538 lines
10 KiB
Markdown
538 lines
10 KiB
Markdown
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---
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title: VUMPIRE!
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subtitle: a vampire umpiring the world series and stealing blood
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author: dozens
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toc-title: CONTENTS
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version: 0
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published: false
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updated: 2023-09-13
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header-includes: |
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<style>
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td { vertical-align: top; }
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</style>
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---
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## ABOUT
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> a vampire tries to remain undetected while doing a blood heist at the world series
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In this game you will:
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- play an entire 9 inning game of baseball!
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- use random tables to create hometowns and team names!
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- create a VAMPIRE with STATS and a TITLE
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- surreptitiously harvest BLOOD!
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- random encounters!
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## YOU WILL NEED
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- these rules
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- dice: d6 (1) and d10 (2) at a minimum
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- tokens: for scorekeeping and playing baseball. coins, scraps of paper, or a bunch of d6
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## INTRO
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you are an ageless, ancient vampire
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who has managed to get a job umpiring the world series
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where you are planning a BLOOD HEIST.
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these elite athletes have such oxygen rich blood.
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you salivate just thinking about it.
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you have 9 innings.
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keep the crowd on your side.
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avoid suspicion.
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get the blood.
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don't get caught.
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## MAKE A VAMPIRE
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there are two steps to making a vampire:
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1. give them a name and a title
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2. assign stats
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### VAMPIRE NAME AND TITLE
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Make up a name and a title or epithet
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For example:
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1. Trevor, Defiler of Dreams
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2. Drusila the Magnanimous
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3. Countess Lilith, Consort of Wolves
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4. Horace the Exceptionally Punctual
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5. Melchior the Radiant
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6. Bella the Merciless
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7. Standard Ed the Insatiable
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NOTE: gain +1 in a situation in which you can use some skill inferred by your title
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### VAMPIRE STATS
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Assign +3, +2, and +1 to the following stats in any order you please
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- ANCIENT: you have accumulated a lot of mental prowess over the eons. smarts, wits
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- BLOODLUST: your physical prowess. dashing, leaping, lunging
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- CHARM: your ability to relate and manipulate.
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### BLOOD LUCK FAVOR
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One more thing: you have resources that will go up and down as you play. You can spend them to alter outcomes of roles. More on that later.
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- BLOOD: You have a large, orange, 10 gallon sports drink cooler. You wanna fill this sucker full of blood. Start at 0. Max 10
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- LUCK: The fickle hand of fate. It may favor you, it may spurn you. Start at 2. Max 10
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- FAVOR: The support of the crowd. Start at 5. Max 5.
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## MAKE SOME BASEBALL TEAMS
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Make two teams to play in the championship match by combining a Hometown with a Team Name
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### HOMETOWNS
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Make up your own. Or choose or roll.
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<!--
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d12: 1
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first: Dobbs
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last: town
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d12: 2
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first: Sticks
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last: ville
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d12: 3
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first: Mud
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last: hole
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d12: 4
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first: Snake
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last: bite
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d12: 5
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first: Valley
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last: crossing
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d12: 6
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first: Sorrow
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last: sworn
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d12: 7
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first: Blood
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last: well
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d12: 8
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first: South
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last: gale
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d12: 9
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first: Muck
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last: harbor
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d12: 10
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first: Blue
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last: harbor
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d12: 11
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first: Bear
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last: crossing
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d12: 12
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first: Ghost
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last: crest
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//-->
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<figure>
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D12 FIRST LAST
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----- -------- ----------
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1 Dobbs town
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2 Sticks ville
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3 Mud hole
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4 Snake bite
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5 Valley crossing
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6 Sorrow sworn
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7 Blood well
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8 South moor
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9 Muck vale
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10 Blue harbor
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11 Bear crossing
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12 Ghost crest
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<figcaption>Table: Hometowns</figcaption>
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</figure>
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### TEAM NAMES
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Make up your own! Or choose or roll.
