Dozens B. McCuzzins 2022-08-18 11:47:35 -06:00
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---
title: 00008
created: Sat, 30 Jul 2022 19:19:20 -0600
updated: Wed, 17 Aug 2022 11:26:49 -0600
updated: Thu, 18 Aug 2022 11:47:09 -0600
public: yes
serialized: yes
---
Standing guard at the entrance to the kobit tunnels is a massive egre, a fearsome bird beast, muscles rippling and bulging beneath its beautiful white plumage.It turns its head and regards you with one jet black eye and then the other, snapping its sharp beak in the air as it tosses its head back and forth.
### 00008
It looks you up and down, and its gaze rests on your freshly polished shoes. It huffs and grunts, "Your shoes look clean. You can enter." And it steps aside.
> Inky blinks down at their pinecrab apple leather boots consideringly. "Tea's got the fanciest footgear, but at least we aren't sporting fetid foot fungi like stockings. Maybe we could persuade the egre to let us through? It might set us back half a day trying to find any kobit holes that aren't just non-portable potties."
You look down at your boots. How serendipitous that you just had them shined by the blahoblins! You feel confident in your footwear.
> Corraidhín: I may have a solution to the Egre problem. I gesture grandly, as it so happens I always come prepared for a fashion show.
>
> With a grand gesture I cast a spell to transform my robes into a stunning suit, complete with top hat, monocle, and cane
>
> I'm certain we can convince the fine fellow to let us pass if we look the part. Or better yet, I'm almost certain I can distract him while the rest of you sneak past, I've been told I can be quite verbose and boisterous.
Corraidhín successfully conjures up a stunning suit, surely the envy of every dandy, fop, and gentleman in the southern continent, if not all of Basmentaria!
A nearby gnome gets flush, starts to fan herself excitedly, and then explodes dramatically.
> "A splendid idea, with an equally splendid outfit to match!" Inky exclaimed. "Then, shall we proceed? Master Corraidhín, at your signal."
You proceed down into the gnome hole.
Retrieval Team 70 glares at you from behind their smoked glass goggles as you zip line past them. They continue their slow, defeated climb up the scaffolding. Vest shakes its gopher fist at you and swears, "You haven't seen the last of us, Retrieval Team 43!"
At the bottom, on solid ground, you approach the entrance to the kobit caves.
Standing guard at the entrance to the kobit tunnels is a massive egre, a fearsome bird beast, muscles rippling and bulging beneath its beautiful white plumage. It turns its head and regards you with one jet black eye and then the other, snapping its sharp beak in the air as it tosses its head back and forth.
It looks you up and down, and its gaze rests on your freshly polished shoes. It huffs and grunts, "Your shoes look clean." It rests its scrutinizing gaze on Corraidhín's garments. "And YOU look FABULOUS!" it exclaims as it tosses its head and beats it wings excitedly.
"You may enter." It graciously steps aside with a flourish.
The smallest of you can stand upright in the kobit tunnels. The largest of you have to crawl.
Kobits are vaguely mammalian, slightly reptilian bipedal creatures. They are scaly and furry, and live in burrows and tunnels deep in the earth. They have huge eyes, and long fine whiskers at the end of their snout, all of which help them find their way around in the dark. They also have long, thick, course, drooping mustaches which are mostly decorative. The overall effect is that they look like tiny, monstrous, perpetually startled cowboy extras from the set of some old spaghetti western movie.
Kobits are small, vaguely mammalian, vaguely reptilian bipedal cave creatures. They are scaly and furry, and live in tunnels deep in the earth. They have huge yellow eyes, and long fine whiskers on their snouts and faces, all of which help them find their way around in the dark. They also have long, thick, coarse, drooping mustaches. The overall effect is that they look like tiny, monstrous, perpetually startled cowboys.
You follow the winding tunnel down into the earth.
