diff --git a/basement.order b/basement.order
index 03ae6bc..a02c4da 100644
--- a/basement.order
+++ b/basement.order
@@ -10,12 +10,13 @@ src/characters/sneaky.md
src/characters/tea.md
src/meta.md
src/paths/paths.md
-src/paths/duckterror.md
-src/paths/murderhobo.md
src/paths/retriever.md
-src/paths/soulsword.md
src/paths/tasseomancer.md
src/paths/werehare.md
+src/paths/soulsword.md
+src/paths/duckterror.md
+src/paths/murderhobo.md
+src/paths/sarongfu.md
src/chapter1.md
src/chapter2.md
src/chapter3.md
diff --git a/www/index.html b/www/index.html
index 3327a69..e3b35ba 100644
--- a/www/index.html
+++ b/www/index.html
@@ -293,18 +293,21 @@ Willows
Paths
and Templates
Chapter 1
Chapter 2
@@ -350,10 +353,10 @@ Teale
Stats
-Total length: 73812 words / 315 minute read. (Mind you, that’s the
+
Total length: 74808 words / 319 minute read. (Mind you, that’s the
length of this entire page, including all the extra bits and bobs. Not
just the story.)
-There have been 199 messages posted over 188 days since the first
+
There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.
About
This is a game that me and the kids in the basement are playing over
@@ -695,6 +698,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.
+Path of the Retriever
+The Perks of the Job
+
+
+- Contractual Obligation (Agree to retrieve 5
+crystals for the Benefactor): You have access to the Benefactor’s
+resources through your handler, Blavin Blandfoot.
+
+
+- An Auspicious Start (Retrieve 1 crystal): You gain
+a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
+dice skill yet, gain one of your choosing.
+
+
+- Two In The Hand (Retrieve 2 crystals): Two in the
+hand are technically worth four in the bush. That’s the going exchange
+rate, anyway. Gain one 2 dice skill of your choosing.
+
+
+- The Triple Lindy (Retrieve 3 crystals): “Is that
+hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
+skill.
+
+
+- Pareto Roll (Retrieve 4 crystals): A mere 20% of
+resources drive 80% of the outcomes. What does that have to do with
+crystals? I don’t know, but you have 80% of them now. From now on, you
+can spend 1 xp to reroll any 1 die.
+
+
+- HOT TUB PARTY (Retrieve 5 crystals): You win a
+visit to the Benefactor’s mansion, including dinner and a dip in the hot
+tub!
+
+
+Path of the Tasseomancer
+
+
+- Reading (Obtain a magical tea set): You can see
+omens in the tea leaves left after drinking tea from your magic tea
+set.
+
+
+- Ceremony (Perform a ritual tea ceremony every day
+for a month): Time for tea! Once a day, you can announce a tea party,
+temporarily putting an end to any hostilities for as long as it takes to
+enjoy 3 cups of tea.
+
+
+- Steeping (Offer something of great personal value
+to the teapot. It vanishes and does not return): Practically anything
+can be steeped in your teapot to extract oils and soluables. Drinking
+such a prepared concoction will temporarily grant you some aspect of
+that which was steeped.
+
+
+- Gossip (Betray the trust of a loved one): During a
+tea ceremony, you can compel one creature to answer one question
+truthfully.
+
+
+- Blending (Create 24 different infusions): You can
+steep two ingredients at once, gaining benefits from both when drinking
+the infusion.
+
+
+- Scrying (Detain a guest at your tea ceremony for 24
+hours): The precise location of anybody who drinks your tea is known to
+you for 24 hours after they consume it.
+
+
+- Caffeine (Stay up all night drinking tea for 3
+days): You can boost the stimulant effects of your tea. Perform a tea
+ceremony forgo the need to sleep, while also gaining the benefits of a
+full night’s rest.
+
+
+- Bottomless Pour (Make a single pot of tea last you
+three days): Your teapot always has one more cup of tea in it.
+
+
+Path of the Were-Hare
+You have been cursed to wander this world; half man, half rabbit.
