From a19483f6d44f2da7f3aae9687aaae3414f0c2ddb Mon Sep 17 00:00:00 2001
From: "Christopher P. Brown" Total length: 29826 words / 127 minute read. There have been 122 messages posted over 120 days since the first
-post on July 13, 2022 for a daily post rate of 1.01. Total length: 31204 words / 133 minute read. (Mind you, that’s the
+length of this entire page, including all the extra bits and bobs. Not
+just the story.) There have been 126 messages posted over 121 days since the first
+post on July 13, 2022 for a daily post rate of 1.04. This is a game that me and the kids in the basement are playing over
email.Bio
They call me Corraidhín, and while my wisened age may seem an impediment to our expedition I assure you I make up for it with my sharp wit and intellect! By trade I am a scholar, master of the histories of this realm, and a dabbler in the arcane and mystic arts.
diff --git a/src/epistolary/00036.md b/src/epistolary/00036.md
new file mode 100644
index 0000000..ebb698c
--- /dev/null
+++ b/src/epistolary/00036.md
@@ -0,0 +1,186 @@
+---
+title: 00036
+created: Fri, 11 Nov 2022 08:02:38 -0700
+updated: Fri, 11 Nov 2022 08:02:44 -0700
+public: yes
+syndicated: yes
+---
+### 00036 {#00036}
+
+Prelude:
+
+The gods are missing now. But before they went into hiding, the Trine
+walked the earth and actively participated in the affairs of mortals.
+
+Sweet, tenderhearted Neddas---god of sages and starlight---fell in
+love with the worldkin and often gave away trivial little bits of
+their divinity as gifts to the people. Chief among these gifts were
+the divine aspects of coin, mirth, lore, craft, and tact. With these
+gifts, civilizations grew and flourished and accomplished great
+things.
+
+Then the Artifice Wars rocked all of Basmentaria and the gods
+vanished. And even with Neddas's gifts, civilization still struggles
+to reach its former heights.
+
+> I watch as the magical bolt sails away overhead meeting its target,
+> receding back into the depths of the hull of the ship as the
+> skeleton drags me down. The fork bomb goes off flawlessly, and the
+> world comes to a screching halt around me, only to slowly rewind
+> itself.
+>
+> I contemplate the absolutely absurd position I've put myself into
+> as the skeleton pulls me back down into the depths and I watch the
+> would be theif take a direct hit again.
+>
+> "Okay, THAT was a good shot." I say to myself as the scene repeats
+> again. I could probably watch that a few times. But after about the
+> hundredth time the feat seems a little less epic. And the skeleton
+> a lot less frightful and a lot more dull.
+>
+> *Sigh*
+>
+> Kevin always said this would happen. "Corraidhin, you can't play
+> with dangerous scripts like that, you'll crash your systems". Right
+> you were Kevin, right you were. Corraidhin casts his eyes around
+> wistfully. I guess I got that boat I always wanted? And it's filled
+> with treasure. That's a positive. Oh and um I'm not alone, yeah,
+> that's right. You're stuck here too Mr. Skelly. (The skeleton does
+> not reply). Oh come on now, don't be rude. (still no reply). *sigh*
+> right, sorta dead, I shouldn't expext more than a loving embrace
+> from you as you try and invite me to look at your treasure right?
+>
+> After about the thousandth time the Sysorcerer was still in a rut.
+>
+> I'm stuck insid the crash, not from without. It seems this moment
+> is just going to idle on perpetually. (he rummages in his pockets),
+> okay I guess I still have the Ginnarak crystal, and stabby. Those
+> seem safe enough here with me.
+>
+> So long as I don't go crazy I guess there's hope. If not, what a
+> damn foolish way to die.
+>
+>
+> MEANWHILE
+>
+> An automated alert system triggers as the Sysorceror blips out of
+> existence. And then on, and then off, and then on, and then off.
+>
+> ```
+> (Problem: Corraidhin: Entity not found)
+> Problem started at 19:37 on 2281.67.43
+> Porblem Name: Deadman's Trigger: Entity not found
+> Host: Corraidhin
+> Severity: Critical
+> Operation Data: (corrupted)
+> Problem ID: 92746027498
+>
+> (Problem: Corraidhin: Entity not found)
+> Resolved in 1d 0h 0m 0s: Entity not found
+> Problem Name: Deadman's Trigger: Entity not found
+> Problem Duration: 1d 0h 0m 0s
+> Severity: Critical
+> Original Problem ID: 92746027498
+> ```
+>
+> Bloody Zabbix alerts flapping again, what the hell does it mean
+> that Uncle Corraidhin is gone. You can't Die then Live over and
+> over and over. Stupid broken monitoring system. Guess I had been
+> check in on him, bloody fool constantly gets himself in trouble.
+>
+> Alex grabs his shortsword and backpack and shoulders them. If
+> anyone will know what's foolhearty issue his uncle has gotten into,
+> it'll be Kevin as the Sysorcerors Guild.
+
+Corraidhín settles in for what may or may not be a lifetime of stasis
+aboard the glitch formerly known as the SS RSS. At least Stabby will
+be good company if it ever wakes up from its blood coma. Hmm,
+actually that's debatable. Now that you think of it, you're not sure
+you're up for a lifetime of ranting about blood and evil.
+
+The merbear and the tardigrade are on the ship deck, also trapped in
+the fork bomb. You're not sure whether you can reach them or not.
+
+You see a flickering of motion and a flash of light outside the ship
+as what looks like a small school of fish moves darts in and out of
+view. It rushes past, doubles back, and swims past again, passing
+close enough that one or two get sucked into the fork bomb with you.
+
+Impossibly, what you thought were fish were apparently small birds?
+Or, perhaps they were fish after all and some quality of passing
+through the boundary of the fork bomb simply turns them into birds?
+Either way, two small blue songbirds with red heads and forked tails
+hop around inside the ship chirping incessantly. You watch as one of
+them hops toward one of the sea bunny slugs and pecks at it, and then
+scoops it up in its beak and swallows it whole. The second does the
+same. They hop from side to side a bit, and then set to feasting on
+the slugs. A couple more birds pop through the membrane separating
+you from the outside world and join in.
+
+~
+
+Alex grabs his perfectly normal, blissfully non-sentient shortsword
+and heads off to the Cabinet, where the Sysorcerers Guild is. He has
+to detour around the Wandering Bazaar, which decided to plop down in
+the middle of the street, but nonetheless arrives in short order.
+
+He finds Kevin working in the library on Kevin's Document Language.
+
+Alex describes the errors and Kevin groans, "Ugh, I told him! I told
+him you can’t play with dangerous scripts like that, you'll crash
+your systems! We'll have to try a manual reboot. Well don't just
+stand there, young person. Come on, come on, try to keep up. We have
+work to do!"
+
+> Inky follows the bundle's path as it sinks downwards and maneuvers
+> the bubblebee to retrieve it along with the eye.
+>
+> Floating to a stop above the ledge of the trench, Inky looks at the
+> small golden orb, then removes an empty lunch pail from their
+> knapsack and drops the eye and several small glass marbles into it.
+> The contents jostle around inside the pail in a cacophony of whirs,
+> clicks and clatters. With the lid firmly closed, Inky tosses the
+> makeshift percussive instrument into the trench for the harrowkrake
+> so it could jam with its new tanokuma buddies.
+>
+> Staring at the bundle, Inky suddenly recalls the projectile that
+> had come from the general direction of the SS RSS shortly before
+> the horkosgrampus got to Mr. Not-So-Lucky. Master Corraidhín! They
+> turn back to the shipwreck, only to find the entire ship had turned
+> eerily translucent, like a ghost ship from some tipsy sailor's
+> tale. Inky halts a short distance from the wreckage for a closer
+> look, though something about the apparition told them it would be a
+> terrible idea to enter the ship's hull now. Something had happened
+> to the ship's remains, with the sysorcerer trapped inside. Maybe it
+> was all part of the sysorcerer's plan, that he had teleported
+> himself back to a safe location and this was a mirage, just a
+> remnant from the moment of teleportation.
+>
+> Or at least Inky hopes so.
+
+Inky drops the improvised goldeneye noisemaker down into the trench.
+The rattling as it falls is reminiscent of Gerald's laughter. One
+slender tendril reaches up out of the abyss and grabs the rattle, and
+then disappears once more into the murky dark.
+
+You are now in possession of the second Ginnarak Crystal. A blue
+stone with lightly pulsing gold veins. As you gaze at it, it's almost
+as though you can hear peals of tinkling laughter in the back of your
+head.
+
+The horkosgrampus, temporarily sated having removed the liar from
+this timeline, drift lazily away.
+
+The giant, candy-seeking manta ray passes closely by and fondly
+caresses the bubblebee with one wing in passing. Its little manta
+face pulled up into a chubby smile.
+
+The bear facsimiles join you and begin crying when they see their
+"brothers" trapped on the deck of the ship.
+
+You see a small school of fish making multiple passes by the SS RSS
+like birds skimming insects from the sky.
+
+WHAT DO YOU DO
+
+[www](https://framalistes.org/sympa/arc/tildepals/2022-11/msg00083.html)
diff --git a/src/notes.md b/src/notes.md
index cea4a48..df68330 100644
--- a/src/notes.md
+++ b/src/notes.md
@@ -7,18 +7,20 @@ updated: Tue, 26 Jul 2022 20:32:23 -0600
SPOILERS!!
-NAMES AND NPCS
+**NAMES AND NPCS**
Upcoming NPCs and/or monsters
-- [ ] zai-ni
-- [ ] zeyeknee
+- [ ] Jorunna Parva, sea bunny time lord Stats
-About
Status: timestuck in a fork bomb
Bio
@@ -3538,6 +3542,149 @@ it starts to lose its footing in this plane of reality.WHAT DO YOU DO
+Prelude:
+The gods are missing now. But before they went into hiding, the Trine +walked the earth and actively participated in the affairs of +mortals.
+Sweet, tenderhearted Neddas—god of sages and starlight—fell in love +with the worldkin and often gave away trivial little bits of their +divinity as gifts to the people. Chief among these gifts were the divine +aspects of coin, mirth, lore, craft, and tact. With these gifts, +civilizations grew and flourished and accomplished great things.
+Then the Artifice Wars rocked all of Basmentaria and the gods +vanished. And even with Neddas’s gifts, civilization still struggles to +reach its former heights.
+++I watch as the magical bolt sails away overhead meeting its target, +receding back into the depths of the hull of the ship as the skeleton +drags me down. The fork bomb goes off flawlessly, and the world comes to +a screching halt around me, only to slowly rewind itself.
+I contemplate the absolutely absurd position I’ve put myself into as +the skeleton pulls me back down into the depths and I watch the would be +theif take a direct hit again.
+“Okay, THAT was a good shot.” I say to myself as the scene repeats +again. I could probably watch that a few times. But after about the +hundredth time the feat seems a little less epic. And the skeleton a lot +less frightful and a lot more dull.
+Sigh
+Kevin always said this would happen. “Corraidhin, you can’t play with +dangerous scripts like that, you’ll crash your systems”. Right you were +Kevin, right you were. Corraidhin casts his eyes around wistfully. I +guess I got that boat I always wanted? And it’s filled with treasure. +That’s a positive. Oh and um I’m not alone, yeah, that’s right. You’re +stuck here too Mr. Skelly. (The skeleton does not reply). Oh come on +now, don’t be rude. (still no reply). sigh right, sorta dead, I +shouldn’t expext more than a loving embrace from you as you try and +invite me to look at your treasure right?
+After about the thousandth time the Sysorcerer was still in a +rut.
+I’m stuck insid the crash, not from without. It seems this moment is +just going to idle on perpetually. (he rummages in his pockets), okay I +guess I still have the Ginnarak crystal, and stabby. Those seem safe +enough here with me.
+So long as I don’t go crazy I guess there’s hope. If not, what a damn +foolish way to die.
+MEANWHILE
+An automated alert system triggers as the Sysorceror blips out of +existence. And then on, and then off, and then on, and then off.
++(Problem: Corraidhin: Entity not found) +Problem started at 19:37 on 2281.67.43 +Porblem Name: Deadman's Trigger: Entity not found +Host: Corraidhin +Severity: Critical +Operation Data: (corrupted) +Problem ID: 92746027498 + +(Problem: Corraidhin: Entity not found) +Resolved in 1d 0h 0m 0s: Entity not found +Problem Name: Deadman's Trigger: Entity not found +Problem Duration: 1d 0h 0m 0s +Severity: Critical +Original Problem ID: 92746027498
Bloody Zabbix alerts flapping again, what the hell does it mean that +Uncle Corraidhin is gone. You can’t Die then Live over and over and +over. Stupid broken monitoring system. Guess I had been check in on him, +bloody fool constantly gets himself in trouble.
+Alex grabs his shortsword and backpack and shoulders them. If anyone +will know what’s foolhearty issue his uncle has gotten into, it’ll be +Kevin as the Sysorcerors Guild.
+
Corraidhín settles in for what may or may not be a lifetime of stasis +aboard the glitch formerly known as the SS RSS. At least Stabby will be +good company if it ever wakes up from its blood coma. Hmm, actually +that’s debatable. Now that you think of it, you’re not sure you’re up +for a lifetime of ranting about blood and evil.
+The merbear and the tardigrade are on the ship deck, also trapped in +the fork bomb. You’re not sure whether you can reach them or not.
+You see a flickering of motion and a flash of light outside the ship +as what looks like a small school of fish moves darts in and out of +view. It rushes past, doubles back, and swims past again, passing close +enough that one or two get sucked into the fork bomb with you.
+Impossibly, what you thought were fish were apparently small birds? +Or, perhaps they were fish after all and some quality of passing through +the boundary of the fork bomb simply turns them into birds? Either way, +two small blue songbirds with red heads and forked tails hop around +inside the ship chirping incessantly. You watch as one of them hops +toward one of the sea bunny slugs and pecks at it, and then scoops it up +in its beak and swallows it whole. The second does the same. They hop +from side to side a bit, and then set to feasting on the slugs. A couple +more birds pop through the membrane separating you from the outside +world and join in.
+~
+Alex grabs his perfectly normal, blissfully non-sentient shortsword +and heads off to the Cabinet, where the Sysorcerers Guild is. He has to +detour around the Wandering Bazaar, which decided to plop down in the +middle of the street, but nonetheless arrives in short order.
+He finds Kevin working in the library on Kevin’s Document +Language.
+Alex describes the errors and Kevin groans, “Ugh, I told him! I told +him you can’t play with dangerous scripts like that, you’ll crash your +systems! We’ll have to try a manual reboot. Well don’t just stand there, +young person. Come on, come on, try to keep up. We have work to do!”
+++Inky follows the bundle’s path as it sinks downwards and maneuvers +the bubblebee to retrieve it along with the eye.
+Floating to a stop above the ledge of the trench, Inky looks at the +small golden orb, then removes an empty lunch pail from their knapsack +and drops the eye and several small glass marbles into it. The contents +jostle around inside the pail in a cacophony of whirs, clicks and +clatters. With the lid firmly closed, Inky tosses the makeshift +percussive instrument into the trench for the harrowkrake so it could +jam with its new tanokuma buddies.
+Staring at the bundle, Inky suddenly recalls the projectile that had +come from the general direction of the SS RSS shortly before the +horkosgrampus got to Mr. Not-So-Lucky. Master Corraidhín! They turn back +to the shipwreck, only to find the entire ship had turned eerily +translucent, like a ghost ship from some tipsy sailor’s tale. Inky halts +a short distance from the wreckage for a closer look, though something +about the apparition told them it would be a terrible idea to enter the +ship’s hull now. Something had happened to the ship’s remains, with the +sysorcerer trapped inside. Maybe it was all part of the sysorcerer’s +plan, that he had teleported himself back to a safe location and this +was a mirage, just a remnant from the moment of teleportation.
+Or at least Inky hopes so.
