---
title: meta
created: Tue, 26 Jul 2022 20:32:23 -0600
updated: Tue, 26 Jul 2022 20:32:23 -0600
public: yes
---
## Meta

Welcome to Basement Quest!

We're gonna play this by ear, and cross each bridge only when we get to it.

### Policies

- Safety: Practice safe roleplaying.

- Cadence: I'll move the story along roughly once a week. Hopefully that gives everybody time to post something and participate.

- Inclusion over realism: If you disappear for a while and then come back, your character will immediately reappear as though they've been there the whole time. Come and go as you please. Open door policy!

- Linearity: Respond only to the most recent email in the thread. (We might play around with time later, but for now, let's keep it simple.)

### Mechanics

Shoes in the Dark:

<https://dozens.itch.io/shoes-in-the-dark>

To do something, say that you do it, and then it probably happens!

If there is a risk, or chance of failure, we'll roll dice to determine the outcome. We'll use a variation of "Roll for Shoes" because it's probably the most simple system there is. Everybody will start out pretty even skills wise. But you will eventually get really good at really specific things.

Everybody starts with one skill: *Do anything 1*

So to attempt to *do anything*, roll 1d6.

- 1 - 3: Things go poorly. Gain 1 xp.
- 4 - 5: Partial success / success at cost
- 6: Great success!

If you roll all sixes, you gain a new +1 skill which must be a subset of the skill you just used.

Example:

> Player: I kick down the door. I'll roll Do Anything (1) aaaand, that's a six!"
> 
> Referee: You now have "Kicking Down Doors 2"
> 
> Later....
> 
> Player: I bust down the door with a flying kick! I'll roll Kicking Down Doors 2 aaaand, two sixes!
> 
> Referee: You now have "Doorbane 3"
> 
> Player: Siiiick, doors fear me.

Every time you fail a roll, you gain 1 xp.

You can spend xp to turn any die into a six for the purpose of advancement.

