From da430fa667e1b703d99ea67183445c86edd15b94 Mon Sep 17 00:00:00 2001
From: "Christopher P. Brown"
WHAT DO YOU DO
+++Harrumph I say as I billow out my mustache. I know exactly what this +is, I’ve seen these silly terminals at the wizarding academy. +Fascinating little babbles really, not that easy to use, and I find +they’re easier to melt with a well placed fireball or two, but I think I +can get us past without that. Now I might need someone to cover for me +if that Kobit catches onto what I’m doing, and I’ll say the weird sword +is starting to creep me out a bit.
+Corraidhin approaches the terminal, cracks his knuckles, and enters: +1,$p
+
The printer spits out a piece of paper:
+The door is Locked
+++Corraidhin stares at the paper. Well, that’s not right, the door’s +only partially closed. Preposterious thing.
+That’s okay, I know how to fix this.
+19 c there is no door, there never was, and never will be. Also the +Kobit guard forgot to tie his shoes. . w 1,$p
+
The printer spits out a slip of paper.
+there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
+With a soft pop, the thick stone door vanishes.
+The sword at the bottom of the pool widens its eye in surprise.
+Nothing remains between you and the interior of the vault.
+Some light from the hall spills in and glints off what appears to be +a mound of gold, gems, and crystals. The rest of its contents are hidden +from view unless you venture inside.
+You can still hear the guard kobit in the passage, now whistling a +warbling, lamentful tune. It sounds dangerously close. Best get a move +on if you want to avoid a confrontation.
+WHAT DO YOU DO
+++While the wisened scholar inspects the vault door, Inky walks a few +steps from the antechamber to meet the Kobit guard, pressure gauge and +tiny notebook in hand. Inky proceeds to ask them about water flow sounds +in the surrounding area, water stains, signs of potential pests that +could damage the pipes, and other rather boring elements pertaining to +modern Basmentia burrow plumbing.
+After a while, seeing as they have been conversing for some time, +Inky pulls out two small bottles of chilled arrowroot beer from a waist +pouch and offers one to the Kobit guard.
+
The big guard kobit’s eyes start to glass over as Inky goes on about +water pressure and structural integrity.
+But it does graciously accept a bottle arrowroot beer.
+“Well, golly, don’t mind if I do!” It cracks the lid off, toasts to +your health and takes a long swig.
+“Aaaaaaaah! That hits the spot!”
+++Corraidhin absentmindedly inspects the terminal and door while Inky +converses with the guard. He’s utterly distracted and talking to +himself.
+By the gods, it’s gone. Just like that! I thought it’d fizzle or +something, but it’s gone! I wonder what else I can do with this +thing.
+Corraidhin wanders back to the terminal and enters another +command.
+19 c The wise and elderly Corraidhin is now a young and dashing +rogue, with a very nice hat. .
+
The printer spits out a slip of paper:
+?
+Maybe the ed terminal only has jurisdiction over the door to the +vault.
+Or maybe the machine, the universe, or whatever, is telling you not +to push your luck.
+By now the big guard kobit, lulled by Inky’s questions and finally +sedated by the alcohol, is slumped and snoring softly in the mouth of +one of the twisty little passages.
+You stand before the open vault under the ever watchful gaze of the +sword at the bottom of the pool of water in the center of the room.
+WHAT DO
Some of the creatures who inhabit the world of Basmentaria
diff --git a/www/rss.xml b/www/rss.xml index aaa35d4..c1125ae 100644 --- a/www/rss.xml +++ b/www/rss.xml @@ -5,6 +5,52 @@
Suddenly three anthropomorphic gophers come crashing + through the trees behind you into the dig site. The first is + wearing a sash of many pockets. The second is wearing cargo + shorts of many pockets. The third is wearing a vest of many + pockets. Each wears a pair of goggles with thick smokey black + lenses, and a floppy checkered hat that looks like a + waffle.
+They march up to the zip-line.
+“Out of the way, losers!” Sash cries. It grabs the zip-line + trolley, and immediately dives off the side of the cliff and + zooms down into the deep, deep hole.
