671 lines
5.7 KiB
Plaintext
671 lines
5.7 KiB
Plaintext
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%rec: domain
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id: 1
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text: Physical (appearance, existence)
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id: 2
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text: Technical (mental, operation)
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id: 3
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text: Mystical (meaning, capability)
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id: 4
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text: Social (personal, connection)
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%rec: complication
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id: 1
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text: Hostile forces oppose you
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id: 2
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text: An obstacle blocks your way
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id: 3
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text: Wouldn't it suck if...
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id: 4
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text: An NPC acts suddenly
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id: 5
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text: All is not as it seems
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id: 6
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text: Things actually go as planned
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%rec: alteredscene
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id: 1
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text: no
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id: 2
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text: no
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id: 3
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text: no
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id: 4
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text: no
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id: 5
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text: yes
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id: 6
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text: yes
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%rec: alteration
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id: 1
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text: A major detail of the scene is enhanced or somehow worse
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id: 2
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text: The environment is different
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id: 3
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text: Unexpected NPCs are present
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id: 4
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text: Add a SCENE COMPLICATION
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id: 5
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text: Add a PACING MOVE
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id: 6
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text: Add a RANDOM EVENT
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%rec: likely
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id: 1
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text: no
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id: 2
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text: no
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id: 3
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text: yes
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id: 4
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text: yes
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id: 5
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text: yes
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id: 6
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text: yes
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%rec: even
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id: 1
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text: no
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id: 2
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text: no
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id: 3
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text: no
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id: 4
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text: yes
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id: 5
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text: yes
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id: 6
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text: yes
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%rec: unlikely
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id: 1
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text: no
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id: 2
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text: no
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id: 3
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text: no
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id: 4
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text: no
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id: 5
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text: yes
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id: 6
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text: yes
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%rec: intensifier
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id: 1
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text: but...
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id: 2
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text:
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id: 3
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text:
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id: 4
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text:
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id: 5
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text:
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id: 6
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text: and...
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%rec: how
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id: 1
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text: Surprisingly lacking
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id: 2
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text: Less than expected
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id: 3
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text: About average
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id: 4
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text: About average
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id: 5
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text: More than expected
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id: 6
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text: Extraordinary
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%rec: pacing
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id: 1
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text: Foreshadow Trouble
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id: 2
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text: Reveal a New Detail
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id: 3
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text: An NPC Takes Action
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id: 4
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text: Advance a Threat
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id: 5
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text: Advance a Plot
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id: 6
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text: Add a RANDOM EVENT to the scene
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%rec: failure
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id: 1
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text: Cause Harm
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id: 2
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text: Put Someone in a Spot
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id: 3
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text: Offer a Choice
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id: 4
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text: Advance a Threat
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id: 5
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text: Reveal an Unwelcome Truth
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id: 6
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text: Foreshadow Trouble
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%rec: action
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id: 1
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text: Seek
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id: 2
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text: Command
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id: 3
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text: Oppose
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id: 4
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text: Take
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id: 5
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text: Communicate
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id: 6
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text: Protect
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id: 7
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text: Move
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id: 8
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text: Assist
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id: 9
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text: Harm
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id: 10
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text: Transform
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id: 11
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text: Create
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id: 12
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text: Deceive
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id: 13
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text: Reveal
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%rec: detail
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id: 1
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text: Small
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id: 2
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text: Unsavory
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id: 3
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text: Large
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id: 4
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text: Specialized
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id: 5
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text: Old
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id: 6
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text: Unexpected
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id: 7
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text: New
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id: 8
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text: Exotic
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id: 9
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text: Mundane
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id: 10
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text: Dignified
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id: 11
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text: Simple
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id: 12
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text: Unique
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id: 13
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text: Complex
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%rec: topic
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id: 1
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text: Current Need
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id: 2
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text: Rumors
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id: 3
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text: Allies
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id: 4
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text: A Plot Arc
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id: 5
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text: Community
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id: 6
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text: Recent Events
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id: 7
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text: History
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id: 8
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text: Equipment
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id: 9
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text: Future Plans
