From da430fa667e1b703d99ea67183445c86edd15b94 Mon Sep 17 00:00:00 2001 From: "Christopher P. Brown" Date: Fri, 9 Sep 2022 16:56:11 -0600 Subject: [PATCH] 12 --- basement.order | 1 + src/epistolary/00012.md | 81 +++++++ www/index.html | 75 ++++++ www/rss.xml | 500 ++++++++++++++++++++++++---------------- www/spoilers.html | 75 ++++++ 5 files changed, 528 insertions(+), 204 deletions(-) create mode 100644 src/epistolary/00012.md diff --git a/basement.order b/basement.order index 81e9ce0..b45998f 100644 --- a/basement.order +++ b/basement.order @@ -20,6 +20,7 @@ src/epistolary/00008.md src/epistolary/00009.md src/epistolary/00010.md src/epistolary/00011.md +src/epistolary/00012.md src/bestiary/index.md src/bestiary/blahoblin.md src/bestiary/egre.md diff --git a/src/epistolary/00012.md b/src/epistolary/00012.md new file mode 100644 index 0000000..ed56739 --- /dev/null +++ b/src/epistolary/00012.md @@ -0,0 +1,81 @@ +--- +title: 00012 +created: Fri, 09 Sep 2022 16:44:58 -0600 +updated: Fri, 09 Sep 2022 16:44:58 -0600 +public: yes +syndicated: yes +--- +### 00012 + +> Harrumph I say as I billow out my mustache. I know exactly what this is, I've seen these silly terminals at the wizarding academy. Fascinating little babbles really, not that easy to use, and I find they're easier to melt with a well placed fireball or two, but I think I can get us past without that. Now I might need someone to cover for me if that Kobit catches onto what I'm doing, and I'll say the weird sword is starting to creep me out a bit. +> +> Corraidhin approaches the terminal, cracks his knuckles, and enters: +> 1,$p + +The printer spits out a piece of paper: + + The door is Locked + +> Corraidhin stares at the paper. Well, that's not right, the door's only partially closed. Preposterious thing. +> +> That's okay, I know how to fix this. +> +> 19 +> c +> there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes. +> . +> w +> 1,$p + +The printer spits out a slip of paper. + + there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes. + +With a soft pop, the thick stone door vanishes. + +The sword at the bottom of the pool widens its eye in surprise. + +Nothing remains between you and the interior of the vault. + +Some light from the hall spills in and glints off what appears to be a mound of gold, gems, and crystals. The rest of its contents are hidden from view unless you venture inside. + +You can still hear the guard kobit in the passage, now whistling a warbling, lamentful tune. It sounds dangerously close. Best get a move on if you want to avoid a confrontation. + +WHAT DO YOU DO + +> While the wisened scholar inspects the vault door, Inky walks a few steps from the antechamber to meet the Kobit guard, pressure gauge and tiny notebook in hand. Inky proceeds to ask them about water flow sounds in the surrounding area, water stains, signs of potential pests that could damage the pipes, and other rather boring elements pertaining to modern Basmentia burrow plumbing. +> +> After a while, seeing as they have been conversing for some time, Inky pulls out two small bottles of chilled arrowroot beer from a waist pouch and offers one to the Kobit guard. + +The big guard kobit's eyes start to glass over as Inky goes on about water pressure and structural integrity. + +But it does graciously accept a bottle arrowroot beer. + +"Well, golly, don't mind if I do!" It cracks the lid off, toasts to your health and takes a long swig. + +"Aaaaaaaah! That hits the spot!" + +> Corraidhin absentmindedly inspects the terminal and door while Inky converses with the guard. He's utterly distracted and talking to himself. +> +> By the gods, it's gone. Just like that! I thought it'd fizzle or something, but it's gone! I wonder what else I can do with this thing. +> +> Corraidhin wanders back to the terminal and enters another command. +> +> 19 +> c +> The wise and elderly Corraidhin is now a young and dashing rogue, with a very nice hat. +> . + +The printer spits out a slip of paper: + + ? + +Maybe the ed terminal only has jurisdiction over the door to the vault. + +Or maybe the machine, the universe, or whatever, is telling you not to push your luck. + +By now the big guard kobit, lulled by Inky's questions and finally sedated by the alcohol, is slumped and snoring softly in the mouth of one of the twisty little passages. + +You stand before the open vault under the ever watchful gaze of the sword at the bottom of the pool of water in the center of the room. + +WHAT DO diff --git a/www/index.html b/www/index.html index 7a892b3..d76919f 100644 --- a/www/index.html +++ b/www/index.html @@ -225,6 +225,7 @@ Willows
  • 00009
  • 00010
  • 00011
  • +
  • 00012
  • Bestiary
  • @@ -945,6 +946,80 @@ approaching, singing a sad cowboy song to itself.

