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<?xml version="1.0" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<atom:link href="https://tilde.town/~dozens/quest/rss.xml" rel="self" type="application/rss+xml" />
<title>BASEMENT QWEST</title>
<link>https://tilde.town/~dozens/quest/rss.xml</link>
<description>Friends having ADVENTURES! Huzzah!</description>
<item>
<title>00003 - polish</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00003 - polish - Tue, 22 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 22 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00003</h3>
<blockquote>
<p>“SHOE SHINE!” Bellows Tea, with a full bodied laugh!</p>
<p>With a well practiced move, faster than one would think
giant like Tea could move, Tea removes an object from their
satchel.</p>
<p>…at first glance it appears to be a flail without a handle,
but is actually a spare pair of giant boots, held by their
laces.</p>
<p>“These could indeed use a good shining.”</p>
<p>The boot are spectacularly large, probably a 1/2 size too
large, in all honest, for even Teas feet.</p>
<p>The boots have gold eyelets.</p>
</blockquote>
<p>Earrings greedily snatches the boots and start washing,
drying, and polishing them to a shine. Waistcoat eagerly tugs
on Teas wrist and guides him to the comfy chair, which is
decidedly too small for his bulky frame. Teeth graciously
offers him a wedge of cheese.</p>
<p>Depending on how observant Tea is, he may or may not notice
that the boots are returned to him with 1 - 3 fewer
eyelets.</p>
<blockquote>
<p>Bending down, Inky sniffs the bottles carefully, mumbling,
“Creosote, shellac, hopweed … ou, wild cherry liquorice.”
Then, a little louder to one of the blahoblins, though it came
out not much more than a squeak, “Might I ask from where did
you get these?”</p>
</blockquote>
<p>“Shoe Polish! We Make! Roots and ash!” shouts Waistcoat.
They seem to only have the one volume.</p>
<p>“Beeswax!” yells Earrings.</p>
<p>“Resin!” cries Teeth.</p>
<p>“SHOE SHIIINE!” they all cry in unison.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00022.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00006 - gophers</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00006 - gophers - Tue, 26 Jul 2022
20:32:23 -0600</guid>
<pubDate>Sat, 30 Jul 2022 19:19:20 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00006</h3>
<p>Suddenly three anthropomorphic gophers come crashing
through the trees behind you into the dig site. The first is
wearing a sash of many pockets. The second is wearing cargo
shorts of many pockets. The third is wearing a vest of many
pockets. Each wears a pair of goggles with thick smokey black
lenses, and a floppy checkered hat that looks like a
waffle.</p>
<p>They march up to the zip-line.</p>
<p>“Out of the way, losers!” Sash cries. It grabs the zip-line
trolley, and immediately dives off the side of the cliff and
zooms down into the deep, deep hole.</p>
<p>Vest introduces itself, “Retrieval Team 70 here! We are
here to recover the Ginnarak Crystal that is reported to be at
this location. After we collect all five, then it will be
<em>us</em> who get to hang out in the Benefactors hot tub!
Not you! Ha!”</p>
<p>Sash has reached the bottom of the deep, deep hole. Shorts
starts reeling in the pulley.</p>
<p>Vest leans in close and peers at you through its foggy
lenses. “You must be the new Retrieval Team 43. Hmmph. Shame
what happened to the previous Team 43. Hope you know what
youre doing! Would hate to see you end up like them!”</p>
<p>Shorts grabs the trolley and leaps down into the deep, deep
hole. It sails all the way down, and joins Sash at the
bottom.</p>
<p>“Welp!” Vest concludes with an air of finality. “No hard
feelings, and all that! After we collect this crystal, we just
need four more. And then we get to meet the Benefactor!