+
Inky drops the improvised goldeneye noisemaker down into the trench. +The rattling as it falls is reminiscent of Gerald’s laughter. One +slender tendril reaches up out of the abyss and grabs the rattle, and +then disappears once more into the murky dark.
+You are now in possession of the second Ginnarak Crystal. A blue +stone with lightly pulsing gold veins. As you gaze at it, it’s almost as +though you can hear peals of tinkling laughter in the back of your +head.
+The horkosgrampus, temporarily sated having removed the liar from +this timeline, drift lazily away.
+The giant, candy-seeking manta ray passes closely by and fondly +caresses the bubblebee with one wing in passing. Its little manta face +pulled up into a chubby smile.
+The bear facsimiles join you and begin crying when they see their +“brothers” trapped on the deck of the ship.
+You see a small school of fish making multiple passes by the SS RSS +like birds skimming insects from the sky.
+WHAT DO YOU DO
+Some of the creatures who inhabit the world of Basmentaria
++Gentle bears, there is no need to argue! Why can’t there be + two true bears of the ocean? For what its worth, I personally + think the ocean doesn’t have enough bears and could do with + two strapping examples of true peak bearitude! The two of you + should be working together to show the world how important + bears are and how wonderful the sea is to have two. And the + moon! Who’s to say the moon doesn’t also need two bears?
+The only time I can ever think that a bear isn’t needed is + when it’s calling itself Monokuma, once it’s doing that you + know you’re in for a hell of a bad time. And since neither of + you are it, I say we let this matter rest and declare this + ocean two bears richer!
+Corraidhin grips the innert dagger of Y’aml beneath his + cloak, just in case. No need for a blood rush like last time, + can’t let daggers go mouthing off an all that. Or perhaps the + ocean needs less bears, it’s tempting, I wonder if Y’aml would + react to bear blood..
+
The bears shudder at the mention of Monokuma. “Oh, such a + dreadful bear,” laments the tardigrade. “You mustn’t mention + him!”
+“Indeed,” agrees the merbear, “a discredit and an + embarrassment to bears everywhere, at sea and on land!”
+“Yes, this sea may be big enough for two bears, but not if + one of them is HE!”
+The merbear considers the tardigrade’s words. “Hmm, + two bears you say?” he ponders, giving the tardigrade + a scrupulous side-eye. “Do you truly think so?”
+“Now that you mention it, I don’t see why not!” admits the + tardigrade, gesturing broadly at the fathomless leagues of + ocean all around you.
+“You know what? What is the sky anyway if not a sea made of + stars! The moon could indeed use two bears too, could it + not?”
+“It could indeed, Brother Bear!”
+“Brother!”
+The tardigrade and the merbear embrace. If you’ve never + experienced the eight-armed hug of a water bear, well, then + you don’t know how soft and enveloping it is.
+“Come, Brother!” cries the tardigrade suddenly. “We must + begin our search at once! For what if there is a third Bear of + the Sea yet to be discovered?”
+“Another Brother of ours who doesn’t know about us? Oh, I + can’t stand the thought!” sobs the merbear.
+They swim away hand in hand, paragons of brotherly bear + love. “Good luck and safe travels, interlopers!” calls the + merbear to you over its shoulder. “If you ever end up on the + moon,” adds the tardigrade, laughing merrily, “say hello to + Hap’n’stance for me!”
+Suddenly, a disturbance! A perturbance of bubbles and a + rush of current as massive amounts of water are displaced by + inky black tentacles that shoot up from below! They reach! + They grasp! One grabs the tardigrade around the middle. + Another grabs the merbear by the tail. Both bears cry and + reach for each other as they are ripped apart and pulled down + below.
+The tentacles grope around in the water, batting at you and + threatening to pull you down too! They grab at your wrists and + at your ankles!
+WHAT DO YOU DO
+ + ]]> +++Inky follows behind the merbear at a healthy 2 meters’ + distance away in the bubblebee, the headlights illuminating a + moderate distance ahead of the distraught bear as it darts + after its brother.
+As the merbear homes in on the tardigrade near the ship + deck, Inky keeps a lookout for any signs of movement or + tentacles from behind or below the shipwreck. The bubblebee’s + headlights cast an eerie shadow from the ship’s double masts + even as it partly lights up the rim of a gaping hole in the + hull.
+
The tardigrade, still tucked into a ball, lands on the ship + deck with a gentle thud. It rolls a couple of times and + finally comes to rest against the rigging. The merbear reaches + it a moment later and cradles its jelly-like body gently in + its bear arms. “My brother!” it cries. “My dear bear + brother!”
+The tardigrade slowly uncurls and stretches out and looks + around, disoriented and bleary-eyed. It waggles its eight arms + around experimentally, closes and opens its claws as though + kneading the water. “Brother?” says the merbear in + astonishment.
+“I am okay brother!” says the tardigrade. “We water bears + are very hardy and resilient! It will take more than a mere + other worldly tentacle attack and an arcane electric blast to + do me in!”
+While the bears are having their teary-eyed reunion, you + sense movement in the shadows deep in the ocean trench, over + which protrude the ship’s masts. Your lights don’t penetrate + the darkness enough to see what it was. But it was large. The + very stuff that thalassophobia is made of.
+You also think you see a flash of gold as the light of the + bubblebee reflects off of something inside the ship through + the hole in the hull. Could it be the second Ginnarak + Crystal?
+The breach in the hull is easily large enough to admit a + medium sized creature such as an inkling in a bubblebee + apparatus. Or a sysorcer or a lanky old half-devil tavern + owner.
+WHAT DO YOU DO
+ + ]]> +INTERLUDE
+++A glorious victory!
+In the interim time Corraidhin studies the sword of Y’aml, + and correctly deduces that he needs to remove the sticky bit + to be able to sheath the thing.
+sudo chmod -t sword_of_y'aml
+The rest of the interim is spent studying arcane lore + surrounding the Ginnarak Crystals and their purpose. He also + strongly urges the party that we should consider very carefuly + how we need to proceed with the crystal. It’s obvious people + don’t want these things getting out, so we should ensure that + Blavin has good intentions, or at least leaves us out of + whatever potential evil could occur.
+
Corraidhin prepares the incantation and, after removing the + sticky bit, is able pry his stiff fingers from the grip.
+You sheathe the blade, but its voice continues to ring + clearly in your head as it prattles on, seeing evil and + villainy everywhere and encouraging you to stab, stab, + stab.
+Your sysorcerous studies, confirmed by the eager and + forthright sword, suggest that the blade will be able to rest + for a while once it tastes blood.
+Your former mentor and rival sysorceror Eccentric Kevin + calls on you one day under the pretense of showing you the + latest draft of KDL (pronounced “cuddle”), their own “Kevin’s + Document Language”, an alternative syntax for incantations and + personal pet project of theirs that has thus far failed, much + to their perpetual consternation, to gain any traction or + adoption in the wider magic community. They are insufferably + polite and sinisterly supportive. They complain about how the + obstinant gnus keep standing in the middle of the road trying + to block traffic, and they demand to know all about your + recent exploits and adventures.
+++Once back in town, Inky had the small glass shard in their + palm removed by a harried-looking healer, who merely shrugged + at Inky’s account of the disappearing ink and advised them to + return if they experienced adverse effects before hurrying off + to the next patient. A visit to the local stationery shop did + not yield any answers; the stocky human at the counter shook + their head apologetically when shown the broken ink bottle. + However, they did suggest asking at one of the larger shops in + the city.
+To celebrate their first successful quest, Inky made + torties[1] for their party with flour ground from some of the + large corn kernels at the dig site, topped with a sweet nutty + squash spread. Babbleberry tea was served from their newly + acquired jade tea set, now patched with what Inky had been + assured was an unbreakable seal[2] by a merchant with a toothy + grin in one of Vay’Nullar’s notorious back alleys.
+Master Corraidhín’s cautionary words of wisdom still echo + in Inky’s head, though they were secretly tickled by the idea + of the crystal being actually a rare and previously unknown + species of melon with very potent magical properties. The very + thought of melons was making Inky a bit thirsty. Let the + warrior and wizard worry about all the potential evils of the + world — it’s time for a dash to the market for some beatfruit + juice!
+
+[1] Also known as torte-teas, as in “Torte-tea, yas?”, + which was how their previous ink maestro used to greet + customers entering the brewery. Flat little tea cakes with + sugar or spice (or both, which vary by region) and sometimes + eaten in a loose wrap. Some humans called them “crabs” for + some reason which baffled Inky, since the torties had no + pincers … at least none that they could see anyway.
+[2] The seal attached to the bottom of the teapot and each + cup had a glyph of an unknown object between two hands.
+
The healer removes a small glass bead from Inky’s palm. It + is worn smooth and round like a marble. If you look closely, + you can see a small blemish in the center that somewhat + resembles either a duck or a rabbit depending on how you + orient it.
+It is captivating to look at and comforting to hold in your + hand. You fidget with it often. Now and then you suddenly + notice you have been gazing at it for some minutes without + realizing it.
+You make your party a delightful meal of torties, serving + tea from the magically reinforced jade set.
+Cleaning up afterwards, you can’t help but notice the + patterns of the tea leaves in the bottoms of the jade + cups.
+YOU FORESEE AN OMEN FOR THE PARTY. WHAT IS IT?
+You dash to the market for beatfruit juice, which you + easily find. And you find yourself irrationally drawn to the + produce. The kale, dandelion greens, and beans all look + especially scrumptious and … plump and juicy?
+An old toothy market attendant sits on a stool by the + vegetable stand reading the Farmers Almanac. Unsolicited, they + mention to you that it is only three days until the next full + moon.
+++Jarrod has two things in particular he wants to do when + back in town, with whatever his cut of the gold is. First, he + wants to go looking for a cheap, run-down building somewhere + in town and buy the property if he has enough money (perhaps + negotiating a bit where necessary).
+Second, he wishes to seek arcane counsel from Corraidhín, + perhaps getting a small invocation applied to one of the + charms on his arm band. Something in the realm of a + fascination spell (with an activation word) that can be used + on occasion to draw attention.
+Jarrod agrees that we should not invite trouble. We shall + tread cautiously with regards to the crystals.
+Yum, torties!
+
After successfully negotiating the price down a little bit, + you are able to purchase a run-down building. You are now the + proud owner and proprietor of the Milk Market building in the + Wandering Bazzar district of downtown Vay’Nullar.
+The ground level is occupied by longtime district staple + Enrique’s Empanada Emporium, famous for its signature stuffed + pastries and its Terrapin Ale, brewed on site by Enrique + himself, who happens to be a very large humanoid turtle.
+It’s a little seedy and a little divey, but still draws a + fair amount of foot traffic from shoppers waiting for the + eponymous, ambulatory bazaar of debatable sentience to wander + by. Reliably, a small gang of breadpunks can be found + loitering here and espousing the virtues of social anarchy. + Enrique allows their presence and on occasion even buys them a + round of ale.
+The top two levels are unoccupied. Years upon years ago, + this space once held large vats for storing and preserving + multibeast milk prior to being distributed. Some enterprising + individual converted and updated the space some time ago, but + was never able to find a tenant. In any case, the space is + yours now to do with what you will.
+With Corraidhin’s assistance, you are able to enchant your + armband by inscribing it with a cross-like glyph with a + teardrop-shaped loop in place of the vertical upper bar. You + now have a FASCINATING BANGLE that can, upon activation, + compel attention and even potentially inspire people to dance + about.
+WHAT DO YOU DO
+ + ]]> +++Corraidhin Shit, shit shit shit shit shit. + This is NOT good. Damn it Y’aml what was that? It wasn’t even + slightly stealthy
+Y’aml STAB, delightful blood. Stab the + flesh, tear the skin, pierce the fruit that gives us strength. + Drink the blood, consume their soul. More more more more more + more more more more
+Corraidhin (internal thought) Ugh my head, + it’s heavy, hurts. Misty and red? I can’t see straight, it’s + hard to think straight. That blasted sword, I thought for a + moment it, no, not think, it definitely did move on its own. + It became lighter and heavier. Pulling against it and it just + weighs itself down. This little magical bauble is definitely + cursed..
+Y’aml CURSED?! Rude Hardy Bear. All we did + was stab that evil hobbit. And it’s getting away! Stab him + again, taste his blood! The tavern gaurds are closing in, they + look like they’re trying to get rid of us, EVIL. Them trying + to stop us from getting that evil hobbit is EVIL, STAB + THEM.
+Corraidhin raises his free hand to his head as though + holding a wound and he groans in dismay as the dagger rises + again. It travels swiftly down towards Blavin, missing as he + slithers of the booth. And again, digging deep into the wooden + seat.
+Y’aml Disgusting wood, stab the flesh! + Stab the Hobbit Hardy Bear!
+But Blavin was inching further out of reach towards the + gaurds. In desperation the dagger begins swinging side to + side, making furtive slashing moves in the direction of the + guards. The party is safely behind Corraidhin, but innocent + patrons and the guards are directly in their sights.
+Corraidhin grabs his other hand and pulls hard, steadying + the swinging. STOP! I command you you blasted toothpick, STOP. + You’ve had your fun, now STOP. These people are innocent, this + man has done us no harm despite his potential “evils”, this is + entirely uncalled for!
+Y’aml NO!!! EVIL. STAB. EVIL. STAB. EVIL. + STAB.
+The dull voice of the magical dagger rises, angry, + insistent. It consumes the last of Corraidhin’s mental + strength. All he hears is EVIL. STAB. EVIL. STAB. Yet he + clings to his spare arm trying desparately to resist. At this + point the party and the tavern has cleared a wide path around + the sysorceor as he struggles with himself, mumbling, + sometimes yelling. EVIL. STAB. EVIL. STAB. NO WE WILL NOT. + EVIL. INNOCENT. STAB BLOOD DRINK. EVIL. EVIL EVIL EVIL STAB + IT. MAKE IT BLEED. I WILL NO.. STAB IT. STAB HIM.
+The voice seems to change, it dies down. Not yelling, but + commanding. Firm, calm, sane.
+Stab them, stab them, make them bleed. Drink the blood, + consume the soul, free them from their evil being. Stab them, + stab them… over and over and over, as the sysorceor approaches + Blavin and the guards with a malevolent look in his ruby red + eyes.
+
~
+++Inky moves to stand next to Blavin and the nightclub + bouncers. Tossing a tiny “see-eye” container they had borrowed + from Master Corraidhín at him, Inky looks the sysorceor in the + eye and says, “You are not your sword.”
+Watching the wizard’s expression, Inky continues, more + quietly, “If Master Corraidhín truly wishes to end the hobbit, + a mere imp would not stop him, but likewise, whatever he sets + his mind to do, a dagger cannot stop him either.”
+
~
+++Jarrod steps gently into the fray and activates his + FASCINATING CHARM, attempting to draw all eyes to him. He + carefully avoids the wild swinging of the + once-sword-now-dagger.
+“I think,” he rumbles gently, “we could all use a drink + over the other end of the room. I’m buying, and I’ll spin you + all a tale of wonder! A tale of a wanderer, and of a war + hammer, and the first of their wild battles together!”
+Leaning over to whisper urgently in Corraidhín’s ear: + “Friend, I do not know what occurs here, but pull yourself + together. We can later sate our blood lust in more appropriate + places!” Jarrod lends a sly wink in the sysorcerer’s + direction, one that promises adventure later.
+
The tavern guards tense, but pause their advance, as the + crazed mage’s friends position themselves protectively around + him and try to placate him. They wouldn’t want to engage a + master sysorcerer on the best of days, much less one with some + kind of malevolent blood dagger in the middle of a psychotic + break. If his compatriots can handle him without them having + to interfere, all the better.
+The duck waddles up next to Inky and quacks softly, + pleadingly at Corraidhin. Only the Ornithologer in the corner + can understand its words when it says, “As your marketing + manager I must strongly advise against this course of + action!”