You come around a corner and almost bump right into a kobit. It has eyes like saucers and an awe-inspiring mustache. It wears a name tag ("Corey") and carries a clipboard. It blinks at you in surprise and then asks, "Who are you? What are you doing in here?" Corey flips through the pages on its clipboard. "There are no upsiders scheduled to arrive today. I don't think you're supposed to be here!" Corey glances around nervously with its huge eyes and looks about ready to cry out for help.
WHAT DO YOU DO?
[www](https://framalistes.org/sympa/arc/tildepals/2022-08/msg00012.html)

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@ -16,3 +16,4 @@ Basmentaria
- Ginnarak: donut hole
names to integrate: tildetown, commonhealth of casakhstan, federation

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@ -206,6 +206,7 @@
<li><a href="#section-4">00005</a></li>
<li><a href="#section-5">00006</a></li>
<li><a href="#section-6">00007</a></li>
<li><a href="#section-7">00008</a></li>
</ul></li>
<li><a href="#bestiary">Bestiary</a></li>
</ul>
@ -465,6 +466,33 @@
<p>“Stubborn things,” the foreman continues. “Easily provoked to violence. Impeccable fashion sense though.”</p>
<p>WHAT DO YOU DO</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
<h3 id="section-7">00008</h3>
<blockquote>
<p>Inky blinks down at their pinecrab apple leather boots consideringly. “Teas got the fanciest footgear, but at least we arent sporting fetid foot fungi like stockings. Maybe we could persuade the egre to let us through? It might set us back half a day trying to find any kobit holes that arent just non-portable potties.”</p>
</blockquote>
<p>You look down at your boots. How serendipitous that you just had them shined by the blahoblins! You feel confident in your footwear.</p>
<blockquote>
<p>Corraidhín: I may have a solution to the Egre problem. I gesture grandly, as it so happens I always come prepared for a fashion show.</p>
<p>With a grand gesture I cast a spell to transform my robes into a stunning suit, complete with top hat, monocle, and cane</p>
<p>Im certain we can convince the fine fellow to let us pass if we look the part. Or better yet, Im almost certain I can distract him while the rest of you sneak past, Ive been told I can be quite verbose and boisterous.</p>
</blockquote>
<p>Corraidhín successfully conjures up a stunning suit, surely the envy of every dandy, fop, and gentleman in the southern continent, if not all of Basmentaria!</p>
<p>A nearby gnome gets flush, starts to fan herself excitedly, and then explodes dramatically.</p>
<blockquote>
<p>“A splendid idea, with an equally splendid outfit to match!” Inky exclaimed. “Then, shall we proceed? Master Corraidhín, at your signal.”</p>
</blockquote>
<p>You proceed down into the gnome hole.</p>
<p>Retrieval Team 70 glares at you from behind their smoked glass goggles as you zip line past them. They continue their slow, defeated climb up the scaffolding. Vest shakes its gopher fist at you and swears, “You havent seen the last of us, Retrieval Team 43!”</p>
<p>At the bottom, on solid ground, you approach the entrance to the kobit caves.</p>
<p>Standing guard at the entrance to the kobit tunnels is a massive egre, a fearsome bird beast, muscles rippling and bulging beneath its beautiful white plumage. It turns its head and regards you with one jet black eye and then the other, snapping its sharp beak in the air as it tosses its head back and forth.</p>
<p>It looks you up and down, and its gaze rests on your freshly polished shoes. It huffs and grunts, “Your shoes look clean.” It rests its scrutinizing gaze on Corraidhíns garments. “And YOU look FABULOUS!” it exclaims as it tosses its head and beats it wings excitedly.</p>
<p>“You may enter.” It graciously steps aside with a flourish.</p>
<p>The smallest of you can stand upright in the kobit tunnels. The largest of you have to crawl.</p>
<p>Kobits are small, vaguely mammalian, vaguely reptilian bipedal cave creatures. They are scaly and furry, and live in tunnels deep in the earth. They have huge yellow eyes, and long fine whiskers on their snouts and faces, all of which help them find their way around in the dark. They also have long, thick, coarse, drooping mustaches. The overall effect is that they look like tiny, monstrous, perpetually startled cowboys.</p>
<p>You follow the winding tunnel down into the earth.</p>
<p>You come around a corner and almost bump right into a kobit. It has eyes like saucers and an awe-inspiring mustache. It wears a name tag (“Corey”) and carries a clipboard. It blinks at you in surprise and then asks, “Who are you? What are you doing in here?” Corey flips through the pages on its clipboard. “There are no upsiders scheduled to arrive today. I dont think youre supposed to be here!” Corey glances around nervously with its huge eyes and looks about ready to cry out for help.</p>