Ha!”</p>
<p>It waddles off and starts reeling in the trolley.</p>
<p>Meanwhile, another gnome explodes behind you.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00036.html">www</a></p>
]]>
</description>
</item>
<item>
<title>7</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">7 - Wed, 17 Aug 2022 12:21:21
-0600</guid>
<pubDate>Wed, 17 Aug 2022 12:21:21 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00007</h3>
<blockquote>
<p>Inky peers down at the hole, and after some time, turns to
the party. “Do you think theyve cleared most of the gnomes by
now, or should we wait until they emerge and grab the crystal
then?” Gazing at some invisible spot farther among the trees,
Inky continued, “One of the old miners back at the tavern said
there used to be a natural maw on the southwestern side, but
it was blocked when the tunnel caved in many years ago. The
gnomes dont waste their efforts on blowing up things knowing
someones already been through them. Chances are theres only
one exit, unless this mine is a decoy.”</p>
</blockquote>
<p>Inky peers down the hole and watches Retrieval Team 70
approach the kobit caves.</p>
<p>The maw on the southwestern side did indeed collapse
several seasons ago. If you know anything about the industrial
and intrepid kobits however, it is that they have probably dug
several alternative, secret entrances since then.</p>
<p>Just as the gophers reach the cave entrance, a large erge,
muscles rippling beneath its white feathers, emerges from
behind a boulder and blocks their way forward.</p>
<p>It raises the feathery crest on the crown of its head, and
fluffs up its plumage in a dramatic display. It appears to be
arguing with the gophers. All three gophers appear to be
arguing back.</p>
<p>The egre gestures angrily at the gophers feet, shakes its
head, and crosses its arms defiantly. The gophers look down at
their own feet and shuffle about as though embarrassed.</p>
<p>They all exchange a few more words and then the gophers
retreat away from the egre and the cave entrance. They huddle
together briefly and then start slowly climbing the
scaffolding back up to the top of the hole.</p>
<p>“Oh yeah,” the foreman remarks absentmindedly. “Theres an
egre guarding the kobit caves.”</p>
<p>The egre below preens and struts about proudly having
chased off the gophers.</p>
<p>“Stubborn things,” the foreman continues. “Easily provoked
to violence. Impeccable fashion sense though.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00003.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00002 - shoe shine</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00002 - shoe shine - Tue, 21 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 21 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00002</h3>
<p>Blavin provides you with a multibeast for your excursion.
“Courtesy of the Benefactor!” You pack it up with food and
supplies, and trek into the Tammineaux Forest in search of the
first Ginnarak Crystal.</p>
<p>The forest is lush, thick, and green. You have to hack your
way through the vines and the brush. There are stinging
insects, squawking birds, and dangerous forest creatures a
plenty. It is hot and sticky.</p>
<p>How will you ever find your way through this wilderness to
the dig site?</p>
<p>“Shouldnt be too hard,” you remember Blavin saying back at
Lucys, gesturing carelessly and sloshing a little bit of his
fourth drink. “Theyre gnomes, after all! Just follow the
sound of explosions and screaming.”</p>
<p>Sure enough, before long you hear a mechanical droning and
some blasting up ahead, punctuated now and then by high
pitched screams, and you guide the multibeast in that
direction.</p>
<p>Suddenly you are ambushed by a troop of blahoblins! Awful
looking things. Taut rubbery gray skin. Long flat noses stick
out way far from their faces. And so do their protruding,
lipless mouths full of sharp pointy teeth. You didnt hear
them over the noise of the shrieking parrots and, in the
distance, the shrieking gnomes.</p>
<p>“SHOE SHINE!!” the first one yells. It is wearing a gold
ring on each finger (minus the three fingers it is missing),
two in each ear, and one in its nose. It is dragging a vat of
black polish nearly as tall as it is.</p>
<p>“SHOE SHINE!!” a second one agrees. It is wearing a nice
waistcoat with large gaudy buttons, and a nice looking pocket
watch on a gold chain. It is dragging a comfy looking chair
stuffed with bits of fluff and leaves and fur.</p>
