diff --git a/basement.order b/basement.order index b583fb4..5b9ebb0 100644 --- a/basement.order +++ b/basement.order @@ -26,6 +26,7 @@ src/epistolary/00028.md src/epistolary/00029.md src/epistolary/00030.md src/epistolary/00031.md +src/epistolary/00032.md src/bestiary/index.md src/bestiary/aur.md src/bestiary/blahoblin.md @@ -35,10 +36,14 @@ src/bestiary/egre.md src/bestiary/gnome.md src/bestiary/gnu.md src/bestiary/groll.md +src/bestiary/harrowkrake.md src/bestiary/hemogoblin.md +src/bestiary/horkosgrampus.md src/bestiary/kobit.md -src/bestiary/torque.md +src/bestiary/merbear.md +src/bestiary/tardigrade.md src/bestiary/toque.md +src/bestiary/torque.md src/bestiary/zephynos.md src/geography.md src/cosmology.md diff --git a/src/bestiary/harrowkrake.md b/src/bestiary/harrowkrake.md new file mode 100644 index 0000000..3d4f3f5 --- /dev/null +++ b/src/bestiary/harrowkrake.md @@ -0,0 +1,11 @@ +--- +title: harrowkrake +created: Mon, 07 Nov 2022 09:06:11 -0700 +updated: Mon, 07 Nov 2022 09:06:18 -0700 +public: yes +--- +
Harrowkrake
+: A colossal many-tentacled sea monster with a hard shell. It drags itself along the ocean floor, carving deep furrows in which it lives, catching prey with its tentacles. + + + diff --git a/src/bestiary/horkosgrampus.md b/src/bestiary/horkosgrampus.md new file mode 100644 index 0000000..7c6b4c5 --- /dev/null +++ b/src/bestiary/horkosgrampus.md @@ -0,0 +1,10 @@ +--- +title: horkosgrampus +created: Mon, 07 Nov 2022 09:06:11 -0700 +updated: Mon, 07 Nov 2022 09:06:18 -0700 +public: yes +--- +
Horkosgrampus
+: Toothy whales with a single long tusk. They are mostly scavengers, and are only provoked to violence in the presence of a lie or the breaking of an oath, in which case they go into a frenzy preying on the liar or liars. They can smell blood from a great distance, but can hear a lie from much further. + + diff --git a/src/bestiary/merbear.md b/src/bestiary/merbear.md new file mode 100644 index 0000000..30d6d39 --- /dev/null +++ b/src/bestiary/merbear.md @@ -0,0 +1,10 @@ +--- +title: merbear +created: Mon, 07 Nov 2022 09:06:11 -0700 +updated: Mon, 07 Nov 2022 09:06:18 -0700 +public: yes +--- +
Merbear
+: Top half bear. Thick, hairless, leathery skin with a thick layer of blubber to keep it warm. Bottom half fish. + + diff --git a/src/bestiary/tardigrade.md b/src/bestiary/tardigrade.md new file mode 100644 index 0000000..beb1169 --- /dev/null +++ b/src/bestiary/tardigrade.md @@ -0,0 +1,9 @@ +--- +title: tardigrade +created: Mon, 07 Nov 2022 09:06:11 -0700 +updated: Mon, 07 Nov 2022 09:06:18 -0700 +public: yes +--- +
Tardigrade
+: A water bear. It has eight jointless legs, each tipped with four sharp claws. It wriggles and wobbles like jelly as it gesticulates. + diff --git a/src/epistolary/00032.md b/src/epistolary/00032.md new file mode 100644 index 0000000..182a888 --- /dev/null +++ b/src/epistolary/00032.md @@ -0,0 +1,90 @@ +--- +title: 00032 +created: Mon, 07 Nov 2022 09:50:03 -0700 +updated: Mon, 07 Nov 2022 09:50:12 -0700 +public: yes +syndicated: yes +--- +### 00032 {#00032} + +> Oh thank goodness, I thought I killed that innocent bear! I should +> probably be a little more careful with my spells.. +> +> Nonetheless, we need to shed some light on what's going on here, no +> sense in diving into the clutches of some evil sea creature blind. +> +> Gather himself, Corraidhin casts a fzf on the ship, searching for +> the creature inside +> +> `sudo fzf $(pwd)` +> +> > t +> > e +> > n +> > t +> > a +> > c +> > l +> > e +> +> Hmmm, no nothing too interesting there.. Maybe crystal? +> +> `sudo fzf $(pwd)` +> +> > c +> > r +> > y +> > s +> > t +> > a +> > l +> +> Blast! Why can't I find anything.. The syscerroer muses for a +> moment. +> +> OH! +> +> `sudo fzf /sea/ship_wreck/interior` +> +> > t +> > e +> > n +> > t +> > a +> > c +> > l +> > e + +You probe the ship. You do not detect the presence of any tentacles +inside the ship. But you do detect the presence of the crystal you +seek. + +If you scan the trench, you will detect the presence of a +*harrowkrake*. A colossal, many-tentacled sea monster with a plow +shaped shell that it drags across the ocean floor, digging deep +furrows. Kind of like if a giant squid could grow a nautilus shell. +They are usually content to stay in their trenches, grabbing prey as +it swims by with their long tentacles like some kind of nightmarish +barnacle. + +The giant manta is still gliding around crunching on candies. A few +blue spherical globules of harrowkrake blood float lazily upward from +where Gabs got her stabs on, attracting the attention of a couple +horkosgrampus. The manta gives them a wide berth but doesn't +otherwise seem too concerned about them. + +Horkosgrampus are toothy whales with a single long tusk. They are +mostly scavengers, and are only provoked to violence in the presence +of a lie or the breaking of an oath, in which case they go into a +frenzy preying on the liar or liars. They can smell blood from a +great distance, but can hear a lie from much further. + + +You hear a thud from inside the ship, and a slow rustling like smooth +stones rolling over each other. The ship settles a little further +onto its side, and dangles just a little further over the harrowkrake +trench. + +WHAT DO YOU DO + +[www](https://framalistes.org/sympa/arc/tildepals/2022-11/msg00060.html) diff --git a/www/index.html b/www/index.html index 7bd48c4..84b43f6 100644 --- a/www/index.html +++ b/www/index.html @@ -251,6 +251,7 @@ of the Were-Hare
  • 00029
  • 00030
  • 00031
  • +
  • 00032
  • Bestiary
  • Geography
  • @@ -260,9 +261,9 @@ of the Were-Hare

    Stats

    -

    Total length: 26822 words / 114 minute read.

    -

    There have been 108 messages posted over 117 days since the first -post on July 13, 2022 for a daily post rate of .92.

    +

    Total length: 27323 words / 116 minute read.

    +

    There have been 112 messages posted over 117 days since the first +post on July 13, 2022 for a daily post rate of .95.

    About

    This is a game that me and the kids in the basement are playing over email.

    @@ -3193,6 +3194,57 @@ lanky old half-devil tavern owner.

    WHAT DO YOU DO

    www

    +

    00032

    +
    +

    Oh thank goodness, I thought I killed that innocent bear! I should +probably be a little more careful with my spells..

    +

    Nonetheless, we need to shed some light on what’s going on here, no +sense in diving into the clutches of some evil sea creature blind.

    +

    Gather himself, Corraidhin casts a fzf on the ship, searching for the +creature inside

    +

    sudo fzf $(pwd)

    +
    +

    t e n t a c l e

    +
    +

    Hmmm, no nothing too interesting there.. Maybe crystal?

    +

    sudo fzf $(pwd)

    +
    +

    c r y s t a l

    +
    +

    Blast! Why can’t I find anything.. The syscerroer muses for a +moment.

    +

    OH!