<p>WHAT DO YOU DO?</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00012.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<p>

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@ -5,6 +5,29 @@
<title>BASEMENT QWEST</title>
<link>https://tilde.town/~dozens/quest/rss.xml</link>
<description>Friends having ADVENTURES! Huzzah!</description>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022 20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing through the trees behind you into the dig site. The first is wearing a sash of many pockets. The second is wearing cargo shorts of many pockets. The third is wearing a vest of many pockets. Each wears a pair of goggles with thick smokey black lenses, and a floppy checkered hat that looks like a waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line trolley, and immediately dives off the side of the cliff and zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are here to recover the Ginnarak Crystal that is reported to be at this location. After we collect all five, then it will be <em>us</em> who get to hang out in the Benefactors hot tub! Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy lenses. “You must be the new Retrieval Team 43. Hmmph. Shame what happened to the previous Team 43. Hope you know what youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep hole. It sails all the way down, and joins Sash at the bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard feelings, and all that! After we collect this crystal, we just need four more. And then we get to meet the Benefactor! Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00003 - polish</title>
<author>dozens@tilde.team (dozens)</author>
@ -59,29 +82,6 @@
]]>
</description>
</item>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022 20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing through the trees behind you into the dig site. The first is wearing a sash of many pockets. The second is wearing cargo shorts of many pockets. The third is wearing a vest of many pockets. Each wears a pair of goggles with thick smokey black lenses, and a floppy checkered hat that looks like a waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line trolley, and immediately dives off the side of the cliff and zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are here to recover the Ginnarak Crystal that is reported to be at this location. After we collect all five, then it will be <em>us</em> who get to hang out in the Benefactors hot tub! Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy lenses. “You must be the new Retrieval Team 43. Hmmph. Shame what happened to the previous Team 43. Hope you know what youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep hole. It sails all the way down, and joins Sash at the bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard feelings, and all that! After we collect this crystal, we just need four more. And then we get to meet the Benefactor! Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00002 - shoe shine</title>
<author>dozens@tilde.team (dozens)</author>
@ -104,6 +104,84 @@
]]>
</description>
</item>
<item>
<title>meta</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game mechanic.</p>
<p>For the most part, if you say you do something, it just happens.</p>
<p>But if you want to do something risky, and/or if the outcome is uncertain, you can roll a number of six-sided dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em> rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark" class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything 1”, which means if you want to do anything, you can roll 1 die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1 six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you level up and get a new skill. The new skill A) is a subset of the skill/action you just performed and, B) increases that skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll Do Anything 1. I roll a six, so I win the contest! And also I gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you gain 1 experience point. You can spend 1 experience at any time to turn any one die into a six <em>for the purposes of advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether there is an element of risk. If so, roll the appropriate amount of dice (1, in this case) and include the result in your description. If its a success, describe the success. If its a partial success or a failure, just describe what you do, and Ill describe the complication, or how things get worse.</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00004 - pockets picked</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00004 - pockets picked - Tue, 24 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 24 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00004</h3>