+
+
+- Lepusthropy (Gain the curse of lepusthropy): Every
+full moon, you become a monstrous human/rabbit hybrid with an insatiable
+craving for fresh vegetables.
+
+
+- Beast Sense (Talk to a rabbit): Rabbits and hares
+will obey your orders. You can sense when there are rabbits or hares
+nearby.
+
+
+- Hybrid Form (Embrace the curse): You can assume
+hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
+skill. You can only maintain this form for a short time, and are left
+weak afterwards.
+
+
+- Beast Form (Meditate on the form of a rabbit every
+day for a month): You can assume the form or a rabbit or hare. The
+longer you maintain this form, the more risk you won’t be able to change
+back!
+
+
+Path of the Soulsword
+You have a unique bond with a sentient sword
+
+
+- Bloodlust (Discover and obtain a sentient, magical
+sword): Your sword has a lust for stabbing that can only be satisfied
+with blood. Your sword counts as a 3 dice skill when attacking, but you
+must also roll to resist being overcome by a mindless bloodlust,
+striking out at whoever happens to be nearby.
+
+
+- Spell Sword (Cast a spell on your sword after
+satisfying its bloodlust): You can cast a spell on your sword to store
+it for quick casting later: on your turn, if you hit with your sword,
+you can automatically cast the stored spell in addition to doing damage
+with the sword.
+
+
Path of the Duck Outlaw
When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads
@@ -815,129 +943,91 @@ intimidation, or the devil’s blessing, people are likely to turn a blind
eye to your evil actions.
-
Path of the Retriever
-The Perks of the Job
+Path of the Sarong-fu Master
-- Contractual Obligation (Agree to retrieve 5
-crystals for the Benefactor): You have access to the Benefactor’s
-resources through your handler, Blavin Blandfoot.
+- Sarong-fu (Commit yourself to the Way of
+Sarong-fu): Vow to carry and use no weapons, other than your sarong or
+sash.
-- An Auspicious Start (Retrieve 1 crystal): You gain
-a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
-dice skill yet, gain one of your choosing.
+- Light-footed (Wear no armor and carry no shield):
+You are agile, nimble, and light of foot. You are exceptionally good at
+dodging attacks, and are skilled at sneaking.
+
+
+- Whip (Defeat a foe with nothing but your sash): You
+can twist a piece of cloth into a dangerous whip that you are proficient
+with.
+
+
+- Entangle (Fight dirty): You can use your sash or
+another cloth to trip up your foe.
+
+
+- Bag (Mug an unsuspecting victim): Swiftly slip your
+sash over a foe’s head and cinch it, leaving them blind, confused, and
+disoriented.
+
+
+- Rope (Scale a building and climb in through a 2nd
+story window): Twist a cloth into a handy rope. When you’re done with
+it, you can un-twist it back into cloth.
-- Two In The Hand (Retrieve 2 crystals): Two in the
-hand are technically worth four in the bush. That’s the going exchange
-rate, anyway. Gain one 2 dice skill of your choosing.
+- Starch (Do not bathe or wash your sash for 90
+days): You can stiffen cloth for extra protection when worn, or to
+create hard constructs.
+
+
+- Deflect (Win hand-to-hand combat with your hands
+bound together): Grip one end of your sash in either hand. When your foe
+attacks, you can use your sash to deflect the blow.
+
+
+- Bind (Win a shoe tying contest three times):
+Swiftly tie two objects together. Such as a person’s wrists.
+
+
+- Mending: (Wear the same garment until it falls
+apart): You can repair torn or ripped fabric with a touch.
-- The Triple Lindy (Retrieve 3 crystals): “Is that
-hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
-skill.
+- Glide (Survive a daring leap): You can use a large
+square cloth to safely parachute down from tall heights, or to glide
+over a long distance.
+
+
+- Sewing (Win 3 sewing bees): You can fashion fabric
+into different shapes and garments and back with a touch.
+
+
+- Disarm (Successfully deflect 20 attacks): When you
+deflect an attack, you can attempt to disarm your foe
+by wrapping your sash around their weapon and yanking.