+Seated in the corner next to the Ornithologer is a shaggy + groll dressed in a dusty, faded poncho and a wide brimmed hat; + and a greasy, matted gnu, dressed in black ceremonial + robes.
+The groll discreetly draws its poncho back revealing a + bandoleer of wands and draws a cracklestick and points it at + the sysorcer. The wand starts to hum and glow as it charges up + for a blast.
+The gnu slaps the groll’s wrist, and immediately launches + into a tirade against the cracklestick’s manufacturer’s + proprietary spell slotting algorithm, and honestly how can you + possibly justify your choices when there are open source + alternatives available?
+The groll rolls its eyes, obviously having been on the + receiving end of this particular lecture before, and tries to + slap away the gnu’s grasping hands. The ensuing scuffle + threatens to turn this powder keg of a situation into a full + blown conflagration until Jarrod actives his FASCINATING + CHARM, commanding the attention of the entire room.
+The gnu freezes with its hands around the groll’s throat. + The groll halts with fists full of the gnu’s beard. A grub + smoking a hookah pauses with the mouthpiece raised to its + pursed lips. A distracted waitress on roller skates crashes + right into the bar.
+++As though in a trance Corraidhin continues to yell STAB. + THEM. STAB. IT. cutting wildly at the air before him. As Inky + whispers to him his expression changes, first a grimace, then + a whimper. As Jarrod leads the patrons away from the sysorceor + he begins to tremble and cower away from himself, away from + everyone. His ruby red eyes dart back and forth between his + friends and the patrons, like a frightened animal searching + for an escape. He pulls the dagger into himself, as though + sheilding it from his surroundings.
+What.. what’s going on, he mutters feebly to himself. + Everything is a blurr. Uncertain of where he is or what’s + going on, Corraidhin thumbs the dagger, caressing the large + ruby embedded in the hilt. Y’aml, you’re still here, good + good, the syscoreor croons.
+Standing up straight his eyes lock with Jarrod as the Bard + glances over his shoulder, momentarily distracted from his + oration, worried about his companion.
+I.. ugh, Corraidhin grabs his head as though in pain, and + collapses to the floor.
+
Corraidhin hits the floor and the dagger, now bereft of the + well of emotion it had been drawing from, grows still. The eye + closes and it seems to sigh happily. “Good job, Hardy Bear. + You have spilled the blood of evil.” And it sleeps, inert, + lifeless.
+Corraidhin is on the ground cradling the dagger.
+Most of the patrons are still fascinated by Jarrod.
+Blavin is squirming around on the floor gibbering about + reassigning your case.
+The duck has found a toppled plate of corn chips and is + happily snacking away.
+You feel like your welcome at Lucy’s Basement has been, for + the moment, overstayed.
+WHAT DO YOU DO
+ + ]]> +++Shouting in the direction of the grampus “Yo! That dude is + definitely going to forget us. We’re almost the definition of + forgettable, I mean it’s not like we’re some kind of murderous + hobos or something!”
+While shouting Corraidhin takes aim, and slings his magic + missing at the figure, aiming for a kill. (Meta: I’d like to + spend that xp now, lets take this sucker down).
+After the missile flies loose the skeleton begins to pull + Corraidhin back into the hull of the ship, he kicks + desperately at the boney clutches desperately trying to break + free.
+“I always knew I’d go out fighting some undead spooky + thing. If you don’t become a necromancer, you end up some + necromancers thrall.” at least, that’s what Kevin used to tell + me. I always thought he was being melodramatic.
+As the skeleton drags Corraidhin back through the hatch he + grabs the dagger, in a vein attempt to ready himself.
+“I guess this is it my Stabby friend, time to show these + Skeletons what happens when you back a Sysorceor into a + corner”
+And with that Corraidhin activates his fork bomb.
+
~
+++While feeding their jellyfish bites of wasabi pear and + watching the sysorcerer investigate the hull, Inky eventually + notices movement in the direction of the ship’s deck in the + form of a figure crawling out of the hatch with a bundle. Inky + squints at the retreating form. Could it be another retrieval + team, or a rogue agent? Master Corraidhín would probably not + be pleased if the crystal melon were to fall into unknown + hands, never mind of those whose names don’t start with the + letter “B” and end in the letter “r”.
+Sparing a brief second to lament the waste of a perfectly + good snack, Inky reaches into their bag and lobs a spiky + chestnut cluster at the figure’s breathing bell from the + opening of their bubblebee, followed by a glass bottle of + blahoblin shoe polish. The glass shatters on impact, sending + the dark, sticky and somewhat pungent substance all over the + figure’s (punctured) breathing bell and face.
+As Inky’s bubblebee floats up a little closer to the + figure, Inky tosses a smaller bottle at the figure, this time + of some synthetic blood from another brick that Inky had set + aside for experiments of a different sort. At the last moment + the thruster accelerates, Inky throws their paring knife at + the bundle where the cord hugged the figure’s waist, before + veering away just as quickly as the horkosgrampus nearby catch + a whiff of the blood.
+
RETCON: It has been brought to our
+ attention that the scp
spell does not
+ move an entity, but merely copies it from one
+ location to another. As such, the original merbear and
+ tardigrade are still on the deck of the SS RSS. Their
+ facsimiles are present near where Inky used to be.
Okay so two extremely interesting and complicated things + happen all at once and in quick succession. It’s very chaotic + and explosive and cinematic.
+THING THE FIRST
+Corraidhín aims his shootin’ finger—the one that + resolutely, emphatically mashes the Enter key when deploying + to production—at the floaty thief. The very same second he + fires off the magic missile, he sees the figure jerk as a + small projectile first punctures its jellyfish helmet and then + coats its entire cranial area in black ink.
+It screams, “Aw, fuck!”
+The breathing bell is having none of this shit, thank you + very much, and detaches itself from the figure’s head and + starts to propel itself away. As such, the figure no longer + has access to breathable air.
+It screams, “No, wait!”
+And then a fine blade juts out from the bubblebee severing + the cord connecting the floating bundle to the would-be thief. + The blade scoops out a hunk of flesh from the thief’s hip in + the process.
+It screams, “Ouch! Stop, I wasn’t going to…”
+The horkosgrampus—kind of lazily drifting about thus + far—stir from complacency at the first scent of blood. But + they snap to ravenous attention at the first utterance of a + possible lie.
+Finally (an instant later) the magic missile strikes its + target and the thief splatters like a wet paper bag full of + soup hitting the ground.
+It sputters and coughs and screams, “I wasn’t going to! + Please, you can have it! I wasn’t going to take it! I don’t + even want it! It’s yours!”
+And the horkosgrampus fucking lose their minds. They stop + being mere toothy scavenger whales, and instead become the + ravenous, wrathful instruments of the god of oaths and + promises. They descend upon the liar in a fury of teeth and + tusks. First Mate “Lucky” Three-Fingered Gerald cackles with + depraved, unhinged mirth as he is torn to shreds. In the end a + single golden orb—his false eye—is all that is left of the + would-be thief of the second Ginnarak Crystal.
+The eye and the crystal slowly emerge from the + horkosgrampus frenzy, hovering suspended above the harrowkrake + trench.
+THING THE SECOND
+Remember there are two extremely interesting and + complicated things happening all at once?
+The second thing is this.
+First, Corraidhín lets loose his magic missile at + Three-Fingered Gerald. Then, as he is being pulled down by the + undead pirate skeleton, he lets loose a fork bomb.
+The fork bomb is also known as a ‘rabbit attack’ because + the rapidity with which it spawns new processes resembles the + fecundity of breeding rabbits.
+So here’s what it looks like. The skeleton pulls Corraidhín + downward. Corraidhín points and clicks. Pew, pew. A single + small sea bunny slug wriggles its way between the skeleton’s + fingers where it has a hold of the sysorcerer’s ankle. Another + two wriggle out. Then four, eight, sixteen. In an instant + there are dozens, hundreds, thousands, millions of the tiny + slugs in the hold of the ship.
+Everything, every living entity, every process, light and + sound and thought itself, it all grinds to a halt as the sea + bunnies continue to multiply until billions and trillions of + them squeeze and burrow their way amongst molecules, betwixt + atoms, and into the quantum foam between subatomic + particles.
+The ship and everything on it and inside it—including the + original merbear and tardigrade—collapse into a singularity. + It continues to exist in this moment in space and time but + only as a static snapshot of the moment that its operating + system crashed. It is a mirage, a core memory dump, a + segmentation fault, a flickering feedback loop, the same two + to three seconds endlessly repeating: Corraidhín backed into a + corner, and pointing a finger at a skeleton, and then BANG! + over and over and over again.
+Corraidhín, you can continue to act and move, but your have + become unhinged and unattached from this moment in space and + time. You can interact with entities inside the ship, but will + struggle mightily to comprehend and interact with entities + outside the fork bomb.
+Outside observers see the SS RSS become paper thin and + translucent as it starts to lose its footing in this plane of + reality.
+WHAT DO YOU DO
+ + ]]> +++Corraidhin
+
+ Well I’ll be! You can turn yourself into a dagger. And I did + say we could stab blavin if you could do that, it’s much more + stealthy this way. But let me posit this, is the act of + stabbing a hobbit unprovoked not itself evil? Or perhaps more + convincingly, would it not be better to use the hobbit for + whatever information he has so as to lead to this mysterious + benefactor, who most assuredly must be evil.Someone who would send out myriads of teams to pillage and + plunder cultural artifacts is truly evil, that must be our + target.
+Now this isn’t to say that we won’t stab him. I’m convinced + that’s probably a good idea in the long run, but we know + nothing of the true evil that motivates him! We would kill him + just to lose track of the true evil we must smite!
+Y’aml
+
+ But YOU said if I could turn into a dagger we could STAB him. + HE’S EVIL. YOU said so! Not keeping your promises IS one step + away from PURE evil! Make a choice Hardy Bear! Stab the evil + hobbit, or stab the inkling, or stab SOMETHING evil this + minute!Corraidhin
+
+ I most certainly cannot abide with stabbing Inky, it’s + entirely off the table. And in a city like this there aren’t + any evil things that just jump out for the stabbing.(Corraidhin tries to silently control Y’aml during the + discussion. However in so doing the party has fallen silent, + aghast even)
+Corraidhin stands, Y’aml held in hand, red gem eye gleaming + a wicked joyful grin as it’s raised high, poised to strike. + The party around him is silent, and Blavin stares up in shock. + The tavern around them has died down and you can hear the + bustle of the proprietor calling for his strong men to deal + with this ruckus.
+
The table—and all of Lucy’s Basement within earshot—sits in + tense, uneasy quiet at Corraidhin’s one-sided conversation + with the Sword of Yam’L. Blavin giggles nervously and sips his + martini, willfully forcing himself right up to the very last + moment to believe that it is all some sort of jest.
+But then the sysorcerer stands and raises the blood crazed + dagger over his shoulder, and Blavin squeals and writhes in + his chair. Lucy’s bouncers scramble forward from the corners + of the room to intercept.
+++ +Y’aml
+
+ We STAB Hardy Bear! We STAB NOW!!Against Corraidhin’s control, as though he’s in a trance, + the dagger comes down. A swift stabbing motion strqight to the + neck, as he lunges across the table at Blavin knocking the map + and his martini to the side.
+
Corraidhin once again feels the same peculiar quality of + the blade, that sensation of a hollow core with a heavy liquid + sloshing inside. Held aloft, the weight of it feels + concentrated at the grip, the blade light as a feather.
+He stabs down—Yam’L cries out in wordless glee—and the + weight flows into the tip of the blade, the blade itself now + drawing Corraidhin’s hand downward in a rising crescendo of + stabbitude.
+ +Blavin flinches at the last second, and instead of burying + itself in his throat, the blade plunges into his shoulder and + pins him to the back of the chair. A red mist fills the eye + and threatens to cloud it over entirely. It rolls back in + ecstasy as it drinks deeply. It sings out, “MORE! MORE! MORE!” + and Corraidhin feels the tides of madness rising inside of + him, threatening to wash over him wholly, to pull him under + and carry him away on thundering waves of bloodlust.
+Corraidhin struggles to pull the blade from the chair back. + Blavin whimpers and mewls as he yanks on it, and clutches his + wound and, incredibly, takes a large gulp of his drink.
+The sysorcerer still has the wherewithal and the presence + of mind to be aware of his surroundings. He is not yet so + overcome by the bloodlust. He sees his companions, his fellow + residents of the Milk Market, seated around the table. And he + sees the musclebound bouncers now nearly within reach.
+Finally he draws the dagger. Blavin sinks in his seat and + slides to the floor with his drink, blabbering incoherently, + and starts to slither away.
+WHAT DO YOU DO
+ + ]]> +++ +Fuck, skeletons? This is ridiculous, I did not sign up for + underwater pirate skeletons.
+Reacting quickly Corraidhin prepares a fork bomb, if the + skeletons are going to take him out, he’s going to take out + those skeletons too.
++#!/bin/sh +:(){ + :|:& +};:
Hopefully I won’t have to use that. Corraidhin hoists + himself up into the opening and begins targetting the + skeletons one by one. No time for much fancy preparation here, + just good old fashioned magic missiles strewn about the + interior of the hull. While so doing Corraidhin glances around + the treasure strewn hull, searching for the crystal, can’t + blow the whole ship up if the prize is here.
+Then again, a magical item that powerful, could probably + withstand a fork bomb pretty easily. It’s worth the risk if + things get worse.
+Corraidhin ensures his back is to the opening, able to make + a haphazard escape should the skeletons get the better of + him.
+
You prep your fork bomb to keep in your back pocket as a + last resort.
+In the meantime you start blasting skeletons. They maintain + a slow advance but you able to pick them off slowly one by + one. Bones splinter and fly apart.
+During your maneuvering, you get turned around and are + backed into the corner with the hatch leading up to the upper + deck. You reach behind yourself and fumble with the latch. One + skeleton manages to get its bony claws around your ankle just + as you open the hatch. You look behind you and see a human + shaped figure floating away, illuminated in the beams of + Inky’s bubblebee. It is toting a small bundle. Up above you + can see the shadow of the manta ray gliding around eating + candy, and the horkosgrampus idling in the absence of carrion + or lies.
+“I thank ye, gents!” cries the figure down to you as it + ascends. “You distracted the harrowkrake just long enough for + me to get in that ship and grab what I needs!” It tugs on the + cord attached to its bundle and laughs. “I shan’t forget ye!” + It waves and gives a little salute.
+You have a magic missile loaded and ready to go. In a + moment the figure will be out of range. You can blast it now + and risk being pulled down by the skeleton. Or you can blast + the skeleton and risk the figure getting away.
+WHAT DO YOU DO
+ + ]]> +++Inky slowly approaches Master Corraidhín and taps lightly + on the sleeve of his robes to get his attention. Between + Inky’s tugging and Jarrod’s strong, steady hand, they manage + to hoist the wizard to his feet.
+With a brief glance at the hobbit on the floor then a nod + to Jarrod, Inky leaves the nightclub with the wizard. The + duck, having emptied the plate of corn chips in record time, + follows them shortly after.
+The trek back to the Milk Market is mostly silent aside + from the occasional mutter and stumbling curse, the mage + seemingly having fallen asleep as soon as he landed on the cot + in the loft. Inky retreats downstairs after leaving a jug of + water, a mug and a small packet of kuding leaves beside the + bed.
+Exiting through the back door into the night, Inky finds a + dark corner in a dusty abandoned house, and cries.
+
~
+++” … and then the Orc Maiden said: ‘That’s not my + club!’”
+The room roars with laughter, and Jarrod moves to the bar + and puts a bag of coin down. “Serve drinks until this runs + out!” Leaning over the bar to the bartender, Jarrod adds in a + whisper: “I owe a favour to Lucy’s Basement for the trouble. + Call it in when needed.”