    +

    sudo fzf /sea/ship_wreck/interior

    +
    +

    t e n t a c l e

    +
    +
    +

    You probe the ship. You do not detect the presence of any tentacles +inside the ship. But you do detect the presence of the crystal you +seek.

    +

    If you scan the trench, you will detect the presence of a +harrowkrake. A colossal, many-tentacled sea monster with a plow +shaped shell that it drags across the ocean floor, digging deep furrows. +Kind of like if a giant squid could grow a nautilus shell. They are +usually content to stay in their trenches, grabbing prey as it swims by +with their long tentacles like some kind of nightmarish barnacle.

    +

    The giant manta is still gliding around crunching on candies. A few +blue spherical globules of harrowkrake blood float lazily upward from +where Gabs got her stabs on, attracting the attention of a couple +horkosgrampus. The manta gives them a wide berth but doesn’t otherwise +seem too concerned about them.

    +

    Horkosgrampus are toothy whales with a single long tusk. They are +mostly scavengers, and are only provoked to violence in the presence of +a lie or the breaking of an oath, in which case they go into a frenzy +preying on the liar or liars. They can smell blood from a great +distance, but can hear a lie from much further.

    +

    You hear a thud from inside the ship, and a slow rustling like smooth +stones rolling over each other. The ship settles a little further onto +its side, and dangles just a little further over the harrowkrake +trench.

    +

    WHAT DO YOU DO

    +

    www

    Bestiary

    Some of the creatures who inhabit the world of Basmentaria

    @@ -3338,6 +3390,15 @@ runes and wands.
    +
    Harrowkrake
    +
    +A colossal many-tentacled sea monster with a hard shell. It drags itself +along the ocean floor, carving deep furrows in which it lives, catching +prey with its tentacles. +
    +
    +
    +
    Hemogoblin
    A fluffy little goblinoid, dripping blood absolutely EVERYWHERE. Oh god, @@ -3362,6 +3423,17 @@ community.
    +
    Horkosgrampus
    +
    +Toothy whales with a single long tusk. They are mostly scavengers, and +are only provoked to violence in the presence of a lie or the breaking +of an oath, in which case they go into a frenzy preying on the liar or +liars. They can smell blood from a great distance, but can hear a lie +from much further. +
    +
    +
    +
    Kobit
    Subterranean scaly ratdog creatures. Big luminous eyes, long droopy @@ -3379,19 +3451,18 @@ they are revered and elevated by the other kobits.
    -
    Torque
    +
    Merbear
    -The twisted people. Their bodies literally twisted and warped by magic -into gruesome forms, these wretched creatures are hated and reviled -across the lands. +Top half bear. Thick, hairless, leathery skin with a thick layer of +blubber to keep it warm. Bottom half fish.
    +
    +
    +
    +
    Tardigrade
    -
    -
    -torque - -
    -
    +A water bear. It has eight jointless legs, each tipped with four sharp +claws. It wriggles and wobbles like jelly as it gesticulates.
    @@ -3413,6 +3484,23 @@ wear chef’s hats. But no, that’s just what their heads look like.
    +
    Torque
    +
    +The twisted people. Their bodies literally twisted and warped by magic +into gruesome forms, these wretched creatures are hated and reviled +across the lands. +
    +
    +
    +
    +torque + +
    +
    +
    +
    +
    +
    Zephynos
    Juvenile cloud dragons. They have wide heads and lidless eyes. Multiple diff --git a/www/rss.xml b/www/rss.xml index 5c794ee..5129ece 100644 --- a/www/rss.xml +++ b/www/rss.xml @@ -6,77 +6,68 @@ https://tilde.town/~dozens/quest/rss.xml Friends having ADVENTURES! Huzzah! - 29 + 32 dozens@tilde.team (dozens) - 29 - Mon, 31 Oct 2022 08:35:44 --0600 - Mon, 31 Oct 2022 08:35:44 -0600 + 32 - Mon, 07 Nov 2022 09:50:03 +-0700 + Mon, 07 Nov 2022 09:50:12 -0700 00029 +

    00032

    -

    Gentle bears, there is no need to argue! Why can’t there be - two true bears of the ocean? For what its worth, I personally - think the ocean doesn’t have enough bears and could do with - two strapping examples of true peak bearitude! The two of you - should be working together to show the world how important - bears are and how wonderful the sea is to have two. And the - moon! Who’s to say the moon doesn’t also need two bears?

    -

    The only time I can ever think that a bear isn’t needed is - when it’s calling itself Monokuma, once it’s doing that you - know you’re in for a hell of a bad time. And since neither of - you are it, I say we let this matter rest and declare this - ocean two bears richer!

    -

    Corraidhin grips the innert dagger of Y’aml beneath his - cloak, just in case. No need for a blood rush like last time, - can’t let daggers go mouthing off an all that. Or perhaps the - ocean needs less bears, it’s tempting, I wonder if Y’aml would - react to bear blood..

    +

    Oh thank goodness, I thought I killed that innocent bear! I + should probably be a little more careful with my spells..

    +

    Nonetheless, we need to shed some light on what’s going on + here, no sense in diving into the clutches of some evil sea + creature blind.

    +

    Gather himself, Corraidhin casts a fzf on the ship, + searching for the creature inside

    +

    sudo fzf $(pwd)

    +
    +

    t e n t a c l e

    -

    The bears shudder at the mention of Monokuma. “Oh, such a - dreadful bear,” laments the tardigrade. “You mustn’t mention - him!”

    -

    “Indeed,” agrees the merbear, “a discredit and an - embarrassment to bears everywhere, at sea and on land!”

    -

    “Yes, this sea may be big enough for two bears, but not if - one of them is HE!”

    -

    The merbear considers the tardigrade’s words. “Hmm, - two bears you say?” he ponders, giving the tardigrade - a scrupulous side-eye. “Do you truly think so?”

    -

    “Now that you mention it, I don’t see why not!” admits the - tardigrade, gesturing broadly at the fathomless leagues of - ocean all around you.

    -

    “You know what? What is the sky anyway if not a sea made of - stars! The moon could indeed use two bears too, could it - not?”

    -

    “It could indeed, Brother Bear!”

    -

    “Brother!”

    -

    The tardigrade and the merbear embrace. If you’ve never - experienced the eight-armed hug of a water bear, well, then - you don’t know how soft and enveloping it is.

    -

    “Come, Brother!” cries the tardigrade suddenly. “We must - begin our search at once! For what if there is a third Bear of - the Sea yet to be discovered?”

    -

    “Another Brother of ours who doesn’t know about us? Oh, I - can’t stand the thought!” sobs the merbear.

    -

    They swim away hand in hand, paragons of brotherly bear - love. “Good luck and safe travels, interlopers!” calls the - merbear to you over its shoulder. “If you ever end up on the - moon,” adds the tardigrade, laughing merrily, “say hello to - Hap’n’stance for me!”

    -

    Suddenly, a disturbance! A perturbance of bubbles and a - rush of current as massive amounts of water are displaced by - inky black tentacles that shoot up from below! They reach! - They grasp! One grabs the tardigrade around the middle. - Another grabs the merbear by the tail. Both bears cry and - reach for each other as they are ripped apart and pulled down - below.

    -

    The tentacles grope around in the water, batting at you and - threatening to pull you down too! They grab at your wrists and - at your ankles!

    +

    Hmmm, no nothing too interesting there.. Maybe crystal?

    +

    sudo fzf $(pwd)

    +
    +

    c r y s t a l

    +
    +

    Blast! Why can’t I find anything.. The syscerroer muses for + a moment.

    +

    OH!

    +

    sudo fzf /sea/ship_wreck/interior

    +
    +

    t e n t a c l e

    +
    +
    +

    You probe the ship. You do not detect the presence of any + tentacles inside the ship. But you do detect the presence of + the crystal you seek.