-- Pareto Roll (Retrieve 4 crystals): A mere 20% of
-resources drive 80% of the outcomes. What does that have to do with
-crystals? I don’t know, but you have 80% of them now. From now on, you
-can spend 1 xp to reroll any 1 die.
+- Garrote (Strangle a man to death): With a thin
+piece of cloth, you can silently strangle your foe without leaving a
+trace
-- HOT TUB PARTY (Retrieve 5 crystals): You win a
-visit to the Benefactor’s mansion, including dinner and a dip in the hot
-tub!
+- Advanced Bag (Bag 20 victims): When you
+bag somebody and cinch the bag, you can choose to cut
+off their air, causing them to suffocate, leading to unconsciousness or
+even death.
-
-Path of the Soulsword
-You have a unique bond with a sentient sword
-
-
-- Bloodlust (Discover and obtain a sentient, magical
-sword): Your sword has a lust for stabbing that can only be satisfied
-with blood. Your sword counts as a 3 dice skill when attacking, but you
-must also roll to resist being overcome by a mindless bloodlust,
-striking out at whoever happens to be nearby.
+
+- Knot (Learn every knot in the Encyclopedia of
+Knots): You can tie a knot that cannot be untied except for another
+Sarong-fu Master of your level. Similarly, you can swiftly untie any
+knot, save for one tied by a Sarong-fu Master whose level exceeds your
+own.
-
-- Spell Sword (Cast a spell on your sword after
-satisfying its bloodlust): You can cast a spell on your sword to store
-it for quick casting later: on your turn, if you hit with your sword,
-you can automatically cast the stored spell in addition to doing damage
-with the sword.
-
-
-Path of the Tasseomancer
-
-
-- Reading (Obtain a magical tea set): You can see
-omens in the tea leaves left after drinking tea from your magic tea
-set.
-
-
-- Ceremony (Perform a ritual tea ceremony every day
-for a month): Time for tea! Once a day, you can announce a tea party,
-temporarily putting an end to any hostilities for as long as it takes to
-enjoy 3 cups of tea.
-
-
-- Steeping (Offer something of great personal value
-to the teapot. It vanishes and does not return): Practically anything
-can be steeped in your teapot to extract oils and soluables. Drinking
-such a prepared concoction will temporarily grant you some aspect of
-that which was steeped.
-
-
-- Gossip (Betray the trust of a loved one): During a
-tea ceremony, you can compel one creature to answer one question
-truthfully.
-
-
-- Blending (Create 24 different infusions): You can
-steep two ingredients at once, gaining benefits from both when drinking
-the infusion.
-
-
-- Scrying (Detain a guest at your tea ceremony for 24
-hours): The precise location of anybody who drinks your tea is known to
-you for 24 hours after they consume it.
-
-
-- Caffeine (Stay up all night drinking tea for 3
-days): You can boost the stimulant effects of your tea. Perform a tea
-ceremony forgo the need to sleep, while also gaining the benefits of a
-full night’s rest.
-
-
-- Bottomless Pour (Make a single pot of tea last you
-three days): Your teapot always has one more cup of tea in it.
-
-
-Path of the Were-Hare
-You have been cursed to wander this world; half man, half rabbit.
-
-
-- Lepusthropy (Gain the curse of lepusthropy): Every
-full moon, you become a monstrous human/rabbit hybrid with an insatiable
-craving for fresh vegetables.
-
-
-- Beast Sense (Talk to a rabbit): Rabbits and hares
-will obey your orders. You can sense when there are rabbits or hares
-nearby.
-
-
-- Hybrid Form (Embrace the curse): You can assume
-hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
-skill. You can only maintain this form for a short time, and are left
-weak afterwards.
-
-
-- Beast Form (Meditate on the form of a rabbit every
-day for a month): You can assume the form or a rabbit or hare. The
-longer you maintain this form, the more risk you won’t be able to change
-back!
+
+- Transcendent Sarong-fu (Fashion a small cloth
+puppet. Keep it hidden on your person for 90 days. Speak to it every
+night.): Fabric obeys your spoken command.