+Jarrod saunters over to Blavin, on the floor in pain. From + his pack, Jarrod retrieves a med kit and begins to bandage the + wound.
+As Blavin opens his mouth, likely intending to raise all + kinds of hell, Jarrod pulls tight on the bandage he is + currently applying, drawing a curse from the hobbit. “Shut it! + Let’s be clear. You’ve hired us for a dangerous set of jobs, + with the understanding that we’re dangerous people. There may + be ‘accidents’ on occasion. You’ve learned something today, + and what’s more, you lived to absorb your new wisdom.”
+Jarrod grins as he finishes with the bandage. “We will + finish what we have started. We’re probably the team with the + best chances, I’m sure you’ll agree. Are you going to back the + winning play here? Either way, your decision won’t change our + plans. I’m sure you know how to take the win.”
+Jarrod pats the hobbit’s good shoulder in a friendly, but + dismissive, way, then turns and saunters out the door, trading + small quips with his new (and now very drunk) tavern + friends.
+
You are at a small port town on the northern tip of + Agendell, just past the Rana’For Valley. The sun is bright and + the wind blowing in from the Sugrin Sea to the east is cool + and salty. The floating island-city of Vay’Neddas, bridging + Agendell and Primora, can be seen very faintly in the distance + hanging in the northern sky.
+Your faithful multibeast is carrying all of your supplies + and gear, which were generously provided to you by the + indefatigable Blavin Blandfoot. His arm in a sling, he kept up + a constant nervous chatter as he saw you off on your journey + to recover the second Ginnarak Crystal.
+From here, you can easily provision a boat to take you out + to the site of the shipwreck just off the coast.
+Or, optionally, you are very close to the Hartlands. It + would be quite easy to make a quick visit to hemogoblins and + pick up some synthetic blood for your experiments with the + Sword of Yam’L.
+The sword, incidentally, after finally tasting the blood of + “evil”, has remained sated and entirely inert and unresponsive + this whole time.
+WHAT DO YOU DO:
+++Inky flips backwards and up, narrowly avoiding the + tentacles’ grasp. From their courier bag they shake out an + inflatable bubblebee[1] of the sort made for aquatic camping. + It is one of the fancier models provided to each member of + their party courtesy of the well-endowed Benefactor. They yank + on one of the cords and scramble inside, hastily closing the + flap as the bubblebee rapidly draws in water and fills out to + its full size.
+The bubblebee rises as Inky pulls on the flippers and + allows the drifter to buoy the bubble upwards, a bat from the + end of one tentacle sending the bubblebee forward a short + distance before it slows above the flailing tentacles. Inky + switches on the lights to try to get a clearer view of the + source of the tentacles.
+[1] Specific features of bubblebees vary among makers, but + they generally have a transparent or translucent spherical + body, a pair of small translucent wings that act as flippers, + an opening flap at the back with a short rudder attached, and + two cords inside at the front near the top which when pulled + inflate the bubble with the surrounding air or water. Premium + versions might also include headlights, a buzzer, built-in + filtration, improved insulation, a drifter and thruster. Like + tents they come in various sizes, from small ones that can fit + one or two people at average elven height, to larger ones for + group outings. Their portability and rugged durability make + them very popular among tourists and campers who can enjoy a + range of water sports, such as water walking on the surface, + riding the bubble down river rapids, or bobbing along + underwater to watch the sea life wander by.
+
Inky climbs into the inflatable bubblebee just in the nick + of time. A tentacle bats them a short distance away, and then + the apparatus’s lights cut on and illuminate the murky + water.
+You see the tentacles recede into the depths into, from + this distance, what looks like the outline of a shipwreck.
+At the moment, you are out of reach of the tentacles. And + the bubblebee affords you some extra maneuverability.
+++Corraidhin eyes inky as they drift away in their bubblebee. + “hmm a wonderful idea, that seems safe, but I need to get in + closer.”
+While Inky drifts away Corraidhin swims down and towards + the tentacles to get a better view of whatever creature stole + his new found bear friends. “I simply cannot bear any harm to + come to my bears!” As he approaches the creature he prepares a + spell should he need to vanquish the monster.
++(fn vanquish [target] + (match target.state + [:living] (searing-bolt {target target + radius "narrow" + intensity "high"}) + [:undead] (smite {target target + deity "Larani"})))
Corraidhin charges up a spell!
+The tentacles pull your dear bear friends downward, and you + struggle to get a view of whatever creature is abducting + them.
+The long, slender tentacles appear to originate from within + or behind a large sunken ship!
+Could it be the SS RSS?
+++Gabs was stunned by the majesty of the two bears, and upon + seeing these two beautiful creatures be pulled down, got + unreasonably angry. She made sure that the breathing bell was + properly attached to her head (a marvelous thing, she thought. + She had always wondered what it would be like to have a + jellyfish on her head).
+Gabs bundled and tied up her skirt, as she started to bolt + toward the edge of the ship. She reached into her purse and + moved away all the loose candy and pulled out two long + stiletto daggers. She begins stabbing with unusual precision + at the tentacles reaching up on the ship.
+She yells, “Come’on y’all! We gotta save those babies!”
+She dives in.
+
Prior to the incident, Gabs would have noticed that there + was a very slight, wobbly weight to the jellyfish. Kind of + like getting a gentle hug from a helmet of warm spaghetti.
+Some loose candy floats up and away as you rummage through + your purse, the brightly colored wrappers attracting the + attention of a curious passing manta ray. It glides over and + has a nibble.
+You fetch your stiletto daggers and start stabbing at the + long, slender tentacles. Your unusual precision causes the + tentacles to coil and retreat, releasing the merbear in the + process. It shouts through its tears, “My brother!” and dives + back into the fray, fighting to free the tardigrade.
+From here, you can see that the tentacles seem to come from + the wreckage of a large ship lying on its side on ocean + floor.
+META: Gabs rolls a 6 on “Do Anything 1” + and gains a new skill: Stabbing 2
+++Seeing his new comrade enter the fray heroically Corraidhin + gathers himself. “I suppose this is no time for errant + curiosity, can’t have anyone getting hurt after all.”
+Ensuring that he doesn’t hit either Inky nor Gabs as they + near the creature, Corraidhin throws the spell he prepared in + the direction of the center of the tentacles. (vanquish + “tentacles”) And releases a pinpoint thread of searing energy + from his palm, guiding it through the mass of tentacles in a + random and chaotic pattern, attempting to sever as many + tentacles as possible.
+As that goes on the sysercoerr calculates his retreat plan, + he won’t be able to prepare another spell like that on the + fly, far too meticulous work to do mid combat. As soon as the + spell runs out, best case will be to retreat somewhere out of + reach, or as far away as is possible there.
+
Corraidhín takes careful aim fires off a searing bolt into + the center of the mass of squirming, reaching tentacles. The + bolt of energy bounces from tentacle to tentacle creating a + chaotic web of energy.
+One of the final bolts of energy pierces the tentacle that + happens to be gripping the tardigrade. It releases the water + bear, but not before the tardigrade takes the full brunt of + the final blast of the dying searing bolt. It cries out and + curls up into a ball. Motionless, it starts sinking downward. + “BROTHER!” the merbear swims after it heedless of any nearby + danger.
+A wayward crackle of energy blasts outward toward a giant + manta ray happily crunching on a piece of hard candy. It flaps + out of the way at the last minute and continues to angrily + enjoy its candy, glaring at you quite indignantly.
+META: Corraidhín rolls a 2 for “Do + Anything 1”, which means things go bad, and gains 1 xp for a + total of 1 xp. You can spend xp to turn any die into a six for + the purpose of advancement.
+++While Master Corraidhín and Gabs confront the tentacles to + rescue the bears, Inky looks around the sea floor. Maybe if + they found suitable replacements for the bears, the tentacles + might be distracted long enough to release the bears, or + provide an opening advantage for one of their party?
+A small distance from the fray, Inky finds a load of + discarded bottles among a large pile of other trash carried + there by the push and pull between the water currents and a + hot spring. Gathering up some bottles, Inky ties them together + with twine in singles and small clusters until they resemble + two large, crudely-made multi-coloured tanokuma[1].
+With some difficulty due to the additional weight, Inky + attaches the tanokuma to the back of their bubblebee and drags + them back above the tentacles, roughly near the spot where the + previous bears were taken. When the valiant members of their + party dive to one side for another strike, Inky loosens the + rope around the “bears” and lets them sink down within reach + of the tentacles.
+[1] First featured in the garden play Teatime with + Tanokuma, the fluffy purple, jam-grabbing, tea-guzzling + bear became an overnight hit among children as well as the + fashion-conscious youth who frequent the trendy “Shin-ku” + district of Vay’Nullar.
+
The decoy tanokuma float above the tentacles as they + retreat from Gabs’s stabbses and Corraidhin’s bolts. They + grope about weakly, wrap themselves around the tanokuma, and + finally withdraw.
+You can now clearly see the wreckage of the SS RSS. The + tentacles—and whatever beast they belong to—is either within, + behind, or below the ship. It is definitely ship + adjacent wherever and whatever it is. The large + double-masted ship is lying on its side, teetering + precariously on the edge of a large, deep ocean trench. There + is a large hole in its hull providing unfettered access to its + insides.
+The tardigrade is sinking inertly toward the ship deck, and + the merbear is swimming blindly after it.
+WHAT DO YOU DO
+ + ]]> +++At Master Corraidhín’s confirmation of the crystal’s + presence within the shipwreck, Inky moves the bubblebee closer + above the opening in the hull, adjusting the angle of the + headlights so that a little more light falls over the gaping + hole should the rest of the party wish to enter the ship + through it.
+Next, Inky pulls out some wasabi pears from their bag, + biting into one before dropping the others one at a time + several paces apart, starting near the bow of the ship in a + trail until a few roll down into the hole and land in a hollow + thonks somewhere inside the ship.
+Inky then settles near the opening, partly-eaten pear in + hand and waits for the source of the rustling sounds to + emerge, if it decides to emerge at all.
+
From their vantage point, Inky sees a figure crawl up onto + the deck of the ship through a hatch from somewhere below. It + appears to be wearing a breathing bell and a vest of weighted + sandbags similar to yours. It is carrying a bulky bundle tied + to its waist by a cord.
+It freezes when it sees the merbear and the tardigrade on + ship deck. But then the bears are teleported to safety a few + meters from the inkling. The figure looks around curiously and + shrugs. It casts off some sandbags and starts rising up + through the water toward the happy manta ray and the restless + horkusgrampus. It looks down in your direction as it goes. Its + face is somewhat blurred and obscured by the breathing bell, + but you see a glint of gold as the light of your bubblebee + reflects off one of its eyes.
+++Ah ha! Our prize is near then. And it looks like that bolt + forced that squid monster thing back into its hole. Likely + we’ll be alright to plum the depths here.
+Thank goodness our bears are safe, I should probably move + them somewhere out of harms way, just in case.
++#!/bin/sh +safety=$(find /ocean/* -perm 644 | head -n 1) +for bear in merbear tardigrade; do + sudo usermod -a -G party $bear + sudo scp /ocean/shipwreck/$bear /ocean/$safety + sudo chown corraidhin:party /ocean/$safety +done +sudo chown -R 770 /ocean/$safety
That should ward them sufficiently, now only the party + members can come and go freely, and they’re part of the party. + I’m positive nobody will complain, they might, but there won’t + be anymore bolt mishaps this way at least..
+As Corraidhin finishes his relocation spell he creeps + closer to the hull of the ship. “Lets see what we’re dealing + with here..” he sticks his head into the opening looking about + inside the wreckage, a small orb of light illuminates the tip + of his right hand pointer finger, and he uses it to carefully + probe around the opening as though it were a flash light.
+
Corraidhín cautiously explores the breach in the hull of + the SS RSS. You poke your head in and see the cargo hold of + the ship. The remains of some of the ship crew are here, long + since picked clean by ocean critters. Their bones are bleached + white and they grin mirthlessly at you. They are nestled in + and amongst the spilled contents of several large chests: + jewelry, gold coins, precious stones litter the floor of the + ship.
+You do not see any lumpy, multi-faceted, blue and gold + crystal melon here.
+The ship is resting mostly on its side, so its sloping + “floor” is actually the ship wall. The hatch up to the upper + deck is to your right, and as you enter the hold, someone or + something shuts the hatch closed.
+A skeleton by the hull entrance crawls forward, trying to + block your exit. And two more start to claw themselves up and + free of the ship’s treasure, and they start to advance toward + you.
+WHAT DO YOU DO
+ + ]]> +++Oh thank goodness, I thought I killed that innocent bear! I + should probably be a little more careful with my spells..
+Nonetheless, we need to shed some light on what’s going on + here, no sense in diving into the clutches of some evil sea + creature blind.
+Gather himself, Corraidhin casts a fzf on the ship, + searching for the creature inside
++
sudo fzf $(pwd)
++t e n t a c l e
+Hmmm, no nothing too interesting there.. Maybe crystal?
++
sudo fzf $(pwd)
++c r y s t a l
+Blast! Why can’t I find anything.. The syscerroer muses for + a moment.
+OH!
++
sudo fzf /sea/ship_wreck/interior
++t e n t a c l e
+
You probe the ship. You do not detect the presence of any + tentacles inside the ship. But you do detect the presence of + the crystal you seek.
+If you scan the trench, you will detect the presence of a + harrowkrake. A colossal, many-tentacled sea monster + with a plow shaped shell that it drags across the ocean floor, + digging deep furrows. Kind of like if a giant squid could grow + a nautilus shell. They are usually content to stay in their + trenches, grabbing prey as it swims by with their long + tentacles like some kind of nightmarish barnacle.
+The giant manta is still gliding around crunching on + candies. A few blue spherical globules of harrowkrake blood + float lazily upward from where Gabs got her stabs on, + attracting the attention of a couple horkosgrampus. The manta + gives them a wide berth but doesn’t otherwise seem too + concerned about them.
+Horkosgrampus are toothy whales with a single long tusk. + They are mostly scavengers, and are only provoked to violence + in the presence of a lie or the breaking of an oath, in which + case they go into a frenzy preying on the liar or liars. They + can smell blood from a great distance, but can hear a lie from + much further.
+You hear a thud from inside the ship, and a slow rustling + like smooth stones rolling over each other. The ship settles a + little further onto its side, and dangles just a little + further over the harrowkrake trench.
+WHAT DO YOU DO
+ + ]]> +--At Master Corraidhín’s confirmation of the crystal’s - presence within the shipwreck, Inky moves the bubblebee closer - above the opening in the hull, adjusting the angle of the - headlights so that a little more light falls over the gaping - hole should the rest of the party wish to enter the ship - through it.
-Next, Inky pulls out some wasabi pears from their bag, - biting into one before dropping the others one at a time - several paces apart, starting near the bow of the ship in a - trail until a few roll down into the hole and land in a hollow - thonks somewhere inside the ship.
-Inky then settles near the opening, partly-eaten pear in - hand and waits for the source of the rustling sounds to - emerge, if it decides to emerge at all.
-
From their vantage point, Inky sees a figure crawl up onto - the deck of the ship through a hatch from somewhere below. It - appears to be wearing a breathing bell and a vest of weighted - sandbags similar to yours. It is carrying a bulky bundle tied - to its waist by a cord.
-It freezes when it sees the merbear and the tardigrade on - ship deck. But then the bears are teleported to safety a few - meters from the inkling. The figure looks around curiously and - shrugs. It casts off some sandbags and starts rising up - through the water toward the happy manta ray and the restless - horkusgrampus. It looks down in your direction as it goes. Its - face is somewhat blurred and obscured by the breathing bell, - but you see a glint of gold as the light of your bubblebee - reflects off one of its eyes.
---Ah ha! Our prize is near then. And it looks like that bolt - forced that squid monster thing back into its hole. Likely - we’ll be alright to plum the depths here.
-Thank goodness our bears are safe, I should probably move - them somewhere out of harms way, just in case.
