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---
title: VUMPIRE!
subtitle: a vampire umpiring the world series and stealing blood
author: dozens
toc-title: CONTENTS
version: 0
published: false
updated: 2023-09-13
header-includes: |
<style>
td { vertical-align: top; }
</style>
---
## ABOUT
> a vampire tries to remain undetected while doing a blood heist at the world series
In this game you will:
- play an entire 9 inning game of baseball!
- use random tables to create hometowns and team names!
- create a VAMPIRE with STATS and a TITLE
- surreptitiously harvest BLOOD!
- random encounters!
## YOU WILL NEED
- these rules
- dice: d6 (1) and d10 (2) at a minimum
- tokens: for scorekeeping and playing baseball. coins, scraps of paper, or a bunch of d6
## INTRO
you are an ageless, ancient vampire
who has managed to get a job umpiring the world series
where you are planning a BLOOD HEIST.
these elite athletes have such oxygen rich blood.
you salivate just thinking about it.
you have 9 innings.
keep the crowd on your side.
avoid suspicion.
get the blood.
don't get caught.
## MAKE A VAMPIRE
there are two steps to making a vampire:
1. give them a name and a title
2. assign stats
### VAMPIRE NAME AND TITLE
Make up a name and a title or epithet
For example:
1. Trevor, Defiler of Dreams
2. Drusila the Magnanimous
3. Countess Lilith, Consort of Wolves
4. Horace the Exceptionally Punctual
5. Melchior the Radiant
6. Bella the Merciless
7. Standard Ed the Insatiable
NOTE: gain +1 in a situation in which you can use some skill inferred by your title
### VAMPIRE STATS
Assign +3, +2, and +1 to the following stats in any order you please
- ANCIENT: you have accumulated a lot of mental prowess over the eons. smarts, wits
- BLOODLUST: your physical prowess. dashing, leaping, lunging
- CHARM: your ability to relate and manipulate.
### BLOOD LUCK FAVOR
One more thing: you have resources that will go up and down as you play. You can spend them to alter outcomes of roles. More on that later.
- BLOOD: You have a large, orange, 10 gallon sports drink cooler. You wanna fill this sucker full of blood. Start at 0. Max 10
- LUCK: The fickle hand of fate. It may favor you, it may spurn you. Start at 2. Max 10
- FAVOR: The support of the crowd. Start at 5. Max 5.
## MAKE SOME BASEBALL TEAMS
Make two teams to play in the championship match by combining a Hometown with a Team Name
### HOMETOWNS
Make up your own. Or choose or roll.
<!--
d12: 1
first: Dobbs
last: town
d12: 2
first: Sticks
last: ville
d12: 3
first: Mud
last: hole
d12: 4
first: Snake
last: bite
d12: 5
first: Valley
last: crossing
d12: 6
first: Sorrow
last: sworn
d12: 7
first: Blood
last: well
d12: 8
first: South
last: gale
d12: 9
first: Muck
last: harbor
d12: 10
first: Blue
last: harbor
d12: 11
first: Bear
last: crossing
d12: 12
first: Ghost
last: crest
//-->
<figure>
D12 FIRST LAST
----- -------- ----------
1 Dobbs town
2 Sticks ville
3 Mud hole
4 Snake bite
5 Valley crossing
6 Sorrow sworn
7 Blood well
8 South moor
9 Muck vale
10 Blue harbor
11 Bear crossing
12 Ghost crest
<figcaption>Table: Hometowns</figcaption>
</figure>
### TEAM NAMES
Make up your own! Or choose or roll.
<!--
d12: 1
name: Murderhornets
d12: 2
name: Horrorterrors
d12: 3
name: Glass Cannons
d12: 4
name: Anemics
d12: 5
name: Southpaws
d12: 6
name: Oopsie-Daisies
d12: 7
name: Redhots
d12: 8
name: Space Invaders
d12: 9
name: Sports Horses
d12: 10
name: Giraffes
d12: 11
name: Nightmares
d12: 12
name: Politicians
//-->
<figure>
D12 NAME
----- ----------------
1 Murderhornets
2 Horrorterrors
3 Glass Cannons
4 Anemics
5 Southpaws
6 Oopsie-Daisies
7 Redhots
8 Space Invaders
9 Sports Horses
10 Giraffes
11 Nightmares
12 Politicians
<figcaption>Table: Team Names</figcaption>
</figure>
## GAMELOOP
To play the game:
1. PLAY BALL! Resolve one play of the game.
2. GET BLOOD! Do a vampire move.
Repeat.
The game is over after 9 innings.
At that time you will determine how successful you were at your BLOOD HEIST.
### PLAY BALL!
Flip a coin to determine who is the HOME TEAM and who is the VISITOR.
VISITOR pitches first.
Then:
1. Roll d6 for the pitch
<figure>
D6 RESULT
------- --------
1 - 3 strike
4 - 6 ball
<figcaption>Table: Pitch</figcaption>
</figure>
2. Roll 2d6 for the hit. Read them left to right, smallest number and then largest number.
<!--
d6: 1 - 3
result: strike
d6: 4 - 6
result: ball
//-->
<!--
2d6: 11
result: Home Run
2d6: 12
result: Double
2d6: 13
result: Flyout
2d6: 14
result: Walk
2d6: 15
result: Pop out
2d6: 16
result: Single
2d6: 22
result: Double Play
2d6: 23
result: Ground Out
2d6: 24
result: Strike Out
2d6: 25
result: Single
2d6: 26
result: Strike Out
2d6: 33
result: Triple
2d6: 34
result: Walk
2d6: 35
result: Ground Out
2d6: 36
result: Fly Out
2d6: 44
result: Walk
2d6: 45
result: Pop Out
2d6: 46
result: Strike Out
2d6: 55
result: Double
2d6: 56
result: Sacrifice Fly
2d6: 66
result: Homerun
//-->
<figure>
2D6 RESULT 2D6 RESULT
---- ----------- ---- -------------
11 Home Run 33 Triple
12 Double 34 Walk
13 Fly Out 35 Ground Out
14 Walk 36 Fly Out
15 Pop Out 44 Single
16 Single 45 Pop Out
22 Double Play 46 Strike Out
23 Ground Out 55 Double
24 Strike Out 56 Fly Out
25 Single 66 Home Run
26 Strike Out
<figcaption>Table: Hits</figcaption>
</figure>
Explanation:
- Double: You hit the ball and advance 2 bases. All players advance 2 bases.
- Fly Out: The ball is caught in the air at the end of the field. 1 out.
- Ground Out: The ball is scooped up and thrown to the baseman before the player can get there. 1 out.
- Home Run: You hit the ball out of the park! Score 1 for the batter, and 1 for every player on the field.
- Pop Out: An easy lob. The ball is caught and the player is eliminated. 1 out.
- Single: You hit the ball and run base. All players on the field advance 1 base.
- Strike Out: 3 batting errors and the batter is eliminated. 1 out.
- Triple: You smash the ball and run 3 bases. All players on the field advance 3 bases.
### GET BLOOD!
(Need help getting started? See ENCOUNTERS below.)
Get your d6. This is your Vampire Dice.
Get two d10. These are your Challenge Dice.
To do a move, choose an APPROACH (Ancient, Bloodlust, or Charming) to get a +3, +2, or +1 bonus. Determine if you can apply your TITLE for a +1 bonus.
Roll your Vampire Dice and add your bonuses to get your Total.
Roll your two Challenge Dice.
Each time your Total is greater than a Challenge Dice, that is a HIT.
Each time your Total is equal to or less than a Challenge Dice, that is a MISS.
<!--
Hits: 2
Outcome: Strong Success! You accomplish the task.
Hits: 1
Outcome: Mixed Success! You get what you want, but at a cost. Or with a complication
Hits: 0
Outcome: Setback! You do not accomplish the task!
//-->
<figure>
HITS OUTCOME
------ -----------------------------------------------------------------------------
2 Strong Success! You accomplish the task.
1 Mixed Success! You get what you want, but at a cost. Or with a complication
0 Setback! You do not accomplish the task!
<figcaption>Table: Vampire Move Outcomes</figcaption>
</figure>
Additionally:
- For each HIT, add 1 to either BLOOD, LUCK, or FAVOR.
- For each MISS, subtract 1 from either BLOOD, LUCK, or FAVOR.
- LUCK: any time your LUCK is greater than one (or both) Challenge Dice, you can reset your LUCK to 0 to negate one (or both) Challenge Dice
- FAVOR: if your FAVOR reaches zero, the crowd turns on you and BOOS you out of the stadium. You have lost this BLOOD HEIST opportunity, and the game is over.
- DOUBLES: if both Challenge Dice roll the same number, something totally unexpected happens!
## SCORECARD
Place your tokens on these tables to keep track of the game.
| INNING | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| ------ | - | - | - | - | - | - | - | - | - |
| VISITOR | | | | | | | | | |
| HOME | | | | | | | | | |
| AT BAT | 0 | 1 | 2 | 3 | 4 |
| ---- | - | - | - | - | - |
| STRIKE | | | | | |
| BALL | | | | | |
| SCORE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| ----- | - | - | - | - | - | - | - | - | - | -- |
| VISITOR | | | | | | | | | | |
| HOME | | | | | | | | | | |
| BASES | 1ST | 2ND | 3RD | HOME |
| ----- | --- | --- | --- | ---- |
| x | | | | |
## ENCOUNTERS
<!--
d6: 1
who: bat boy
where: dugout
what: stealing balls
but: is afraid of getting hit
d6: 2
who: superfan
where: stands
what: causing a commotion
but: has tickets to the wrong game
d6: 3
who: announcer
where: broadcast booth
what: ??
but: has the hiccups
d6: 4
who: shortstop
where: diamond
what: ???
but: has $$$ bet on the game
d6: 5
who: team manager
where: box
what: throwing a hell of a party
but: coked to the gills
d6: 6
who: hotdog vendor
where: concessions
what: ???
but: vampire hunter
// -->
Recommended: roll 4 times on the table to assemble a random combination of WHO, WHERE, WHAT, and BUT.
<figure>
D6 WHO WHERE WHAT BUT
---- --------------- ----------------- ---------------------------- -------------------------------
1 batboy dugout sabotaging equipment is afraid of getting hit
2 superfan stands causing a commotion has tickets to the wrong game
3 announcer broadcast booth waiting for The Signal has the hiccups
4 shortstop diamond secret werewolf has \$\$\$ bet on the game
5 team manager box throwing a hell of a party coked to the gills
6 hotdog vendor concessions covered in garlic vampire hunter
<figcaption>Table: Encounters</figcaption>
</figure>
## INSPIRATION
- those little Dice Baseball games on etsy
- Ironsworn and its community of hacks, especially Winsome and Iron Valley
- Vampires