    WHAT DO YOU DO

    www

    +

    00012

    +
    +

    Harrumph I say as I billow out my mustache. I know exactly what this +is, I’ve seen these silly terminals at the wizarding academy. +Fascinating little babbles really, not that easy to use, and I find +they’re easier to melt with a well placed fireball or two, but I think I +can get us past without that. Now I might need someone to cover for me +if that Kobit catches onto what I’m doing, and I’ll say the weird sword +is starting to creep me out a bit.

    +

    Corraidhin approaches the terminal, cracks his knuckles, and enters: +1,$p

    +
    +

    The printer spits out a piece of paper:

    +
    The door is Locked
    +
    +

    Corraidhin stares at the paper. Well, that’s not right, the door’s +only partially closed. Preposterious thing.

    +

    That’s okay, I know how to fix this.

    +

    19 c there is no door, there never was, and never will be. Also the +Kobit guard forgot to tie his shoes. . w 1,$p

    +
    +

    The printer spits out a slip of paper.

    +
    there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
    +

    With a soft pop, the thick stone door vanishes.

    +

    The sword at the bottom of the pool widens its eye in surprise.

    +

    Nothing remains between you and the interior of the vault.

    +

    Some light from the hall spills in and glints off what appears to be +a mound of gold, gems, and crystals. The rest of its contents are hidden +from view unless you venture inside.

    +

    You can still hear the guard kobit in the passage, now whistling a +warbling, lamentful tune. It sounds dangerously close. Best get a move +on if you want to avoid a confrontation.

    +

    WHAT DO YOU DO

    +
    +

    While the wisened scholar inspects the vault door, Inky walks a few +steps from the antechamber to meet the Kobit guard, pressure gauge and +tiny notebook in hand. Inky proceeds to ask them about water flow sounds +in the surrounding area, water stains, signs of potential pests that +could damage the pipes, and other rather boring elements pertaining to +modern Basmentia burrow plumbing.

    +

    After a while, seeing as they have been conversing for some time, +Inky pulls out two small bottles of chilled arrowroot beer from a waist +pouch and offers one to the Kobit guard.

    +
    +

    The big guard kobit’s eyes start to glass over as Inky goes on about +water pressure and structural integrity.

    +

    But it does graciously accept a bottle arrowroot beer.

    +

    “Well, golly, don’t mind if I do!” It cracks the lid off, toasts to +your health and takes a long swig.

    +

    “Aaaaaaaah! That hits the spot!”

    +
    +

    Corraidhin absentmindedly inspects the terminal and door while Inky +converses with the guard. He’s utterly distracted and talking to +himself.

    +

    By the gods, it’s gone. Just like that! I thought it’d fizzle or +something, but it’s gone! I wonder what else I can do with this +thing.

    +

    Corraidhin wanders back to the terminal and enters another +command.

    +

    19 c The wise and elderly Corraidhin is now a young and dashing +rogue, with a very nice hat. .

    +
    +

    The printer spits out a slip of paper:

    +
    ?
    +

    Maybe the ed terminal only has jurisdiction over the door to the +vault.

    +

    Or maybe the machine, the universe, or whatever, is telling you not +to push your luck.

    +

    By now the big guard kobit, lulled by Inky’s questions and finally +sedated by the alcohol, is slumped and snoring softly in the mouth of +one of the twisty little passages.

    +

    You stand before the open vault under the ever watchful gaze of the +sword at the bottom of the pool of water in the center of the room.