--#!/bin/sh -safety=$(find /ocean/* -perm 644 | head -n 1) -for bear in merbear tardigrade; do - sudo usermod -a -G party $bear - sudo scp /ocean/shipwreck/$bear /ocean/$safety - sudo chown corraidhin:party /ocean/$safety -done -sudo chown -R 770 /ocean/$safety
That should ward them sufficiently, now only the party - members can come and go freely, and they’re part of the party. - I’m positive nobody will complain, they might, but there won’t - be anymore bolt mishaps this way at least..
-As Corraidhin finishes his relocation spell he creeps - closer to the hull of the ship. “Lets see what we’re dealing - with here..” he sticks his head into the opening looking about - inside the wreckage, a small orb of light illuminates the tip - of his right hand pointer finger, and he uses it to carefully - probe around the opening as though it were a flash light.
-
Corraidhín cautiously explores the breach in the hull of - the SS RSS. You poke your head in and see the cargo hold of - the ship. The remains of some of the ship crew are here, long - since picked clean by ocean critters. Their bones are bleached - white and they grin mirthlessly at you. They are nestled in - and amongst the spilled contents of several large chests: - jewelry, gold coins, precious stones litter the floor of the - ship.
-You do not see any lumpy, multi-faceted, blue and gold - crystal melon here.
-The ship is resting mostly on its side, so its sloping - “floor” is actually the ship wall. The hatch up to the upper - deck is to your right, and as you enter the hold, someone or - something shuts the hatch closed.
-A skeleton by the hull entrance crawls forward, trying to - block your exit. And two more start to claw themselves up and - free of the ship’s treasure, and they start to advance toward - you.
-WHAT DO YOU DO
- - ]]> ---Inky slowly approaches Master Corraidhín and taps lightly - on the sleeve of his robes to get his attention. Between - Inky’s tugging and Jarrod’s strong, steady hand, they manage - to hoist the wizard to his feet.
-With a brief glance at the hobbit on the floor then a nod - to Jarrod, Inky leaves the nightclub with the wizard. The - duck, having emptied the plate of corn chips in record time, - follows them shortly after.
-The trek back to the Milk Market is mostly silent aside - from the occasional mutter and stumbling curse, the mage - seemingly having fallen asleep as soon as he landed on the cot - in the loft. Inky retreats downstairs after leaving a jug of - water, a mug and a small packet of kuding leaves beside the - bed.
-Exiting through the back door into the night, Inky finds a - dark corner in a dusty abandoned house, and cries.
-
~
---” … and then the Orc Maiden said: ‘That’s not my - club!’”
-The room roars with laughter, and Jarrod moves to the bar - and puts a bag of coin down. “Serve drinks until this runs - out!” Leaning over the bar to the bartender, Jarrod adds in a - whisper: “I owe a favour to Lucy’s Basement for the trouble. - Call it in when needed.”
-Jarrod saunters over to Blavin, on the floor in pain. From - his pack, Jarrod retrieves a med kit and begins to bandage the - wound.
-As Blavin opens his mouth, likely intending to raise all - kinds of hell, Jarrod pulls tight on the bandage he is - currently applying, drawing a curse from the hobbit. “Shut it! - Let’s be clear. You’ve hired us for a dangerous set of jobs, - with the understanding that we’re dangerous people. There may - be ‘accidents’ on occasion. You’ve learned something today, - and what’s more, you lived to absorb your new wisdom.”
-Jarrod grins as he finishes with the bandage. “We will - finish what we have started. We’re probably the team with the - best chances, I’m sure you’ll agree. Are you going to back the - winning play here? Either way, your decision won’t change our - plans. I’m sure you know how to take the win.”
-Jarrod pats the hobbit’s good shoulder in a friendly, but - dismissive, way, then turns and saunters out the door, trading - small quips with his new (and now very drunk) tavern - friends.
-
You are at a small port town on the northern tip of - Agendell, just past the Rana’For Valley. The sun is bright and - the wind blowing in from the Sugrin Sea to the east is cool - and salty. The floating island-city of Vay’Neddas, bridging - Agendell and Primora, can be seen very faintly in the distance - hanging in the northern sky.
-Your faithful multibeast is carrying all of your supplies - and gear, which were generously provided to you by the - indefatigable Blavin Blandfoot. His arm in a sling, he kept up - a constant nervous chatter as he saw you off on your journey - to recover the second Ginnarak Crystal.
-From here, you can easily provision a boat to take you out - to the site of the shipwreck just off the coast.
-Or, optionally, you are very close to the Hartlands. It - would be quite easy to make a quick visit to hemogoblins and - pick up some synthetic blood for your experiments with the - Sword of Yam’L.
-The sword, incidentally, after finally tasting the blood of - “evil”, has remained sated and entirely inert and unresponsive - this whole time.
-WHAT DO YOU DO:
---Oh thank goodness, I thought I killed that innocent bear! I - should probably be a little more careful with my spells..
-Nonetheless, we need to shed some light on what’s going on - here, no sense in diving into the clutches of some evil sea - creature blind.
-Gather himself, Corraidhin casts a fzf on the ship, - searching for the creature inside
--
sudo fzf $(pwd)
--t e n t a c l e
-Hmmm, no nothing too interesting there.. Maybe crystal?
--
sudo fzf $(pwd)
--c r y s t a l
-Blast! Why can’t I find anything.. The syscerroer muses for - a moment.
-OH!
--
sudo fzf /sea/ship_wreck/interior
--t e n t a c l e
-
You probe the ship. You do not detect the presence of any - tentacles inside the ship. But you do detect the presence of - the crystal you seek.
-If you scan the trench, you will detect the presence of a - harrowkrake. A colossal, many-tentacled sea monster - with a plow shaped shell that it drags across the ocean floor, - digging deep furrows. Kind of like if a giant squid could grow - a nautilus shell. They are usually content to stay in their - trenches, grabbing prey as it swims by with their long - tentacles like some kind of nightmarish barnacle.
-The giant manta is still gliding around crunching on - candies. A few blue spherical globules of harrowkrake blood - float lazily upward from where Gabs got her stabs on, - attracting the attention of a couple horkosgrampus. The manta - gives them a wide berth but doesn’t otherwise seem too - concerned about them.
-Horkosgrampus are toothy whales with a single long tusk. - They are mostly scavengers, and are only provoked to violence - in the presence of a lie or the breaking of an oath, in which - case they go into a frenzy preying on the liar or liars. They - can smell blood from a great distance, but can hear a lie from - much further.
-You hear a thud from inside the ship, and a slow rustling - like smooth stones rolling over each other. The ship settles a - little further onto its side, and dangles just a little - further over the harrowkrake trench.
-WHAT DO YOU DO
- - ]]> ---Gentle bears, there is no need to argue! Why can’t there be - two true bears of the ocean? For what its worth, I personally - think the ocean doesn’t have enough bears and could do with - two strapping examples of true peak bearitude! The two of you - should be working together to show the world how important - bears are and how wonderful the sea is to have two. And the - moon! Who’s to say the moon doesn’t also need two bears?
-The only time I can ever think that a bear isn’t needed is - when it’s calling itself Monokuma, once it’s doing that you - know you’re in for a hell of a bad time. And since neither of - you are it, I say we let this matter rest and declare this - ocean two bears richer!
-Corraidhin grips the innert dagger of Y’aml beneath his - cloak, just in case. No need for a blood rush like last time, - can’t let daggers go mouthing off an all that. Or perhaps the - ocean needs less bears, it’s tempting, I wonder if Y’aml would - react to bear blood..
-
The bears shudder at the mention of Monokuma. “Oh, such a - dreadful bear,” laments the tardigrade. “You mustn’t mention - him!”
-“Indeed,” agrees the merbear, “a discredit and an - embarrassment to bears everywhere, at sea and on land!”
-“Yes, this sea may be big enough for two bears, but not if - one of them is HE!”
-The merbear considers the tardigrade’s words. “Hmm, - two bears you say?” he ponders, giving the tardigrade - a scrupulous side-eye. “Do you truly think so?”
-“Now that you mention it, I don’t see why not!” admits the - tardigrade, gesturing broadly at the fathomless leagues of - ocean all around you.
-“You know what? What is the sky anyway if not a sea made of - stars! The moon could indeed use two bears too, could it - not?”
-“It could indeed, Brother Bear!”
-“Brother!”
-The tardigrade and the merbear embrace. If you’ve never - experienced the eight-armed hug of a water bear, well, then - you don’t know how soft and enveloping it is.
-“Come, Brother!” cries the tardigrade suddenly. “We must - begin our search at once! For what if there is a third Bear of - the Sea yet to be discovered?”
-“Another Brother of ours who doesn’t know about us? Oh, I - can’t stand the thought!” sobs the merbear.
-They swim away hand in hand, paragons of brotherly bear - love. “Good luck and safe travels, interlopers!” calls the - merbear to you over its shoulder. “If you ever end up on the - moon,” adds the tardigrade, laughing merrily, “say hello to - Hap’n’stance for me!”
-Suddenly, a disturbance! A perturbance of bubbles and a - rush of current as massive amounts of water are displaced by - inky black tentacles that shoot up from below! They reach! - They grasp! One grabs the tardigrade around the middle. - Another grabs the merbear by the tail. Both bears cry and - reach for each other as they are ripped apart and pulled down - below.
-The tentacles grope around in the water, batting at you and - threatening to pull you down too! They grab at your wrists and - at your ankles!
-WHAT DO YOU DO
- - ]]> -Prelude:
+The gods are missing now. But before they went into hiding, + the Trine walked the earth and actively participated in the + affairs of mortals.
+Sweet, tenderhearted Neddas—god of sages and starlight—fell + in love with the worldkin and often gave away trivial little + bits of their divinity as gifts to the people. Chief among + these gifts were the divine aspects of coin, mirth, lore, + craft, and tact. With these gifts, civilizations grew and + flourished and accomplished great things.
+Then the Artifice Wars rocked all of Basmentaria and the + gods vanished. And even with Neddas’s gifts, civilization + still struggles to reach its former heights.
--Inky follows behind the merbear at a healthy 2 meters’ - distance away in the bubblebee, the headlights illuminating a - moderate distance ahead of the distraught bear as it darts - after its brother.
-As the merbear homes in on the tardigrade near the ship - deck, Inky keeps a lookout for any signs of movement or - tentacles from behind or below the shipwreck. The bubblebee’s - headlights cast an eerie shadow from the ship’s double masts - even as it partly lights up the rim of a gaping hole in the - hull.
+I watch as the magical bolt sails away overhead meeting its + target, receding back into the depths of the hull of the ship + as the skeleton drags me down. The fork bomb goes off + flawlessly, and the world comes to a screching halt around me, + only to slowly rewind itself.
+I contemplate the absolutely absurd position I’ve put + myself into as the skeleton pulls me back down into the depths + and I watch the would be theif take a direct hit again.
+“Okay, THAT was a good shot.” I say to myself as the scene + repeats again. I could probably watch that a few times. But + after about the hundredth time the feat seems a little less + epic. And the skeleton a lot less frightful and a lot more + dull.
+Sigh
+Kevin always said this would happen. “Corraidhin, you can’t + play with dangerous scripts like that, you’ll crash your + systems”. Right you were Kevin, right you were. Corraidhin + casts his eyes around wistfully. I guess I got that boat I + always wanted? And it’s filled with treasure. That’s a + positive. Oh and um I’m not alone, yeah, that’s right. You’re + stuck here too Mr. Skelly. (The skeleton does not reply). Oh + come on now, don’t be rude. (still no reply). sigh + right, sorta dead, I shouldn’t expext more than a loving + embrace from you as you try and invite me to look at your + treasure right?
+After about the thousandth time the Sysorcerer was still in + a rut.
+I’m stuck insid the crash, not from without. It seems this + moment is just going to idle on perpetually. (he rummages in + his pockets), okay I guess I still have the Ginnarak crystal, + and stabby. Those seem safe enough here with me.
+So long as I don’t go crazy I guess there’s hope. If not, + what a damn foolish way to die.
+MEANWHILE
+An automated alert system triggers as the Sysorceror blips + out of existence. And then on, and then off, and then on, and + then off.
++(Problem: Corraidhin: Entity not found) +Problem started at 19:37 on 2281.67.43 +Porblem Name: Deadman's Trigger: Entity not found +Host: Corraidhin +Severity: Critical +Operation Data: (corrupted) +Problem ID: 92746027498 + +(Problem: Corraidhin: Entity not found) +Resolved in 1d 0h 0m 0s: Entity not found +Problem Name: Deadman's Trigger: Entity not found +Problem Duration: 1d 0h 0m 0s +Severity: Critical +Original Problem ID: 92746027498
Bloody Zabbix alerts flapping again, what the hell does it + mean that Uncle Corraidhin is gone. You can’t Die then Live + over and over and over. Stupid broken monitoring system. Guess + I had been check in on him, bloody fool constantly gets + himself in trouble.
+Alex grabs his shortsword and backpack and shoulders them. + If anyone will know what’s foolhearty issue his uncle has + gotten into, it’ll be Kevin as the Sysorcerors Guild.
The tardigrade, still tucked into a ball, lands on the ship - deck with a gentle thud. It rolls a couple of times and - finally comes to rest against the rigging. The merbear reaches - it a moment later and cradles its jelly-like body gently in - its bear arms. “My brother!” it cries. “My dear bear - brother!”
-The tardigrade slowly uncurls and stretches out and looks - around, disoriented and bleary-eyed. It waggles its eight arms - around experimentally, closes and opens its claws as though - kneading the water. “Brother?” says the merbear in - astonishment.
-“I am okay brother!” says the tardigrade. “We water bears - are very hardy and resilient! It will take more than a mere - other worldly tentacle attack and an arcane electric blast to - do me in!”
-While the bears are having their teary-eyed reunion, you - sense movement in the shadows deep in the ocean trench, over - which protrude the ship’s masts. Your lights don’t penetrate - the darkness enough to see what it was. But it was large. The - very stuff that thalassophobia is made of.
-You also think you see a flash of gold as the light of the - bubblebee reflects off of something inside the ship through - the hole in the hull. Could it be the second Ginnarak - Crystal?
-The breach in the hull is easily large enough to admit a - medium sized creature such as an inkling in a bubblebee - apparatus. Or a sysorcer or a lanky old half-devil tavern - owner.
+Corraidhín settles in for what may or may not be a lifetime + of stasis aboard the glitch formerly known as the SS RSS. At + least Stabby will be good company if it ever wakes up from its + blood coma. Hmm, actually that’s debatable. Now that you think + of it, you’re not sure you’re up for a lifetime of ranting + about blood and evil.
+The merbear and the tardigrade are on the ship deck, also + trapped in the fork bomb. You’re not sure whether you can + reach them or not.
+You see a flickering of motion and a flash of light outside + the ship as what looks like a small school of fish moves darts + in and out of view. It rushes past, doubles back, and swims + past again, passing close enough that one or two get sucked + into the fork bomb with you.
+Impossibly, what you thought were fish were apparently + small birds? Or, perhaps they were fish after all and some + quality of passing through the boundary of the fork bomb + simply turns them into birds? Either way, two small blue + songbirds with red heads and forked tails hop around inside + the ship chirping incessantly. You watch as one of them hops + toward one of the sea bunny slugs and pecks at it, and then + scoops it up in its beak and swallows it whole. The second + does the same. They hop from side to side a bit, and then set + to feasting on the slugs. A couple more birds pop through the + membrane separating you from the outside world and join + in.
+~
+Alex grabs his perfectly normal, blissfully non-sentient + shortsword and heads off to the Cabinet, where the Sysorcerers + Guild is. He has to detour around the Wandering Bazaar, which + decided to plop down in the middle of the street, but + nonetheless arrives in short order.
+He finds Kevin working in the library on Kevin’s Document + Language.
