# History `tbls` began as the Story module for a board game I was writing. When I completed all the features for the board game itself, I wanted to add some kind of a generative story engine based on the state of the game and on player moves. This ended up complicating the game quite a bit, and also I couldn't figure out how or where to actually incorporate the story. So I scrapped it for that particular project, but continued to develop the story engine on its own. It became `tbls`.