    +

    WHAT DO

    Bestiary

    Some of the creatures who inhabit the world of Basmentaria

    diff --git a/www/rss.xml b/www/rss.xml index aaa35d4..c1125ae 100644 --- a/www/rss.xml +++ b/www/rss.xml @@ -5,6 +5,52 @@ BASEMENT QWEST https://tilde.town/~dozens/quest/rss.xml Friends having ADVENTURES! Huzzah! + + 00006 - gophers + dozens@tilde.team (dozens) + 00006 - gophers - Tue, 26 Jul 2022 +20:32:23 -0600 + Sat, 30 Jul 2022 19:19:20 -0600 + + 00006 +

    Suddenly three anthropomorphic gophers come crashing + through the trees behind you into the dig site. The first is + wearing a sash of many pockets. The second is wearing cargo + shorts of many pockets. The third is wearing a vest of many + pockets. Each wears a pair of goggles with thick smokey black + lenses, and a floppy checkered hat that looks like a + waffle.

    +

    They march up to the zip-line.

    +

    “Out of the way, losers!” Sash cries. It grabs the zip-line + trolley, and immediately dives off the side of the cliff and + zooms down into the deep, deep hole.

    +

    Vest introduces itself, “Retrieval Team 70 here! We are + here to recover the Ginnarak Crystal that is reported to be at + this location. After we collect all five, then it will be + us who get to hang out in the Benefactor’s hot tub! + Not you! Ha!”

    +

    Sash has reached the bottom of the deep, deep hole. Shorts + starts reeling in the pulley.

    +

    Vest leans in close and peers at you through its foggy + lenses. “You must be the new Retrieval Team 43. Hmmph. Shame + what happened to the previous Team 43. Hope you know what + you’re doing! Would hate to see you end up like them!”

    +

    Shorts grabs the trolley and leaps down into the deep, deep + hole. It sails all the way down, and joins Sash at the + bottom.

    +

    “Welp!” Vest concludes with an air of finality. “No hard + feelings, and all that! After we collect this crystal, we just + need four more. And then we get to meet the Benefactor! + Ha!”

    +

    It waddles off and starts reeling in the trolley.

    +

    Meanwhile, another gnome explodes behind you.

    +

    WHAT DO YOU DO

    +

    www

    + ]]> + + 00003 - polish dozens@tilde.team (dozens) @@ -52,52 +98,6 @@ ]]> - - 00006 - gophers - dozens@tilde.team (dozens) - 00006 - gophers - Tue, 26 Jul 2022 -20:32:23 -0600 - Sat, 30 Jul 2022 19:19:20 -0600 - - 00006 -

    Suddenly three anthropomorphic gophers come crashing - through the trees behind you into the dig site. The first is - wearing a sash of many pockets. The second is wearing cargo - shorts of many pockets. The third is wearing a vest of many - pockets. Each wears a pair of goggles with thick smokey black - lenses, and a floppy checkered hat that looks like a - waffle.

    -

    They march up to the zip-line.

    -

    “Out of the way, losers!” Sash cries. It grabs the zip-line - trolley, and immediately dives off the side of the cliff and - zooms down into the deep, deep hole.

    -

    Vest introduces itself, “Retrieval Team 70 here! We are - here to recover the Ginnarak Crystal that is reported to be at - this location. After we collect all five, then it will be - us who get to hang out in the Benefactor’s hot tub! - Not you! Ha!”

    -

    Sash has reached the bottom of the deep, deep hole. Shorts - starts reeling in the pulley.

    -

    Vest leans in close and peers at you through its foggy - lenses. “You must be the new Retrieval Team 43. Hmmph. Shame - what happened to the previous Team 43. Hope you know what - you’re doing! Would hate to see you end up like them!”

    -

    Shorts grabs the trolley and leaps down into the deep, deep - hole. It sails all the way down, and joins Sash at the - bottom.

    -

    “Welp!” Vest concludes with an air of finality. “No hard - feelings, and all that! After we collect this crystal, we just - need four more. And then we get to meet the Benefactor! - Ha!”

    -

    It waddles off and starts reeling in the trolley.

    -

    Meanwhile, another gnome explodes behind you.

    -

    WHAT DO YOU DO

    -

    www

    - ]]> -
    -
    7 dozens@tilde.team (dozens) @@ -151,59 +151,6 @@ ]]> - - 00002 - shoe shine - dozens@tilde.team (dozens) - 00002 - shoe shine - Tue, 21 Jul 2022 -20:32:23 -0600 - Tue, 21 Jul 2022 20:32:23 -0600 - - 00002 -

    Blavin provides you with a multibeast for your excursion. - “Courtesy of the Benefactor!” You pack it up with food and - supplies, and trek into the Tammineaux Forest in search of the - first Ginnarak Crystal.