<blockquote>
<p>“And jolly good polish too, it looks like,” Inky replies, squinting a bit at the ichor being smeared onto the boots in Earrings large calloused hands. “I hear there be some gnomes hereabouts? A camp? With your remarkable service, I bet theyd be coming to you all the time to get their boots cleaned.”</p>
</blockquote>
<p>“GNOMES!?” Earrings interrobangs loudly and questioningly. It brings its hands to the sides of its face, covering its ear holes, and wags its oversized head in dismay, squeezing its tiny eyes shut. In the process, it smears polish around its face.</p>
<p>“Gnomes there!” shouts Waistcoat. Its hands busy polishing, it tosses its head, gesturing with its prodigious proboscis in the direction you were heading. You continue to hear bangs and booms in the distance every once a while.</p>
<blockquote>
<p>Glarg gurgles something to the effect of “gluggurguuuurglaaaachhhh?” Its stance is one of surprise as its disposition changes to that of inquisition as its head cranes down to look at the blahoblin carrying the smelly rock on its back.</p>
</blockquote>
<p>Teeth looks questioningly up at Glarg and experimentally gargles back up at it. “GURGLE BURBLE GLUG GLUG?” It smiles apologetically (a fearsome sight, its protruding jaws full of tiny pointy teeth) and shrugs and asks, “Shoe shine?”</p>
<blockquote>
<p>It attempts to pick that whole blahoblin up and bring the smelly rock to its face for a closer inspection.</p>
</blockquote>
<p>“WAAAAAAH!” Teeth kicks its feet ineffectively and is quite helplessly tied to the big smelly rock when Glarg picks it up. The smelly rock smells pungent, sharp, earthy, moldy. Definitely could be food.</p>
<p>By this time the blahoblins have polished the shoes of everybody who has consented to it, and are packing up. Except for Teeth who is being detained by the earth elemental.</p>
<p>Red Shoes reappears from wherever they have been this whole time with a sly smile and rejoins its comrades.</p>
<p>Your pockets have successfully been picked while you were distracted with the shoe shine, but not of anything of particular value.</p>
<p>What small item(s) will you notice is missing in the hours and days to come? How will its absence be a minor inconvenience?</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00031.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00001 - we meet in a tavern - Tue, 20 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 20 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and salutes you with his martini. “On Retrieval Team 43s inaugural mission! Im so excited for you, Im sure youll do fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys Basement. It is dimly lit and fairly noisy. The walls are covered in red velvet curtains, and the tablecloths have little gold tassels. A cloud of purple smoke from candles, cigars, and pipes hangs in the air. Waiters bustle between tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving the five fabled Ginnarak Crystals. I, Blavin Blandfoot, will be your case manager. You will be paid handsomely for each crystal you retrieve. And if you retrieve all 5, youll get to meet the Benefactor at be their guest at their <em>glorious mansion!</em></p>
<p>“The first crystal has been spotted near a Gnomish dig site in the Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off his drink and squints at his empty glass. “Well, maybe first thing in the morning. Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00005 - gnomes</title>
<author>dozens@tilde.team (dozens)</author>
@ -133,83 +211,5 @@
]]>
</description>
</item>
<item>
<title>meta</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game mechanic.</p>
<p>For the most part, if you say you do something, it just happens.</p>
<p>But if you want to do something risky, and/or if the outcome is uncertain, you can roll a number of six-sided dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em> rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark" class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything 1”, which means if you want to do anything, you can roll 1 die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1 six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you level up and get a new skill. The new skill A) is a subset of the skill/action you just performed and, B) increases that skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll Do Anything 1. I roll a six, so I win the contest! And also I gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you gain 1 experience point. You can spend 1 experience at any time to turn any one die into a six <em>for the purposes of advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether there is an element of risk. If so, roll the appropriate amount of dice (1, in this case) and include the result in your description. If its a success, describe the success. If its a partial success or a failure, just describe what you do, and Ill describe the complication, or how things get worse.