<p>A third one screams, “SHOE SHINE SHOE SHINE!” It has
several gold teeth and carries a huge block of cheese secured
to its back with long loops of hempen rope.</p>
<p>The fourth and final one is wearing what looks like freshly
painted red shoes and is carrying a lit torch. “SHOE
SHIIIIINE!” it screams. It is wearing a gold medallion on a
gold necklace.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>9</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">9 - Fri, 19 Aug 2022 07:16:14
-0600</guid>
<pubDate>Mon, 22 Aug 2022 11:24:41 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00009</h3>
<blockquote>
<p>Inky smiles at Corey. “Hullo! Were the waterworks crew
from the neaby town, here to check the outhouse tunnels,
inspect all the pipes and so on. We received reports of a
blockage somewhere inside the networks. Have the tunnels been
flushing well lately?” While speaking, Inky flashes a
waterworkers ID briefly at the kobit before pocketing it and
pulling out a pressure gauge, giving the little handle on one
side of the device a few cranks, and looking back at Corey
expectantly.</p>
</blockquote>
<p>Corey slowly blinks its eyes. “Inspektor?”</p>
<p>ASIDE: I rolled for Inky and rolled a six, which according
to the rules means GREAT SUCCESS, and also Inky gets to Level
Up: they gain the skill Persuasive 2.</p>
<p>“Of course! Inspektors! Yes, yes, right this way! A
surprise inspection, how exciting!”</p>
<p>Corey continues to chatter excitedly as it leads you
further into the branching, winding tunnels, pointing out
particular bits of stonework and engineering, and also baubles
and trinkets and fossils and artifacts that the kobits
uncovered in the process of digging their tunnels.</p>
<p>Your tour eventually brings you into a large cavern with
tunnels exactly like the one from which you just entered
branching off in all directions. It makes you dizzy to think
of finding your way through this labyrinth without a
guide.</p>
<p>In the middle of the cavern is a deep pool with a fountain.
At the bottom of the pool, a SWORD is thrust into the ground
almost up to its hilt. A large jewel set deep in the pommel
rolls around like an eye in a socket and tracks your movement
around cavern. A few bubbles float up to the surface of the
pool.</p>
<p>And set into the wall on the far side of the room is a
massive stone door reinforced with thick iron bands. There is
a keypad and a small printer on the wall next to it.</p>
<p>“….and so our tour concludes here in the central atrium!”
Corey concludes excitedly. “Behind this door is the VAULT,
where we keep all the valuables. Gemstones, gold, crystals, et
cetera.”</p>
<p>“Top notch security!” Corey exclaims tapping the keypad.
The printer spits out a square of paper. It reads</p>
<pre><code>ed v1.16
*
?
*
?
*e door
19
*,n
1 the door is Locked
*wq</code></pre>
<p>“Ha ha!” Corey shakes its head in amazement. “I have no
idea how this thing works!”</p>
<p>The eye in the sword watches as Corey clips the small
printout to its clipboard.</p>
<p>“Now, I trust youll find that everything was in tip-top
order! Yes, indeed!” Corey wriggles its mustache proudly. “Now
if youll excuse me,” it flips through the pages on its
clipboard, “I am late for my next appointment. Good day!”
Corey turns and walks toward one of the twisty little
passageways, all alike.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00016.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00001 - we meet in a tavern</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00001 - we meet in a tavern - Tue, 20
Jul 2022 20:32:23 -0600</guid>
<pubDate>Tue, 20 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00001</h3>
<p>“Congratulations!” The slightly tipsy hobbit grins and
salutes you with his martini. “On Retrieval Team 43s
inaugural mission! Im so excited for you, Im sure youll do
fantastic!”</p>
<p>You are all seated around a table in the corner at Lucys
Basement. It is dimly lit and fairly noisy. The walls are
covered in red velvet curtains, and the tablecloths have
little gold tassels. A cloud of purple smoke from candles,
cigars, and pipes hangs in the air. Waiters bustle between
tables refilling drinks.</p>
<p>“So to recap, the Benefactor has tasked you with retrieving
the five fabled Ginnarak Crystals. I, Blavin Blandfoot, will
be your case manager. You will be paid handsomely for each
crystal you retrieve. And if you retrieve all 5, youll get to
meet the Benefactor at be their guest at their <em>glorious
mansion!</em>”</p>
<p>“The first crystal has been spotted near a Gnomish dig site
in the Tammineaux Forest, just east of here.”</p>
<p>“I recommend getting started right away!” He polishes off
his drink and squints at his empty glass. “Well, maybe first
thing in the morning. Waiter!”</p>
<ul>
<li>Who are you?</li>
<li>What role do you think you will fill on the team?</li>
<li>What do you plan to do with your cut of the money?</li>
</ul>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00015.html">www</a></p>
]]>
</description>
</item>
<item>
<title>11</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">11 - Fri, 09 Sep 2022 12:47:26
-0600</guid>
<pubDate>Fri, 09 Sep 2022 12:47:26 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00011</h3>
<p>The Retrieval Team 70 gophers are absolutely losing their
minds over the ed terminal.</p>
<p>“It just keeps printing a question mark!” Vest sobs.</p>
<p>“Try pushing escape?” suggests Shorts somewhat
panicking.</p>
<p>“Ive tried it! Its not vi! It doesnt do anything!” Vest
moans. “Here you try it if youre so smart!”</p>
<p>Sash is balled up on the floor crying, having already had a
turn at the terminal.</p>
<p>Shorts carefully steps over them and timidly prods at the
keypad.</p>
<p>A throng of beefy guard kobits come charging into the hall,
alerted by the gopher racket.</p>
<p>“Here now! Youre not supposed to be in here!”</p>
<p>One of them trips over Sash, still balled up on the floor,
and crashes into Shortss back, pinning them to wall. They
squeal. Another guard grabs Vest by the collar, and after a
brief scuffle all three gophers are escorted out of the hall
despite their howls of protest.</p>
<p>“I had better check on the vault!” exclaims one of the
kobits who remains behind.</p>
<p>They bang a few keys on the terminal and it spits out a
slip of paper.</p>
<pre><code>ed v1.6
19
P
*,n
1 the door is locked
*1s/locked/open
?
*H
no match
*1s/Locked/Open
the door is Open
*wq
17</code></pre>
<p>There is a mechanical whir deep in the walls, and a click
and a gasp of air as the door swings inward.</p>
<p>The kobit slips into the vault and the door swings only
partly closed behind it.</p>
<p>The sword in the bottom of the pool pointedly narrows its
eye at you.</p>
<p>The gods of Basmentaria observe passively from their
reliefs in the alcoves around you.</p>
<p>The door to the vault is ajar, the first of the five
legendary Ginnarak crystals presumably behind it.</p>
<p>From one of the twisty little passages, you hear a guard
kobit approaching, singing a sad cowboy song to itself.</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-09/msg00001.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00005 - gnomes</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00005 - gnomes - Tue, 25 Jul 2022
20:32:23 -0600</guid>
<pubDate>Tue, 25 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00005</h3>
<blockquote>
<p>As the blahoblins were packing up, Inky persuades Waistcoat
to sell a few small bottles of shoe polish, a roughly round
piece of broken glass and scraps of cheesecloth from the
mountain of debris previously on the ground. Inky rolls Do
Anything 1 and rolls a 4.</p>
</blockquote>
<p>Inky successfully persuades Waistcoat to sell a few baubles
and trinkets with the first roll of the game!</p>
<p>They haggle back and forth a little bit, and Inky ends up
paying a little more than they wanted to, but they get all the
stuff they wanted. Yay commerce!</p>
<p>Having concluded business, the blahoblins pack up and
disappear into the bushes toting their chair, cheese, and vat
of polish.</p>
<p>The sound of mechanical droning and periodic explosions
compel you forward to the dig site.</p>
<p>It is easy to find.</p>
<p>It is a large hole blasted deep into the ground. There are
drills, and conveyor belts, earth moving machines, and all
kinds of gadgets and gizmos, the purpose of which is not
always readily apparent. And there is a zip line that seems to
be the only way down to the bottom.</p>
<p>The site is absolutely teeming with gnomes. Diminutive
humanoids with bright red noses and long, long ears, and long,
nimble fingers. All gnomes are compulsive tinkerers and
mechanics, and build fantastic contraptions. All gnomes are
women, and are all highly explosive. Which makes their
combustion powered machines extremely dangerous, both for
themselves and for any unfortunate bystanders close enough to
get caught in the blast.</p>
<p>A gnome in a white hat comes running up to you. “You there!
Hey! Yes, you!”</p>
<p>“Are you the retrieval team? Weve been expecting you! The
whole dig is halted because we accidentally blasted into a
whole nest of Kobits, and they wont let us get near to keep
digging! They keep sabotaging our machines when we try!”</p>
<p>“They also stole the Ginnarak Crystal that we found! That
thing could have powered such glorious new machines!” She
pouts.</p>
<p>In the background, a gnome who had crawled half way into a
coal bin in the side of some kind of excavator suddenly
scrambles quickly out, smoking, and runs around in circles in
a panic. Nearby gnomes dive out of the way as she erupts in a
small ball of fire. The gnomes wait for the smoke to clear and
then immediately return to working on the contraption.</p>
<p>The foreman continues talking to you as though nothing
happened. She leads you over to the edge of the hole and
points to the bottom.</p>
<p>“The entrance to their cave is right down there! The zip
line is the second fastest way down.”</p>
<p>WHAT DO YOU DO</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00035.html">www</a></p>
]]>
</description>
</item>
<item>
<title>8</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">8 - Sat, 30 Jul 2022 19:19:20
-0600</guid>
<pubDate>Thu, 18 Aug 2022 11:47:09 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00008</h3>
<blockquote>
<p>Inky blinks down at their pinecrab apple leather boots
consideringly. “Teas got the fanciest footgear, but at least
we arent sporting fetid foot fungi like stockings. Maybe we
could persuade the egre to let us through? It might set us
back half a day trying to find any kobit holes that arent
just non-portable potties.”</p>
</blockquote>
<p>You look down at your boots. How serendipitous that you
just had them shined by the blahoblins! You feel confident in
your footwear.</p>
<blockquote>
<p>Corraidhín: I may have a solution to the Egre problem. I
gesture grandly, as it so happens I always come prepared for a
fashion show.</p>
<p>With a grand gesture I cast a spell to transform my robes
into a stunning suit, complete with top hat, monocle, and
cane</p>
<p>Im certain we can convince the fine fellow to let us pass
if we look the part. Or better yet, Im almost certain I can
distract him while the rest of you sneak past, Ive been told
I can be quite verbose and boisterous.</p>
</blockquote>
<p>Corraidhín successfully conjures up a stunning suit, surely
the envy of every dandy, fop, and gentleman in the southern
continent, if not all of Basmentaria!</p>
<p>A nearby gnome gets flush, starts to fan herself excitedly,
and then explodes dramatically.</p>
<blockquote>
<p>“A splendid idea, with an equally splendid outfit to
match!” Inky exclaimed. “Then, shall we proceed? Master
Corraidhín, at your signal.”</p>
</blockquote>
<p>You proceed down into the gnome hole.</p>
<p>Retrieval Team 70 glares at you from behind their smoked
glass goggles as you zip line past them. They continue their
slow, defeated climb up the scaffolding. Vest shakes its
gopher fist at you and swears, “You havent seen the last of
us, Retrieval Team 43!”</p>
<p>At the bottom, on solid ground, you approach the entrance
to the kobit caves.</p>
<p>Standing guard at the entrance to the kobit tunnels is a
massive egre, a fearsome bird beast, muscles rippling and
bulging beneath its beautiful white plumage. It turns its head
and regards you with one jet black eye and then the other,
snapping its sharp beak in the air as it tosses its head back
and forth.</p>
<p>It looks you up and down, and its gaze rests on your
freshly polished shoes. It huffs and grunts, “Your shoes look
clean.” It rests its scrutinizing gaze on Corraidhíns
garments. “And YOU look FABULOUS!” it exclaims as it tosses
its head and beats it wings excitedly.</p>
<p>“You may enter.” It graciously steps aside with a
flourish.</p>
<p>The smallest of you can stand upright in the kobit tunnels.