    -

    The forest is lush, thick, and green. You have to hack your - way through the vines and the brush. There are stinging - insects, squawking birds, and dangerous forest creatures a - plenty. It is hot and sticky.

    -

    How will you ever find your way through this wilderness to - the dig site?

    -

    “Shouldn’t be too hard,” you remember Blavin saying back at - Lucy’s, gesturing carelessly and sloshing a little bit of his - fourth drink. “They’re gnomes, after all! Just follow the - sound of explosions and screaming.”

    -

    Sure enough, before long you hear a mechanical droning and - some blasting up ahead, punctuated now and then by high - pitched screams, and you guide the multibeast in that - direction.

    -

    Suddenly you are ambushed by a troop of blahoblins! Awful - looking things. Taut rubbery gray skin. Long flat noses stick - out way far from their faces. And so do their protruding, - lipless mouths full of sharp pointy teeth. You didn’t hear - them over the noise of the shrieking parrots and, in the - distance, the shrieking gnomes.

    -

    “SHOE SHINE!!” the first one yells. It is wearing a gold - ring on each finger (minus the three fingers it is missing), - two in each ear, and one in its nose. It is dragging a vat of - black polish nearly as tall as it is.

    -

    “SHOE SHINE!!” a second one agrees. It is wearing a nice - waistcoat with large gaudy buttons, and a nice looking pocket - watch on a gold chain. It is dragging a comfy looking chair - stuffed with bits of fluff and leaves and fur.

    -

    A third one screams, “SHOE SHINE SHOE SHINE!” It has - several gold teeth and carries a huge block of cheese secured - to its back with long loops of hempen rope.

    -

    The fourth and final one is wearing what looks like freshly - painted red shoes and is carrying a lit torch. “SHOE - SHIIIIINE!” it screams. It is wearing a gold medallion on a - gold necklace.

    -

    www

    - ]]> -
    -
    9 dozens@tilde.team (dozens) @@ -281,6 +228,151 @@ ]]> + + 12 + dozens@tilde.team (dozens) + 12 - Fri, 09 Sep 2022 16:44:58 +-0600 + Fri, 09 Sep 2022 16:44:58 -0600 + + 00012 +
    +

    Harrumph I say as I billow out my mustache. I know exactly + what this is, I’ve seen these silly terminals at the wizarding + academy. Fascinating little babbles really, not that easy to + use, and I find they’re easier to melt with a well placed + fireball or two, but I think I can get us past without that. + Now I might need someone to cover for me if that Kobit catches + onto what I’m doing, and I’ll say the weird sword is starting + to creep me out a bit.

    +

    Corraidhin approaches the terminal, cracks his knuckles, + and enters: 1,$p

    +
    +

    The printer spits out a piece of paper:

    +
    The door is Locked
    +
    +

    Corraidhin stares at the paper. Well, that’s not right, the + door’s only partially closed. Preposterious thing.

    +

    That’s okay, I know how to fix this.

    +

    19 c there is no door, there never was, and never will be. + Also the Kobit guard forgot to tie his shoes. . w 1,$p

    +
    +

    The printer spits out a slip of paper.

    +
    there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
    +

    With a soft pop, the thick stone door vanishes.

    +

    The sword at the bottom of the pool widens its eye in + surprise.

    +

    Nothing remains between you and the interior of the + vault.

    +

    Some light from the hall spills in and glints off what + appears to be a mound of gold, gems, and crystals. The rest of + its contents are hidden from view unless you venture + inside.

    +

    You can still hear the guard kobit in the passage, now + whistling a warbling, lamentful tune. It sounds dangerously + close. Best get a move on if you want to avoid a + confrontation.

    +

    WHAT DO YOU DO

    +
    +

    While the wisened scholar inspects the vault door, Inky + walks a few steps from the antechamber to meet the Kobit + guard, pressure gauge and tiny notebook in hand. Inky proceeds + to ask them about water flow sounds in the surrounding area, + water stains, signs of potential pests that could damage the + pipes, and other rather boring elements pertaining to modern + Basmentia burrow plumbing.