    +

    If you scan the trench, you will detect the presence of a + harrowkrake. A colossal, many-tentacled sea monster + with a plow shaped shell that it drags across the ocean floor, + digging deep furrows. Kind of like if a giant squid could grow + a nautilus shell. They are usually content to stay in their + trenches, grabbing prey as it swims by with their long + tentacles like some kind of nightmarish barnacle.

    +

    The giant manta is still gliding around crunching on + candies. A few blue spherical globules of harrowkrake blood + float lazily upward from where Gabs got her stabs on, + attracting the attention of a couple horkosgrampus. The manta + gives them a wide berth but doesn’t otherwise seem too + concerned about them.

    +

    Horkosgrampus are toothy whales with a single long tusk. + They are mostly scavengers, and are only provoked to violence + in the presence of a lie or the breaking of an oath, in which + case they go into a frenzy preying on the liar or liars. They + can smell blood from a great distance, but can hear a lie from + much further.

    +

    You hear a thud from inside the ship, and a slow rustling + like smooth stones rolling over each other. The ship settles a + little further onto its side, and dangles just a little + further over the harrowkrake trench.

    WHAT DO YOU DO

    www

    + href="https://framalistes.org/sympa/arc/tildepals/2022-11/msg00060.html">www

    ]]>
    @@ -167,142 +158,77 @@ - 27 + 29 dozens@tilde.team (dozens) - 27 - Tue, 25 Oct 2022 14:14:31 + 29 - Mon, 31 Oct 2022 08:35:44 -0600 - Fri, 28 Oct 2022 10:36:42 -0600 + Mon, 31 Oct 2022 08:35:44 -0600 00027 +

    00029

    -

    Inky stares down at the package, weighing it on one - hand.

    -

    It was lighter than it should be given the density of the - contents within, wrapped in straw and thick brown - weight-absorbent parcel paper for dry goods. Most of the - clientele were merchants and cultists from other parts of the - continent who ordered pallets to be shipped back from the port - town and sold to select boutique grocers or spilled on altars. - Inside was a block of congealed synthetic blood shaped like a - mud brick, the dark crimson almost black under the shop’s dim - light.

    -

    It was sheer happenstance that Inky had found this - particular supplier. Having been informed heir boat to the - shipwreck would not arrive for several hours, the members of - their merry tea party had wandered off to enjoy the local - sights while they waited. Inky had inquired about the - hemogoblins and learned in passing that there was a district - at the western edge of the town where a smaller group had set - up warehouses, which would save them a two-day trip deep into - the Hartlands. The hemogoblins in the district were primarily - wholesalers, and it had taken some convincing before one of - the proprietors agreed to sell a block of it, along with - assurances Inky would purchase exclusively from him next time - and in larger quantities.

    -

    Thin fingers fiddle with the string before the package was - set to one side.

    -

    What were they doing?

    -

    If quenching the thirst were so simple, wouldn’t any - student of magic have already thought of it, let alone an - experienced sysorceror? In all likelihood he had already known - the inevitable, but was too polite to refuse Inky’s funny - concoctions. Maybe deep down, Inky already knew too, but - didn’t want to say it out loud. That the long feather they - thought they had seen among the tea leaves was actually a - dagger. That they hadn’t wanted to admit some problems could - not be whisked away with some tincture or another. That they - had failed, again.

    -

    They hadn’t searched enough for better ingredients to go - into the pudding, hadn’t reacted fast enough after noticing - the sword had abruptly disappeared, hadn’t thrown the large - platter of mouldy meat the terrified waitress next to them had - been holding at Blavin’s head, or something. The sword had - gotten what it demanded, and Inky couldn’t be angry with it — - it had never been subtle about what it wanted. Had the blood - pudding worsened the effects? Potions had never been on Inky’s - menu. Brewing inks and teas with certain mild effects was - straightforward enough, but curing chronic ailments was firmly - in healers’ territory and just as bewildering. While it may be - true nobody could be held to account for the actions of - another not in full control of themselves, and hardly those of - a rogue weapon with a mind of its own, sticking their nose in - other people’s affairs was the surest way to get into trouble, - a fact Inky still has difficulty learning after decades of - wandering the continent.

    -

    Would this substrate even work? Maybe it acted differently - for cursed objects than coffin sleepers. Having brought it - back and now aboard the ship, how would they even give it to - the wizard? Should they wait and made sure Master Corraidhín - was truly rested and recovered, despite his insistence he was - more than fine? Would it be an insulting reminder of weakness, - despite the wizard having proven unusual mental fortitude in - staving off the screams for blood as long as he had? Was this - more of the same, adding to what they had (not) done?

    -

    After a long moment, Inky rolls the package with the - producers’ leaflet haphazardly in an old sailor’s rags still - reeking of cheap alcohol, and passing by the wizard’s empty - cabin on the way to the deck, places the messy bundle on the - floorboards two steps from the door. Let the fates decide this - one, because Inky’s magic 0 ball sure doesn’t make the best - life choices.

    +

    Gentle bears, there is no need to argue! Why can’t there be + two true bears of the ocean? For what its worth, I personally + think the ocean doesn’t have enough bears and could do with + two strapping examples of true peak bearitude! The two of you + should be working together to show the world how important + bears are and how wonderful the sea is to have two. And the + moon! Who’s to say the moon doesn’t also need two bears?

    +

    The only time I can ever think that a bear isn’t needed is + when it’s calling itself Monokuma, once it’s doing that you + know you’re in for a hell of a bad time. And since neither of + you are it, I say we let this matter rest and declare this + ocean two bears richer!

    +

    Corraidhin grips the innert dagger of Y’aml beneath his + cloak, just in case. No need for a blood rush like last time, + can’t let daggers go mouthing off an all that. Or perhaps the + ocean needs less bears, it’s tempting, I wonder if Y’aml would + react to bear blood..

    -

    Blavin has arranged transportation to the shipwreck ahead - of time. All you have to do is head down to the docks and meet - your contact, Three-Fingered Gerald, at a seedy dive bar named - Inquire Within Upon Everything.

    -

    Inquire Within is as eclectic and gaudy as the name would - imply. The bar serves as an extensive and impressive piece of - living documentation, drawing heavily on the port town’s - cosmopolitan mixture of culture. Every kind of style, cuisine, - decor, and beverage can be found here mishmashed together - irregardless of good taste. Its contents are encyclopedic and - claustrophobic. And yet it is not without its own peculiar - brand of overwhelming, garish charm.

    -

    You find Mister Three-Fingered at the bar entertaining his - fellow patrons with a grotesque sleight of hand routine that - involves passing his gold-plated false eye from its socket, to - either hand, inside his mouth, and back with lots of flourish, - fanfare, and misdirection along the way.

    -

    He is a merry, boisterous sailor short one eye, half an - ear, several fingers, and—he confesses to you—the heel of his - left foot. “It’s why I walk so slow, you see.” The other - barflies call him “Lucky” Three-Fingered Gerald. Because a - certain kind of man—and Gerald is one of them—can never have - enough nicknames. After you buy him a drink or three, he - escorts you out of Inquire Within and to the slip where the - sloop Diamond Howler is docked. Its captain, Enid - Barlow, welcomes you aboard.

    -

    Before long, Diamond Howler pulls out under the - command of Captain Barlow and First Mate “Lucky” - Three-Fingered Gerald. The site isn’t too far off the coast, - and you arrive fairly quickly.

    -

    “Aye, here she is. The SS RSS.” says Captain Barlow - mournfully. “You can’t see her from up here. But you rest - assured, she’s down there, resting on the seabed. She was the - best cargo runner on the Sugrin back in her day! Distributing - goods up and down the coast. Until the day she disappeared. - Nobody knew what happened to her, not for sure. Still don’t. - But at least we know where she wound up!”