Chapter 1
diff --git a/www/spoilers.html b/www/spoilers.html
index e9a6ac2..20e8e49 100644
--- a/www/spoilers.html
+++ b/www/spoilers.html
@@ -293,18 +293,21 @@ Willows
Paths
and Templates
Chapter 1
Chapter 2
@@ -353,10 +356,10 @@ Teale
Stats
-Total length: 73812 words / 315 minute read. (Mind you, that’s the
+
Total length: 74808 words / 319 minute read. (Mind you, that’s the
length of this entire page, including all the extra bits and bobs. Not
just the story.)
-There have been 199 messages posted over 188 days since the first
+
There have been 201 messages posted over 191 days since the first
post on July 13, 2022 for a daily post rate of 1.05.
About
This is a game that me and the kids in the basement are playing over
@@ -698,6 +701,131 @@ then you would need to have unlocked a template of rank 1 and of rank 0
in the same path before unlocking this one.) The name is “Favored Foe”.
The trigger is “Slay 100 goblins”. And the perk is detailed in the
description.
+Path of the Retriever
+The Perks of the Job
+
+
+- Contractual Obligation (Agree to retrieve 5
+crystals for the Benefactor): You have access to the Benefactor’s
+resources through your handler, Blavin Blandfoot.
+
+
+- An Auspicious Start (Retrieve 1 crystal): You gain
+a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
+dice skill yet, gain one of your choosing.
+
+
+- Two In The Hand (Retrieve 2 crystals): Two in the
+hand are technically worth four in the bush. That’s the going exchange
+rate, anyway. Gain one 2 dice skill of your choosing.
+
+
+- The Triple Lindy (Retrieve 3 crystals): “Is that
+hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
+skill.
+
+
+- Pareto Roll (Retrieve 4 crystals): A mere 20% of
+resources drive 80% of the outcomes. What does that have to do with
+crystals? I don’t know, but you have 80% of them now. From now on, you
+can spend 1 xp to reroll any 1 die.
+
+
+- HOT TUB PARTY (Retrieve 5 crystals): You win a
+visit to the Benefactor’s mansion, including dinner and a dip in the hot
+tub!
+
+
+Path of the Tasseomancer
+
+
+- Reading (Obtain a magical tea set): You can see
+omens in the tea leaves left after drinking tea from your magic tea
+set.
+
+
+- Ceremony (Perform a ritual tea ceremony every day
+for a month): Time for tea! Once a day, you can announce a tea party,
+temporarily putting an end to any hostilities for as long as it takes to
+enjoy 3 cups of tea.
+
+
+- Steeping (Offer something of great personal value
+to the teapot. It vanishes and does not return): Practically anything
+can be steeped in your teapot to extract oils and soluables. Drinking
+such a prepared concoction will temporarily grant you some aspect of
+that which was steeped.
+
+
+- Gossip (Betray the trust of a loved one): During a
+tea ceremony, you can compel one creature to answer one question
+truthfully.
+
+
+- Blending (Create 24 different infusions): You can
+steep two ingredients at once, gaining benefits from both when drinking
+the infusion.
+
+
+- Scrying (Detain a guest at your tea ceremony for 24
+hours): The precise location of anybody who drinks your tea is known to
+you for 24 hours after they consume it.
+
+
+- Caffeine (Stay up all night drinking tea for 3
+days): You can boost the stimulant effects of your tea. Perform a tea
+ceremony forgo the need to sleep, while also gaining the benefits of a
+full night’s rest.
+
+
+- Bottomless Pour (Make a single pot of tea last you
+three days): Your teapot always has one more cup of tea in it.
+
+
+Path of the Were-Hare
+You have been cursed to wander this world; half man, half rabbit.
+
+
+- Lepusthropy (Gain the curse of lepusthropy): Every
+full moon, you become a monstrous human/rabbit hybrid with an insatiable
+craving for fresh vegetables.
+
+
+- Beast Sense (Talk to a rabbit): Rabbits and hares
+will obey your orders. You can sense when there are rabbits or hares
+nearby.