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id: 10
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text: A Faction
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id: 11
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text: Enemies
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id: 12
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text: The PCs
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id: 13
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text: Knowledge
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%rec: objective
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id: 1
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text: Eliminate a threat
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id: 2
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text: Learn the truth
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id: 3
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text: Recover something valuable
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id: 4
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text: Escort or deliver to safety
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id: 5
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text: Restore something broken
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id: 6
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text: Save an ally in peril
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%rec: adversary
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id: 1
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text: A powerful organization
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id: 2
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text: Outlaws
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id: 3
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text: Guardians
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id: 4
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text: Local inhabitants
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id: 5
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text: Enemy horde or force
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id: 6
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text: A new or recurring villain
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%rec: reward
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id: 1
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text: Money or valuables
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id: 2
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text: Money or valuables
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id: 3
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text: Knowledge and secrets
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id: 4
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text: Support of an ally
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id: 5
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text: Advance a plot arc
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id: 6
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text: A unique item of power
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%rec: identity
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id: 1
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text: Outlaw
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id: 2
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text: Entertainer
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id: 3
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text: Drifter
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id: 4
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text: Adherent
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id: 5
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text: Tradesman
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id: 6
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text: Leader
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id: 7
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text: Commoner
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id: 8
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text: Mystic
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id: 9
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text: Soldier
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id: 10
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text: Adventurer
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id: 11
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text: Merchant
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id: 12
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text: Lord
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id: 13
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text: Specialist
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%rec: goal
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id: 1
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text: Obtain
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id: 2
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text: Enrich Self
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id: 3
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text: Learn
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id: 4
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text: Avenge
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id: 5
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text: Harm
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id: 6
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text: Fulfill Duty
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id: 7
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text: Restore
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id: 8
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text: Escape
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id: 9
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text: Find
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id: 10
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text: Create
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id: 11
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text: Travel
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id: 12
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text: Serve
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id: 13
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text: Protect
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%rec: feature
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id: 1
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text: Unremarkable
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id: 2
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text: Notable nature
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id: 3
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text: Obvious physical trait
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id: 4
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text: Quirk or mannerism
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id: 5
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text: Unusual equipment
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id: 6
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text: Unexpected age or origin
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%rec: location
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id: 1
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text: Typical area
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id: 2
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text: Transitional area
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id: 3
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text: Living area or meeting place
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id: 4
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text: Working or utility area
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id: 5
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text: Area with a special feature
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id: 6
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text: Location for a specialized purpose
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%rec: encounter
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id: 1
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text: None
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id: 2
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text: None
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id: 3
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text: Hostile enemies
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id: 4
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text: Hostile enemies
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id: 5
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text: An obstacle blocks the way
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id: 6
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text: Unique NPC or adversary
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%rec: object
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id: 1
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text: Nothing, or mundane objects
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id: 2
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text: Nothing, or mundane objects
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id: 3
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text: An interesting item or clue
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id: 4
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text: A useful tool, key, or device
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id: 5
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text: Something valuable
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id: 6
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text: Rare or special item
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%rec: exits
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id: 1
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text: Dead end
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id: 2
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text: Dead end
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id: 3
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text: 1 additional exit
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id: 4
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text: 1 additional exit
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id: 5
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text: 2 additional exits
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id: 6
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text: 2 additional exits
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%rec: hexterrain
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id: 1
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text: Same as current hex
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id: 2
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text: Same as current hex
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id: 3
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text: Common terrain
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id: 4
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text: Common terrain
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id: 5
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text: Uncommon terrain
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id: 6
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text: Rare terrain
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%rec: hexcontents
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id: 1
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text: Nothing notable
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id: 2
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text: Nothing notable
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id: 3
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text: Nothing notable
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id: 4
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text: Nothing notable
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id: 5
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text: Nothing notable
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id: 6
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text: Roll a HEXFEATURE
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%rec: hexfeature
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id: 1
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text: Notable structure
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||
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id: 2
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text: Dangerous hazard
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||
|
|
||
|
id: 3
|
||
|
text: A settlement
|
||
|
|
||
|
id: 4
|
||
|
text: Strange natural feature
|
||
|
|
||
|
id: 5
|
||
|
text: New region (set new terrain types)
|
||
|
|
||
|
id: 6
|
||
|
text: DUNGEON CRAWLER entrance
|
||
|
|
||
|
|
||
|
%rec: hexevent
|
||
|
|
||
|
id: 1
|
||
|
text: None
|
||
|
|
||
|
id: 2
|
||
|
text: None
|
||
|
|
||
|
id: 3
|
||
|
text: None
|
||
|
|
||
|
id: 4
|
||
|
text: None
|
||
|
|
||
|
id: 5
|
||
|
text: RANDOM EVENT then SET THE SCENE
|
||
|
|
||
|
id: 6
|
||
|
text: RANDOM EVENT then SET THE SCENE
|