%rec: domain id: 1 text: Physical (appearance, existence) id: 2 text: Technical (mental, operation) id: 3 text: Mystical (meaning, capability) id: 4 text: Social (personal, connection) %rec: complication id: 1 text: Hostile forces oppose you id: 2 text: An obstacle blocks your way id: 3 text: Wouldn't it suck if... id: 4 text: An NPC acts suddenly id: 5 text: All is not as it seems id: 6 text: Things actually go as planned %rec: alteredscene id: 1 text: no id: 2 text: no id: 3 text: no id: 4 text: no id: 5 text: yes id: 6 text: yes %rec: alteration id: 1 text: A major detail of the scene is enhanced or somehow worse id: 2 text: The environment is different id: 3 text: Unexpected NPCs are present id: 4 text: Add a SCENE COMPLICATION id: 5 text: Add a PACING MOVE id: 6 text: Add a RANDOM EVENT %rec: likely id: 1 text: no id: 2 text: no id: 3 text: yes id: 4 text: yes id: 5 text: yes id: 6 text: yes %rec: even id: 1 text: no id: 2 text: no id: 3 text: no id: 4 text: yes id: 5 text: yes id: 6 text: yes %rec: unlikely id: 1 text: no id: 2 text: no id: 3 text: no id: 4 text: no id: 5 text: yes id: 6 text: yes %rec: intensifier id: 1 text: but... id: 2 text: id: 3 text: id: 4 text: id: 5 text: id: 6 text: and... %rec: how id: 1 text: Surprisingly lacking id: 2 text: Less than expected id: 3 text: About average id: 4 text: About average id: 5 text: More than expected id: 6 text: Extraordinary %rec: pacing id: 1 text: Foreshadow Trouble id: 2 text: Reveal a New Detail id: 3 text: An NPC Takes Action id: 4 text: Advance a Threat id: 5 text: Advance a Plot id: 6 text: Add a RANDOM EVENT to the scene %rec: failure id: 1 text: Cause Harm id: 2 text: Put Someone in a Spot id: 3 text: Offer a Choice id: 4 text: Advance a Threat id: 5 text: Reveal an Unwelcome Truth id: 6 text: Foreshadow Trouble %rec: action id: 1 text: Seek id: 2 text: Command id: 3 text: Oppose id: 4 text: Take id: 5 text: Communicate id: 6 text: Protect id: 7 text: Move id: 8 text: Assist id: 9 text: Harm id: 10 text: Transform id: 11 text: Create id: 12 text: Deceive id: 13 text: Reveal %rec: detail id: 1 text: Small id: 2 text: Unsavory id: 3 text: Large id: 4 text: Specialized id: 5 text: Old id: 6 text: Unexpected id: 7 text: New id: 8 text: Exotic id: 9 text: Mundane id: 10 text: Dignified id: 11 text: Simple id: 12 text: Unique id: 13 text: Complex %rec: topic id: 1 text: Current Need id: 2 text: Rumors id: 3 text: Allies id: 4 text: A Plot Arc id: 5 text: Community id: 6 text: Recent Events id: 7 text: History id: 8 text: Equipment id: 9 text: Future Plans id: 10 text: A Faction id: 11 text: Enemies id: 12 text: The PCs id: 13 text: Knowledge %rec: objective id: 1 text: Eliminate a threat id: 2 text: Learn the truth id: 3 text: Recover something valuable id: 4 text: Escort or deliver to safety id: 5 text: Restore something broken id: 6 text: Save an ally in peril %rec: adversary id: 1 text: A powerful organization id: 2 text: Outlaws id: 3 text: Guardians id: 4 text: Local inhabitants id: 5 text: Enemy horde or force id: 6 text: A new or recurring villain %rec: reward id: 1 text: Money or valuables id: 2 text: Money or valuables id: 3 text: Knowledge and secrets id: 4 text: Support of an ally id: 5 text: Advance a plot arc id: 6 text: A unique item of power %rec: identity id: 1 text: Outlaw id: 2 text: Entertainer id: 3 text: Drifter id: 4 text: Adherent id: 5 text: Tradesman id: 6 text: Leader id: 7 text: Commoner id: 8 text: Mystic id: 9 text: Soldier id: 10 text: Adventurer id: 11 text: Merchant id: 12 text: Lord id: 13 text: Specialist %rec: goal id: 1 text: Obtain id: 2 text: Enrich Self id: 3 text: Learn id: 4 text: Avenge id: 5 text: Harm id: 6 text: Fulfill Duty id: 7 text: Restore id: 8 text: Escape id: 9 text: Find id: 10 text: Create id: 11 text: Travel id: 12 text: Serve id: 13 text: Protect %rec: feature id: 1 text: Unremarkable id: 2 text: Notable nature id: 3 text: Obvious physical trait id: 4 text: Quirk or mannerism id: 5 text: Unusual equipment id: 6 text: Unexpected age or origin %rec: location id: 1 text: Typical area id: 2 text: Transitional area id: 3 text: Living area or meeting place id: 4 text: Working or utility area id: 5 text: Area with a special feature id: 6 text: Location for a specialized purpose %rec: encounter id: 1 text: None id: 2 text: None id: 3 text: Hostile enemies id: 4 text: Hostile enemies id: 5 text: An obstacle blocks the way id: 6 text: Unique NPC or adversary %rec: object id: 1 text: Nothing, or mundane objects id: 2 text: Nothing, or mundane objects id: 3 text: An interesting item or clue id: 4 text: A useful tool, key, or device id: 5 text: Something valuable id: 6 text: Rare or special item %rec: exits id: 1 text: Dead end id: 2 text: Dead end id: 3 text: 1 additional exit id: 4 text: 1 additional exit id: 5 text: 2 additional exits id: 6 text: 2 additional exits %rec: hexterrain id: 1 text: Same as current hex id: 2 text: Same as current hex id: 3 text: Common terrain id: 4 text: Common terrain id: 5 text: Uncommon terrain id: 6 text: Rare terrain %rec: hexcontents id: 1 text: Nothing notable id: 2 text: Nothing notable id: 3 text: Nothing notable id: 4 text: Nothing notable id: 5 text: Nothing notable id: 6 text: Roll a HEXFEATURE %rec: hexfeature id: 1 text: Notable structure id: 2 text: Dangerous hazard id: 3 text: A settlement id: 4 text: Strange natural feature id: 5 text: New region (set new terrain types) id: 6 text: DUNGEON CRAWLER entrance %rec: hexevent id: 1 text: None id: 2 text: None id: 3 text: None id: 4 text: None id: 5 text: RANDOM EVENT then SET THE SCENE id: 6 text: RANDOM EVENT then SET THE SCENE