+Vest introduces itself, “Retrieval Team 70 here! We are + here to recover the Ginnarak Crystal that is reported to be at + this location. After we collect all five, then it will be + us who get to hang out in the Benefactor’s hot tub! + Not you! Ha!”
+Sash has reached the bottom of the deep, deep hole. Shorts + starts reeling in the pulley.
+Vest leans in close and peers at you through its foggy + lenses. “You must be the new Retrieval Team 43. Hmmph. Shame + what happened to the previous Team 43. Hope you know what + you’re doing! Would hate to see you end up like them!”
+Shorts grabs the trolley and leaps down into the deep, deep + hole. It sails all the way down, and joins Sash at the + bottom.
+“Welp!” Vest concludes with an air of finality. “No hard + feelings, and all that! After we collect this crystal, we just + need four more. And then we get to meet the Benefactor! + Ha!”
+It waddles off and starts reeling in the trolley.
+Meanwhile, another gnome explodes behind you.
+WHAT DO YOU DO
+ + ]]> +Suddenly three anthropomorphic gophers come crashing - through the trees behind you into the dig site. The first is - wearing a sash of many pockets. The second is wearing cargo - shorts of many pockets. The third is wearing a vest of many - pockets. Each wears a pair of goggles with thick smokey black - lenses, and a floppy checkered hat that looks like a - waffle.
-They march up to the zip-line.
-“Out of the way, losers!” Sash cries. It grabs the zip-line - trolley, and immediately dives off the side of the cliff and - zooms down into the deep, deep hole.
-Vest introduces itself, “Retrieval Team 70 here! We are - here to recover the Ginnarak Crystal that is reported to be at - this location. After we collect all five, then it will be - us who get to hang out in the Benefactor’s hot tub! - Not you! Ha!”
-Sash has reached the bottom of the deep, deep hole. Shorts - starts reeling in the pulley.
-Vest leans in close and peers at you through its foggy - lenses. “You must be the new Retrieval Team 43. Hmmph. Shame - what happened to the previous Team 43. Hope you know what - you’re doing! Would hate to see you end up like them!”
-Shorts grabs the trolley and leaps down into the deep, deep - hole. It sails all the way down, and joins Sash at the - bottom.
-“Welp!” Vest concludes with an air of finality. “No hard - feelings, and all that! After we collect this crystal, we just - need four more. And then we get to meet the Benefactor! - Ha!”
-It waddles off and starts reeling in the trolley.
-Meanwhile, another gnome explodes behind you.
-WHAT DO YOU DO
- - ]]> -Blavin provides you with a multibeast for your excursion. - “Courtesy of the Benefactor!” You pack it up with food and - supplies, and trek into the Tammineaux Forest in search of the - first Ginnarak Crystal.
-The forest is lush, thick, and green. You have to hack your - way through the vines and the brush. There are stinging - insects, squawking birds, and dangerous forest creatures a - plenty. It is hot and sticky.
-How will you ever find your way through this wilderness to - the dig site?
-“Shouldn’t be too hard,” you remember Blavin saying back at - Lucy’s, gesturing carelessly and sloshing a little bit of his - fourth drink. “They’re gnomes, after all! Just follow the - sound of explosions and screaming.”
-Sure enough, before long you hear a mechanical droning and - some blasting up ahead, punctuated now and then by high - pitched screams, and you guide the multibeast in that - direction.
-Suddenly you are ambushed by a troop of blahoblins! Awful - looking things. Taut rubbery gray skin. Long flat noses stick - out way far from their faces. And so do their protruding, - lipless mouths full of sharp pointy teeth. You didn’t hear - them over the noise of the shrieking parrots and, in the - distance, the shrieking gnomes.
-“SHOE SHINE!!” the first one yells. It is wearing a gold - ring on each finger (minus the three fingers it is missing), - two in each ear, and one in its nose. It is dragging a vat of - black polish nearly as tall as it is.
-“SHOE SHINE!!” a second one agrees. It is wearing a nice - waistcoat with large gaudy buttons, and a nice looking pocket - watch on a gold chain. It is dragging a comfy looking chair - stuffed with bits of fluff and leaves and fur.
-A third one screams, “SHOE SHINE SHOE SHINE!” It has - several gold teeth and carries a huge block of cheese secured - to its back with long loops of hempen rope.