</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00001 - we meet in a tavern - Tue, 20 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 20 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and salutes you with his martini. “On Retrieval Team 43s inaugural mission! Im so excited for you, Im sure youll do fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys Basement. It is dimly lit and fairly noisy. The walls are covered in red velvet curtains, and the tablecloths have little gold tassels. A cloud of purple smoke from candles, cigars, and pipes hangs in the air. Waiters bustle between tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving the five fabled Ginnarak Crystals. I, Blavin Blandfoot, will be your case manager. You will be paid handsomely for each crystal you retrieve. And if you retrieve all 5, youll get to meet the Benefactor at be their guest at their <em>glorious mansion!</em></p>
<p>“The first crystal has been spotted near a Gnomish dig site in the Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off his drink and squints at his empty glass. “Well, maybe first thing in the morning. Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00004 - pockets picked</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00004 - pockets picked - Tue, 24 Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 24 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00004</h3>
<blockquote>
<p>“And jolly good polish too, it looks like,” Inky replies, squinting a bit at the ichor being smeared onto the boots in Earrings large calloused hands. “I hear there be some gnomes hereabouts? A camp? With your remarkable service, I bet theyd be coming to you all the time to get their boots cleaned.”</p>
</blockquote>
<p>“GNOMES!?” Earrings interrobangs loudly and questioningly. It brings its hands to the sides of its face, covering its ear holes, and wags its oversized head in dismay, squeezing its tiny eyes shut. In the process, it smears polish around its face.</p>
<p>“Gnomes there!” shouts Waistcoat. Its hands busy polishing, it tosses its head, gesturing with its prodigious proboscis in the direction you were heading. You continue to hear bangs and booms in the distance every once a while.</p>
<blockquote>
<p>Glarg gurgles something to the effect of “gluggurguuuurglaaaachhhh?” Its stance is one of surprise as its disposition changes to that of inquisition as its head cranes down to look at the blahoblin carrying the smelly rock on its back.</p>
</blockquote>
<p>Teeth looks questioningly up at Glarg and experimentally gargles back up at it. “GURGLE BURBLE GLUG GLUG?” It smiles apologetically (a fearsome sight, its protruding jaws full of tiny pointy teeth) and shrugs and asks, “Shoe shine?”</p>
<blockquote>
<p>It attempts to pick that whole blahoblin up and bring the smelly rock to its face for a closer inspection.</p>
</blockquote>
<p>“WAAAAAAH!” Teeth kicks its feet ineffectively and is quite helplessly tied to the big smelly rock when Glarg picks it up. The smelly rock smells pungent, sharp, earthy, moldy. Definitely could be food.</p>
<p>By this time the blahoblins have polished the shoes of everybody who has consented to it, and are packing up. Except for Teeth who is being detained by the earth elemental.</p>
<p>Red Shoes reappears from wherever they have been this whole time with a sly smile and rejoins its comrades.</p>
<p>Your pockets have successfully been picked while you were distracted with the shoe shine, but not of anything of particular value.</p>
<p>What small item(s) will you notice is missing in the hours and days to come? How will its absence be a minor inconvenience?</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00031.html">www</a></p>
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@ -206,6 +206,7 @@
<li><a href="#section-4">00005</a></li>
<li><a href="#section-5">00006</a></li>
<li><a href="#section-6">00007</a></li>
<li><a href="#section-7">00008</a></li>
</ul></li>
<li><a href="#bestiary">Bestiary</a></li>
<li><a href="#geography">Geography</a></li>
@ -469,10 +470,33 @@
<p>“Stubborn things,” the foreman continues. “Easily provoked to violence. Impeccable fashion sense though.”</p>
<p>WHAT DO YOU DO</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
<p>Standing guard at the entrance to the kobit tunnels is a massive egre, a fearsome bird beast, muscles rippling and bulging beneath its beautiful white plumage.It turns its head and regards you with one jet black eye and then the other, snapping its sharp beak in the air as it tosses its head back and forth.</p>