    +

    After a while, seeing as they have been conversing for some + time, Inky pulls out two small bottles of chilled arrowroot + beer from a waist pouch and offers one to the Kobit guard.

    +
    +

    The big guard kobit’s eyes start to glass over as Inky goes + on about water pressure and structural integrity.

    +

    But it does graciously accept a bottle arrowroot beer.

    +

    “Well, golly, don’t mind if I do!” It cracks the lid off, + toasts to your health and takes a long swig.

    +

    “Aaaaaaaah! That hits the spot!”

    +
    +

    Corraidhin absentmindedly inspects the terminal and door + while Inky converses with the guard. He’s utterly distracted + and talking to himself.

    +

    By the gods, it’s gone. Just like that! I thought it’d + fizzle or something, but it’s gone! I wonder what else I can + do with this thing.

    +

    Corraidhin wanders back to the terminal and enters another + command.

    +

    19 c The wise and elderly Corraidhin is now a young and + dashing rogue, with a very nice hat. .

    +
    +

    The printer spits out a slip of paper:

    +
    ?
    +

    Maybe the ed terminal only has jurisdiction over the door + to the vault.

    +

    Or maybe the machine, the universe, or whatever, is telling + you not to push your luck.

    +

    By now the big guard kobit, lulled by Inky’s questions and + finally sedated by the alcohol, is slumped and snoring softly + in the mouth of one of the twisty little passages.

    +

    You stand before the open vault under the ever watchful + gaze of the sword at the bottom of the pool of water in the + center of the room.

    +

    WHAT DO

    + ]]> +
    +
    + + 00002 - shoe shine + dozens@tilde.team (dozens) + 00002 - shoe shine - Tue, 21 Jul 2022 +20:32:23 -0600 + Tue, 21 Jul 2022 20:32:23 -0600 + + 00002 +

    Blavin provides you with a multibeast for your excursion. + “Courtesy of the Benefactor!” You pack it up with food and + supplies, and trek into the Tammineaux Forest in search of the + first Ginnarak Crystal.

    +

    The forest is lush, thick, and green. You have to hack your + way through the vines and the brush. There are stinging + insects, squawking birds, and dangerous forest creatures a + plenty. It is hot and sticky.

    +

    How will you ever find your way through this wilderness to + the dig site?

    +

    “Shouldn’t be too hard,” you remember Blavin saying back at + Lucy’s, gesturing carelessly and sloshing a little bit of his + fourth drink. “They’re gnomes, after all! Just follow the + sound of explosions and screaming.”

    +

    Sure enough, before long you hear a mechanical droning and + some blasting up ahead, punctuated now and then by high + pitched screams, and you guide the multibeast in that + direction.

    +

    Suddenly you are ambushed by a troop of blahoblins! Awful + looking things. Taut rubbery gray skin. Long flat noses stick + out way far from their faces. And so do their protruding, + lipless mouths full of sharp pointy teeth. You didn’t hear + them over the noise of the shrieking parrots and, in the + distance, the shrieking gnomes.

    +

    “SHOE SHINE!!” the first one yells. It is wearing a gold + ring on each finger (minus the three fingers it is missing), + two in each ear, and one in its nose. It is dragging a vat of + black polish nearly as tall as it is.

    +

    “SHOE SHINE!!” a second one agrees. It is wearing a nice + waistcoat with large gaudy buttons, and a nice looking pocket + watch on a gold chain. It is dragging a comfy looking chair + stuffed with bits of fluff and leaves and fur.

    +

    A third one screams, “SHOE SHINE SHOE SHINE!” It has + several gold teeth and carries a huge block of cheese secured + to its back with long loops of hempen rope.

    +

    The fourth and final one is wearing what looks like freshly + painted red shoes and is carrying a lit torch. “SHOE + SHIIIIINE!” it screams. It is wearing a gold medallion on a + gold necklace.

    +

    www

    + ]]> +
    +
    00001 - we meet in a tavern dozens@tilde.team (dozens) @@ -385,68 +477,57 @@ the door is Open - 00005 - gnomes + meta dozens@tilde.team (dozens) - 00005 - gnomes - Tue, 25 Jul 2022 -20:32:23 -0600 - Tue, 25 Jul 2022 20:32:23 -0600 + meta - Tue, 23 Jul 2022 20:32:23 +-0600 + Tue, 23 Jul 2022 20:32:23 -0600 00005 -
    -

    As the blahoblins were packing up, Inky persuades Waistcoat - to sell a few small bottles of shoe polish, a roughly round - piece of broken glass and scraps of cheesecloth from the - mountain of debris previously on the ground. Inky rolls Do - Anything 1 and rolls a 4.