-The fourth and final one is wearing what looks like freshly - painted red shoes and is carrying a lit torch. “SHOE - SHIIIIINE!” it screams. It is wearing a gold medallion on a - gold necklace.
- - ]]> -++Harrumph I say as I billow out my mustache. I know exactly + what this is, I’ve seen these silly terminals at the wizarding + academy. Fascinating little babbles really, not that easy to + use, and I find they’re easier to melt with a well placed + fireball or two, but I think I can get us past without that. + Now I might need someone to cover for me if that Kobit catches + onto what I’m doing, and I’ll say the weird sword is starting + to creep me out a bit.
+Corraidhin approaches the terminal, cracks his knuckles, + and enters: 1,$p
+
The printer spits out a piece of paper:
+The door is Locked
+ ++Corraidhin stares at the paper. Well, that’s not right, the + door’s only partially closed. Preposterious thing.
+That’s okay, I know how to fix this.
+19 c there is no door, there never was, and never will be. + Also the Kobit guard forgot to tie his shoes. . w 1,$p
+
The printer spits out a slip of paper.
+there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
+ With a soft pop, the thick stone door vanishes.
+The sword at the bottom of the pool widens its eye in + surprise.
+Nothing remains between you and the interior of the + vault.
+Some light from the hall spills in and glints off what + appears to be a mound of gold, gems, and crystals. The rest of + its contents are hidden from view unless you venture + inside.
+You can still hear the guard kobit in the passage, now + whistling a warbling, lamentful tune. It sounds dangerously + close. Best get a move on if you want to avoid a + confrontation.
+WHAT DO YOU DO
+++While the wisened scholar inspects the vault door, Inky + walks a few steps from the antechamber to meet the Kobit + guard, pressure gauge and tiny notebook in hand. Inky proceeds + to ask them about water flow sounds in the surrounding area, + water stains, signs of potential pests that could damage the + pipes, and other rather boring elements pertaining to modern + Basmentia burrow plumbing.
+After a while, seeing as they have been conversing for some + time, Inky pulls out two small bottles of chilled arrowroot + beer from a waist pouch and offers one to the Kobit guard.
+
The big guard kobit’s eyes start to glass over as Inky goes + on about water pressure and structural integrity.
+But it does graciously accept a bottle arrowroot beer.
+“Well, golly, don’t mind if I do!” It cracks the lid off, + toasts to your health and takes a long swig.
+“Aaaaaaaah! That hits the spot!”
+++Corraidhin absentmindedly inspects the terminal and door + while Inky converses with the guard. He’s utterly distracted + and talking to himself.
+By the gods, it’s gone. Just like that! I thought it’d + fizzle or something, but it’s gone! I wonder what else I can + do with this thing.
+Corraidhin wanders back to the terminal and enters another + command.
+19 c The wise and elderly Corraidhin is now a young and + dashing rogue, with a very nice hat. .
+
The printer spits out a slip of paper:
+?
+ Maybe the ed terminal only has jurisdiction over the door + to the vault.
+Or maybe the machine, the universe, or whatever, is telling + you not to push your luck.
+By now the big guard kobit, lulled by Inky’s questions and + finally sedated by the alcohol, is slumped and snoring softly + in the mouth of one of the twisty little passages.
+You stand before the open vault under the ever watchful + gaze of the sword at the bottom of the pool of water in the + center of the room.
+WHAT DO
+ ]]> +Blavin provides you with a multibeast for your excursion. + “Courtesy of the Benefactor!” You pack it up with food and + supplies, and trek into the Tammineaux Forest in search of the + first Ginnarak Crystal.
+The forest is lush, thick, and green. You have to hack your + way through the vines and the brush. There are stinging + insects, squawking birds, and dangerous forest creatures a + plenty. It is hot and sticky.
+How will you ever find your way through this wilderness to + the dig site?
+“Shouldn’t be too hard,” you remember Blavin saying back at + Lucy’s, gesturing carelessly and sloshing a little bit of his + fourth drink. “They’re gnomes, after all! Just follow the + sound of explosions and screaming.”