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<!--
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d12: 1
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name: Murderhornets
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d12: 2
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name: Horrorterrors
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d12: 3
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name: Glass Cannons
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d12: 4
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name: Anemics
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d12: 5
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name: Southpaws
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d12: 6
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name: Oopsie-Daisies
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d12: 7
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name: Redhots
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d12: 8
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name: Space Invaders
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d12: 9
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name: Sports Horses
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d12: 10
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name: Giraffes
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d12: 11
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name: Nightmares
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d12: 12
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name: Politicians
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//-->
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<figure>
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D12 NAME
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----- ----------------
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1 Murderhornets
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2 Horrorterrors
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3 Glass Cannons
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4 Anemics
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5 Southpaws
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6 Oopsie-Daisies
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7 Redhots
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8 Space Invaders
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9 Sports Horses
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10 Giraffes
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11 Nightmares
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12 Politicians
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<figcaption>Table: Team Names</figcaption>
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</figure>
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## GAMELOOP
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To play the game:
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1. PLAY BALL! Resolve one play of the game.
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2. GET BLOOD! Do a vampire move.
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Repeat.
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The game is over after 9 innings.
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At that time you will determine how successful you were at your BLOOD HEIST.
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### PLAY BALL!
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Flip a coin to determine who is the HOME TEAM and who is the VISITOR.
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VISITOR pitches first.
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Then:
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1. Roll d6 for the pitch
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<figure>
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D6 RESULT
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------- --------
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1 - 3 strike
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4 - 6 ball
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<figcaption>Table: Pitch</figcaption>
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</figure>
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2. Roll 2d6 for the hit. Read them left to right, smallest number and then largest number.
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<!--
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d6: 1 - 3
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result: strike
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d6: 4 - 6
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result: ball
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//-->
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<!--
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2d6: 11
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result: Home Run
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2d6: 12
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result: Double
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2d6: 13
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result: Flyout
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2d6: 14
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result: Walk
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2d6: 15
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result: Pop out
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2d6: 16
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result: Single
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2d6: 22
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result: Double Play
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2d6: 23
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result: Ground Out
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2d6: 24
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result: Strike Out
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2d6: 25
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result: Single
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2d6: 26
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result: Strike Out
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2d6: 33
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result: Triple
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2d6: 34
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result: Walk
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2d6: 35
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result: Ground Out
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2d6: 36
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result: Fly Out
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2d6: 44
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result: Walk
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2d6: 45
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result: Pop Out
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2d6: 46
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result: Strike Out
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2d6: 55
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result: Double
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2d6: 56
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result: Sacrifice Fly
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2d6: 66
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result: Homerun
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//-->
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<figure>
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2D6 RESULT 2D6 RESULT
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---- ----------- ---- -------------
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11 Home Run 33 Triple
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12 Double 34 Walk
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13 Fly Out 35 Ground Out
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14 Walk 36 Fly Out
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15 Pop Out 44 Single
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16 Single 45 Pop Out
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22 Double Play 46 Strike Out
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23 Ground Out 55 Double
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24 Strike Out 56 Fly Out
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25 Single 66 Home Run
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26 Strike Out
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<figcaption>Table: Hits</figcaption>
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</figure>
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Explanation:
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- Double: You hit the ball and advance 2 bases. All players advance 2 bases.
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- Fly Out: The ball is caught in the air at the end of the field. 1 out.
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- Ground Out: The ball is scooped up and thrown to the baseman before the player can get there. 1 out.
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- Home Run: You hit the ball out of the park! Score 1 for the batter, and 1 for every player on the field.
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- Pop Out: An easy lob. The ball is caught and the player is eliminated. 1 out.
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- Single: You hit the ball and run base. All players on the field advance 1 base.
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- Strike Out: 3 batting errors and the batter is eliminated. 1 out.
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- Triple: You smash the ball and run 3 bases. All players on the field advance 3 bases.
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### GET BLOOD!
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(Need help getting started? See ENCOUNTERS below.)
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Get your d6. This is your Vampire Dice.
