18 + Templates

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Dozens B. McCuzzins 2022-09-28 11:24:26 -06:00
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@ -26,6 +26,7 @@ src/epistolary/00014.md
src/epistolary/00015.md
src/epistolary/00016.md
src/epistolary/00017.md
src/epistolary/00018.md
src/bestiary/index.md
src/bestiary/aur.md
src/bestiary/blahoblin.md

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@ -19,3 +19,7 @@ I think with my share of the reward I'll buy more books. Lots and lots of books,
- XP: 0
- Skills: Do Anything 1, Arcane Lore 2, Sneak 2
Paths:
- Retriever: Contractual Obligation
- Soulsword: Bloodlust

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@ -16,6 +16,10 @@ What do you plan to do with your cut of the money? Buy lots of ink ingredients,
</details>
- Player: mio
- XP: 0
- XP: 1
- Skills: Do Anything 1, Persuasive 2
Paths:
- Retriever: Contractual Obligation
- Were-Hare: Lepusthropy

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@ -0,0 +1,22 @@
---
title: 00018
created: Wed, 28 Sep 2022 10:28:38 -0600
updated: Wed, 28 Sep 2022 10:28:38 -0600
public: yes
syndicated: yes
---
### 00018
> From their spot behind the construction banner, Inky pulls a pewter bowl, a large wooden spoon and a set of silver spoons from their brewing kit. In one quick fluid motion, Inky strikes the bowl with the wooden spoon. The sound reverberates soulfully through the domed cavern of the vault, like a call to meditation. The kobits too, seem to recognise that single, sonorous note.
>
> After a long pause, Inky taps several silver spoons in rapid succession against one another and on a small rock. The result can be barely heard by everyone in the vault except the aurs, for whom the sounds may resemble the soothing trickle of pebbles flowing along the path of a tunnel.
A rich tone permeates the vault. The Aurs cease their squeaking. You don't hear them say this, but you imagine they're thinking, "Oh shit, I still need to log my sit for Sitember.." And they flutter down to the ground and sit in a circle and close their eyes and are still.
You also hear a deep rumbling somewhere beneath you in response to the gentle call. Some of the gold coin dunes start to shift and spill. A suit of armor falls over. HORSE and the clumsy kobit halt their advance and look around nervously, and then bolt for the front door of the vault.
"BrUHrhHHHURHu-RUN!"
UH OH WHAT DO!!
[www](https://framalistes.org/sympa/arc/tildepals/2022-09/msg00028.html)

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@ -58,3 +58,61 @@ Every time you fail a roll, you gain 1 xp.
You can spend xp to turn any die into a six for the purpose of advancement.
### Paths and Templates
Templates are skills and abilities, organized into *paths*, that players can discover and unlock through play as their characters learn and discover more about the world.
They are the lambda calculus answer to "classes" in traditional ttrpgs: a kind anonymous class that everybody has access to, that you can combine and mix and match.
How it works:
Each path has a bunch of templates.
Every template starts with a rank (a number), followed by a name (in bold), a trigger (in parenthesis), and finally a description.
You can unlock any template by satisfying its trigger in-game, provided you have already unlocked at least one template of every rank below it, in the same path. (The exceptions are templates of rank zero, which are the entry level templates for each path, and do not have such a requirement.)
Example:
- 0. **Goblin Slayer** (Slay 100 goblins): You are now an expert when facing this foe. From now on when attacking a goblin, a roll of 5 - 6 is considered a critical success. 4 - 5 is a success. And 1 - 3 is a mixed success.
The rank is 0, so there are no prerequisites. (If it had been, say, 2, then you would need to have unlocked a template of rank 1 and of rank 0 in the same path before unlocking this one.) The name is "Goblin Slayer". The trigger is "Slay 100 goblins". And the perk is detailed in the description.
