# show all options default: just --list --unsorted # show rec info info: @recinf db.rec # plot, event, scene new: plot event scene # intensifier butand: @recsel -t intensifier -m 1 -P text db.rec # yes/no equal odds even: @recsel -t even -m 1 -P text db.rec && just butand # yes/no good odds likely: @recsel -t likely -m 1 -P text db.rec && just butand # yes/no poor odds unlikely: @recsel -t unlikely -m 1 -P text db.rec && just butand # set the scene scene: altered @recsel -t complication -m 1 -P text db.rec # is the scene altered? altered: @recsel -t alteredscene -m 1 -P text db.rec # ...if so, what is the alteration? alteration: @recsel -t alteration -m 1 -P text db.rec # how big, good, strong, numerous, etc something is how: @recsel -t how -m 1 -P text db.rec # when there is a lull pacing: @recsel -t pacing -m 1 -P text db.rec # when things go bad failure: @recsel -t failure -m 1 -P text db.rec # add a random event event: action topic # domain domain: @recsel -t domain -m 1 -P text db.rec # what does it do? action: @recsel -t action -m 1 -P text db.rec && just domain # what kind of thing is it? detail: @recsel -t detail -m 1 -P text db.rec && just domain # what is this about? topic: @recsel -t topic -m 1 -P text db.rec && just domain # generic generator generate: action detail how # objective objective: @recsel -t objective -m 1 -P text db.rec # adversary adversary: @recsel -t adversary -m 1 -P text db.rec # reward reward: @recsel -t reward -m 1 -P text db.rec # plot hook plot: objective adversary reward # identity identity: domain @recsel -t identity -m 1 -P text db.rec # goal goal: domain @recsel -t goal -m 1 -P text db.rec # feature feature: @recsel -t feature -m 1 -P text db.rec # NPC npc: identity goal feature detail how topic # dungeon theme theme: detail action # location location: @recsel -t location -m 1 -P text db.rec # encounter encounter: @recsel -t encounter -m 1 -P text db.rec # object object: @recsel -t object -m 1 -P text db.rec # exits exits: @recsel -t exits -m 1 -P text db.rec # dungeon location dungeon: location encounter object exits # region hexterrain: @recsel -t hexterrain -m 1 -P text db.rec # contents hexcontents: @recsel -t hexcontents -m 1 -P text db.rec # feature hexfeature: @recsel -t hexfeature -m 1 -P text db.rec # event hexevent: @recsel -t hexevent -m 1 -P text db.rec # hex hex: hexterrain hexcontents hexfeature @just --show hex