of oneshots on a mysterious island. Getting to play with Alex again is fun. The characters escalate from session to session from level 3 to 6 to 9 etc. Have played two so far. Having a lot of fun playing and getting to make new characters all the time.
Id: 20
System: Giraffe Wants Best Leaves
Module: Giraffe Wants Best Leaves
Role: DM
Format: jitsi -> mumble (technical issuse)
Length: oneshot
Status: Complete
Started: 2021-12-05
Updated: 2021-12-05
Notes: This was a first, made a little toy rpg (a lasers and feelings clone) and some tildepals wanted to play it, so I ran a game for nico and malvarma. fun little session!
+ <http://tilde.town/~dozens/giraffe/>
Id: 21
System: Into the Odd
Module: yule homebrew
Role: Player
Format: Owlbear Rodeo + Zoom
Length: oneshot
Status: Complete
Started: 2021-12-21
Updated: 2021-12-21
Notes: another Kyle game! got to play with eskur and wendi and kim. first time playing into the odd. played Luna Saturday, dreamy moonchild with a cane. we ventured down below a giant tree, and prevented a goblin invasion. (Wendi stopped the ooze ritual and tossed a bomb into the mirror.)
Id: 22
Updated: Wed, 29 Dec 2021 12:27:52 -0700
System: D&D
Module: Quiet Midwinter
Role: DM
Format: discord + owlbear.rodeo
Length: Oneshot
Status: Complete
Started: 2021-12-28
Notes: super good! ran for z and j. the premise was 'Cheesy Hallmark Christmas movie for OSE' and I think they pulled it off really well. Players arranged for the best ending possible: get /everybody/ to meet up at the docks: dinaz and lucretia to steal the ship (desperate move by L to get on the naughty list) both bounty hunters, yvette and midge, to capture dinaz and lucretia + bitter; winter and loss there, snow to arrange a romantic sleigh ride with Z and Loss... it was a beautiful chaotic mess that was super fun. five thumbs up.
+ <https://r-rook.itch.io/ose-quiet-midwinter>
Id: 23
Updated: Wed, 29 Dec 2021 12:54:05 -0700
System: 2400 Exiles
Module: Ultraviolet Grasslands
Role: Player
Format: discord voice
Length: Oneshot
Status: Complete
Started: 2021-12-29
Notes: fun! eskur ran it, played with hat and wrongtube. never played 2400 before, that was fun. never played the UVG setting either. that was also fun. played in the Forest of Meat!
+ <https://wizardthieffighter.itch.io/ultraviolet-grasslands-and-the-black-city-uvg>
+ <https://jasontocci.itch.io/2400>
Id: 24
Updated: Thu, 03 Feb 2022 21:43:52 -0700
System: Cthulhu Dark
Module: Arkham 1628
Role: DM
Format: discord voice
Length: Oneshot
Status: Complete
Started: 2022-02-02
Notes: Radsauce. Ran it with Carter, Hilary, and Jimmy. It went a bit over an hour, and the we finished it up in a bit over an hour the next day. Not positive I got all the rolls right, but the players seemed to have fun. I got a couple *wtf* moments out of them which seems like a success. I think there might need to be something said upfront about how the point of some of the weirdness is just that it is weird. That is, not every theme is a clue to the answer to the mystery. (Speaking directly of the puppet theme in this adventure.) There was interest in continuing with the othe mysteries in the text, so we might start that next week
Id: 25
Updated: Thu, 10 Feb 2022 21:07:12 -0700
System: Brindlewood Bay
Module: Dad Overboard
Role: DM
Format: discord
Length: Oneshot
Status: Complete
Started: 2022-02-10
Notes: okay so first of all this is a historic game because after years of inviting her to join me in my hobby, this is the first time baba agreed and actually joined. bittersweet: she did not have fun.
+ nor did i, to be honest. this was a very challenging game to run. i felt stressed out and frustrated the whole time. the clues were super vauge. it was hard to understand a new system, and the mystery, and also stay on top of helping people play their character. There was also a bunch of the game that I should have just thrown out because it was not applicable/appropriate for a one-shot. Also all of the clues are objects. There's no way to have a clue come up in conversation without the person running away so they could find an object, or somehow describing the object for some reason.
+ I had two players (pete and ari) who had never played a game before, pete was kind of lost. i should have thrown out abilities and had a straight 2d6 roll.
+ that said, it was a great group. a real convergence of spheres.
+ I don't know, i'd run it again. I imagine i'll feel more prepared the second time around. the players (except for pete) all seemed to have fun
+ <https://www.drivethrurpg.com/product/307416/Brindlewood-Bay>