Okay, here are the known paths:
#### Path of the Soulsword
You have a unique bond with a sentient sword
- 0. **Bloodlust** (Discover and obtain a sentient, magical sword): Your sword has a lust for stabbing that can only be satisfied with blood. Your sword counts as a 3 dice skill when attacking, but you must also roll to resist being overcome by a mindless bloodlust, striking out at whoever happens to be nearby.
- 1. **Spell Sword** (Cast a spell on your sword after satisfying its bloodlust): You can cast a spell on your sword to store it for quick casting later.
#### Path of the Were-Hare
You have been cursed to wander this world; half man, half rabbit.
- 0. **Lepusthropy** (Gain the curse of lepusthropy): Every full moon, you become a monstrous human/rabbit hybrid with an insatiable craving for fresh vegetables.
- 1. **Beast Sense** (Talk to a rabbit): Rabbits and hares will obey your orders. You can sense when there are rabbits or hares nearby.
- 2. **Hybrid Form** (Embrace the curse): You can assume hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice skill. You can only maintain this form for a short time, and are left weak afterwards.
- 2. **Beast Form** (Meditate on the form of a rabbit every day for a month): You can assume the form or a rabbit or hare. The longer you maintain this form, the more risk you won't be able to change back!
#### Path of the Retriever
The Perks of the Job
- 0. **Contractual Obligation** (Agree to retrieve 5 crystals for the Benefactor): You have access to the Benefactor's resources through your handler, Blavin Blandfoot.
- 1. **An Auspicious Start** (Retrieve 1 crystal): You gain a team of rivals: the Retrieval Team 70 gophers. If you don't have a 2 dice skill yet, gain one of your choosing.
- 2. **???** (Retrieve 2 crystals): ???
- 3. **???** (Retrieve 3 crystals): ???
- 4. **???** (Retrieve 4 crystals): ???
- 5. **HOT TUB PARTY** (Retrieve 5 crystals): You win a visit to the Benefactor's mansion, including dinner and a dip in the hot tub!

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@ -210,6 +210,8 @@ Willows</a></li>
<ul>
<li><a href="#policies" id="toc-policies">Policies</a></li>
<li><a href="#mechanics" id="toc-mechanics">Mechanics</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a></li>
</ul></li>
<li><a href="#epistolary" id="toc-epistolary">Epistolary</a>
<ul>
@ -231,6 +233,7 @@ Willows</a></li>
<li><a href="#section-14" id="toc-section-14">00015</a></li>
<li><a href="#section-15" id="toc-section-15">00016</a></li>
<li><a href="#section-16" id="toc-section-16">00017</a></li>
<li><a href="#section-17" id="toc-section-17">00018</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
</ul>
@ -274,6 +277,11 @@ story entirely.</p>
<li>XP: 0</li>
<li>Skills: Do Anything 1, Arcane Lore 2, Sneak 2</li>
</ul>
<p>Paths:</p>
<ul>
<li>Retriever: Contractual Obligation</li>
<li>Soulsword: Bloodlust</li>
</ul>
<h3 id="glarg">Glarg</h3>
<details>
<summary>
@ -315,9 +323,14 @@ very soon!</p>
</details>
<ul>
<li>Player: mio</li>
<li>XP: 0</li>
<li>XP: 1</li>
<li>Skills: Do Anything 1, Persuasive 2</li>
</ul>
<p>Paths:</p>
<ul>
<li>Retriever: Contractual Obligation</li>
<li>Were-Hare: Lepusthropy</li>
</ul>
<h3 id="jarrod">Jarrod</h3>
<details>
<summary>
@ -436,6 +449,107 @@ Down Doors 2 aaaand, two sixes!</p>
<p>Every time you fail a roll, you gain 1 xp.</p>
<p>You can spend xp to turn any die into a six for the purpose of
advancement.</p>
<h3 id="paths-and-templates">Paths and Templates</h3>
<p>Templates are skills and abilities, organized into <em>paths</em>,
that players can discover and unlock through play as their characters
learn and discover more about the world.</p>
<p>They are the lambda calculus answer to “classes” in traditional
ttrpgs: a kind anonymous class that everybody has access to, that you