    -

    While the captain reminisces, Three-Fingered Gerald drags a - large water tank across the deck, sloshing water over the edge - with each step. Translucent orb-like jellyfish wobble around - and bump into each other inside the tank, releasing little - effervescent bubbles that fizzle and pop when they collide. - “Here we go!” announces Mister Three-Fingered, depositing the - tank of jellies in front of you. “Sailed through a big bloom - of breathing bells just last week, didn’t we! Managed to scoop - up a whole bunch of the little suckers. You ever use a - breathing bell before? No? Aw, it’s easy! Ya just pull one on - over your head like a hood, and it’ll breathe for ya while - you’re below the waves!”

    +

    The bears shudder at the mention of Monokuma. “Oh, such a + dreadful bear,” laments the tardigrade. “You mustn’t mention + him!”

    +

    “Indeed,” agrees the merbear, “a discredit and an + embarrassment to bears everywhere, at sea and on land!”

    +

    “Yes, this sea may be big enough for two bears, but not if + one of them is HE!”

    +

    The merbear considers the tardigrade’s words. “Hmm, + two bears you say?” he ponders, giving the tardigrade + a scrupulous side-eye. “Do you truly think so?”

    +

    “Now that you mention it, I don’t see why not!” admits the + tardigrade, gesturing broadly at the fathomless leagues of + ocean all around you.

    +

    “You know what? What is the sky anyway if not a sea made of + stars! The moon could indeed use two bears too, could it + not?”

    +

    “It could indeed, Brother Bear!”

    +

    “Brother!”

    +

    The tardigrade and the merbear embrace. If you’ve never + experienced the eight-armed hug of a water bear, well, then + you don’t know how soft and enveloping it is.

    +

    “Come, Brother!” cries the tardigrade suddenly. “We must + begin our search at once! For what if there is a third Bear of + the Sea yet to be discovered?”

    +

    “Another Brother of ours who doesn’t know about us? Oh, I + can’t stand the thought!” sobs the merbear.

    +

    They swim away hand in hand, paragons of brotherly bear + love. “Good luck and safe travels, interlopers!” calls the + merbear to you over its shoulder. “If you ever end up on the + moon,” adds the tardigrade, laughing merrily, “say hello to + Hap’n’stance for me!”

    +

    Suddenly, a disturbance! A perturbance of bubbles and a + rush of current as massive amounts of water are displaced by + inky black tentacles that shoot up from below! They reach! + They grasp! One grabs the tardigrade around the middle. + Another grabs the merbear by the tail. Both bears cry and + reach for each other as they are ripped apart and pulled down + below.

    +

    The tentacles grope around in the water, batting at you and + threatening to pull you down too! They grab at your wrists and + at your ankles!

    WHAT DO YOU DO

    -

    NOTE: We just covered a lot of narrative ground. Feel free - to react to anything that happened between arriving at the - docks, meeting Gerald and drinking at Inquire Within, boarding - the Diamond Howler, and sailing to the site of the wreck.

    www

    + href="https://framalistes.org/sympa/arc/tildepals/2022-11/msg00030.html">www

    ]]>
    @@ -793,6 +719,278 @@ ]]> + + 24 + dozens@tilde.team (dozens) + 24 - Sat, 22 Oct 2022 13:43:40 +-0600 + Sat, 22 Oct 2022 13:43:40 -0600 + + 00024 +
    +

    Corraidhin
    + Well I’ll be! You can turn yourself into a dagger. And I did + say we could stab blavin if you could do that, it’s much more + stealthy this way. But let me posit this, is the act of + stabbing a hobbit unprovoked not itself evil? Or perhaps more + convincingly, would it not be better to use the hobbit for + whatever information he has so as to lead to this mysterious + benefactor, who most assuredly must be evil.

    +

    Someone who would send out myriads of teams to pillage and + plunder cultural artifacts is truly evil, that must be our + target.

    +

    Now this isn’t to say that we won’t stab him. I’m convinced + that’s probably a good idea in the long run, but we know + nothing of the true evil that motivates him! We would kill him + just to lose track of the true evil we must smite!

    +

    Y’aml
    + But YOU said if I could turn into a dagger we could STAB him. + HE’S EVIL. YOU said so! Not keeping your promises IS one step + away from PURE evil! Make a choice Hardy Bear! Stab the evil + hobbit, or stab the inkling, or stab SOMETHING evil this + minute!

    +

    Corraidhin
    + I most certainly cannot abide with stabbing Inky, it’s + entirely off the table. And in a city like this there aren’t + any evil things that just jump out for the stabbing.

    +

    (Corraidhin tries to silently control Y’aml during the + discussion. However in so doing the party has fallen silent, + aghast even)

    +

    Corraidhin stands, Y’aml held in hand, red gem eye gleaming + a wicked joyful grin as it’s raised high, poised to strike. + The party around him is silent, and Blavin stares up in shock. + The tavern around them has died down and you can hear the + bustle of the proprietor calling for his strong men to deal + with this ruckus.

    +
    +

    The table—and all of Lucy’s Basement within earshot—sits in + tense, uneasy quiet at Corraidhin’s one-sided conversation + with the Sword of Yam’L. Blavin giggles nervously and sips his + martini, willfully forcing himself right up to the very last + moment to believe that it is all some sort of jest.

    +

    But then the sysorcerer stands and raises the blood crazed + dagger over his shoulder, and Blavin squeals and writhes in + his chair. Lucy’s bouncers scramble forward from the corners + of the room to intercept.

    +
    +

    Y’aml
    + We STAB Hardy Bear! We STAB NOW!!

    +

    Against Corraidhin’s control, as though he’s in a trance, + the dagger comes down. A swift stabbing motion strqight to the + neck, as he lunges across the table at Blavin knocking the map + and his martini to the side.

    +
    + +

    Corraidhin once again feels the same peculiar quality of + the blade, that sensation of a hollow core with a heavy liquid + sloshing inside. Held aloft, the weight of it feels + concentrated at the grip, the blade light as a feather.

    +

    He stabs down—Yam’L cries out in wordless glee—and the + weight flows into the tip of the blade, the blade itself now + drawing Corraidhin’s hand downward in a rising crescendo of + stabbitude.

    + +

    Blavin flinches at the last second, and instead of burying + itself in his throat, the blade plunges into his shoulder and + pins him to the back of the chair. A red mist fills the eye + and threatens to cloud it over entirely. It rolls back in + ecstasy as it drinks deeply. It sings out, “MORE! MORE! MORE!” + and Corraidhin feels the tides of madness rising inside of + him, threatening to wash over him wholly, to pull him under + and carry him away on thundering waves of bloodlust.

    +

    Corraidhin struggles to pull the blade from the chair back. + Blavin whimpers and mewls as he yanks on it, and clutches his + wound and, incredibly, takes a large gulp of his drink.

    +

    The sysorcerer still has the wherewithal and the presence + of mind to be aware of his surroundings. He is not yet so + overcome by the bloodlust. He sees his companions, his fellow + residents of the Milk Market, seated around the table. And he + sees the musclebound bouncers now nearly within reach.

    +

    Finally he draws the dagger. Blavin sinks in his seat and + slides to the floor with his drink, blabbering incoherently, + and starts to slither away.

    +

    WHAT DO YOU DO

    +

    www

    + ]]> +
    +
    + + 25 + dozens@tilde.team (dozens) + 25 - Sun, 23 Oct 2022 09:41:16 +-0600 + Sun, 23 Oct 2022 09:41:16 -0600 + + 00025 +
    +

    Corraidhin Shit, shit shit shit shit shit. + This is NOT good. Damn it Y’aml what was that? It wasn’t even + slightly stealthy

    +

    Y’aml STAB, delightful blood. Stab the + flesh, tear the skin, pierce the fruit that gives us strength. + Drink the blood, consume their soul. More more more more more + more more more more

    +

    Corraidhin (internal thought) Ugh my head, + it’s heavy, hurts. Misty and red? I can’t see straight, it’s + hard to think straight. That blasted sword, I thought for a + moment it, no, not think, it definitely did move on its own. + It became lighter and heavier. Pulling against it and it just + weighs itself down. This little magical bauble is definitely + cursed..