+Alex describes the errors and Kevin groans, “Ugh, I told + him! I told him you can’t play with dangerous scripts like + that, you’ll crash your systems! We’ll have to try a manual + reboot. Well don’t just stand there, young person. Come on, + come on, try to keep up. We have work to do!”
+++Inky follows the bundle’s path as it sinks downwards and + maneuvers the bubblebee to retrieve it along with the eye.
+Floating to a stop above the ledge of the trench, Inky + looks at the small golden orb, then removes an empty lunch + pail from their knapsack and drops the eye and several small + glass marbles into it. The contents jostle around inside the + pail in a cacophony of whirs, clicks and clatters. With the + lid firmly closed, Inky tosses the makeshift percussive + instrument into the trench for the harrowkrake so it could jam + with its new tanokuma buddies.
+Staring at the bundle, Inky suddenly recalls the projectile + that had come from the general direction of the SS RSS shortly + before the horkosgrampus got to Mr. Not-So-Lucky. Master + Corraidhín! They turn back to the shipwreck, only to find the + entire ship had turned eerily translucent, like a ghost ship + from some tipsy sailor’s tale. Inky halts a short distance + from the wreckage for a closer look, though something about + the apparition told them it would be a terrible idea to enter + the ship’s hull now. Something had happened to the ship’s + remains, with the sysorcerer trapped inside. Maybe it was all + part of the sysorcerer’s plan, that he had teleported himself + back to a safe location and this was a mirage, just a remnant + from the moment of teleportation.
+Or at least Inky hopes so.
+
Inky drops the improvised goldeneye noisemaker down into + the trench. The rattling as it falls is reminiscent of + Gerald’s laughter. One slender tendril reaches up out of the + abyss and grabs the rattle, and then disappears once more into + the murky dark.
+You are now in possession of the second Ginnarak Crystal. A + blue stone with lightly pulsing gold veins. As you gaze at it, + it’s almost as though you can hear peals of tinkling laughter + in the back of your head.
+The horkosgrampus, temporarily sated having removed the + liar from this timeline, drift lazily away.
+The giant, candy-seeking manta ray passes closely by and + fondly caresses the bubblebee with one wing in passing. Its + little manta face pulled up into a chubby smile.
+The bear facsimiles join you and begin crying when they see + their “brothers” trapped on the deck of the ship.
+You see a small school of fish making multiple passes by + the SS RSS like birds skimming insects from the sky.
WHAT DO YOU DO
+ href="https://framalistes.org/sympa/arc/tildepals/2022-11/msg00083.html">www ]]>INTERLUDE
---A glorious victory!
-In the interim time Corraidhin studies the sword of Y’aml, - and correctly deduces that he needs to remove the sticky bit - to be able to sheath the thing.
-sudo chmod -t sword_of_y'aml
-The rest of the interim is spent studying arcane lore - surrounding the Ginnarak Crystals and their purpose. He also - strongly urges the party that we should consider very carefuly - how we need to proceed with the crystal. It’s obvious people - don’t want these things getting out, so we should ensure that - Blavin has good intentions, or at least leaves us out of - whatever potential evil could occur.
-
Corraidhin prepares the incantation and, after removing the - sticky bit, is able pry his stiff fingers from the grip.
-You sheathe the blade, but its voice continues to ring - clearly in your head as it prattles on, seeing evil and - villainy everywhere and encouraging you to stab, stab, - stab.
-Your sysorcerous studies, confirmed by the eager and - forthright sword, suggest that the blade will be able to rest - for a while once it tastes blood.
-Your former mentor and rival sysorceror Eccentric Kevin - calls on you one day under the pretense of showing you the - latest draft of KDL (pronounced “cuddle”), their own “Kevin’s - Document Language”, an alternative syntax for incantations and - personal pet project of theirs that has thus far failed, much - to their perpetual consternation, to gain any traction or - adoption in the wider magic community. They are insufferably - polite and sinisterly supportive. They complain about how the - obstinant gnus keep standing in the middle of the road trying - to block traffic, and they demand to know all about your - recent exploits and adventures.
---Once back in town, Inky had the small glass shard in their - palm removed by a harried-looking healer, who merely shrugged - at Inky’s account of the disappearing ink and advised them to - return if they experienced adverse effects before hurrying off - to the next patient. A visit to the local stationery shop did - not yield any answers; the stocky human at the counter shook - their head apologetically when shown the broken ink bottle. - However, they did suggest asking at one of the larger shops in - the city.
-To celebrate their first successful quest, Inky made - torties[1] for their party with flour ground from some of the - large corn kernels at the dig site, topped with a sweet nutty - squash spread. Babbleberry tea was served from their newly - acquired jade tea set, now patched with what Inky had been - assured was an unbreakable seal[2] by a merchant with a toothy - grin in one of Vay’Nullar’s notorious back alleys.
-Master Corraidhín’s cautionary words of wisdom still echo - in Inky’s head, though they were secretly tickled by the idea - of the crystal being actually a rare and previously unknown - species of melon with very potent magical properties. The very - thought of melons was making Inky a bit thirsty. Let the - warrior and wizard worry about all the potential evils of the - world — it’s time for a dash to the market for some beatfruit - juice!
-
-[1] Also known as torte-teas, as in “Torte-tea, yas?”, - which was how their previous ink maestro used to greet - customers entering the brewery. Flat little tea cakes with - sugar or spice (or both, which vary by region) and sometimes - eaten in a loose wrap. Some humans called them “crabs” for - some reason which baffled Inky, since the torties had no - pincers … at least none that they could see anyway.
-[2] The seal attached to the bottom of the teapot and each - cup had a glyph of an unknown object between two hands.
-
The healer removes a small glass bead from Inky’s palm. It - is worn smooth and round like a marble. If you look closely, - you can see a small blemish in the center that somewhat - resembles either a duck or a rabbit depending on how you - orient it.
-It is captivating to look at and comforting to hold in your - hand. You fidget with it often. Now and then you suddenly - notice you have been gazing at it for some minutes without - realizing it.
-You make your party a delightful meal of torties, serving - tea from the magically reinforced jade set.
-Cleaning up afterwards, you can’t help but notice the - patterns of the tea leaves in the bottoms of the jade - cups.
-YOU FORESEE AN OMEN FOR THE PARTY. WHAT IS IT?
-You dash to the market for beatfruit juice, which you - easily find. And you find yourself irrationally drawn to the - produce. The kale, dandelion greens, and beans all look - especially scrumptious and … plump and juicy?
-An old toothy market attendant sits on a stool by the - vegetable stand reading the Farmers Almanac. Unsolicited, they - mention to you that it is only three days until the next full - moon.
---Jarrod has two things in particular he wants to do when - back in town, with whatever his cut of the gold is. First, he - wants to go looking for a cheap, run-down building somewhere - in town and buy the property if he has enough money (perhaps - negotiating a bit where necessary).
-Second, he wishes to seek arcane counsel from Corraidhín, - perhaps getting a small invocation applied to one of the - charms on his arm band. Something in the realm of a - fascination spell (with an activation word) that can be used - on occasion to draw attention.
-Jarrod agrees that we should not invite trouble. We shall - tread cautiously with regards to the crystals.
-Yum, torties!
-
After successfully negotiating the price down a little bit, - you are able to purchase a run-down building. You are now the - proud owner and proprietor of the Milk Market building in the - Wandering Bazzar district of downtown Vay’Nullar.
-The ground level is occupied by longtime district staple - Enrique’s Empanada Emporium, famous for its signature stuffed - pastries and its Terrapin Ale, brewed on site by Enrique - himself, who happens to be a very large humanoid turtle.
-It’s a little seedy and a little divey, but still draws a - fair amount of foot traffic from shoppers waiting for the - eponymous, ambulatory bazaar of debatable sentience to wander - by. Reliably, a small gang of breadpunks can be found - loitering here and espousing the virtues of social anarchy. - Enrique allows their presence and on occasion even buys them a - round of ale.
-The top two levels are unoccupied. Years upon years ago, - this space once held large vats for storing and preserving - multibeast milk prior to being distributed. Some enterprising - individual converted and updated the space some time ago, but - was never able to find a tenant. In any case, the space is - yours now to do with what you will.
-With Corraidhin’s assistance, you are able to enchant your - armband by inscribing it with a cross-like glyph with a - teardrop-shaped loop in place of the vertical upper bar. You - now have a FASCINATING BANGLE that can, upon activation, - compel attention and even potentially inspire people to dance - about.
-WHAT DO YOU DO
- - ]]> --- -Fuck, skeletons? This is ridiculous, I did not sign up for - underwater pirate skeletons.
-Reacting quickly Corraidhin prepares a fork bomb, if the - skeletons are going to take him out, he’s going to take out - those skeletons too.
--#!/bin/sh -:(){ - :|:& -};:
Hopefully I won’t have to use that. Corraidhin hoists - himself up into the opening and begins targetting the - skeletons one by one. No time for much fancy preparation here, - just good old fashioned magic missiles strewn about the - interior of the hull. While so doing Corraidhin glances around - the treasure strewn hull, searching for the crystal, can’t - blow the whole ship up if the prize is here.
-Then again, a magical item that powerful, could probably - withstand a fork bomb pretty easily. It’s worth the risk if - things get worse.
-Corraidhin ensures his back is to the opening, able to make - a haphazard escape should the skeletons get the better of - him.
-
You prep your fork bomb to keep in your back pocket as a - last resort.
-In the meantime you start blasting skeletons. They maintain - a slow advance but you able to pick them off slowly one by - one. Bones splinter and fly apart.
-During your maneuvering, you get turned around and are - backed into the corner with the hatch leading up to the upper - deck. You reach behind yourself and fumble with the latch. One - skeleton manages to get its bony claws around your ankle just - as you open the hatch. You look behind you and see a human - shaped figure floating away, illuminated in the beams of - Inky’s bubblebee. It is toting a small bundle. Up above you - can see the shadow of the manta ray gliding around eating - candy, and the horkosgrampus idling in the absence of carrion - or lies.
-“I thank ye, gents!” cries the figure down to you as it - ascends. “You distracted the harrowkrake just long enough for - me to get in that ship and grab what I needs!” It tugs on the - cord attached to its bundle and laughs. “I shan’t forget ye!” - It waves and gives a little salute.
-You have a magic missile loaded and ready to go. In a - moment the figure will be out of range. You can blast it now - and risk being pulled down by the skeleton. Or you can blast - the skeleton and risk the figure getting away.
-WHAT DO YOU DO
- - ]]> ---Corraidhin
-
- Well I’ll be! You can turn yourself into a dagger. And I did - say we could stab blavin if you could do that, it’s much more - stealthy this way. But let me posit this, is the act of - stabbing a hobbit unprovoked not itself evil? Or perhaps more - convincingly, would it not be better to use the hobbit for - whatever information he has so as to lead to this mysterious - benefactor, who most assuredly must be evil.Someone who would send out myriads of teams to pillage and - plunder cultural artifacts is truly evil, that must be our - target.
-Now this isn’t to say that we won’t stab him. I’m convinced - that’s probably a good idea in the long run, but we know - nothing of the true evil that motivates him! We would kill him - just to lose track of the true evil we must smite!
-Y’aml
-
- But YOU said if I could turn into a dagger we could STAB him. - HE’S EVIL. YOU said so! Not keeping your promises IS one step - away from PURE evil! Make a choice Hardy Bear! Stab the evil - hobbit, or stab the inkling, or stab SOMETHING evil this - minute!Corraidhin
-
- I most certainly cannot abide with stabbing Inky, it’s - entirely off the table. And in a city like this there aren’t - any evil things that just jump out for the stabbing.(Corraidhin tries to silently control Y’aml during the - discussion. However in so doing the party has fallen silent, - aghast even)
-Corraidhin stands, Y’aml held in hand, red gem eye gleaming - a wicked joyful grin as it’s raised high, poised to strike. - The party around him is silent, and Blavin stares up in shock. - The tavern around them has died down and you can hear the - bustle of the proprietor calling for his strong men to deal - with this ruckus.
-
The table—and all of Lucy’s Basement within earshot—sits in - tense, uneasy quiet at Corraidhin’s one-sided conversation - with the Sword of Yam’L. Blavin giggles nervously and sips his - martini, willfully forcing himself right up to the very last - moment to believe that it is all some sort of jest.
-But then the sysorcerer stands and raises the blood crazed - dagger over his shoulder, and Blavin squeals and writhes in - his chair. Lucy’s bouncers scramble forward from the corners - of the room to intercept.
--- -Y’aml
-
- We STAB Hardy Bear! We STAB NOW!!Against Corraidhin’s control, as though he’s in a trance, - the dagger comes down. A swift stabbing motion strqight to the - neck, as he lunges across the table at Blavin knocking the map - and his martini to the side.
-
Corraidhin once again feels the same peculiar quality of - the blade, that sensation of a hollow core with a heavy liquid - sloshing inside. Held aloft, the weight of it feels - concentrated at the grip, the blade light as a feather.
-He stabs down—Yam’L cries out in wordless glee—and the - weight flows into the tip of the blade, the blade itself now - drawing Corraidhin’s hand downward in a rising crescendo of - stabbitude.
- -Blavin flinches at the last second, and instead of burying - itself in his throat, the blade plunges into his shoulder and - pins him to the back of the chair. A red mist fills the eye - and threatens to cloud it over entirely. It rolls back in - ecstasy as it drinks deeply. It sings out, “MORE! MORE! MORE!” - and Corraidhin feels the tides of madness rising inside of - him, threatening to wash over him wholly, to pull him under - and carry him away on thundering waves of bloodlust.
-Corraidhin struggles to pull the blade from the chair back. - Blavin whimpers and mewls as he yanks on it, and clutches his - wound and, incredibly, takes a large gulp of his drink.
-The sysorcerer still has the wherewithal and the presence - of mind to be aware of his surroundings. He is not yet so - overcome by the bloodlust. He sees his companions, his fellow - residents of the Milk Market, seated around the table. And he - sees the musclebound bouncers now nearly within reach.
-Finally he draws the dagger. Blavin sinks in his seat and - slides to the floor with his drink, blabbering incoherently, - and starts to slither away.
-WHAT DO YOU DO
- - ]]> ---Shouting in the direction of the grampus “Yo! That dude is - definitely going to forget us. We’re almost the definition of - forgettable, I mean it’s not like we’re some kind of murderous - hobos or something!”
-While shouting Corraidhin takes aim, and slings his magic - missing at the figure, aiming for a kill. (Meta: I’d like to - spend that xp now, lets take this sucker down).
-After the missile flies loose the skeleton begins to pull - Corraidhin back into the hull of the ship, he kicks - desperately at the boney clutches desperately trying to break - free.
-“I always knew I’d go out fighting some undead spooky - thing. If you don’t become a necromancer, you end up some - necromancers thrall.” at least, that’s what Kevin used to tell - me. I always thought he was being melodramatic.
-As the skeleton drags Corraidhin back through the hatch he - grabs the dagger, in a vein attempt to ready himself.
-“I guess this is it my Stabby friend, time to show these - Skeletons what happens when you back a Sysorceor into a - corner”
-And with that Corraidhin activates his fork bomb.
-
~
---While feeding their jellyfish bites of wasabi pear and - watching the sysorcerer investigate the hull, Inky eventually - notices movement in the direction of the ship’s deck in the - form of a figure crawling out of the hatch with a bundle. Inky - squints at the retreating form. Could it be another retrieval - team, or a rogue agent? Master Corraidhín would probably not - be pleased if the crystal melon were to fall into unknown - hands, never mind of those whose names don’t start with the - letter “B” and end in the letter “r”.
-Sparing a brief second to lament the waste of a perfectly - good snack, Inky reaches into their bag and lobs a spiky - chestnut cluster at the figure’s breathing bell from the - opening of their bubblebee, followed by a glass bottle of - blahoblin shoe polish. The glass shatters on impact, sending - the dark, sticky and somewhat pungent substance all over the - figure’s (punctured) breathing bell and face.