    -
    -

    Inky successfully persuades Waistcoat to sell a few baubles - and trinkets with the first roll of the game!

    -

    They haggle back and forth a little bit, and Inky ends up - paying a little more than they wanted to, but they get all the - stuff they wanted. Yay commerce!

    -

    Having concluded business, the blahoblins pack up and - disappear into the bushes toting their chair, cheese, and vat - of polish.

    -

    The sound of mechanical droning and periodic explosions - compel you forward to the dig site.

    -

    It is easy to find.

    -

    It is a large hole blasted deep into the ground. There are - drills, and conveyor belts, earth moving machines, and all - kinds of gadgets and gizmos, the purpose of which is not - always readily apparent. And there is a zip line that seems to - be the only way down to the bottom.

    -

    The site is absolutely teeming with gnomes. Diminutive - humanoids with bright red noses and long, long ears, and long, - nimble fingers. All gnomes are compulsive tinkerers and - mechanics, and build fantastic contraptions. All gnomes are - women, and are all highly explosive. Which makes their - combustion powered machines extremely dangerous, both for - themselves and for any unfortunate bystanders close enough to - get caught in the blast.

    -

    A gnome in a white hat comes running up to you. “You there! - Hey! Yes, you!”

    -

    “Are you the retrieval team? We’ve been expecting you! The - whole dig is halted because we accidentally blasted into a - whole nest of Kobits, and they won’t let us get near to keep - digging! They keep sabotaging our machines when we try!”

    -

    “They also stole the Ginnarak Crystal that we found! That - thing could have powered such glorious new machines!” She - pouts.

    -

    In the background, a gnome who had crawled half way into a - coal bin in the side of some kind of excavator suddenly - scrambles quickly out, smoking, and runs around in circles in - a panic. Nearby gnomes dive out of the way as she erupts in a - small ball of fire. The gnomes wait for the smoke to clear and - then immediately return to working on the contraption.

    -

    The foreman continues talking to you as though nothing - happened. She leads you over to the edge of the hole and - points to the bottom.

    -

    “The entrance to their cave is right down there! The zip - line is the second fastest way down.”

    -

    WHAT DO YOU DO

    +

    META

    +

    This might be a good time to introduce the game + mechanic.

    +

    For the most part, if you say you do something, it just + happens.

    +

    But if you want to do something risky, and/or if the + outcome is uncertain, you can roll a number of six-sided + dice.

    +

    I’d like to try using the Shoes in the Dark + rules:

    +

    https://dozens.itch.io/shoes-in-the-dark

    +

    Basically, everybody currently has the skill “Do Anything + 1”, which means if you want to ‘do anything’, you can roll 1 + die.

    +

    On a 1 - 3, things go poorly. (And you gain 1 experience + point. More on that in a bit.)

    +

    On a 4 - 5, you do the thing, but at a cost, or with a + complication, or it’s just a partial success.

    +

    On a 6, full success!! Yay, you!!

    +

    (When rolling multiple dice, you read the single highest + roll.)

    +

    Here’s where stuff gets fun. If you roll all sixes (so, 1 + six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you + ‘level up’ and get a new skill. The new skill A) is a subset + of the skill/action you just performed and, B) increases that + skill by one.

    +

    e.g. I challenge a mugwump to a pie eating contest and roll + Do Anything 1. I roll a six, so I win the contest! And also I + gain a new skill, Belly Of Steel 2.

    +

    Finally, every time you fail a roll (by rolling 1 - 3) you + gain 1 experience point. You can spend 1 experience at any + time to turn any one die into a six for the purposes of + advancement.

    +

    SO WHAT DOES THIS ALL MEAN???