    +

    Y’aml CURSED?! Rude Hardy Bear. All we did + was stab that evil hobbit. And it’s getting away! Stab him + again, taste his blood! The tavern gaurds are closing in, they + look like they’re trying to get rid of us, EVIL. Them trying + to stop us from getting that evil hobbit is EVIL, STAB + THEM.

    +

    Corraidhin raises his free hand to his head as though + holding a wound and he groans in dismay as the dagger rises + again. It travels swiftly down towards Blavin, missing as he + slithers of the booth. And again, digging deep into the wooden + seat.

    +

    Y’aml Disgusting wood, stab the flesh! + Stab the Hobbit Hardy Bear!

    +

    But Blavin was inching further out of reach towards the + gaurds. In desperation the dagger begins swinging side to + side, making furtive slashing moves in the direction of the + guards. The party is safely behind Corraidhin, but innocent + patrons and the guards are directly in their sights.

    +

    Corraidhin grabs his other hand and pulls hard, steadying + the swinging. STOP! I command you you blasted toothpick, STOP. + You’ve had your fun, now STOP. These people are innocent, this + man has done us no harm despite his potential “evils”, this is + entirely uncalled for!

    +

    Y’aml NO!!! EVIL. STAB. EVIL. STAB. EVIL. + STAB.

    +

    The dull voice of the magical dagger rises, angry, + insistent. It consumes the last of Corraidhin’s mental + strength. All he hears is EVIL. STAB. EVIL. STAB. Yet he + clings to his spare arm trying desparately to resist. At this + point the party and the tavern has cleared a wide path around + the sysorceor as he struggles with himself, mumbling, + sometimes yelling. EVIL. STAB. EVIL. STAB. NO WE WILL NOT. + EVIL. INNOCENT. STAB BLOOD DRINK. EVIL. EVIL EVIL EVIL STAB + IT. MAKE IT BLEED. I WILL NO.. STAB IT. STAB HIM.

    +

    The voice seems to change, it dies down. Not yelling, but + commanding. Firm, calm, sane.

    +

    Stab them, stab them, make them bleed. Drink the blood, + consume the soul, free them from their evil being. Stab them, + stab them… over and over and over, as the sysorceor approaches + Blavin and the guards with a malevolent look in his ruby red + eyes.

    +
    +

    ~

    +
    +

    Inky moves to stand next to Blavin and the nightclub + bouncers. Tossing a tiny “see-eye” container they had borrowed + from Master Corraidhín at him, Inky looks the sysorceor in the + eye and says, “You are not your sword.”

    +

    Watching the wizard’s expression, Inky continues, more + quietly, “If Master Corraidhín truly wishes to end the hobbit, + a mere imp would not stop him, but likewise, whatever he sets + his mind to do, a dagger cannot stop him either.”

    +
    +

    ~

    +
    +

    Jarrod steps gently into the fray and activates his + FASCINATING CHARM, attempting to draw all eyes to him. He + carefully avoids the wild swinging of the + once-sword-now-dagger.

    +

    “I think,” he rumbles gently, “we could all use a drink + over the other end of the room. I’m buying, and I’ll spin you + all a tale of wonder! A tale of a wanderer, and of a war + hammer, and the first of their wild battles together!”

    +

    Leaning over to whisper urgently in Corraidhín’s ear: + “Friend, I do not know what occurs here, but pull yourself + together. We can later sate our blood lust in more appropriate + places!” Jarrod lends a sly wink in the sysorcerer’s + direction, one that promises adventure later.

    +
    +

    The tavern guards tense, but pause their advance, as the + crazed mage’s friends position themselves protectively around + him and try to placate him. They wouldn’t want to engage a + master sysorcerer on the best of days, much less one with some + kind of malevolent blood dagger in the middle of a psychotic + break. If his compatriots can handle him without them having + to interfere, all the better.

    +

    The duck waddles up next to Inky and quacks softly, + pleadingly at Corraidhin. Only the Ornithologer in the corner + can understand its words when it says, “As your marketing + manager I must strongly advise against this course of + action!”

    +

    Seated in the corner next to the Ornithologer is a shaggy + groll dressed in a dusty, faded poncho and a wide brimmed hat; + and a greasy, matted gnu, dressed in black ceremonial + robes.

    +

    The groll discreetly draws its poncho back revealing a + bandoleer of wands and draws a cracklestick and points it at + the sysorcer. The wand starts to hum and glow as it charges up + for a blast.

    +

    The gnu slaps the groll’s wrist, and immediately launches + into a tirade against the cracklestick’s manufacturer’s + proprietary spell slotting algorithm, and honestly how can you + possibly justify your choices when there are open source + alternatives available?

    +

    The groll rolls its eyes, obviously having been on the + receiving end of this particular lecture before, and tries to + slap away the gnu’s grasping hands. The ensuing scuffle + threatens to turn this powder keg of a situation into a full + blown conflagration until Jarrod actives his FASCINATING + CHARM, commanding the attention of the entire room.

    +

    The gnu freezes with its hands around the groll’s throat. + The groll halts with fists full of the gnu’s beard. A grub + smoking a hookah pauses with the mouthpiece raised to its + pursed lips. A distracted waitress on roller skates crashes + right into the bar.

    +
    +

    As though in a trance Corraidhin continues to yell STAB. + THEM. STAB. IT. cutting wildly at the air before him. As Inky + whispers to him his expression changes, first a grimace, then + a whimper. As Jarrod leads the patrons away from the sysorceor + he begins to tremble and cower away from himself, away from + everyone. His ruby red eyes dart back and forth between his + friends and the patrons, like a frightened animal searching + for an escape. He pulls the dagger into himself, as though + sheilding it from his surroundings.

    +

    What.. what’s going on, he mutters feebly to himself. + Everything is a blurr. Uncertain of where he is or what’s + going on, Corraidhin thumbs the dagger, caressing the large + ruby embedded in the hilt. Y’aml, you’re still here, good + good, the syscoreor croons.

    +

    Standing up straight his eyes lock with Jarrod as the Bard + glances over his shoulder, momentarily distracted from his + oration, worried about his companion.

    +

    I.. ugh, Corraidhin grabs his head as though in pain, and + collapses to the floor.

    +
    +

    Corraidhin hits the floor and the dagger, now bereft of the + well of emotion it had been drawing from, grows still. The eye + closes and it seems to sigh happily. “Good job, Hardy Bear. + You have spilled the blood of evil.” And it sleeps, inert, + lifeless.

    +

    Corraidhin is on the ground cradling the dagger.

    +

    Most of the patrons are still fascinated by Jarrod.

    +

    Blavin is squirming around on the floor gibbering about + reassigning your case.

    +

    The duck has found a toppled plate of corn chips and is + happily snacking away.

    +

    You feel like your welcome at Lucy’s Basement has been, for + the moment, overstayed.

    +

    WHAT DO YOU DO

    +

    www

    + ]]> +
    +
    22 dozens@tilde.team (dozens) @@ -1126,278 +1324,6 @@ scp sysorceor.guild:/home/corraidhin/chest milkbase.alpha:/home/corraidhin/chest ]]> - - 24 - dozens@tilde.team (dozens) - 24 - Sat, 22 Oct 2022 13:43:40 --0600 - Sat, 22 Oct 2022 13:43:40 -0600 - - 00024 -
    -

    Corraidhin
    - Well I’ll be! You can turn yourself into a dagger. And I did - say we could stab blavin if you could do that, it’s much more - stealthy this way. But let me posit this, is the act of - stabbing a hobbit unprovoked not itself evil? Or perhaps more - convincingly, would it not be better to use the hobbit for - whatever information he has so as to lead to this mysterious - benefactor, who most assuredly must be evil.