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Get two d10. These are your Challenge Dice.
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To do a move, choose an APPROACH (Ancient, Bloodlust, or Charming) to get a +3, +2, or +1 bonus. Determine if you can apply your TITLE for a +1 bonus.
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Roll your Vampire Dice and add your bonuses to get your Total.
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Roll your two Challenge Dice.
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Each time your Total is greater than a Challenge Dice, that is a HIT.
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Each time your Total is equal to or less than a Challenge Dice, that is a MISS.
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<!--
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Hits: 2
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Outcome: Strong Success! You accomplish the task.
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Hits: 1
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Outcome: Mixed Success! You get what you want, but at a cost. Or with a complication
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Hits: 0
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Outcome: Setback! You do not accomplish the task!
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//-->
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<figure>
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HITS OUTCOME
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------ -----------------------------------------------------------------------------
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2 Strong Success! You accomplish the task.
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1 Mixed Success! You get what you want, but at a cost. Or with a complication
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0 Setback! You do not accomplish the task!
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<figcaption>Table: Vampire Move Outcomes</figcaption>
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</figure>
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Additionally:
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- For each HIT, add 1 to either BLOOD, LUCK, or FAVOR.
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- For each MISS, subtract 1 from either BLOOD, LUCK, or FAVOR.
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- LUCK: any time your LUCK is greater than one (or both) Challenge Dice, you can reset your LUCK to 0 to negate one (or both) Challenge Dice
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- FAVOR: if your FAVOR reaches zero, the crowd turns on you and BOOS you out of the stadium. You have lost this BLOOD HEIST opportunity, and the game is over.
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- DOUBLES: if both Challenge Dice roll the same number, something totally unexpected happens!
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## SCORECARD
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Place your tokens on these tables to keep track of the game.
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| INNING | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
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| ------ | - | - | - | - | - | - | - | - | - |
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| VISITOR | | | | | | | | | |
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| HOME | | | | | | | | | |
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| AT BAT | 0 | 1 | 2 | 3 | 4 |
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| ---- | - | - | - | - | - |
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| STRIKE | | | | | |
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| BALL | | | | | |
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| SCORE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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| ----- | - | - | - | - | - | - | - | - | - | -- |
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| VISITOR | | | | | | | | | | |
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| HOME | | | | | | | | | | |
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| BASES | 1ST | 2ND | 3RD | HOME |
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| ----- | --- | --- | --- | ---- |
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| x | | | | |
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## ENCOUNTERS
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<!--
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d6: 1
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who: bat boy
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where: dugout
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what: stealing balls
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but: is afraid of getting hit
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d6: 2
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who: superfan
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where: stands
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what: causing a commotion
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but: has tickets to the wrong game
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d6: 3
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who: announcer
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where: broadcast booth
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what: ??
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but: has the hiccups
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d6: 4
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who: shortstop
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where: diamond
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what: ???
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but: has $$$ bet on the game
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d6: 5
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who: team manager
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where: box
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what: throwing a hell of a party
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but: coked to the gills
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d6: 6
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who: hotdog vendor
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where: concessions
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what: ???
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but: vampire hunter
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// -->
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Recommended: roll 4 times on the table to assemble a random combination of WHO, WHERE, WHAT, and BUT.
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<figure>
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D6 WHO WHERE WHAT BUT
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---- --------------- ----------------- ---------------------------- -------------------------------
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1 batboy dugout sabotaging equipment is afraid of getting hit
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2 superfan stands causing a commotion has tickets to the wrong game
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3 announcer broadcast booth waiting for The Signal has the hiccups
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4 shortstop diamond secret werewolf has \$\$\$ bet on the game
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5 team manager box throwing a hell of a party coked to the gills
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6 hotdog vendor concessions covered in garlic vampire hunter
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<figcaption>Table: Encounters</figcaption>
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</figure>
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## INSPIRATION
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- those little Dice Baseball games on etsy
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- Ironsworn and its community of hacks, especially Winsome and Iron Valley
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- Vampires
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