-As Inky’s bubblebee floats up a little closer to the - figure, Inky tosses a smaller bottle at the figure, this time - of some synthetic blood from another brick that Inky had set - aside for experiments of a different sort. At the last moment - the thruster accelerates, Inky throws their paring knife at - the bundle where the cord hugged the figure’s waist, before - veering away just as quickly as the horkosgrampus nearby catch - a whiff of the blood.
-
RETCON: It has been brought to our
- attention that the scp
spell does not
- move an entity, but merely copies it from one
- location to another. As such, the original merbear and
- tardigrade are still on the deck of the SS RSS. Their
- facsimiles are present near where Inky used to be.
Okay so two extremely interesting and complicated things - happen all at once and in quick succession. It’s very chaotic - and explosive and cinematic.
-THING THE FIRST
-Corraidhín aims his shootin’ finger—the one that - resolutely, emphatically mashes the Enter key when deploying - to production—at the floaty thief. The very same second he - fires off the magic missile, he sees the figure jerk as a - small projectile first punctures its jellyfish helmet and then - coats its entire cranial area in black ink.
-It screams, “Aw, fuck!”
-The breathing bell is having none of this shit, thank you - very much, and detaches itself from the figure’s head and - starts to propel itself away. As such, the figure no longer - has access to breathable air.
-It screams, “No, wait!”
-And then a fine blade juts out from the bubblebee severing - the cord connecting the floating bundle to the would-be thief. - The blade scoops out a hunk of flesh from the thief’s hip in - the process.
-It screams, “Ouch! Stop, I wasn’t going to…”
-The horkosgrampus—kind of lazily drifting about thus - far—stir from complacency at the first scent of blood. But - they snap to ravenous attention at the first utterance of a - possible lie.
-Finally (an instant later) the magic missile strikes its - target and the thief splatters like a wet paper bag full of - soup hitting the ground.
-It sputters and coughs and screams, “I wasn’t going to! - Please, you can have it! I wasn’t going to take it! I don’t - even want it! It’s yours!”
-And the horkosgrampus fucking lose their minds. They stop - being mere toothy scavenger whales, and instead become the - ravenous, wrathful instruments of the god of oaths and - promises. They descend upon the liar in a fury of teeth and - tusks. First Mate “Lucky” Three-Fingered Gerald cackles with - depraved, unhinged mirth as he is torn to shreds. In the end a - single golden orb—his false eye—is all that is left of the - would-be thief of the second Ginnarak Crystal.
-The eye and the crystal slowly emerge from the - horkosgrampus frenzy, hovering suspended above the harrowkrake - trench.
-THING THE SECOND
-Remember there are two extremely interesting and - complicated things happening all at once?
-The second thing is this.
-First, Corraidhín lets loose his magic missile at - Three-Fingered Gerald. Then, as he is being pulled down by the - undead pirate skeleton, he lets loose a fork bomb.
-The fork bomb is also known as a ‘rabbit attack’ because - the rapidity with which it spawns new processes resembles the - fecundity of breeding rabbits.
-So here’s what it looks like. The skeleton pulls Corraidhín - downward. Corraidhín points and clicks. Pew, pew. A single - small sea bunny slug wriggles its way between the skeleton’s - fingers where it has a hold of the sysorcerer’s ankle. Another - two wriggle out. Then four, eight, sixteen. In an instant - there are dozens, hundreds, thousands, millions of the tiny - slugs in the hold of the ship.
-Everything, every living entity, every process, light and - sound and thought itself, it all grinds to a halt as the sea - bunnies continue to multiply until billions and trillions of - them squeeze and burrow their way amongst molecules, betwixt - atoms, and into the quantum foam between subatomic - particles.
-The ship and everything on it and inside it—including the - original merbear and tardigrade—collapse into a singularity. - It continues to exist in this moment in space and time but - only as a static snapshot of the moment that its operating - system crashed. It is a mirage, a core memory dump, a - segmentation fault, a flickering feedback loop, the same two - to three seconds endlessly repeating: Corraidhín backed into a - corner, and pointing a finger at a skeleton, and then BANG! - over and over and over again.
-Corraidhín, you can continue to act and move, but your have - become unhinged and unattached from this moment in space and - time. You can interact with entities inside the ship, but will - struggle mightily to comprehend and interact with entities - outside the fork bomb.
-Outside observers see the SS RSS become paper thin and - translucent as it starts to lose its footing in this plane of - reality.
-WHAT DO YOU DO
- - ]]> ---Corraidhin Shit, shit shit shit shit shit. - This is NOT good. Damn it Y’aml what was that? It wasn’t even - slightly stealthy
-Y’aml STAB, delightful blood. Stab the - flesh, tear the skin, pierce the fruit that gives us strength. - Drink the blood, consume their soul. More more more more more - more more more more
-Corraidhin (internal thought) Ugh my head, - it’s heavy, hurts. Misty and red? I can’t see straight, it’s - hard to think straight. That blasted sword, I thought for a - moment it, no, not think, it definitely did move on its own. - It became lighter and heavier. Pulling against it and it just - weighs itself down. This little magical bauble is definitely - cursed..
-Y’aml CURSED?! Rude Hardy Bear. All we did - was stab that evil hobbit. And it’s getting away! Stab him - again, taste his blood! The tavern gaurds are closing in, they - look like they’re trying to get rid of us, EVIL. Them trying - to stop us from getting that evil hobbit is EVIL, STAB - THEM.
-Corraidhin raises his free hand to his head as though - holding a wound and he groans in dismay as the dagger rises - again. It travels swiftly down towards Blavin, missing as he - slithers of the booth. And again, digging deep into the wooden - seat.
-Y’aml Disgusting wood, stab the flesh! - Stab the Hobbit Hardy Bear!
-But Blavin was inching further out of reach towards the - gaurds. In desperation the dagger begins swinging side to - side, making furtive slashing moves in the direction of the - guards. The party is safely behind Corraidhin, but innocent - patrons and the guards are directly in their sights.
-Corraidhin grabs his other hand and pulls hard, steadying - the swinging. STOP! I command you you blasted toothpick, STOP. - You’ve had your fun, now STOP. These people are innocent, this - man has done us no harm despite his potential “evils”, this is - entirely uncalled for!
-Y’aml NO!!! EVIL. STAB. EVIL. STAB. EVIL. - STAB.
-The dull voice of the magical dagger rises, angry, - insistent. It consumes the last of Corraidhin’s mental - strength. All he hears is EVIL. STAB. EVIL. STAB. Yet he - clings to his spare arm trying desparately to resist. At this - point the party and the tavern has cleared a wide path around - the sysorceor as he struggles with himself, mumbling, - sometimes yelling. EVIL. STAB. EVIL. STAB. NO WE WILL NOT. - EVIL. INNOCENT. STAB BLOOD DRINK. EVIL. EVIL EVIL EVIL STAB - IT. MAKE IT BLEED. I WILL NO.. STAB IT. STAB HIM.
-The voice seems to change, it dies down. Not yelling, but - commanding. Firm, calm, sane.
-Stab them, stab them, make them bleed. Drink the blood, - consume the soul, free them from their evil being. Stab them, - stab them… over and over and over, as the sysorceor approaches - Blavin and the guards with a malevolent look in his ruby red - eyes.
-
~
---Inky moves to stand next to Blavin and the nightclub - bouncers. Tossing a tiny “see-eye” container they had borrowed - from Master Corraidhín at him, Inky looks the sysorceor in the - eye and says, “You are not your sword.”
-Watching the wizard’s expression, Inky continues, more - quietly, “If Master Corraidhín truly wishes to end the hobbit, - a mere imp would not stop him, but likewise, whatever he sets - his mind to do, a dagger cannot stop him either.”
-
~
---Jarrod steps gently into the fray and activates his - FASCINATING CHARM, attempting to draw all eyes to him. He - carefully avoids the wild swinging of the - once-sword-now-dagger.
-“I think,” he rumbles gently, “we could all use a drink - over the other end of the room. I’m buying, and I’ll spin you - all a tale of wonder! A tale of a wanderer, and of a war - hammer, and the first of their wild battles together!”
-Leaning over to whisper urgently in Corraidhín’s ear: - “Friend, I do not know what occurs here, but pull yourself - together. We can later sate our blood lust in more appropriate - places!” Jarrod lends a sly wink in the sysorcerer’s - direction, one that promises adventure later.
-
The tavern guards tense, but pause their advance, as the - crazed mage’s friends position themselves protectively around - him and try to placate him. They wouldn’t want to engage a - master sysorcerer on the best of days, much less one with some - kind of malevolent blood dagger in the middle of a psychotic - break. If his compatriots can handle him without them having - to interfere, all the better.
-The duck waddles up next to Inky and quacks softly, - pleadingly at Corraidhin. Only the Ornithologer in the corner - can understand its words when it says, “As your marketing - manager I must strongly advise against this course of - action!”
-Seated in the corner next to the Ornithologer is a shaggy - groll dressed in a dusty, faded poncho and a wide brimmed hat; - and a greasy, matted gnu, dressed in black ceremonial - robes.
-The groll discreetly draws its poncho back revealing a - bandoleer of wands and draws a cracklestick and points it at - the sysorcer. The wand starts to hum and glow as it charges up - for a blast.
-The gnu slaps the groll’s wrist, and immediately launches - into a tirade against the cracklestick’s manufacturer’s - proprietary spell slotting algorithm, and honestly how can you - possibly justify your choices when there are open source - alternatives available?
-The groll rolls its eyes, obviously having been on the - receiving end of this particular lecture before, and tries to - slap away the gnu’s grasping hands. The ensuing scuffle - threatens to turn this powder keg of a situation into a full - blown conflagration until Jarrod actives his FASCINATING - CHARM, commanding the attention of the entire room.
-The gnu freezes with its hands around the groll’s throat. - The groll halts with fists full of the gnu’s beard. A grub - smoking a hookah pauses with the mouthpiece raised to its - pursed lips. A distracted waitress on roller skates crashes - right into the bar.
---As though in a trance Corraidhin continues to yell STAB. - THEM. STAB. IT. cutting wildly at the air before him. As Inky - whispers to him his expression changes, first a grimace, then - a whimper. As Jarrod leads the patrons away from the sysorceor - he begins to tremble and cower away from himself, away from - everyone. His ruby red eyes dart back and forth between his - friends and the patrons, like a frightened animal searching - for an escape. He pulls the dagger into himself, as though - sheilding it from his surroundings.
-What.. what’s going on, he mutters feebly to himself. - Everything is a blurr. Uncertain of where he is or what’s - going on, Corraidhin thumbs the dagger, caressing the large - ruby embedded in the hilt. Y’aml, you’re still here, good - good, the syscoreor croons.
-Standing up straight his eyes lock with Jarrod as the Bard - glances over his shoulder, momentarily distracted from his - oration, worried about his companion.
-I.. ugh, Corraidhin grabs his head as though in pain, and - collapses to the floor.
-
Corraidhin hits the floor and the dagger, now bereft of the - well of emotion it had been drawing from, grows still. The eye - closes and it seems to sigh happily. “Good job, Hardy Bear. - You have spilled the blood of evil.” And it sleeps, inert, - lifeless.
-Corraidhin is on the ground cradling the dagger.
-Most of the patrons are still fascinated by Jarrod.
-Blavin is squirming around on the floor gibbering about - reassigning your case.
-The duck has found a toppled plate of corn chips and is - happily snacking away.
-You feel like your welcome at Lucy’s Basement has been, for - the moment, overstayed.
-WHAT DO YOU DO
- - ]]> ---Inky flips backwards and up, narrowly avoiding the - tentacles’ grasp. From their courier bag they shake out an - inflatable bubblebee[1] of the sort made for aquatic camping. - It is one of the fancier models provided to each member of - their party courtesy of the well-endowed Benefactor. They yank - on one of the cords and scramble inside, hastily closing the - flap as the bubblebee rapidly draws in water and fills out to - its full size.
-The bubblebee rises as Inky pulls on the flippers and - allows the drifter to buoy the bubble upwards, a bat from the - end of one tentacle sending the bubblebee forward a short - distance before it slows above the flailing tentacles. Inky - switches on the lights to try to get a clearer view of the - source of the tentacles.
-[1] Specific features of bubblebees vary among makers, but - they generally have a transparent or translucent spherical - body, a pair of small translucent wings that act as flippers, - an opening flap at the back with a short rudder attached, and - two cords inside at the front near the top which when pulled - inflate the bubble with the surrounding air or water. Premium - versions might also include headlights, a buzzer, built-in - filtration, improved insulation, a drifter and thruster. Like - tents they come in various sizes, from small ones that can fit - one or two people at average elven height, to larger ones for - group outings. Their portability and rugged durability make - them very popular among tourists and campers who can enjoy a - range of water sports, such as water walking on the surface, - riding the bubble down river rapids, or bobbing along - underwater to watch the sea life wander by.
-
Inky climbs into the inflatable bubblebee just in the nick - of time. A tentacle bats them a short distance away, and then - the apparatus’s lights cut on and illuminate the murky - water.
-You see the tentacles recede into the depths into, from - this distance, what looks like the outline of a shipwreck.
-At the moment, you are out of reach of the tentacles. And - the bubblebee affords you some extra maneuverability.
---Corraidhin eyes inky as they drift away in their bubblebee. - “hmm a wonderful idea, that seems safe, but I need to get in - closer.”
-While Inky drifts away Corraidhin swims down and towards - the tentacles to get a better view of whatever creature stole - his new found bear friends. “I simply cannot bear any harm to - come to my bears!” As he approaches the creature he prepares a - spell should he need to vanquish the monster.
--(fn vanquish [target] - (match target.state - [:living] (searing-bolt {target target - radius "narrow" - intensity "high"}) - [:undead] (smite {target target - deity "Larani"})))
Corraidhin charges up a spell!
-The tentacles pull your dear bear friends downward, and you - struggle to get a view of whatever creature is abducting - them.
-The long, slender tentacles appear to originate from within - or behind a large sunken ship!
-Could it be the SS RSS?
---Gabs was stunned by the majesty of the two bears, and upon - seeing these two beautiful creatures be pulled down, got - unreasonably angry. She made sure that the breathing bell was - properly attached to her head (a marvelous thing, she thought. - She had always wondered what it would be like to have a - jellyfish on her head).
-Gabs bundled and tied up her skirt, as she started to bolt - toward the edge of the ship. She reached into her purse and - moved away all the loose candy and pulled out two long - stiletto daggers. She begins stabbing with unusual precision - at the tentacles reaching up on the ship.
-She yells, “Come’on y’all! We gotta save those babies!”
-She dives in.
-
Prior to the incident, Gabs would have noticed that there - was a very slight, wobbly weight to the jellyfish. Kind of - like getting a gentle hug from a helmet of warm spaghetti.
-Some loose candy floats up and away as you rummage through - your purse, the brightly colored wrappers attracting the - attention of a curious passing manta ray. It glides over and - has a nibble.
-You fetch your stiletto daggers and start stabbing at the - long, slender tentacles. Your unusual precision causes the - tentacles to coil and retreat, releasing the merbear in the - process. It shouts through its tears, “My brother!” and dives - back into the fray, fighting to free the tardigrade.
-From here, you can see that the tentacles seem to come from - the wreckage of a large ship lying on its side on ocean - floor.
-META: Gabs rolls a 6 on “Do Anything 1” - and gains a new skill: Stabbing 2
---Seeing his new comrade enter the fray heroically Corraidhin - gathers himself. “I suppose this is no time for errant - curiosity, can’t have anyone getting hurt after all.”
-Ensuring that he doesn’t hit either Inky nor Gabs as they - near the creature, Corraidhin throws the spell he prepared in - the direction of the center of the tentacles. (vanquish - “tentacles”) And releases a pinpoint thread of searing energy - from his palm, guiding it through the mass of tentacles in a - random and chaotic pattern, attempting to sever as many - tentacles as possible.