The largest of you have to crawl.</p>
<p>Kobits are small, vaguely mammalian, vaguely reptilian
bipedal cave creatures. They are scaly and furry, and live in
tunnels deep in the earth. They have huge yellow eyes, and
long fine whiskers on their snouts and faces, all of which
help them find their way around in the dark. They also have
long, thick, coarse, drooping mustaches. The overall effect is
that they look like tiny, monstrous, perpetually startled
cowboys.</p>
<p>You follow the winding tunnel down into the earth.</p>
<p>You come around a corner and almost bump right into a
kobit. It has eyes like saucers and an awe-inspiring mustache.
It wears a name tag (“Corey”) and carries a clipboard. It
blinks at you in surprise and then asks, “Who are you? What
are you doing in here?” Corey flips through the pages on its
clipboard. “There are no upsiders scheduled to arrive today. I
dont think youre supposed to be here!” Corey glances around
nervously with its huge eyes and looks about ready to cry out
for help.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00012.html">www</a></p>
]]>
</description>
</item>
<item>
<title>meta</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">meta - Tue, 23 Jul 2022 20:32:23
-0600</guid>
<pubDate>Tue, 23 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="meta">META</h3>
<p>This might be a good time to introduce the game
mechanic.</p>
<p>For the most part, if you say you do something, it just
happens.</p>
<p>But if you want to do something risky, and/or if the
outcome is uncertain, you can roll a number of six-sided
dice.</p>
<p>Id like to try using the <em>Shoes in the Dark</em>
rules:</p>
<p><a href="https://dozens.itch.io/shoes-in-the-dark"
class="uri">https://dozens.itch.io/shoes-in-the-dark</a></p>
<p>Basically, everybody currently has the skill “Do Anything
1”, which means if you want to do anything, you can roll 1
die.</p>
<p>On a 1 - 3, things go poorly. (And you gain 1 experience
point. More on that in a bit.)</p>
<p>On a 4 - 5, you do the thing, but at a cost, or with a
complication, or its just a partial success.</p>
<p>On a 6, full success!! Yay, you!!</p>
<p>(When rolling multiple dice, you read the single highest
roll.)</p>
<p>Heres where stuff gets fun. If you roll all sixes (so, 1
six on a 1d6 roll, 2 sixes on a 2d6 roll, etc.) then you
level up and get a new skill. The new skill A) is a subset
of the skill/action you just performed and, B) increases that
skill by one.</p>
<p>e.g. I challenge a mugwump to a pie eating contest and roll
Do Anything 1. I roll a six, so I win the contest! And also I
gain a new skill, Belly Of Steel 2.</p>
<p>Finally, every time you fail a roll (by rolling 1 - 3) you
gain 1 experience point. You can spend 1 experience at any
time to turn any one die into a six <em>for the purposes of
advancement</em>.</p>
<p>SO WHAT DOES THIS ALL MEAN???</p>
<p>When you interact with the blahoblins, consider whether
there is an element of risk. If so, roll the appropriate
amount of dice (1, in this case) and include the result in
your description. If its a success, describe the success. If
its a partial success or a failure, just describe what you
do, and Ill describe the complication, or how things get
worse.</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00023.html">www</a></p>
]]>
</description>
</item>
<item>
<title>10</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">10 - Sun, 28 Aug 2022 10:06:07
-0600</guid>
<pubDate>Sun, 28 Aug 2022 10:06:07 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00010</h3>
<p>Once Corey the Kobit exits the antechamber, you are free to
look around a little bit.</p>
<p>The eyesword continues to watch from the bottom of the
pool, and the Kobit Ed terminal continues to await you by the
vault door.</p>
<p>But also you notice a couple of alcoves along the walls
between the twisty little passages. Each of them holds a
relief sculpture depicting one of the three deities of
Basmentaria.</p>
<p>There is Neddas, the wise god of sages and starlight.
Androgynous, clad in purple robes, depicted with a golden
third eye in the middle of their forehead. They are shown here
stoically bestowing gifts upon the inhabitants of
Basmentaria.</p>
<p>And here is Nullar, god of time and tides. A bespectacled
male figure with a golden third eye on his forehead. He is
dressed in a dapper vest and bow tie, and is adorned with
small cogs and gears. He is depicted here looking up at the
stars from a mechanical contraption he is working on.</p>
<p>Finally, there is Liandt, goddess of war and flame. A
primal, elemental deity, she is depicted as a fiery warrior
with a golden third eye. The relief shows her on the
battlefield during the Artifice wars. The wars which reduced
Ginnarak to the wastes of cinder and ash that they are today.
The wars which drained Liandts divine energies so thoroughly
that she fell into a deep sleep and has been absent from the
mortal realms ever since.</p>
<p>But enough of this lore dump! There is something important
happening!</p>
<p>You hear a shuffling and a mumbling approaching from one of
the twisty little passages.</p>
<p>Youre already in one of the alcoves studying the relief,
so your press yourself flat into the recess.</p>
<p>Three gophers with smoked glass goggles spill out from one
of the passages. Retrieval team 70! They made it past the egre
after all!</p>
<p>They dont see you, but head straight to the keypad by the
vault. They crowd around it and start pressing buttons,
arguing and bickering with one another.</p>
<p>The sword at the bottom of the pool seems to roll its eye
in exasperation.</p>
<p>WHAT DO YOU DO?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-08/msg00017.html">www</a></p>
]]>
</description>
</item>
<item>
<title>00004 - pockets picked</title>
<author>dozens@tilde.team (dozens)</author>
<guid isPermaLink="false">00004 - pockets picked - Tue, 24 Jul
2022 20:32:23 -0600</guid>
<pubDate>Tue, 24 Jul 2022 20:32:23 -0600</pubDate>
<description>
<![CDATA[
<h3 id="section">00004</h3>
<blockquote>
<p>“And jolly good polish too, it looks like,” Inky replies,
squinting a bit at the ichor being smeared onto the boots in
Earrings large calloused hands. “I hear there be some gnomes
hereabouts? A camp? With your remarkable service, I bet theyd
be coming to you all the time to get their boots cleaned.”</p>
</blockquote>
<p>“GNOMES!?” Earrings interrobangs loudly and questioningly.
It brings its hands to the sides of its face, covering its ear
holes, and wags its oversized head in dismay, squeezing its
tiny eyes shut. In the process, it smears polish around its
face.</p>
<p>“Gnomes there!” shouts Waistcoat. Its hands busy polishing,
it tosses its head, gesturing with its prodigious proboscis in
the direction you were heading. You continue to hear bangs and
booms in the distance every once a while.</p>
<blockquote>
<p>Glarg gurgles something to the effect of
“gluggurguuuurglaaaachhhh?” Its stance is one of surprise as
its disposition changes to that of inquisition as its head
cranes down to look at the blahoblin carrying the smelly rock
on its back.</p>
</blockquote>
<p>Teeth looks questioningly up at Glarg and experimentally
gargles back up at it. “GURGLE BURBLE GLUG GLUG?” It smiles
apologetically (a fearsome sight, its protruding jaws full of
tiny pointy teeth) and shrugs and asks, “Shoe shine?”</p>
<blockquote>
<p>It attempts to pick that whole blahoblin up and bring the
smelly rock to its face for a closer inspection.</p>
</blockquote>
<p>“WAAAAAAH!” Teeth kicks its feet ineffectively and is quite
helplessly tied to the big smelly rock when Glarg picks it up.
The smelly rock smells pungent, sharp, earthy, moldy.
Definitely could be food.</p>
<p>By this time the blahoblins have polished the shoes of
everybody who has consented to it, and are packing up. Except
for Teeth who is being detained by the earth elemental.</p>
<p>Red Shoes reappears from wherever they have been this whole
time with a sly smile and rejoins its comrades.</p>
<p>Your pockets have successfully been picked while you were
distracted with the shoe shine, but not of anything of
particular value.</p>
<p>What small item(s) will you notice is missing in the hours
and days to come? How will its absence be a minor
inconvenience?</p>
<p><a
href="https://framalistes.org/sympa/arc/tildepals/2022-07/msg00031.html">www</a></p>
]]>
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