    +

    When you interact with the blahoblins, consider whether + there is an element of risk. If so, roll the appropriate + amount of dice (1, in this case) and include the result in + your description. If it’s a success, describe the success. If + it’s a partial success or a failure, just describe what you + do, and I’ll describe the complication, or how things get + worse.

    www

    + href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www

    ]]>
    @@ -540,57 +621,68 @@ the door is Open - meta + 00005 - gnomes dozens@tilde.team (dozens) - meta - Tue, 23 Jul 2022 20:32:23 --0600 - Tue, 23 Jul 2022 20:32:23 -0600 + 00005 - gnomes - Tue, 25 Jul 2022 +20:32:23 -0600 + Tue, 25 Jul 2022 20:32:23 -0600 META -

    This might be a good time to introduce the game - mechanic.

    -

    For the most part, if you say you do something, it just - happens.

    -

    But if you want to do something risky, and/or if the - outcome is uncertain, you can roll a number of six-sided - dice.

    -

    I’d like to try using the Shoes in the Dark - rules:

    -

    https://dozens.itch.io/shoes-in-the-dark

    -

    Basically, everybody currently has the skill “Do Anything - 1”, which means if you want to ‘do anything’, you can roll 1 - die.

    -

    On a 1 - 3, things go poorly. (And you gain 1 experience - point. More on that in a bit.)

    -

    On a 4 - 5, you do the thing, but at a cost, or with a - complication, or it’s just a partial success.

    -

    On a 6, full success!! Yay, you!!

    -

    (When rolling multiple dice, you read the single highest - roll.)

    -

    Here’s where stuff gets fun. If you roll all sixes (so, 1 - six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you - ‘level up’ and get a new skill. The new skill A) is a subset - of the skill/action you just performed and, B) increases that - skill by one.

    -

    e.g. I challenge a mugwump to a pie eating contest and roll - Do Anything 1. I roll a six, so I win the contest! And also I - gain a new skill, Belly Of Steel 2.

    -

    Finally, every time you fail a roll (by rolling 1 - 3) you - gain 1 experience point. You can spend 1 experience at any - time to turn any one die into a six for the purposes of - advancement.

    -

    SO WHAT DOES THIS ALL MEAN???

    -

    When you interact with the blahoblins, consider whether - there is an element of risk. If so, roll the appropriate - amount of dice (1, in this case) and include the result in - your description. If it’s a success, describe the success. If - it’s a partial success or a failure, just describe what you - do, and I’ll describe the complication, or how things get - worse.

    +

    00005

    +
    +

    As the blahoblins were packing up, Inky persuades Waistcoat + to sell a few small bottles of shoe polish, a roughly round + piece of broken glass and scraps of cheesecloth from the + mountain of debris previously on the ground. Inky rolls Do + Anything 1 and rolls a 4.

    +
    +

    Inky successfully persuades Waistcoat to sell a few baubles + and trinkets with the first roll of the game!

    +

    They haggle back and forth a little bit, and Inky ends up + paying a little more than they wanted to, but they get all the + stuff they wanted. Yay commerce!

    +

    Having concluded business, the blahoblins pack up and + disappear into the bushes toting their chair, cheese, and vat + of polish.

    +

    The sound of mechanical droning and periodic explosions + compel you forward to the dig site.

    +

    It is easy to find.

    +

    It is a large hole blasted deep into the ground. There are + drills, and conveyor belts, earth moving machines, and all + kinds of gadgets and gizmos, the purpose of which is not + always readily apparent. And there is a zip line that seems to + be the only way down to the bottom.

    +

    The site is absolutely teeming with gnomes. Diminutive + humanoids with bright red noses and long, long ears, and long, + nimble fingers. All gnomes are compulsive tinkerers and + mechanics, and build fantastic contraptions. All gnomes are + women, and are all highly explosive. Which makes their + combustion powered machines extremely dangerous, both for + themselves and for any unfortunate bystanders close enough to + get caught in the blast.

    +

    A gnome in a white hat comes running up to you. “You there! + Hey! Yes, you!”

    +

    “Are you the retrieval team? We’ve been expecting you! The + whole dig is halted because we accidentally blasted into a + whole nest of Kobits, and they won’t let us get near to keep + digging! They keep sabotaging our machines when we try!”

    +

    “They also stole the Ginnarak Crystal that we found! That + thing could have powered such glorious new machines!” She + pouts.

    +

    In the background, a gnome who had crawled half way into a + coal bin in the side of some kind of excavator suddenly + scrambles quickly out, smoking, and runs around in circles in + a panic. Nearby gnomes dive out of the way as she erupts in a + small ball of fire. The gnomes wait for the smoke to clear and + then immediately return to working on the contraption.

    +

    The foreman continues talking to you as though nothing + happened. She leads you over to the edge of the hole and + points to the bottom.

    +

    “The entrance to their cave is right down there! The zip + line is the second fastest way down.”

    +

    WHAT DO YOU DO

    www

    + href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www

    ]]>
    diff --git a/www/spoilers.html b/www/spoilers.html index 83094fd..5a1c795 100644 --- a/www/spoilers.html +++ b/www/spoilers.html @@ -225,6 +225,7 @@ Willows
  • 00009
  • 00010
  • 00011
  • +
  • 00012
  • Bestiary
  • Geography
  • @@ -949,6 +950,80 @@ approaching, singing a sad cowboy song to itself.

    WHAT DO YOU DO

    www

    +

    00012

    +
    +

    Harrumph I say as I billow out my mustache. I know exactly what this +is, I’ve seen these silly terminals at the wizarding academy. +Fascinating little babbles really, not that easy to use, and I find +they’re easier to melt with a well placed fireball or two, but I think I +can get us past without that. Now I might need someone to cover for me +if that Kobit catches onto what I’m doing, and I’ll say the weird sword +is starting to creep me out a bit.

    +

    Corraidhin approaches the terminal, cracks his knuckles, and enters: +1,$p

    +
    +

    The printer spits out a piece of paper:

    +
    The door is Locked
    +
    +

    Corraidhin stares at the paper. Well, that’s not right, the door’s +only partially closed. Preposterious thing.

    +

    That’s okay, I know how to fix this.

    +

    19 c there is no door, there never was, and never will be. Also the +Kobit guard forgot to tie his shoes. . w 1,$p

    +
    +

    The printer spits out a slip of paper.

    +
    there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
    +

    With a soft pop, the thick stone door vanishes.

    +

    The sword at the bottom of the pool widens its eye in surprise.

    +

    Nothing remains between you and the interior of the vault.

    +

    Some light from the hall spills in and glints off what appears to be +a mound of gold, gems, and crystals. The rest of its contents are hidden +from view unless you venture inside.

    +

    You can still hear the guard kobit in the passage, now whistling a +warbling, lamentful tune. It sounds dangerously close. Best get a move +on if you want to avoid a confrontation.

    +

    WHAT DO YOU DO

    +
    +

    While the wisened scholar inspects the vault door, Inky walks a few +steps from the antechamber to meet the Kobit guard, pressure gauge and +tiny notebook in hand. Inky proceeds to ask them about water flow sounds +in the surrounding area, water stains, signs of potential pests that +could damage the pipes, and other rather boring elements pertaining to +modern Basmentia burrow plumbing.

    +

    After a while, seeing as they have been conversing for some time, +Inky pulls out two small bottles of chilled arrowroot beer from a waist +pouch and offers one to the Kobit guard.

    +
    +

    The big guard kobit’s eyes start to glass over as Inky goes on about +water pressure and structural integrity.

    +

    But it does graciously accept a bottle arrowroot beer.

    +

    “Well, golly, don’t mind if I do!” It cracks the lid off, toasts to +your health and takes a long swig.

    +

    “Aaaaaaaah! That hits the spot!”

    +
    +

    Corraidhin absentmindedly inspects the terminal and door while Inky +converses with the guard. He’s utterly distracted and talking to +himself.

    +

    By the gods, it’s gone. Just like that! I thought it’d fizzle or +something, but it’s gone! I wonder what else I can do with this +thing.

    +

    Corraidhin wanders back to the terminal and enters another +command.

    +

    19 c The wise and elderly Corraidhin is now a young and dashing +rogue, with a very nice hat. .

    +
    +

    The printer spits out a slip of paper:

    +
    ?
    +

    Maybe the ed terminal only has jurisdiction over the door to the +vault.

    +

    Or maybe the machine, the universe, or whatever, is telling you not +to push your luck.

    +

    By now the big guard kobit, lulled by Inky’s questions and finally +sedated by the alcohol, is slumped and snoring softly in the mouth of +one of the twisty little passages.

    +

    You stand before the open vault under the ever watchful gaze of the +sword at the bottom of the pool of water in the center of the room.

    +

    WHAT DO

    Bestiary

    Some of the creatures who inhabit the world of Basmentaria