+
+
+- Hybrid Form (Embrace the curse): You can assume
+hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
+skill. You can only maintain this form for a short time, and are left
+weak afterwards.
+
+
+- Beast Form (Meditate on the form of a rabbit every
+day for a month): You can assume the form or a rabbit or hare. The
+longer you maintain this form, the more risk you won’t be able to change
+back!
+
+
+Path of the Soulsword
+You have a unique bond with a sentient sword
+
+
+- Bloodlust (Discover and obtain a sentient, magical
+sword): Your sword has a lust for stabbing that can only be satisfied
+with blood. Your sword counts as a 3 dice skill when attacking, but you
+must also roll to resist being overcome by a mindless bloodlust,
+striking out at whoever happens to be nearby.
+
+
+- Spell Sword (Cast a spell on your sword after
+satisfying its bloodlust): You can cast a spell on your sword to store
+it for quick casting later: on your turn, if you hit with your sword,
+you can automatically cast the stored spell in addition to doing damage
+with the sword.
+
+
Path of the Duck Outlaw
When Basket Duck is against the law, only outlaws will play Basket
Duck. And not even the angels will weep when this path eventually leads
@@ -818,129 +946,91 @@ intimidation, or the devil’s blessing, people are likely to turn a blind
eye to your evil actions.
-
Path of the Retriever
-The Perks of the Job
+Path of the Sarong-fu Master
-- Contractual Obligation (Agree to retrieve 5
-crystals for the Benefactor): You have access to the Benefactor’s
-resources through your handler, Blavin Blandfoot.
+- Sarong-fu (Commit yourself to the Way of
+Sarong-fu): Vow to carry and use no weapons, other than your sarong or
+sash.
-- An Auspicious Start (Retrieve 1 crystal): You gain
-a team of rivals: the Retrieval Team 70 gophers. If you don’t have a 2
-dice skill yet, gain one of your choosing.
+- Light-footed (Wear no armor and carry no shield):
+You are agile, nimble, and light of foot. You are exceptionally good at
+dodging attacks, and are skilled at sneaking.
+
+
+- Whip (Defeat a foe with nothing but your sash): You
+can twist a piece of cloth into a dangerous whip that you are proficient
+with.
+
+
+- Entangle (Fight dirty): You can use your sash or
+another cloth to trip up your foe.
+
+
+- Bag (Mug an unsuspecting victim): Swiftly slip your
+sash over a foe’s head and cinch it, leaving them blind, confused, and
+disoriented.
+
+
+- Rope (Scale a building and climb in through a 2nd
+story window): Twist a cloth into a handy rope. When you’re done with
+it, you can un-twist it back into cloth.
-- Two In The Hand (Retrieve 2 crystals): Two in the
-hand are technically worth four in the bush. That’s the going exchange
-rate, anyway. Gain one 2 dice skill of your choosing.
+- Starch (Do not bathe or wash your sash for 90
+days): You can stiffen cloth for extra protection when worn, or to
+create hard constructs.
+
+
+- Deflect (Win hand-to-hand combat with your hands
+bound together): Grip one end of your sash in either hand. When your foe
+attacks, you can use your sash to deflect the blow.
+
+
+- Bind (Win a shoe tying contest three times):
+Swiftly tie two objects together. Such as a person’s wrists.
+
+
+- Mending: (Wear the same garment until it falls
+apart): You can repair torn or ripped fabric with a touch.
-- The Triple Lindy (Retrieve 3 crystals): “Is that
-hard?” “It’s impossible.” Turn any 2 dice skill into a 3 dice
-skill.
+- Glide (Survive a daring leap): You can use a large
+square cloth to safely parachute down from tall heights, or to glide
+over a long distance.
+
+
+- Sewing (Win 3 sewing bees): You can fashion fabric
+into different shapes and garments and back with a touch.
+
+
+- Disarm (Successfully deflect 20 attacks): When you
+deflect an attack, you can attempt to disarm your foe
+by wrapping your sash around their weapon and yanking.
