commit ce3a64713b4f10271b182738e25213185b68fedb Author: Christopher P. Brown Date: Sat Jan 1 12:29:47 2022 -0700 initial commit diff --git a/cover.jpg b/cover.jpg new file mode 100644 index 0000000..a0234a6 Binary files /dev/null and b/cover.jpg differ diff --git a/giraffe.md b/giraffe.md new file mode 100644 index 0000000..cfaf9c4 --- /dev/null +++ b/giraffe.md @@ -0,0 +1,87 @@ + + +# There is a giraffe who wants to get the best leaves but its neck is too short + +![There is a giraffe who wants to get the best leaves but its neck is too short](giraffe.png) + +## About + +This is a roleplaying game. Here's what you need to know. + +1. You are a giraffe + +2. You want to get the best leaves + +3. They are so high up the tree + +4. Your neck is too short and you cannot reach them. + +5. Sorrow! Hunger! Yearning! + +## Create a Giraffe + +1. Name your giraffe + +2. Choose one ADJECTIVE (mental, personality, physical, etc) to describe your giraffe. + +3. You have one attribute called GIRAFFE. It starts at 3. + +## Doing Stuff (Basic) + +Here's the basic procedure for doing stuff: + +1. Describe the situation + +2. Describe what you want to do. + +3. You do it. + +4. Describe the outcome. + +## Doing Stuff (With Dice!) + +Sometimes an action is risky or the outcome is uncertain. In that case, start with the procedure above (describe the situation and describe what you want to do), but then roll a six-sided die. + +If you are attempting to do something giraffe-like, bestial, or animal-like, you must roll under your GIRAFFE attribute. + +If you are attempting to do something that is more human-like, that relies on extra cunning or deception or detailed planning or abstract reasoning, you must roll over GIRAFFE. + +If you can apply your ADJECTIVE to the situation, roll twice and take the best result. + +## Results + +If your roll is successful, describe the positive outcome. + +If you fail, describe your failure. Alternatively, describe a partial success, or a success at cost. + +## Special Rolls + + +- GIRAFFE?!!: If you roll your GIRAFFE number exactly, you have a profound epiphany. A moment of insight into the ways of the universe. You learn one secret or one thing you wouldn't ordinarily be able to know. + +- Exceptional Rolls: When highs are high, and lows are low + + - If you're trying to roll low and roll a 1, or if you're trying to roll high and roll a 6, that's an exceptional success! Things go great and you get a bonus. + - Same is true for failures: If you are trying to roll low and roll a 6, or if you are trying to roll high and roll a 1, that is an exceptional failure. Things don't go as planned, plus there is an unforeseen consequence, and/or you gain a lingering condition such as #confused or #sprainedankle. + +- EVOLVING: Whenever you have an Exceptional Roll, your GIRAFFE number changes. + + - If you exceptionally succeed while attempting to do something giraffe-like, add one to GIRAFFE. If you exceptionally fail while attempting something giraffe-like, subtract one from GIRAFFE. + - Do the opposite for attempting human-like stuff: exceptional success = subtract one; exceptional failure = add one. + +## End + +If your GIRAFFE attribute reaches 6, you evolve into the platonic ideal of a giraffe. Your neck is so long. You can easily reach all the best leaves. + +If GIRAFFE reaches 1, you devolve into a miserable human. You never get the best leaves. Instead you have to go get a job and work for the rest of your life. diff --git a/giraffe.pdf b/giraffe.pdf new file mode 100644 index 0000000..4afe216 Binary files /dev/null and b/giraffe.pdf differ diff --git a/giraffe.png b/giraffe.png new file mode 100644 index 0000000..3d08942 Binary files /dev/null and b/giraffe.png differ diff --git a/giraffe.sla b/giraffe.sla new file mode 100644 index 0000000..8849615 --- /dev/null +++ b/giraffe.sla @@ -0,0 +1,219 @@ + + + + + + + + + + + + + + + + + + + + + + + + + +

Giraffe Name Generator

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refresh for new name

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+ + diff --git a/play.md b/play.md new file mode 100644 index 0000000..35222fb --- /dev/null +++ b/play.md @@ -0,0 +1,33 @@ +# Giraffe Wants Best Leaves + +actual play + +2021-12-05T18:30:00+00:00 + +## Factions + +giraffes want best leaves + +sassy monkey up the tree + +elephants? can shake trees + +zebras + +hyenas are king of the jungle + +lions are fucking lame + +meerkat and warthog + +## Locations + +trees + +watering hole + +## Conflict + +giraffe wants leaves + + diff --git a/screenshots/giraffe-page001.png b/screenshots/giraffe-page001.png new file mode 100644 index 0000000..9e396f0 Binary files /dev/null and b/screenshots/giraffe-page001.png differ diff --git a/screenshots/giraffe-page002.png b/screenshots/giraffe-page002.png new file mode 100644 index 0000000..027205f Binary files /dev/null and b/screenshots/giraffe-page002.png differ diff --git a/screenshots/giraffe-page003.png b/screenshots/giraffe-page003.png new file mode 100644 index 0000000..9b86c6e Binary files /dev/null and b/screenshots/giraffe-page003.png differ diff --git a/screenshots/giraffe-page004.png b/screenshots/giraffe-page004.png new file mode 100644 index 0000000..0b2578e Binary files /dev/null and b/screenshots/giraffe-page004.png differ diff --git a/setting/places.png b/setting/places.png new file mode 100644 index 0000000..1a7cd12 Binary files /dev/null and b/setting/places.png differ diff --git a/setting/setting.md b/setting/setting.md new file mode 100644 index 0000000..b7d7d9f --- /dev/null +++ b/setting/setting.md @@ -0,0 +1,103 @@ + + + + +# Best Leaves + +a setting for *There is a giraffe who wants the best leaves but their neck is too short* + +## Places + +Here are some places you can go + +![places](places.png) + +### 1. Giraffe Home + +- Maraffe (supportive) +- Paraffe (eager) + +### 2. Great Tree + +- Best Leaves (out of reach) +- Sassy Monkey (taunting, also out of reach) + +### 3. Watering Hole + +- Safari Truck (lots of tools and rope, stuck in mud) +- Humans (x2, frustrated) +- Crocodile (hungry, snappish) +- Zebras, wildebeasts (sipping) + +### 4. Elephants + +- Mystical, dreamy, meditative +- obsessed with tradition and matrilineage +- pulling up tree trunks, wallowing in mud + +### 5. Lions Den + +- Lions (lazy, sleepy, unhelpful) + +### 6. Hyenas + +- proud, noble, hardworking +- *actual* king of the jungle + +## Encounters + +How to: Roll d6. Count down that many numbers from the top of the first column, skipping over any crossed out items. Do the same for the next two columns. Resolve the scenario and then cross out the items you got. Repeat as many times as you like. + +Example: I roll 1, 3, 2: a crocodile on the hunt, but there are snakes! Roleplay out the scenario. For my next roll, 4, 4, 3, I count down that many on the columns, skipping what I've already rolled previously. I get zebra, on a pilgrimage, wounded. + +| d6 | creature | want/behavior | complication | +| ---- | ---------- | --------------- | -------------- | +| 1 | crocodile | hungry | toothache | +| 2 | mongoose | just wants to chill | snakes! | +| 3 | lion | hunting | lazy/bored | +| 4 | warthog | wallowing in mud | wounded/injured | +| 5 | zebra | on pilgrimage | fleeing someone/thing | +| 6 | wildebeast | passing through | paranoid | +| 7 | humans | poaching | lost | +| 8 | wild dogs | care for the dead | it was all a ruse! | +| 9 | cheetah | laying an ambush | blackmailed | +|10 | giraffe | looking for a mate | way too ugly/awkward | +|11 | elephant | digging for water | sick child at home | +|12 | hyena | set up a lair | blackmailed/tricked |