    -

    Someone who would send out myriads of teams to pillage and - plunder cultural artifacts is truly evil, that must be our - target.

    -

    Now this isn’t to say that we won’t stab him. I’m convinced - that’s probably a good idea in the long run, but we know - nothing of the true evil that motivates him! We would kill him - just to lose track of the true evil we must smite!

    -

    Y’aml
    - But YOU said if I could turn into a dagger we could STAB him. - HE’S EVIL. YOU said so! Not keeping your promises IS one step - away from PURE evil! Make a choice Hardy Bear! Stab the evil - hobbit, or stab the inkling, or stab SOMETHING evil this - minute!

    -

    Corraidhin
    - I most certainly cannot abide with stabbing Inky, it’s - entirely off the table. And in a city like this there aren’t - any evil things that just jump out for the stabbing.

    -

    (Corraidhin tries to silently control Y’aml during the - discussion. However in so doing the party has fallen silent, - aghast even)

    -

    Corraidhin stands, Y’aml held in hand, red gem eye gleaming - a wicked joyful grin as it’s raised high, poised to strike. - The party around him is silent, and Blavin stares up in shock. - The tavern around them has died down and you can hear the - bustle of the proprietor calling for his strong men to deal - with this ruckus.

    -
    -

    The table—and all of Lucy’s Basement within earshot—sits in - tense, uneasy quiet at Corraidhin’s one-sided conversation - with the Sword of Yam’L. Blavin giggles nervously and sips his - martini, willfully forcing himself right up to the very last - moment to believe that it is all some sort of jest.

    -

    But then the sysorcerer stands and raises the blood crazed - dagger over his shoulder, and Blavin squeals and writhes in - his chair. Lucy’s bouncers scramble forward from the corners - of the room to intercept.

    -
    -

    Y’aml
    - We STAB Hardy Bear! We STAB NOW!!

    -

    Against Corraidhin’s control, as though he’s in a trance, - the dagger comes down. A swift stabbing motion strqight to the - neck, as he lunges across the table at Blavin knocking the map - and his martini to the side.

    -
    - -

    Corraidhin once again feels the same peculiar quality of - the blade, that sensation of a hollow core with a heavy liquid - sloshing inside. Held aloft, the weight of it feels - concentrated at the grip, the blade light as a feather.

    -

    He stabs down—Yam’L cries out in wordless glee—and the - weight flows into the tip of the blade, the blade itself now - drawing Corraidhin’s hand downward in a rising crescendo of - stabbitude.

    - -

    Blavin flinches at the last second, and instead of burying - itself in his throat, the blade plunges into his shoulder and - pins him to the back of the chair. A red mist fills the eye - and threatens to cloud it over entirely. It rolls back in - ecstasy as it drinks deeply. It sings out, “MORE! MORE! MORE!” - and Corraidhin feels the tides of madness rising inside of - him, threatening to wash over him wholly, to pull him under - and carry him away on thundering waves of bloodlust.

    -

    Corraidhin struggles to pull the blade from the chair back. - Blavin whimpers and mewls as he yanks on it, and clutches his - wound and, incredibly, takes a large gulp of his drink.

    -

    The sysorcerer still has the wherewithal and the presence - of mind to be aware of his surroundings. He is not yet so - overcome by the bloodlust. He sees his companions, his fellow - residents of the Milk Market, seated around the table. And he - sees the musclebound bouncers now nearly within reach.

    -

    Finally he draws the dagger. Blavin sinks in his seat and - slides to the floor with his drink, blabbering incoherently, - and starts to slither away.

    -

    WHAT DO YOU DO

    -

    www

    - ]]> -
    -
    - - 25 - dozens@tilde.team (dozens) - 25 - Sun, 23 Oct 2022 09:41:16 --0600 - Sun, 23 Oct 2022 09:41:16 -0600 - - 00025 -
    -

    Corraidhin Shit, shit shit shit shit shit. - This is NOT good. Damn it Y’aml what was that? It wasn’t even - slightly stealthy

    -

    Y’aml STAB, delightful blood. Stab the - flesh, tear the skin, pierce the fruit that gives us strength. - Drink the blood, consume their soul. More more more more more - more more more more

    -

    Corraidhin (internal thought) Ugh my head, - it’s heavy, hurts. Misty and red? I can’t see straight, it’s - hard to think straight. That blasted sword, I thought for a - moment it, no, not think, it definitely did move on its own. - It became lighter and heavier. Pulling against it and it just - weighs itself down. This little magical bauble is definitely - cursed..

    -

    Y’aml CURSED?! Rude Hardy Bear. All we did - was stab that evil hobbit. And it’s getting away! Stab him - again, taste his blood! The tavern gaurds are closing in, they - look like they’re trying to get rid of us, EVIL. Them trying - to stop us from getting that evil hobbit is EVIL, STAB - THEM.

    -

    Corraidhin raises his free hand to his head as though - holding a wound and he groans in dismay as the dagger rises - again. It travels swiftly down towards Blavin, missing as he - slithers of the booth. And again, digging deep into the wooden - seat.

    -

    Y’aml Disgusting wood, stab the flesh! - Stab the Hobbit Hardy Bear!

    -

    But Blavin was inching further out of reach towards the - gaurds. In desperation the dagger begins swinging side to - side, making furtive slashing moves in the direction of the - guards. The party is safely behind Corraidhin, but innocent - patrons and the guards are directly in their sights.

    -

    Corraidhin grabs his other hand and pulls hard, steadying - the swinging. STOP! I command you you blasted toothpick, STOP. - You’ve had your fun, now STOP. These people are innocent, this - man has done us no harm despite his potential “evils”, this is - entirely uncalled for!

    -

    Y’aml NO!!! EVIL. STAB. EVIL. STAB. EVIL. - STAB.

    -

    The dull voice of the magical dagger rises, angry, - insistent. It consumes the last of Corraidhin’s mental - strength. All he hears is EVIL. STAB. EVIL. STAB. Yet he - clings to his spare arm trying desparately to resist. At this - point the party and the tavern has cleared a wide path around - the sysorceor as he struggles with himself, mumbling, - sometimes yelling. EVIL. STAB. EVIL. STAB. NO WE WILL NOT. - EVIL. INNOCENT. STAB BLOOD DRINK. EVIL. EVIL EVIL EVIL STAB - IT. MAKE IT BLEED. I WILL NO.. STAB IT. STAB HIM.

    -

    The voice seems to change, it dies down. Not yelling, but - commanding. Firm, calm, sane.

    -

    Stab them, stab them, make them bleed. Drink the blood, - consume the soul, free them from their evil being. Stab them, - stab them… over and over and over, as the sysorceor approaches - Blavin and the guards with a malevolent look in his ruby red - eyes.

    -
    -

    ~

    -
    -

    Inky moves to stand next to Blavin and the nightclub - bouncers. Tossing a tiny “see-eye” container they had borrowed - from Master Corraidhín at him, Inky looks the sysorceor in the - eye and says, “You are not your sword.”

    -

    Watching the wizard’s expression, Inky continues, more - quietly, “If Master Corraidhín truly wishes to end the hobbit, - a mere imp would not stop him, but likewise, whatever he sets - his mind to do, a dagger cannot stop him either.”

    -
    -

    ~

    -
    -

    Jarrod steps gently into the fray and activates his - FASCINATING CHARM, attempting to draw all eyes to him. He - carefully avoids the wild swinging of the - once-sword-now-dagger.