-- Pareto Roll (Retrieve 4 crystals): A mere 20% of
-resources drive 80% of the outcomes. What does that have to do with
-crystals? I don’t know, but you have 80% of them now. From now on, you
-can spend 1 xp to reroll any 1 die.
+- Garrote (Strangle a man to death): With a thin
+piece of cloth, you can silently strangle your foe without leaving a
+trace
-- HOT TUB PARTY (Retrieve 5 crystals): You win a
-visit to the Benefactor’s mansion, including dinner and a dip in the hot
-tub!
+- Advanced Bag (Bag 20 victims): When you
+bag somebody and cinch the bag, you can choose to cut
+off their air, causing them to suffocate, leading to unconsciousness or
+even death.
-
-Path of the Soulsword
-You have a unique bond with a sentient sword
-
-
-- Bloodlust (Discover and obtain a sentient, magical
-sword): Your sword has a lust for stabbing that can only be satisfied
-with blood. Your sword counts as a 3 dice skill when attacking, but you
-must also roll to resist being overcome by a mindless bloodlust,
-striking out at whoever happens to be nearby.
+
+- Knot (Learn every knot in the Encyclopedia of
+Knots): You can tie a knot that cannot be untied except for another
+Sarong-fu Master of your level. Similarly, you can swiftly untie any
+knot, save for one tied by a Sarong-fu Master whose level exceeds your
+own.
-
-- Spell Sword (Cast a spell on your sword after
-satisfying its bloodlust): You can cast a spell on your sword to store
-it for quick casting later: on your turn, if you hit with your sword,
-you can automatically cast the stored spell in addition to doing damage
-with the sword.
-
-
-Path of the Tasseomancer
-
-
-- Reading (Obtain a magical tea set): You can see
-omens in the tea leaves left after drinking tea from your magic tea
-set.
-
-
-- Ceremony (Perform a ritual tea ceremony every day
-for a month): Time for tea! Once a day, you can announce a tea party,
-temporarily putting an end to any hostilities for as long as it takes to
-enjoy 3 cups of tea.
-
-
-- Steeping (Offer something of great personal value
-to the teapot. It vanishes and does not return): Practically anything
-can be steeped in your teapot to extract oils and soluables. Drinking
-such a prepared concoction will temporarily grant you some aspect of
-that which was steeped.
-
-
-- Gossip (Betray the trust of a loved one): During a
-tea ceremony, you can compel one creature to answer one question
-truthfully.
-
-
-- Blending (Create 24 different infusions): You can
-steep two ingredients at once, gaining benefits from both when drinking
-the infusion.
-
-
-- Scrying (Detain a guest at your tea ceremony for 24
-hours): The precise location of anybody who drinks your tea is known to
-you for 24 hours after they consume it.
-
-
-- Caffeine (Stay up all night drinking tea for 3
-days): You can boost the stimulant effects of your tea. Perform a tea
-ceremony forgo the need to sleep, while also gaining the benefits of a
-full night’s rest.
-
-
-- Bottomless Pour (Make a single pot of tea last you
-three days): Your teapot always has one more cup of tea in it.
-
-
-Path of the Were-Hare
-You have been cursed to wander this world; half man, half rabbit.
-
-
-- Lepusthropy (Gain the curse of lepusthropy): Every
-full moon, you become a monstrous human/rabbit hybrid with an insatiable
-craving for fresh vegetables.
-
-
-- Beast Sense (Talk to a rabbit): Rabbits and hares
-will obey your orders. You can sense when there are rabbits or hares
-nearby.
-
-
-- Hybrid Form (Embrace the curse): You can assume
-hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
-skill. You can only maintain this form for a short time, and are left
-weak afterwards.
-
-
-- Beast Form (Meditate on the form of a rabbit every
-day for a month): You can assume the form or a rabbit or hare. The
-longer you maintain this form, the more risk you won’t be able to change
-back!
+
+- Transcendent Sarong-fu (Fashion a small cloth
+puppet. Keep it hidden on your person for 90 days. Speak to it every
+night.): Fabric obeys your spoken command.
Chapter 1