+Sure enough, before long you hear a mechanical droning and + some blasting up ahead, punctuated now and then by high + pitched screams, and you guide the multibeast in that + direction.
+Suddenly you are ambushed by a troop of blahoblins! Awful + looking things. Taut rubbery gray skin. Long flat noses stick + out way far from their faces. And so do their protruding, + lipless mouths full of sharp pointy teeth. You didn’t hear + them over the noise of the shrieking parrots and, in the + distance, the shrieking gnomes.
+“SHOE SHINE!!” the first one yells. It is wearing a gold + ring on each finger (minus the three fingers it is missing), + two in each ear, and one in its nose. It is dragging a vat of + black polish nearly as tall as it is.
+“SHOE SHINE!!” a second one agrees. It is wearing a nice + waistcoat with large gaudy buttons, and a nice looking pocket + watch on a gold chain. It is dragging a comfy looking chair + stuffed with bits of fluff and leaves and fur.
+A third one screams, “SHOE SHINE SHOE SHINE!” It has + several gold teeth and carries a huge block of cheese secured + to its back with long loops of hempen rope.
+The fourth and final one is wearing what looks like freshly + painted red shoes and is carrying a lit torch. “SHOE + SHIIIIINE!” it screams. It is wearing a gold medallion on a + gold necklace.
+ + ]]> +--As the blahoblins were packing up, Inky persuades Waistcoat - to sell a few small bottles of shoe polish, a roughly round - piece of broken glass and scraps of cheesecloth from the - mountain of debris previously on the ground. Inky rolls Do - Anything 1 and rolls a 4.
-
Inky successfully persuades Waistcoat to sell a few baubles - and trinkets with the first roll of the game!
-They haggle back and forth a little bit, and Inky ends up - paying a little more than they wanted to, but they get all the - stuff they wanted. Yay commerce!
-Having concluded business, the blahoblins pack up and - disappear into the bushes toting their chair, cheese, and vat - of polish.
-The sound of mechanical droning and periodic explosions - compel you forward to the dig site.
-It is easy to find.
-It is a large hole blasted deep into the ground. There are - drills, and conveyor belts, earth moving machines, and all - kinds of gadgets and gizmos, the purpose of which is not - always readily apparent. And there is a zip line that seems to - be the only way down to the bottom.
-The site is absolutely teeming with gnomes. Diminutive - humanoids with bright red noses and long, long ears, and long, - nimble fingers. All gnomes are compulsive tinkerers and - mechanics, and build fantastic contraptions. All gnomes are - women, and are all highly explosive. Which makes their - combustion powered machines extremely dangerous, both for - themselves and for any unfortunate bystanders close enough to - get caught in the blast.
-A gnome in a white hat comes running up to you. “You there! - Hey! Yes, you!”
-“Are you the retrieval team? We’ve been expecting you! The - whole dig is halted because we accidentally blasted into a - whole nest of Kobits, and they won’t let us get near to keep - digging! They keep sabotaging our machines when we try!”
-“They also stole the Ginnarak Crystal that we found! That - thing could have powered such glorious new machines!” She - pouts.
-In the background, a gnome who had crawled half way into a - coal bin in the side of some kind of excavator suddenly - scrambles quickly out, smoking, and runs around in circles in - a panic. Nearby gnomes dive out of the way as she erupts in a - small ball of fire. The gnomes wait for the smoke to clear and - then immediately return to working on the contraption.
-The foreman continues talking to you as though nothing - happened. She leads you over to the edge of the hole and - points to the bottom.
-“The entrance to their cave is right down there! The zip - line is the second fastest way down.”
-WHAT DO YOU DO
+This might be a good time to introduce the game + mechanic.
+For the most part, if you say you do something, it just + happens.
+But if you want to do something risky, and/or if the + outcome is uncertain, you can roll a number of six-sided + dice.
+I’d like to try using the Shoes in the Dark + rules:
+https://dozens.itch.io/shoes-in-the-dark
+Basically, everybody currently has the skill “Do Anything + 1”, which means if you want to ‘do anything’, you can roll 1 + die.
+On a 1 - 3, things go poorly. (And you gain 1 experience + point. More on that in a bit.)
+On a 4 - 5, you do the thing, but at a cost, or with a + complication, or it’s just a partial success.