-As that goes on the sysercoerr calculates his retreat plan, - he won’t be able to prepare another spell like that on the - fly, far too meticulous work to do mid combat. As soon as the - spell runs out, best case will be to retreat somewhere out of - reach, or as far away as is possible there.
-
Corraidhín takes careful aim fires off a searing bolt into - the center of the mass of squirming, reaching tentacles. The - bolt of energy bounces from tentacle to tentacle creating a - chaotic web of energy.
-One of the final bolts of energy pierces the tentacle that - happens to be gripping the tardigrade. It releases the water - bear, but not before the tardigrade takes the full brunt of - the final blast of the dying searing bolt. It cries out and - curls up into a ball. Motionless, it starts sinking downward. - “BROTHER!” the merbear swims after it heedless of any nearby - danger.
-A wayward crackle of energy blasts outward toward a giant - manta ray happily crunching on a piece of hard candy. It flaps - out of the way at the last minute and continues to angrily - enjoy its candy, glaring at you quite indignantly.
-META: Corraidhín rolls a 2 for “Do - Anything 1”, which means things go bad, and gains 1 xp for a - total of 1 xp. You can spend xp to turn any die into a six for - the purpose of advancement.
---While Master Corraidhín and Gabs confront the tentacles to - rescue the bears, Inky looks around the sea floor. Maybe if - they found suitable replacements for the bears, the tentacles - might be distracted long enough to release the bears, or - provide an opening advantage for one of their party?
-A small distance from the fray, Inky finds a load of - discarded bottles among a large pile of other trash carried - there by the push and pull between the water currents and a - hot spring. Gathering up some bottles, Inky ties them together - with twine in singles and small clusters until they resemble - two large, crudely-made multi-coloured tanokuma[1].
-With some difficulty due to the additional weight, Inky - attaches the tanokuma to the back of their bubblebee and drags - them back above the tentacles, roughly near the spot where the - previous bears were taken. When the valiant members of their - party dive to one side for another strike, Inky loosens the - rope around the “bears” and lets them sink down within reach - of the tentacles.
-[1] First featured in the garden play Teatime with - Tanokuma, the fluffy purple, jam-grabbing, tea-guzzling - bear became an overnight hit among children as well as the - fashion-conscious youth who frequent the trendy “Shin-ku” - district of Vay’Nullar.
-
The decoy tanokuma float above the tentacles as they - retreat from Gabs’s stabbses and Corraidhin’s bolts. They - grope about weakly, wrap themselves around the tanokuma, and - finally withdraw.
-You can now clearly see the wreckage of the SS RSS. The - tentacles—and whatever beast they belong to—is either within, - behind, or below the ship. It is definitely ship - adjacent wherever and whatever it is. The large - double-masted ship is lying on its side, teetering - precariously on the edge of a large, deep ocean trench. There - is a large hole in its hull providing unfettered access to its - insides.
-The tardigrade is sinking inertly toward the ship deck, and - the merbear is swimming blindly after it.
-WHAT DO YOU DO
- - ]]> -Total length: 29826 words / 127 minute read.
-There have been 122 messages posted over 120 days since the first -post on July 13, 2022 for a daily post rate of 1.01.
+Total length: 31204 words / 133 minute read. (Mind you, that’s the +length of this entire page, including all the extra bits and bobs. Not +just the story.)
+There have been 126 messages posted over 121 days since the first +post on July 13, 2022 for a daily post rate of 1.04.
This is a game that me and the kids in the basement are playing over email.
@@ -285,6 +288,7 @@ you can subscribe to the rss feed.Status: timestuck in a fork bomb
Bio
@@ -3541,6 +3545,149 @@ it starts to lose its footing in this plane of reality.WHAT DO YOU DO
+Prelude:
+The gods are missing now. But before they went into hiding, the Trine +walked the earth and actively participated in the affairs of +mortals.
+Sweet, tenderhearted Neddas—god of sages and starlight—fell in love +with the worldkin and often gave away trivial little bits of their +divinity as gifts to the people. Chief among these gifts were the divine +aspects of coin, mirth, lore, craft, and tact. With these gifts, +civilizations grew and flourished and accomplished great things.
+Then the Artifice Wars rocked all of Basmentaria and the gods +vanished. And even with Neddas’s gifts, civilization still struggles to +reach its former heights.
+++I watch as the magical bolt sails away overhead meeting its target, +receding back into the depths of the hull of the ship as the skeleton +drags me down. The fork bomb goes off flawlessly, and the world comes to +a screching halt around me, only to slowly rewind itself.
+I contemplate the absolutely absurd position I’ve put myself into as +the skeleton pulls me back down into the depths and I watch the would be +theif take a direct hit again.
+“Okay, THAT was a good shot.” I say to myself as the scene repeats +again. I could probably watch that a few times. But after about the +hundredth time the feat seems a little less epic. And the skeleton a lot +less frightful and a lot more dull.
+Sigh
+Kevin always said this would happen. “Corraidhin, you can’t play with +dangerous scripts like that, you’ll crash your systems”. Right you were +Kevin, right you were. Corraidhin casts his eyes around wistfully. I +guess I got that boat I always wanted? And it’s filled with treasure. +That’s a positive. Oh and um I’m not alone, yeah, that’s right. You’re +stuck here too Mr. Skelly. (The skeleton does not reply). Oh come on +now, don’t be rude. (still no reply). sigh right, sorta dead, I +shouldn’t expext more than a loving embrace from you as you try and +invite me to look at your treasure right?
+After about the thousandth time the Sysorcerer was still in a +rut.
+I’m stuck insid the crash, not from without. It seems this moment is +just going to idle on perpetually. (he rummages in his pockets), okay I +guess I still have the Ginnarak crystal, and stabby. Those seem safe +enough here with me.
+So long as I don’t go crazy I guess there’s hope. If not, what a damn +foolish way to die.
+MEANWHILE
+An automated alert system triggers as the Sysorceror blips out of +existence. And then on, and then off, and then on, and then off.
++(Problem: Corraidhin: Entity not found) +Problem started at 19:37 on 2281.67.43 +Porblem Name: Deadman's Trigger: Entity not found +Host: Corraidhin +Severity: Critical +Operation Data: (corrupted) +Problem ID: 92746027498 + +(Problem: Corraidhin: Entity not found) +Resolved in 1d 0h 0m 0s: Entity not found +Problem Name: Deadman's Trigger: Entity not found +Problem Duration: 1d 0h 0m 0s +Severity: Critical +Original Problem ID: 92746027498
Bloody Zabbix alerts flapping again, what the hell does it mean that +Uncle Corraidhin is gone. You can’t Die then Live over and over and +over. Stupid broken monitoring system. Guess I had been check in on him, +bloody fool constantly gets himself in trouble.
+Alex grabs his shortsword and backpack and shoulders them. If anyone +will know what’s foolhearty issue his uncle has gotten into, it’ll be +Kevin as the Sysorcerors Guild.
+
Corraidhín settles in for what may or may not be a lifetime of stasis +aboard the glitch formerly known as the SS RSS. At least Stabby will be +good company if it ever wakes up from its blood coma. Hmm, actually +that’s debatable. Now that you think of it, you’re not sure you’re up +for a lifetime of ranting about blood and evil.
+The merbear and the tardigrade are on the ship deck, also trapped in +the fork bomb. You’re not sure whether you can reach them or not.
+You see a flickering of motion and a flash of light outside the ship +as what looks like a small school of fish moves darts in and out of +view. It rushes past, doubles back, and swims past again, passing close +enough that one or two get sucked into the fork bomb with you.
+Impossibly, what you thought were fish were apparently small birds? +Or, perhaps they were fish after all and some quality of passing through +the boundary of the fork bomb simply turns them into birds? Either way, +two small blue songbirds with red heads and forked tails hop around +inside the ship chirping incessantly. You watch as one of them hops +toward one of the sea bunny slugs and pecks at it, and then scoops it up +in its beak and swallows it whole. The second does the same. They hop +from side to side a bit, and then set to feasting on the slugs. A couple +more birds pop through the membrane separating you from the outside +world and join in.
+~
+Alex grabs his perfectly normal, blissfully non-sentient shortsword +and heads off to the Cabinet, where the Sysorcerers Guild is. He has to +detour around the Wandering Bazaar, which decided to plop down in the +middle of the street, but nonetheless arrives in short order.
+He finds Kevin working in the library on Kevin’s Document +Language.
+Alex describes the errors and Kevin groans, “Ugh, I told him! I told +him you can’t play with dangerous scripts like that, you’ll crash your +systems! We’ll have to try a manual reboot. Well don’t just stand there, +young person. Come on, come on, try to keep up. We have work to do!”
+++Inky follows the bundle’s path as it sinks downwards and maneuvers +the bubblebee to retrieve it along with the eye.
+Floating to a stop above the ledge of the trench, Inky looks at the +small golden orb, then removes an empty lunch pail from their knapsack +and drops the eye and several small glass marbles into it. The contents +jostle around inside the pail in a cacophony of whirs, clicks and +clatters. With the lid firmly closed, Inky tosses the makeshift +percussive instrument into the trench for the harrowkrake so it could +jam with its new tanokuma buddies.
+Staring at the bundle, Inky suddenly recalls the projectile that had +come from the general direction of the SS RSS shortly before the +horkosgrampus got to Mr. Not-So-Lucky. Master Corraidhín! They turn back +to the shipwreck, only to find the entire ship had turned eerily +translucent, like a ghost ship from some tipsy sailor’s tale. Inky halts +a short distance from the wreckage for a closer look, though something +about the apparition told them it would be a terrible idea to enter the +ship’s hull now. Something had happened to the ship’s remains, with the +sysorcerer trapped inside. Maybe it was all part of the sysorcerer’s +plan, that he had teleported himself back to a safe location and this +was a mirage, just a remnant from the moment of teleportation.
+Or at least Inky hopes so.
+
Inky drops the improvised goldeneye noisemaker down into the trench. +The rattling as it falls is reminiscent of Gerald’s laughter. One +slender tendril reaches up out of the abyss and grabs the rattle, and +then disappears once more into the murky dark.
+You are now in possession of the second Ginnarak Crystal. A blue +stone with lightly pulsing gold veins. As you gaze at it, it’s almost as +though you can hear peals of tinkling laughter in the back of your +head.
+The horkosgrampus, temporarily sated having removed the liar from +this timeline, drift lazily away.
+The giant, candy-seeking manta ray passes closely by and fondly +caresses the bubblebee with one wing in passing. Its little manta face +pulled up into a chubby smile.
+The bear facsimiles join you and begin crying when they see their +“brothers” trapped on the deck of the ship.
+You see a small school of fish making multiple passes by the SS RSS +like birds skimming insects from the sky.
+WHAT DO YOU DO
+Some of the creatures who inhabit the world of Basmentaria
SPOILERS!!
NAMES AND NPCS
+NAMES AND NPCS
Upcoming NPCs and/or monsters
CRYSTALS
+LIBRARIAN
+Back when the Trine walked among the people, before the Artifice +Wars, the gods used to tell stories to help man understand the cosmos +and other things beyond their understanding. Neddas, god of sages and +starlight, was particularly fond of mortals and would spend time with +them, giving them small gifts of trifling divinity and telling them +stories.
+Due to rather unique circumstances, time in Basmentaria is both an +extremely rare and finite resource, and also an illusion, a +hallucination shared by all its inhabitants.
+The truth of the matter is that everything—past, present, and +future—all happens at once.
+Imagine a book. You can flip open to any page at random and begin +reading. This is what we would call in the moment “the present.” The +preceding pages are “the past”, and the pages that follow are “the +future”.
+But all of the pages—the past, present, and future—are already all +there. And I think you can already see that such labels are completely +arbitrary. You can quite easily flip back a few pages into the “past”, +establishing a new, relative present. Just as easily as you can skip +ahead into the future.
+Now, the more interesting part of this whole analogy is existence of +multiple books. Many books do in fact exist, numerous complete +timelines. Volumes of them.
+Every time you make a choice between two options, a new book—a +separate timeline—is created. One in which you choose option A, and its +consequences play out. And a second one in which you choose option B and +suffer all the consequences of that decision, good or bad.
+This is known as the Many Worlds theory.
+Basmentaria is absolutely lousy with worlds. Always has been. And +consequently at some point in its infancy it attracted the attention of +a sentient concept known to the gods of Basmentaria only by euphemisms +and neologisms such as The Bookwyrm, or The Librarian.
+The entity coils around Basmentaria like a great snake. And it +consumes all these extra books, all these many worlds, all these +alternative timelines. Whether these other timelines are wholly consumed +and lost forever, or merely collected and stored carefully away, is +unknown. What we do know is that Basmentaria only has the one, single +book’s worth of time.
+Back to the shared hallucination. It is said that experiential time +is a peculiar side effect of The Librarian’s unique biology. (Truthfully +the whole tapestry kind of starts to unravel at this point, because how +does a sentient concept even have a biology in the first place?) The +gods believe that the entity coils itself tightly around the present +moment and devours the past. And then it shits out the future.
+Whether this is metaphor or not is a hotly debated question. But thus +is it explained that the past is irretrievably behind us. The present is +short and fleeting. The future is merely the processed remains of the +past. And just out of sight, ever beyond our ability to perceive it, +lies The Bookwyrm.
+BIRDS ARE TIME TRAVELERS
+A fringe movement of lunatic paleornithologists and crackpots of +other professions has slowly been gaining traction over the last few +decades. The movement was born when Modern Fuchsia, at the time a +budding young scientist on a dig yearning to make a name for himself, +found a fossil of a modern feathered bird—probably some kind of +swallow—alongside a theropod, the variety of dinosaur widely accepted to +be the ancestor of modern birds. Faced with what he believed to be +irrefutable evidence of a modern descendant coexisting alongside its own +ancestor, Fuchsia was only able to conclude that Birds Are Not +Dinosaurs. And thus BAND came into being.
+Ever since, BANDits have spent considerable amounts of time and +energy attending conferences and publishing papers, pouting and +demanding to be taken seriously be the wider scientific community. A +community which, if they pay them any attention at all, it is only to +mock and ridicule their crackpot theories.
+Modern Fuschia is of course wrong. But neither he nor his BANDits +know how dangerously close he came to the actual truth.
+For much, much deeper in the shadowy fringes of +paleornithology—itself kind of a fringe field to begin with—there is a +clandestine operation called BATT. And only BATT knows the actual +explanation for how a modern descendant might coexist alongside its own +ancestor. Birds Are Time Travelers.
+In the far future when birds are the dominant intelligent life on +Basmentaria, they do indeed invent time travel. The end result was +catastrophic and is the real reason that the dinosaurs went extinct.
+It is a common misconception that barn swallows are the most +widespread species of swallow. That distinction in fact belongs to the +time swallow. Although—if you’re lucky—you’ll never actually +see one. Since the Incident, the secret agents of BATT have vowed never +again to interfere with or try to alter the time stream. Nor to allow +anyone else to. The time swallows are special bred, special trained, +appearing wherever and whenever an anomaly appears to remove it and +restore the proper timeline. The tiny birds quite literally swallow, +consume, and destroy anything that meddles with time.
+CRYSTALS
Each crystal has an associated element, a location appropriate to the element, and an aspect of Neddas for the guardian and their minions.
? | Element | Location | Aspect | @@ -3928,26 +4168,31 @@ guardian and their minions.
---|---|---|---|
✅ | earth | cave | coin |
✅ | water | underwater pirate shipwreck | mirth |
🚫 | wind | cloudstuff | lore |
🚫 | void | spaaaaace | craft |
🚫 | fire | volcano | tact | @@ -3955,13 +4200,15 @@ guardian and their minions.
The crystals will eventually lead them to Neddas
-IDEAS
+IDEAS
todo: