## ABOUT

> a vampire tries to remain undetected while doing a blood heist at the world series

In this game you will:

- play an entire 9 inning game of baseball!

- use random tables to create hometowns and team names!

- create a VAMPIRE with STATS and a TITLE

- surreptitiously harvest BLOOD!

- random encounters!

## YOU WILL NEED

- these rules

- dice: d6 (1) and d10 (2) at a minimum

- tokens: for scorekeeping and playing baseball. coins, scraps of paper, or a bunch of d6

## INTRO

you are an ageless, ancient vampire who has managed to get a job umpiring the world series where you are planning a BLOOD HEIST. these elite athletes have such oxygen rich blood. you salivate just thinking about it.

you have 9 innings.

keep the crowd on your side. avoid suspicion. get the blood. don’t get caught.

## MAKE A VAMPIRE

there are two steps to making a vampire:

1. give them a name and a title

2. assign stats

### VAMPIRE NAME AND TITLE

Make up a name and a title or epithet

For example:

1. Trevor, Defiler of Dreams

2. Drusila the Magnanimous

3. Countess Lilith, Consort of Wolves

4. Horace the Exceptionally Punctual

5. Melchior the Radiant

6. Bella the Merciless

7. Standard Ed the Insatiable

NOTE: gain +1 in a situation in which you can use some skill inferred by your title

### VAMPIRE STATS

Assign +3, +2, and +1 to the following stats in any order you please

- ANCIENT: you have accumulated a lot of mental prowess over the eons. smarts, wits

- BLOODLUST: your physical prowess. dashing, leaping, lunging

- CHARM: your ability to relate and manipulate.

### BLOOD LUCK FAVOR

One more thing: you have resources that will go up and down as you play. You can spend them to alter outcomes of roles. More on that later.

- BLOOD: You have a large, orange, 10 gallon sports drink cooler. You wanna fill this sucker full of blood. Start at 0. Max 10

- LUCK: The fickle hand of fate. It may favor you, it may spurn you. Start at 2. Max 10

- FAVOR: The support of the crowd. Start at 5. Max 5.

## MAKE SOME BASEBALL TEAMS

Make two teams to play in the championship match by combining a Hometown with a Team Name

### HOMETOWNS

Make up your own. Or choose or roll.

D12 | FIRST | LAST
--- | --- | ---
1 | Dobbs | town
2 | Sticks | ville
3 | Mud | hole
4 | Snake | bite
5 | Valley | crossing
6 | Sorrow | sworn
7 | Blood | well
8 | South | moor
9 | Muck | vale
10 | Blue | harbor
11 | Bear | crossing
12 | Ghost | crest

Table: Hometowns

### TEAM NAMES

Make up your own! Or choose or roll.

D12 | NAME
--- | ---
1 | Murderhornets
2 | Horrorterrors
3 | Glass Cannons
4 | Anemics
5 | Southpaws
6 | Oopsie-Daisies
7 | Redhots
8 | Space Invaders
9 | Sports Horses
10 | Giraffes
11 | Nightmares
12 | Politicians

Table: Team Names

## GAMELOOP

To play the game:

1. PLAY BALL! Resolve one play of the game.

2. GET BLOOD! Do a vampire move.

Repeat.

The game is over after 9 innings. At that time you will determine how successful you were at your BLOOD HEIST.

### PLAY BALL!

Flip a coin to determine who is the HOME TEAM and who is the VISITOR. VISITOR pitches first.

Then:

1. Roll d6 for the pitch

D6 | RESULT
--- | ---
1 - 3 | strike
4 - 6 | ball

Table: Pitch

2. Roll 2d6 for the hit. Read them left to right, smallest number and then largest number.

2D6 | RESULT | 2D6 | RESULT
--- | --- | --- | ---
11 | Home Run | 33 | Triple
12 | Double | 34 | Walk
13 | Fly Out | 35 | Ground Out
14 | Walk | 36 | Fly Out
15 | Pop Out | 44 | Single
16 | Single | 45 | Pop Out
22 | Double Play | 46 | Strike Out
23 | Ground Out | 55 | Double
24 | Strike Out | 56 | Fly Out
25 | Single | 66 | Home Run
26 | Strike Out |  |

Table: Hits

Explanation:

- Double: You hit the ball and advance 2 bases. All players advance 2 bases.