    -

    “I think,” he rumbles gently, “we could all use a drink - over the other end of the room. I’m buying, and I’ll spin you - all a tale of wonder! A tale of a wanderer, and of a war - hammer, and the first of their wild battles together!”

    -

    Leaning over to whisper urgently in Corraidhín’s ear: - “Friend, I do not know what occurs here, but pull yourself - together. We can later sate our blood lust in more appropriate - places!” Jarrod lends a sly wink in the sysorcerer’s - direction, one that promises adventure later.

    -
    -

    The tavern guards tense, but pause their advance, as the - crazed mage’s friends position themselves protectively around - him and try to placate him. They wouldn’t want to engage a - master sysorcerer on the best of days, much less one with some - kind of malevolent blood dagger in the middle of a psychotic - break. If his compatriots can handle him without them having - to interfere, all the better.

    -

    The duck waddles up next to Inky and quacks softly, - pleadingly at Corraidhin. Only the Ornithologer in the corner - can understand its words when it says, “As your marketing - manager I must strongly advise against this course of - action!”

    -

    Seated in the corner next to the Ornithologer is a shaggy - groll dressed in a dusty, faded poncho and a wide brimmed hat; - and a greasy, matted gnu, dressed in black ceremonial - robes.

    -

    The groll discreetly draws its poncho back revealing a - bandoleer of wands and draws a cracklestick and points it at - the sysorcer. The wand starts to hum and glow as it charges up - for a blast.

    -

    The gnu slaps the groll’s wrist, and immediately launches - into a tirade against the cracklestick’s manufacturer’s - proprietary spell slotting algorithm, and honestly how can you - possibly justify your choices when there are open source - alternatives available?

    -

    The groll rolls its eyes, obviously having been on the - receiving end of this particular lecture before, and tries to - slap away the gnu’s grasping hands. The ensuing scuffle - threatens to turn this powder keg of a situation into a full - blown conflagration until Jarrod actives his FASCINATING - CHARM, commanding the attention of the entire room.

    -

    The gnu freezes with its hands around the groll’s throat. - The groll halts with fists full of the gnu’s beard. A grub - smoking a hookah pauses with the mouthpiece raised to its - pursed lips. A distracted waitress on roller skates crashes - right into the bar.

    -
    -

    As though in a trance Corraidhin continues to yell STAB. - THEM. STAB. IT. cutting wildly at the air before him. As Inky - whispers to him his expression changes, first a grimace, then - a whimper. As Jarrod leads the patrons away from the sysorceor - he begins to tremble and cower away from himself, away from - everyone. His ruby red eyes dart back and forth between his - friends and the patrons, like a frightened animal searching - for an escape. He pulls the dagger into himself, as though - sheilding it from his surroundings.

    -

    What.. what’s going on, he mutters feebly to himself. - Everything is a blurr. Uncertain of where he is or what’s - going on, Corraidhin thumbs the dagger, caressing the large - ruby embedded in the hilt. Y’aml, you’re still here, good - good, the syscoreor croons.

    -

    Standing up straight his eyes lock with Jarrod as the Bard - glances over his shoulder, momentarily distracted from his - oration, worried about his companion.

    -

    I.. ugh, Corraidhin grabs his head as though in pain, and - collapses to the floor.

    -
    -

    Corraidhin hits the floor and the dagger, now bereft of the - well of emotion it had been drawing from, grows still. The eye - closes and it seems to sigh happily. “Good job, Hardy Bear. - You have spilled the blood of evil.” And it sleeps, inert, - lifeless.

    -

    Corraidhin is on the ground cradling the dagger.

    -

    Most of the patrons are still fascinated by Jarrod.

    -

    Blavin is squirming around on the floor gibbering about - reassigning your case.

    -

    The duck has found a toppled plate of corn chips and is - happily snacking away.

    -

    You feel like your welcome at Lucy’s Basement has been, for - the moment, overstayed.

    -

    WHAT DO YOU DO

    -

    www

    - ]]> -
    -
    30 dozens@tilde.team (dozens) @@ -1583,5 +1509,145 @@ scp sysorceor.guild:/home/corraidhin/chest milkbase.alpha:/home/corraidhin/chest ]]> + + 27 + dozens@tilde.team (dozens) + 27 - Tue, 25 Oct 2022 14:14:31 +-0600 + Fri, 28 Oct 2022 10:36:42 -0600 + + 00027 +
    +

    Inky stares down at the package, weighing it on one + hand.

    +

    It was lighter than it should be given the density of the + contents within, wrapped in straw and thick brown + weight-absorbent parcel paper for dry goods. Most of the + clientele were merchants and cultists from other parts of the + continent who ordered pallets to be shipped back from the port + town and sold to select boutique grocers or spilled on altars. + Inside was a block of congealed synthetic blood shaped like a + mud brick, the dark crimson almost black under the shop’s dim + light.

    +

    It was sheer happenstance that Inky had found this + particular supplier. Having been informed heir boat to the + shipwreck would not arrive for several hours, the members of + their merry tea party had wandered off to enjoy the local + sights while they waited. Inky had inquired about the + hemogoblins and learned in passing that there was a district + at the western edge of the town where a smaller group had set + up warehouses, which would save them a two-day trip deep into + the Hartlands. The hemogoblins in the district were primarily + wholesalers, and it had taken some convincing before one of + the proprietors agreed to sell a block of it, along with + assurances Inky would purchase exclusively from him next time + and in larger quantities.

    +

    Thin fingers fiddle with the string before the package was + set to one side.

    +

    What were they doing?

    +

    If quenching the thirst were so simple, wouldn’t any + student of magic have already thought of it, let alone an + experienced sysorceror? In all likelihood he had already known + the inevitable, but was too polite to refuse Inky’s funny + concoctions. Maybe deep down, Inky already knew too, but + didn’t want to say it out loud. That the long feather they + thought they had seen among the tea leaves was actually a + dagger. That they hadn’t wanted to admit some problems could + not be whisked away with some tincture or another. That they + had failed, again.

    +

    They hadn’t searched enough for better ingredients to go + into the pudding, hadn’t reacted fast enough after noticing + the sword had abruptly disappeared, hadn’t thrown the large + platter of mouldy meat the terrified waitress next to them had + been holding at Blavin’s head, or something. The sword had + gotten what it demanded, and Inky couldn’t be angry with it — + it had never been subtle about what it wanted. Had the blood + pudding worsened the effects? Potions had never been on Inky’s + menu. Brewing inks and teas with certain mild effects was + straightforward enough, but curing chronic ailments was firmly + in healers’ territory and just as bewildering. While it may be + true nobody could be held to account for the actions of + another not in full control of themselves, and hardly those of + a rogue weapon with a mind of its own, sticking their nose in + other people’s affairs was the surest way to get into trouble, + a fact Inky still has difficulty learning after decades of + wandering the continent.

    +

    Would this substrate even work? Maybe it acted differently + for cursed objects than coffin sleepers. Having brought it + back and now aboard the ship, how would they even give it to + the wizard? Should they wait and made sure Master Corraidhín + was truly rested and recovered, despite his insistence he was + more than fine? Would it be an insulting reminder of weakness, + despite the wizard having proven unusual mental fortitude in + staving off the screams for blood as long as he had? Was this + more of the same, adding to what they had (not) done?

    +

    After a long moment, Inky rolls the package with the + producers’ leaflet haphazardly in an old sailor’s rags still + reeking of cheap alcohol, and passing by the wizard’s empty + cabin on the way to the deck, places the messy bundle on the + floorboards two steps from the door. Let the fates decide this + one, because Inky’s magic 0 ball sure doesn’t make the best + life choices.

    +
    +

    Blavin has arranged transportation to the shipwreck ahead + of time. All you have to do is head down to the docks and meet + your contact, Three-Fingered Gerald, at a seedy dive bar named + Inquire Within Upon Everything.