can combine and mix and match.</p>
<p>How it works:</p>
<p>Each path has a bunch of templates.</p>
<p>Every template starts with a rank (a number), followed by a name (in
bold), a trigger (in parenthesis), and finally a description.</p>
<p>You can unlock any template by satisfying its trigger in-game,
provided you have already unlocked at least one template of every rank
below it, in the same path. (The exceptions are templates of rank zero,
which are the entry level templates for each path, and do not have such
a requirement.)</p>
<p>Example:</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Goblin Slayer</strong> (Slay 100 goblins): You are now an
expert when facing this foe. From now on when attacking a goblin, a roll
of 5 - 6 is considered a critical success. 4 - 5 is a success. And 1 - 3
is a mixed success.</li>
</ol></li>
</ul>
<p>The rank is 0, so there are no prerequisites. (If it had been, say,
2, then you would need to have unlocked a template of rank 1 and of rank
0 in the same path before unlocking this one.) The name is “Goblin
Slayer”. The trigger is “Slay 100 goblins”. And the perk is detailed in
the description.</p>
<p>Okay, here are the known paths:</p>
<h4 id="path-of-the-soulsword">Path of the Soulsword</h4>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later.</li>
</ol></li>
</ul>
<h4 id="path-of-the-were-hare">Path of the Were-Hare</h4>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h4 id="path-of-the-retriever">Path of the Retriever</h4>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>???</strong> (Retrieve 2 crystals): ???</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>???</strong> (Retrieve 3 crystals): ???</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>???</strong> (Retrieve 4 crystals): ???</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h2 id="epistolary">Epistolary</h2>
<p>These are all the letters I send to the email list.</p>
<p>You can subscribe to these updates with the rss feed.</p>
@ -1563,6 +1677,33 @@ then trips over its shoelaces.</p>
<p>WHAT DO YOU DO??</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00026.html">www</a></p>
<h3 id="section-17">00018</h3>
<blockquote>
<p>From their spot behind the construction banner, Inky pulls a pewter
bowl, a large wooden spoon and a set of silver spoons from their brewing
kit. In one quick fluid motion, Inky strikes the bowl with the wooden
spoon. The sound reverberates soulfully through the domed cavern of the
vault, like a call to meditation. The kobits too, seem to recognise that
single, sonorous note.</p>
<p>After a long pause, Inky taps several silver spoons in rapid
succession against one another and on a small rock. The result can be
barely heard by everyone in the vault except the aurs, for whom the
sounds may resemble the soothing trickle of pebbles flowing along the
path of a tunnel.</p>
</blockquote>
<p>A rich tone permeates the vault. The Aurs cease their squeaking. You
dont hear them say this, but you imagine theyre thinking, “Oh shit, I
still need to log my sit for Sitember..” And they flutter down to the
ground and sit in a circle and close their eyes and are still.</p>
<p>You also hear a deep rumbling somewhere beneath you in response to
the gentle call. Some of the gold coin dunes start to shift and spill. A
suit of armor falls over. HORSE and the clumsy kobit halt their advance
and look around nervously, and then bolt for the front door of the
vault.</p>
<p>“BrUHrhHHHURHu-RUN!”</p>
<p>UH OH WHAT DO!!</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00028.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<dt>

File diff suppressed because it is too large Load Diff

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@ -210,6 +210,8 @@ Willows</a></li>
<ul>
<li><a href="#policies" id="toc-policies">Policies</a></li>
<li><a href="#mechanics" id="toc-mechanics">Mechanics</a></li>
<li><a href="#paths-and-templates" id="toc-paths-and-templates">Paths
and Templates</a></li>
</ul></li>
<li><a href="#epistolary" id="toc-epistolary">Epistolary</a>
<ul>
@ -231,6 +233,7 @@ Willows</a></li>
<li><a href="#section-14" id="toc-section-14">00015</a></li>
<li><a href="#section-15" id="toc-section-15">00016</a></li>
<li><a href="#section-16" id="toc-section-16">00017</a></li>
<li><a href="#section-17" id="toc-section-17">00018</a></li>
</ul></li>
<li><a href="#bestiary" id="toc-bestiary">Bestiary</a></li>
<li><a href="#geography" id="toc-geography">Geography</a></li>
@ -283,6 +286,11 @@ story entirely.</p>
<li>XP: 0</li>
<li>Skills: Do Anything 1, Arcane Lore 2, Sneak 2</li>
</ul>
<p>Paths:</p>
<ul>
<li>Retriever: Contractual Obligation</li>
<li>Soulsword: Bloodlust</li>
</ul>
<h3 id="glarg">Glarg</h3>
<details>
<summary>
@ -324,9 +332,14 @@ very soon!</p>
</details>
<ul>
<li>Player: mio</li>
<li>XP: 0</li>
<li>XP: 1</li>
<li>Skills: Do Anything 1, Persuasive 2</li>
</ul>
<p>Paths:</p>
<ul>
<li>Retriever: Contractual Obligation</li>
<li>Were-Hare: Lepusthropy</li>
</ul>
<h3 id="jarrod">Jarrod</h3>
<details>
<summary>
@ -445,6 +458,107 @@ Down Doors 2 aaaand, two sixes!</p>
<p>Every time you fail a roll, you gain 1 xp.</p>
<p>You can spend xp to turn any die into a six for the purpose of
advancement.</p>
<h3 id="paths-and-templates">Paths and Templates</h3>
<p>Templates are skills and abilities, organized into <em>paths</em>,
that players can discover and unlock through play as their characters
learn and discover more about the world.</p>
<p>They are the lambda calculus answer to “classes” in traditional
ttrpgs: a kind anonymous class that everybody has access to, that you
can combine and mix and match.</p>
<p>How it works:</p>
<p>Each path has a bunch of templates.</p>
<p>Every template starts with a rank (a number), followed by a name (in
bold), a trigger (in parenthesis), and finally a description.</p>
<p>You can unlock any template by satisfying its trigger in-game,
provided you have already unlocked at least one template of every rank
below it, in the same path. (The exceptions are templates of rank zero,
which are the entry level templates for each path, and do not have such
a requirement.)</p>
<p>Example:</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Goblin Slayer</strong> (Slay 100 goblins): You are now an
expert when facing this foe. From now on when attacking a goblin, a roll
of 5 - 6 is considered a critical success. 4 - 5 is a success. And 1 - 3
is a mixed success.</li>
</ol></li>
</ul>
<p>The rank is 0, so there are no prerequisites. (If it had been, say,
2, then you would need to have unlocked a template of rank 1 and of rank
0 in the same path before unlocking this one.) The name is “Goblin
Slayer”. The trigger is “Slay 100 goblins”. And the perk is detailed in
the description.</p>
<p>Okay, here are the known paths:</p>
<h4 id="path-of-the-soulsword">Path of the Soulsword</h4>
<p>You have a unique bond with a sentient sword</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Bloodlust</strong> (Discover and obtain a sentient, magical
sword): Your sword has a lust for stabbing that can only be satisfied
with blood. Your sword counts as a 3 dice skill when attacking, but you
must also roll to resist being overcome by a mindless bloodlust,
striking out at whoever happens to be nearby.</li>
</ol></li>
<li><ol type="1">
<li><strong>Spell Sword</strong> (Cast a spell on your sword after
satisfying its bloodlust): You can cast a spell on your sword to store
it for quick casting later.</li>
</ol></li>
</ul>
<h4 id="path-of-the-were-hare">Path of the Were-Hare</h4>
<p>You have been cursed to wander this world; half man, half rabbit.</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Lepusthropy</strong> (Gain the curse of lepusthropy): Every
full moon, you become a monstrous human/rabbit hybrid with an insatiable
craving for fresh vegetables.</li>
</ol></li>
<li><ol type="1">
<li><strong>Beast Sense</strong> (Talk to a rabbit): Rabbits and hares
will obey your orders. You can sense when there are rabbits or hares
nearby.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Hybrid Form</strong> (Embrace the curse): You can assume
hybrid form at will. Your sharp, pointy teeth do damage as a 3 dice
skill. You can only maintain this form for a short time, and are left
weak afterwards.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>Beast Form</strong> (Meditate on the form of a rabbit every
day for a month): You can assume the form or a rabbit or hare. The
longer you maintain this form, the more risk you wont be able to change
back!</li>
</ol></li>
</ul>
<h4 id="path-of-the-retriever">Path of the Retriever</h4>
<p>The Perks of the Job</p>
<ul>
<li><ol start="0" type="1">
<li><strong>Contractual Obligation</strong> (Agree to retrieve 5
crystals for the Benefactor): You have access to the Benefactors
resources through your handler, Blavin Blandfoot.</li>
</ol></li>
<li><ol type="1">
<li><strong>An Auspicious Start</strong> (Retrieve 1 crystal): You gain
a team of rivals: the Retrieval Team 70 gophers. If you dont have a 2
dice skill yet, gain one of your choosing.</li>
</ol></li>
<li><ol start="2" type="1">
<li><strong>???</strong> (Retrieve 2 crystals): ???</li>
</ol></li>
<li><ol start="3" type="1">
<li><strong>???</strong> (Retrieve 3 crystals): ???</li>
</ol></li>
<li><ol start="4" type="1">
<li><strong>???</strong> (Retrieve 4 crystals): ???</li>
</ol></li>
<li><ol start="5" type="1">
<li><strong>HOT TUB PARTY</strong> (Retrieve 5 crystals): You win a
visit to the Benefactors mansion, including dinner and a dip in the hot
tub!</li>
</ol></li>
</ul>
<h2 id="epistolary">Epistolary</h2>
<p>These are all the letters I send to the email list.</p>
<p>You can subscribe to these updates with the rss feed.</p>
@ -1572,6 +1686,33 @@ then trips over its shoelaces.</p>
<p>WHAT DO YOU DO??</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00026.html">www</a></p>
<h3 id="section-17">00018</h3>
<blockquote>
<p>From their spot behind the construction banner, Inky pulls a pewter
bowl, a large wooden spoon and a set of silver spoons from their brewing
kit. In one quick fluid motion, Inky strikes the bowl with the wooden
spoon. The sound reverberates soulfully through the domed cavern of the
vault, like a call to meditation. The kobits too, seem to recognise that
single, sonorous note.</p>
<p>After a long pause, Inky taps several silver spoons in rapid
succession against one another and on a small rock. The result can be
barely heard by everyone in the vault except the aurs, for whom the
sounds may resemble the soothing trickle of pebbles flowing along the
path of a tunnel.</p>
</blockquote>
<p>A rich tone permeates the vault. The Aurs cease their squeaking. You
dont hear them say this, but you imagine theyre thinking, “Oh shit, I
still need to log my sit for Sitember..” And they flutter down to the
ground and sit in a circle and close their eyes and are still.</p>
<p>You also hear a deep rumbling somewhere beneath you in response to
the gentle call. Some of the gold coin dunes start to shift and spill. A
suit of armor falls over. HORSE and the clumsy kobit halt their advance
and look around nervously, and then bolt for the front door of the
vault.</p>
<p>“BrUHrhHHHURHu-RUN!”</p>
<p>UH OH WHAT DO!!</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00028.html">www</a></p>
<h2 id="bestiary">Bestiary</h2>
<p>Some of the creatures who inhabit the world of Basmentaria</p>
<dt>