- Fly Out: The ball is caught in the air at the end of the field. 1 out.

- Ground Out: The ball is scooped up and thrown to the baseman before the player can get there. 1 out.

- Home Run: You hit the ball out of the park! Score 1 for the batter, and 1 for every player on the field.

- Pop Out: An easy lob. The ball is caught and the player is eliminated. 1 out.

- Single: You hit the ball and run base. All players on the field advance 1 base.

- Strike Out: 3 batting errors and the batter is eliminated. 1 out.

- Triple: You smash the ball and run 3 bases. All players on the field advance 3 bases.

### GET BLOOD!

(Need help getting started? See ENCOUNTERS below.)

Get your d6. This is your Vampire Dice.

Get two d10. These are your Challenge Dice.

To do a move, choose an APPROACH (Ancient, Bloodlust, or Charming) to get a +3, +2, or +1 bonus. Determine if you can apply your TITLE for a +1 bonus.

Roll your Vampire Dice and add your bonuses to get your Total.

Roll your two Challenge Dice.

Each time your Total is greater than a Challenge Dice, that is a HIT. Each time your Total is equal to or less than a Challenge Dice, that is a MISS.

HITS | OUTCOME
--- | ---
2 | Strong Success! You accomplish the task.
1 | Mixed Success! You get what you want, but at a cost. Or with a complication
0 | Setback! You do not accomplish the task!

Table: Vampire Move Outcomes

Additionally:

- For each HIT, add 1 to either BLOOD, LUCK, or FAVOR.

- For each MISS, subtract 1 from either BLOOD, LUCK, or FAVOR.

- LUCK: any time your LUCK is greater than one (or both) Challenge Dice, you can reset your LUCK to 0 to negate one (or both) Challenge Dice

- FAVOR: if your FAVOR reaches zero, the crowd turns on you and BOOS you out of the stadium. You have lost this BLOOD HEIST opportunity, and the game is over.

- DOUBLES: if both Challenge Dice roll the same number, something totally unexpected happens!

## SCORECARD

Place your tokens on these tables to keep track of the game.

INNING | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
--- | --- | --- | --- | --- | --- | --- | --- | --- | ---
VISITOR |  |  |  |  |  |  |  |  |
HOME |  |  |  |  |  |  |  |  |

AT BAT | 0 | 1 | 2 | 3 | 4
--- | --- | --- | --- | --- | ---
STRIKE |  |  |  |  |
BALL |  |  |  |  |

SCORE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
--- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---
VISITOR |  |  |  |  |  |  |  |  |  |
HOME |  |  |  |  |  |  |  |  |  |

BASES | 1ST | 2ND | 3RD | HOME
--- | --- | --- | --- | ---
x |  |  |  |

## ENCOUNTERS

Recommended: roll 4 times on the table to assemble a random combination of WHO, WHERE, WHAT, and BUT.

D6 | WHO | WHERE | WHAT | BUT
--- | --- | --- | --- | ---
1 | batboy | dugout | sabotaging equipment | is afraid of getting hit
2 | superfan | stands | causing a commotion | has tickets to the wrong game
3 | announcer | broadcast booth | waiting for The Signal | has the hiccups
4 | shortstop | diamond | secret werewolf | has $$$ bet on the game
5 | team manager | box | throwing a hell of a party | coked to the gills
6 | hotdog vendor | concessions | covered in garlic | vampire hunter

Table: Encounters

## INSPIRATION

- those little Dice Baseball games on etsy

- Ironsworn and its community of hacks, especially Winsome and Iron Valley

- Vampires