    +

    Inquire Within is as eclectic and gaudy as the name would + imply. The bar serves as an extensive and impressive piece of + living documentation, drawing heavily on the port town’s + cosmopolitan mixture of culture. Every kind of style, cuisine, + decor, and beverage can be found here mishmashed together + irregardless of good taste. Its contents are encyclopedic and + claustrophobic. And yet it is not without its own peculiar + brand of overwhelming, garish charm.

    +

    You find Mister Three-Fingered at the bar entertaining his + fellow patrons with a grotesque sleight of hand routine that + involves passing his gold-plated false eye from its socket, to + either hand, inside his mouth, and back with lots of flourish, + fanfare, and misdirection along the way.

    +

    He is a merry, boisterous sailor short one eye, half an + ear, several fingers, and—he confesses to you—the heel of his + left foot. “It’s why I walk so slow, you see.” The other + barflies call him “Lucky” Three-Fingered Gerald. Because a + certain kind of man—and Gerald is one of them—can never have + enough nicknames. After you buy him a drink or three, he + escorts you out of Inquire Within and to the slip where the + sloop Diamond Howler is docked. Its captain, Enid + Barlow, welcomes you aboard.

    +

    Before long, Diamond Howler pulls out under the + command of Captain Barlow and First Mate “Lucky” + Three-Fingered Gerald. The site isn’t too far off the coast, + and you arrive fairly quickly.

    +

    “Aye, here she is. The SS RSS.” says Captain Barlow + mournfully. “You can’t see her from up here. But you rest + assured, she’s down there, resting on the seabed. She was the + best cargo runner on the Sugrin back in her day! Distributing + goods up and down the coast. Until the day she disappeared. + Nobody knew what happened to her, not for sure. Still don’t. + But at least we know where she wound up!”

    +

    While the captain reminisces, Three-Fingered Gerald drags a + large water tank across the deck, sloshing water over the edge + with each step. Translucent orb-like jellyfish wobble around + and bump into each other inside the tank, releasing little + effervescent bubbles that fizzle and pop when they collide. + “Here we go!” announces Mister Three-Fingered, depositing the + tank of jellies in front of you. “Sailed through a big bloom + of breathing bells just last week, didn’t we! Managed to scoop + up a whole bunch of the little suckers. You ever use a + breathing bell before? No? Aw, it’s easy! Ya just pull one on + over your head like a hood, and it’ll breathe for ya while + you’re below the waves!”

    +

    WHAT DO YOU DO

    +

    NOTE: We just covered a lot of narrative ground. Feel free + to react to anything that happened between arriving at the + docks, meeting Gerald and drinking at Inquire Within, boarding + the Diamond Howler, and sailing to the site of the wreck.

    +

    www

    + ]]> +
    +
    diff --git a/www/spoilers.html b/www/spoilers.html index 1d6ed32..20a0804 100644 --- a/www/spoilers.html +++ b/www/spoilers.html @@ -251,6 +251,7 @@ of the Were-Hare
  • 00029
  • 00030
  • 00031
  • +
  • 00032
  • Bestiary
  • Geography
  • @@ -263,9 +264,9 @@ id="toc-acknowledgements">Acknowledgements

    Stats

    -

    Total length: 26822 words / 114 minute read.

    -

    There have been 108 messages posted over 117 days since the first -post on July 13, 2022 for a daily post rate of .92.

    +

    Total length: 27323 words / 116 minute read.

    +

    There have been 112 messages posted over 117 days since the first +post on July 13, 2022 for a daily post rate of .95.

    About

    This is a game that me and the kids in the basement are playing over email.

    @@ -3196,6 +3197,57 @@ lanky old half-devil tavern owner.

    WHAT DO YOU DO

    www

    +

    00032

    +
    +

    Oh thank goodness, I thought I killed that innocent bear! I should +probably be a little more careful with my spells..

    +

    Nonetheless, we need to shed some light on what’s going on here, no +sense in diving into the clutches of some evil sea creature blind.

    +

    Gather himself, Corraidhin casts a fzf on the ship, searching for the +creature inside

    +

    sudo fzf $(pwd)

    +
    +

    t e n t a c l e

    +
    +

    Hmmm, no nothing too interesting there.. Maybe crystal?

    +

    sudo fzf $(pwd)

    +
    +

    c r y s t a l

    +
    +

    Blast! Why can’t I find anything.. The syscerroer muses for a +moment.

    +

    OH!

    +

    sudo fzf /sea/ship_wreck/interior

    +
    +

    t e n t a c l e

    +
    +
    +

    You probe the ship. You do not detect the presence of any tentacles +inside the ship. But you do detect the presence of the crystal you +seek.

    +

    If you scan the trench, you will detect the presence of a +harrowkrake. A colossal, many-tentacled sea monster with a plow +shaped shell that it drags across the ocean floor, digging deep furrows. +Kind of like if a giant squid could grow a nautilus shell. They are +usually content to stay in their trenches, grabbing prey as it swims by +with their long tentacles like some kind of nightmarish barnacle.

    +

    The giant manta is still gliding around crunching on candies. A few +blue spherical globules of harrowkrake blood float lazily upward from +where Gabs got her stabs on, attracting the attention of a couple +horkosgrampus. The manta gives them a wide berth but doesn’t otherwise +seem too concerned about them.

    +

    Horkosgrampus are toothy whales with a single long tusk. They are +mostly scavengers, and are only provoked to violence in the presence of +a lie or the breaking of an oath, in which case they go into a frenzy +preying on the liar or liars. They can smell blood from a great +distance, but can hear a lie from much further.

    +

    You hear a thud from inside the ship, and a slow rustling like smooth +stones rolling over each other. The ship settles a little further onto +its side, and dangles just a little further over the harrowkrake +trench.

    +

    WHAT DO YOU DO

    +

    www

    Bestiary

    Some of the creatures who inhabit the world of Basmentaria

    @@ -3341,6 +3393,15 @@ runes and wands.
    +
    Harrowkrake
    +
    +A colossal many-tentacled sea monster with a hard shell. It drags itself +along the ocean floor, carving deep furrows in which it lives, catching +prey with its tentacles. +
    +
    +
    +
    Hemogoblin
    A fluffy little goblinoid, dripping blood absolutely EVERYWHERE. Oh god, @@ -3365,6 +3426,17 @@ community.
    +
    Horkosgrampus
    +
    +Toothy whales with a single long tusk. They are mostly scavengers, and +are only provoked to violence in the presence of a lie or the breaking +of an oath, in which case they go into a frenzy preying on the liar or +liars. They can smell blood from a great distance, but can hear a lie +from much further. +
    +
    +
    +
    Kobit
    Subterranean scaly ratdog creatures. Big luminous eyes, long droopy @@ -3382,19 +3454,18 @@ they are revered and elevated by the other kobits.
    -
    Torque
    +
    Merbear
    -The twisted people. Their bodies literally twisted and warped by magic -into gruesome forms, these wretched creatures are hated and reviled -across the lands. +Top half bear. Thick, hairless, leathery skin with a thick layer of +blubber to keep it warm. Bottom half fish.
    +
    +
    +
    +
    Tardigrade
    -
    -
    -torque - -
    -
    +A water bear. It has eight jointless legs, each tipped with four sharp +claws. It wriggles and wobbles like jelly as it gesticulates.
    @@ -3416,6 +3487,23 @@ wear chef’s hats. But no, that’s just what their heads look like.
    +
    Torque
    +
    +The twisted people. Their bodies literally twisted and warped by magic +into gruesome forms, these wretched creatures are hated and reviled +across the lands. +
    +
    +
    +
    +torque + +
    +
    +
    +
    +
    +
    Zephynos
    Juvenile cloud dragons. They have wide heads and lidless eyes. Multiple