+On a 6, full success!! Yay, you!!
+(When rolling multiple dice, you read the single highest + roll.)
+Here’s where stuff gets fun. If you roll all sixes (so, 1 + six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you + ‘level up’ and get a new skill. The new skill A) is a subset + of the skill/action you just performed and, B) increases that + skill by one.
+e.g. I challenge a mugwump to a pie eating contest and roll + Do Anything 1. I roll a six, so I win the contest! And also I + gain a new skill, Belly Of Steel 2.
+Finally, every time you fail a roll (by rolling 1 - 3) you + gain 1 experience point. You can spend 1 experience at any + time to turn any one die into a six for the purposes of + advancement.
+SO WHAT DOES THIS ALL MEAN???
+When you interact with the blahoblins, consider whether + there is an element of risk. If so, roll the appropriate + amount of dice (1, in this case) and include the result in + your description. If it’s a success, describe the success. If + it’s a partial success or a failure, just describe what you + do, and I’ll describe the complication, or how things get + worse.
+ href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www ]]>This might be a good time to introduce the game - mechanic.
-For the most part, if you say you do something, it just - happens.
-But if you want to do something risky, and/or if the - outcome is uncertain, you can roll a number of six-sided - dice.
-I’d like to try using the Shoes in the Dark - rules:
-https://dozens.itch.io/shoes-in-the-dark
-Basically, everybody currently has the skill “Do Anything - 1”, which means if you want to ‘do anything’, you can roll 1 - die.
-On a 1 - 3, things go poorly. (And you gain 1 experience - point. More on that in a bit.)
-On a 4 - 5, you do the thing, but at a cost, or with a - complication, or it’s just a partial success.
-On a 6, full success!! Yay, you!!
-(When rolling multiple dice, you read the single highest - roll.)
-Here’s where stuff gets fun. If you roll all sixes (so, 1 - six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you - ‘level up’ and get a new skill. The new skill A) is a subset - of the skill/action you just performed and, B) increases that - skill by one.
-e.g. I challenge a mugwump to a pie eating contest and roll - Do Anything 1. I roll a six, so I win the contest! And also I - gain a new skill, Belly Of Steel 2.
-Finally, every time you fail a roll (by rolling 1 - 3) you - gain 1 experience point. You can spend 1 experience at any - time to turn any one die into a six for the purposes of - advancement.
-SO WHAT DOES THIS ALL MEAN???
-When you interact with the blahoblins, consider whether - there is an element of risk. If so, roll the appropriate - amount of dice (1, in this case) and include the result in - your description. If it’s a success, describe the success. If - it’s a partial success or a failure, just describe what you - do, and I’ll describe the complication, or how things get - worse.
+++As the blahoblins were packing up, Inky persuades Waistcoat + to sell a few small bottles of shoe polish, a roughly round + piece of broken glass and scraps of cheesecloth from the + mountain of debris previously on the ground. Inky rolls Do + Anything 1 and rolls a 4.
+
Inky successfully persuades Waistcoat to sell a few baubles + and trinkets with the first roll of the game!
+They haggle back and forth a little bit, and Inky ends up + paying a little more than they wanted to, but they get all the + stuff they wanted. Yay commerce!
+Having concluded business, the blahoblins pack up and + disappear into the bushes toting their chair, cheese, and vat + of polish.
+The sound of mechanical droning and periodic explosions + compel you forward to the dig site.
+It is easy to find.
+It is a large hole blasted deep into the ground. There are + drills, and conveyor belts, earth moving machines, and all + kinds of gadgets and gizmos, the purpose of which is not + always readily apparent. And there is a zip line that seems to + be the only way down to the bottom.
+The site is absolutely teeming with gnomes. Diminutive + humanoids with bright red noses and long, long ears, and long, + nimble fingers. All gnomes are compulsive tinkerers and + mechanics, and build fantastic contraptions. All gnomes are + women, and are all highly explosive. Which makes their + combustion powered machines extremely dangerous, both for + themselves and for any unfortunate bystanders close enough to + get caught in the blast.
+A gnome in a white hat comes running up to you. “You there! + Hey! Yes, you!”
