10 KiB
title | subtitle | author | toc-title | version | published | updated | header-includes |
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VUMPIRE! | a vampire umpiring the world series and stealing blood | dozens | CONTENTS | 0 | false | 2023-09-13 | <style> td { vertical-align: top; } </style> |
ABOUT
a vampire tries to remain undetected while doing a blood heist at the world series
In this game you will:
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play an entire 9 inning game of baseball!
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use random tables to create hometowns and team names!
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create a VAMPIRE with STATS and a TITLE
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surreptitiously harvest BLOOD!
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random encounters!
YOU WILL NEED
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these rules
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dice: d6 (1) and d10 (2) at a minimum
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tokens: for scorekeeping and playing baseball. coins, scraps of paper, or a bunch of d6
INTRO
you are an ageless, ancient vampire who has managed to get a job umpiring the world series where you are planning a BLOOD HEIST. these elite athletes have such oxygen rich blood. you salivate just thinking about it.
you have 9 innings.
keep the crowd on your side. avoid suspicion. get the blood. don't get caught.
MAKE A VAMPIRE
there are two steps to making a vampire:
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give them a name and a title
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assign stats
VAMPIRE NAME AND TITLE
Make up a name and a title or epithet
For example:
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Trevor, Defiler of Dreams
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Drusila the Magnanimous
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Countess Lilith, Consort of Wolves
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Horace the Exceptionally Punctual
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Melchior the Radiant
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Bella the Merciless
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Standard Ed the Insatiable
NOTE: gain +1 in a situation in which you can use some skill inferred by your title
VAMPIRE STATS
Assign +3, +2, and +1 to the following stats in any order you please
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ANCIENT: you have accumulated a lot of mental prowess over the eons. smarts, wits
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BLOODLUST: your physical prowess. dashing, leaping, lunging
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CHARM: your ability to relate and manipulate.
BLOOD LUCK FAVOR
One more thing: you have resources that will go up and down as you play. You can spend them to alter outcomes of roles. More on that later.
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BLOOD: You have a large, orange, 10 gallon sports drink cooler. You wanna fill this sucker full of blood. Start at 0. Max 10
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LUCK: The fickle hand of fate. It may favor you, it may spurn you. Start at 2. Max 10
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FAVOR: The support of the crowd. Start at 5. Max 5.
MAKE SOME BASEBALL TEAMS
Make two teams to play in the championship match by combining a Hometown with a Team Name
HOMETOWNS
Make up your own. Or choose or roll.
TEAM NAMES
Make up your own! Or choose or roll.
GAMELOOP
To play the game:
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PLAY BALL! Resolve one play of the game.
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GET BLOOD! Do a vampire move.
Repeat.
The game is over after 9 innings. At that time you will determine how successful you were at your BLOOD HEIST.
PLAY BALL!
Flip a coin to determine who is the HOME TEAM and who is the VISITOR. VISITOR pitches first.
Then:
- Roll d6 for the pitch
- Roll 2d6 for the hit. Read them left to right, smallest number and then largest number.
Explanation:
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Double: You hit the ball and advance 2 bases. All players advance 2 bases.
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Fly Out: The ball is caught in the air at the end of the field. 1 out.
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Ground Out: The ball is scooped up and thrown to the baseman before the player can get there. 1 out.
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Home Run: You hit the ball out of the park! Score 1 for the batter, and 1 for every player on the field.
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Pop Out: An easy lob. The ball is caught and the player is eliminated. 1 out.
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Single: You hit the ball and run base. All players on the field advance 1 base.
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Strike Out: 3 batting errors and the batter is eliminated. 1 out.
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Triple: You smash the ball and run 3 bases. All players on the field advance 3 bases.
GET BLOOD!
(Need help getting started? See ENCOUNTERS below.)
Get your d6. This is your Vampire Dice.
Get two d10. These are your Challenge Dice.
To do a move, choose an APPROACH (Ancient, Bloodlust, or Charming) to get a +3, +2, or +1 bonus. Determine if you can apply your TITLE for a +1 bonus.
Roll your Vampire Dice and add your bonuses to get your Total.
Roll your two Challenge Dice.
Each time your Total is greater than a Challenge Dice, that is a HIT. Each time your Total is equal to or less than a Challenge Dice, that is a MISS.
Additionally:
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For each HIT, add 1 to either BLOOD, LUCK, or FAVOR.
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For each MISS, subtract 1 from either BLOOD, LUCK, or FAVOR.
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LUCK: any time your LUCK is greater than one (or both) Challenge Dice, you can reset your LUCK to 0 to negate one (or both) Challenge Dice
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FAVOR: if your FAVOR reaches zero, the crowd turns on you and BOOS you out of the stadium. You have lost this BLOOD HEIST opportunity, and the game is over.
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DOUBLES: if both Challenge Dice roll the same number, something totally unexpected happens!
SCORECARD
Place your tokens on these tables to keep track of the game.
INNING | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
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VISITOR | |||||||||
HOME |
AT BAT | 0 | 1 | 2 | 3 | 4 |
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STRIKE | |||||
BALL |
SCORE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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VISITOR | ||||||||||
HOME |
BASES | 1ST | 2ND | 3RD | HOME |
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x |
ENCOUNTERS
Recommended: roll 4 times on the table to assemble a random combination of WHO, WHERE, WHAT, and BUT.
INSPIRATION
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those little Dice Baseball games on etsy
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Ironsworn and its community of hacks, especially Winsome and Iron Valley
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Vampires