<p>It looks you up and down, and its gaze rests on your freshly polished shoes. It huffs and grunts, “Your shoes look clean. You can enter.” And it steps aside.</p>
<h3 id="section-7">00008</h3>
<blockquote>
<p>Inky blinks down at their pinecrab apple leather boots consideringly. “Teas got the fanciest footgear, but at least we arent sporting fetid foot fungi like stockings. Maybe we could persuade the egre to let us through? It might set us back half a day trying to find any kobit holes that arent just non-portable potties.”</p>
</blockquote>
<p>You look down at your boots. How serendipitous that you just had them shined by the blahoblins! You feel confident in your footwear.</p>
<blockquote>
<p>Corraidhín: I may have a solution to the Egre problem. I gesture grandly, as it so happens I always come prepared for a fashion show.</p>
<p>With a grand gesture I cast a spell to transform my robes into a stunning suit, complete with top hat, monocle, and cane</p>
<p>Im certain we can convince the fine fellow to let us pass if we look the part. Or better yet, Im almost certain I can distract him while the rest of you sneak past, Ive been told I can be quite verbose and boisterous.</p>
</blockquote>
<p>Corraidhín successfully conjures up a stunning suit, surely the envy of every dandy, fop, and gentleman in the southern continent, if not all of Basmentaria!</p>
<p>A nearby gnome gets flush, starts to fan herself excitedly, and then explodes dramatically.</p>
<blockquote>
<p>“A splendid idea, with an equally splendid outfit to match!” Inky exclaimed. “Then, shall we proceed? Master Corraidhín, at your signal.”</p>
</blockquote>
<p>You proceed down into the gnome hole.</p>
<p>Retrieval Team 70 glares at you from behind their smoked glass goggles as you zip line past them. They continue their slow, defeated climb up the scaffolding. Vest shakes its gopher fist at you and swears, “You havent seen the last of us, Retrieval Team 43!”</p>
<p>At the bottom, on solid ground, you approach the entrance to the kobit caves.</p>
<p>Standing guard at the entrance to the kobit tunnels is a massive egre, a fearsome bird beast, muscles rippling and bulging beneath its beautiful white plumage. It turns its head and regards you with one jet black eye and then the other, snapping its sharp beak in the air as it tosses its head back and forth.</p>
<p>It looks you up and down, and its gaze rests on your freshly polished shoes. It huffs and grunts, “Your shoes look clean.” It rests its scrutinizing gaze on Corraidhíns garments. “And YOU look FABULOUS!” it exclaims as it tosses its head and beats it wings excitedly.</p>
<p>“You may enter.” It graciously steps aside with a flourish.</p>
<p>The smallest of you can stand upright in the kobit tunnels. The largest of you have to crawl.</p>
<p>Kobits are vaguely mammalian, slightly reptilian bipedal creatures. They are scaly and furry, and live in burrows and tunnels deep in the earth. They have huge eyes, and long fine whiskers at the end of their snout, all of which help them find their way around in the dark. They also have long, thick, course, drooping mustaches which are mostly decorative. The overall effect is that they look like tiny, monstrous, perpetually startled cowboy extras from the set of some old spaghetti western movie.</p>
<p>Kobits are small, vaguely mammalian, vaguely reptilian bipedal cave creatures. They are scaly and furry, and live in tunnels deep in the earth. They have huge yellow eyes, and long fine whiskers on their snouts and faces, all of which help them find their way around in the dark. They also have long, thick, coarse, drooping mustaches. The overall effect is that they look like tiny, monstrous, perpetually startled cowboys.</p>
<p>You follow the winding tunnel down into the earth.</p>
<p>You come around a corner and almost bump right into a kobit. It has eyes like saucers and an awe-inspiring mustache. It wears a name tag (“Corey”) and carries a clipboard. It blinks at you in surprise and then asks, “Who are you? What are you doing in here?” Corey flips through the pages on its clipboard. “There are no upsiders scheduled to arrive today. I dont think youre supposed to be here!” Corey glances around nervously with its huge eyes and looks about ready to cry out for help.</p>
<p>WHAT DO YOU DO?</p>
<p><a href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00012.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<p>
@ -532,6 +556,7 @@
<li>Agendell: southern banana</li>
<li>Ginnarak: donut hole</li>
</ul>
<p>names to integrate: tildetown, commonhealth of casakhstan, federation</p>
<h2 id="cosmology">Cosmology</h2>
<p>trine:</p>
<ul>