+“Are you the retrieval team? We’ve been expecting you! The + whole dig is halted because we accidentally blasted into a + whole nest of Kobits, and they won’t let us get near to keep + digging! They keep sabotaging our machines when we try!”
+“They also stole the Ginnarak Crystal that we found! That + thing could have powered such glorious new machines!” She + pouts.
+In the background, a gnome who had crawled half way into a + coal bin in the side of some kind of excavator suddenly + scrambles quickly out, smoking, and runs around in circles in + a panic. Nearby gnomes dive out of the way as she erupts in a + small ball of fire. The gnomes wait for the smoke to clear and + then immediately return to working on the contraption.
+The foreman continues talking to you as though nothing + happened. She leads you over to the edge of the hole and + points to the bottom.
+“The entrance to their cave is right down there! The zip + line is the second fastest way down.”
+WHAT DO YOU DO
+ href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www ]]>WHAT DO YOU DO
+++Harrumph I say as I billow out my mustache. I know exactly what this +is, I’ve seen these silly terminals at the wizarding academy. +Fascinating little babbles really, not that easy to use, and I find +they’re easier to melt with a well placed fireball or two, but I think I +can get us past without that. Now I might need someone to cover for me +if that Kobit catches onto what I’m doing, and I’ll say the weird sword +is starting to creep me out a bit.
+Corraidhin approaches the terminal, cracks his knuckles, and enters: +1,$p
+
The printer spits out a piece of paper:
+The door is Locked
+++Corraidhin stares at the paper. Well, that’s not right, the door’s +only partially closed. Preposterious thing.
+That’s okay, I know how to fix this.
+19 c there is no door, there never was, and never will be. Also the +Kobit guard forgot to tie his shoes. . w 1,$p
+
The printer spits out a slip of paper.
+there is no door, there never was, and never will be. Also the Kobit guard forgot to tie his shoes.
+With a soft pop, the thick stone door vanishes.
+The sword at the bottom of the pool widens its eye in surprise.
+Nothing remains between you and the interior of the vault.
+Some light from the hall spills in and glints off what appears to be +a mound of gold, gems, and crystals. The rest of its contents are hidden +from view unless you venture inside.
+You can still hear the guard kobit in the passage, now whistling a +warbling, lamentful tune. It sounds dangerously close. Best get a move +on if you want to avoid a confrontation.
+WHAT DO YOU DO
+++While the wisened scholar inspects the vault door, Inky walks a few +steps from the antechamber to meet the Kobit guard, pressure gauge and +tiny notebook in hand. Inky proceeds to ask them about water flow sounds +in the surrounding area, water stains, signs of potential pests that +could damage the pipes, and other rather boring elements pertaining to +modern Basmentia burrow plumbing.
+After a while, seeing as they have been conversing for some time, +Inky pulls out two small bottles of chilled arrowroot beer from a waist +pouch and offers one to the Kobit guard.
+
The big guard kobit’s eyes start to glass over as Inky goes on about +water pressure and structural integrity.
+But it does graciously accept a bottle arrowroot beer.
+“Well, golly, don’t mind if I do!” It cracks the lid off, toasts to +your health and takes a long swig.
+“Aaaaaaaah! That hits the spot!”
+++Corraidhin absentmindedly inspects the terminal and door while Inky +converses with the guard. He’s utterly distracted and talking to +himself.
+By the gods, it’s gone. Just like that! I thought it’d fizzle or +something, but it’s gone! I wonder what else I can do with this +thing.
+Corraidhin wanders back to the terminal and enters another +command.
+19 c The wise and elderly Corraidhin is now a young and dashing +rogue, with a very nice hat. .
+
The printer spits out a slip of paper:
+?
+Maybe the ed terminal only has jurisdiction over the door to the +vault.
+Or maybe the machine, the universe, or whatever, is telling you not +to push your luck.
+By now the big guard kobit, lulled by Inky’s questions and finally +sedated by the alcohol, is slumped and snoring softly in the mouth of +one of the twisty little passages.
+You stand before the open vault under the ever watchful gaze of the +sword at the bottom of the pool of water in the center of the room.
+WHAT DO
Some of the creatures who inhabit the world of Basmentaria