599 lines
17 KiB
Plaintext
599 lines
17 KiB
Plaintext
./" === START MACROS === ./"
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./" Figure Captions
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.de figcap \" .de = define macro
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.SM \" small text
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.ce 1 \" center 1 line
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.I "\\$*" \" italicize the first argument
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.NL \" normal text
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.sp
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.. \" end macro definition
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./" Section Headers
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.de H1
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.sp
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.SH
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.ft GhoulishR
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.ps 21
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\\$*
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.XS \" begin table-of-contents entry
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\\$*
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.XE \" end toc entry
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..
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.de H2
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.SH 2
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.ft GhoulishR
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.ps 13
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\\$*
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.XS
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.XE
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..
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./" Bullet Point
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.de li
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.IP \(bu \" IP is the list macro (???) and \(bu specifies a bullet point list
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./" Follow up: IP is an Indented Paragraph with an optional marker
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\\$*
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..
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./" === END MACROS === ./"
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./" === START REFERENCE OPTIONS === ./"
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.R1 \" Citation commands start
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database refer.bib # Path to bibliography file
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accumulate # Collates References at end of documentation
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move-punctuation # Ensures that citation appears before full-stop.
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label "(A.n|Q) ', ' (D.+yD.y%a*D.-y)" # Actual format of citation (e.g. (Author, Date)
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bracket-label " (" ) "; " # Bracket style
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no-label-in-reference # Does not display full citation (e.g. Author, Date) within References
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.R2 \" Citation commands end
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./" === END REFERENCE OPTIONS === ./"
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./" === START CONFIG === ./"
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./".nr DD 1v \" defines the space around figures, tables, etc
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.nr PI 2n \" paragraph indent (mostly for lists)
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.nr PD 0 \" paragraph spacing
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./" === END CONFIG === ./"
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./" === START COVER PAGE ===
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.PSPIC -C cover.eps 6i
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./" === END COVER PAGE ===
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./" === START TITLE PAGE ===
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.bp
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.TL
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.ft GhoulishR
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.ps 32
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VUMPIRE!
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.XS
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VUMPIRE!
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.XE
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.LP
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A game about being a vampire umpire at the world series and stealing blood
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.sp
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.LP
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.B "Writing, Editing, Layout, Design, and Publishing"
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by dozens
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.sp
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.LP
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.B "Credits:"
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Illustrations from freesvg.org and comicbookplus.com, in the public domain with no known copyright. Except for the SCORECARD and CHARACTER SHEET which were made using the
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.ft CW
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pic
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.ft R
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preprocessor for
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.ft CW
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groff.
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.ft R
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Title font is Ghoulish by "Ghoulish" Gary Pullin.
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.ft R
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.sp
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.LP
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.B Influences:
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1) Vampires. 2) Those little Dice Baseball games on etsy. 3) Ironsworn and its community of hacks, especially Winsome.
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.sp
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.LP
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.B "Necessary Equipment:"
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Six-sided dice (d6s), ten-sided dice (d10), and some small tokens. There are some d12 tables, so a twelve-sided dice will come in handy too.
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.sp
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.LP
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.B Rights:
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Vumpire! is CC BY-NC 4.0
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by dozens,
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with the following exception:
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if you are not a large company and/or making the world a worse place,
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then you are free to make commercial products based on Vumpire!
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I reserve the right to define "large company" and "making the world a worse place."
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.sp 5v
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.PSPIC -C field.eps 4i
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./" === END TITLE PAGE ===
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./" === START DOCUMENT ===
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.bp
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.2C
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.H1 INTRO
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.LP
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You are an ageless, ancient vampire
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who has managed to get a job umpiring the world series
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where you are planning a BLOOD HEIST.
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These elite athletes have such oxygen rich blood.
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You salivate just thinking about it.
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.PP
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You have 9 innings.
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Keep the crowd on your side.
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Avoid suspicion.
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Get the blood.
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Don't get caught.
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.H1 ABOUT
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.LP
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This is a role playing game and baseball simulator.
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In this game you will:
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.li play an entire 9 inning game of baseball!
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.li use random tables to create hometowns and team names!
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.li create a VAMPIRE with STATS and a TITLE
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.li surreptitiously harvest BLOOD!
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.li have ADVENTURES and random encounters!
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.H1 MAKE A VAMPIRE
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.LP
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there are two steps to making a vampire:
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.nr step 0 1
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.IP \n+[step]
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give them a name and a title
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.IP \n+[step]
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assign stats
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.H2 VAMPIRE NAME AND TITLE
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.LP
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Make up a name and a title or epithet
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.PP
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For example:
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.nr step 0 1
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.IP \n+[step]
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Lord Trevor, Defiler of Dreams
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.IP \n+[step]
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Drusila the Magnanimous
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.IP \n+[step]
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Countess Lilith, Consort of Wolves
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.IP \n+[step]
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Horace the Exceptionally Punctual
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.IP \n+[step]
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Melchior the Radiant
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.IP \n+[step]
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Bella the Merciless
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.IP \n+[step]
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Standard Ed the Insatiable
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.sp
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.LP
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.B NOTE:
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gain +1 in a situation in which you can use some skill inferred by your title
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.H2 THE ABCs OF VAMPIRES
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.LP
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Assign +3, +2, and +1 to the following stats in any order you please.
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.li \f[B]ANCIENT:\f[] You have accumulated a lot of mental prowess over the eons.
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Smarts, wits, history, cleverness.
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.li \f[B]BLOODLUST:\f[] Your physical prowess.
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Dashing, leaping, lunging, biting, fighting.
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.li \f[B]CHARM:\f[] Your ability to relate and manipulate.
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Charm, pizzazz, charisma, persuasion.
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.H2 BLOOD LUCK FAVOR
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.LP
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One more thing:
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you have resources that will go up and down as you play.
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You can spend them to alter the outcomes of roles.
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And sometimes they will alter
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your outcome.
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More on that later.
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.li \f[B]BLOOD:\f[] You have a large, orange, 10 gallon sports drink cooler.
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You wanna fill this sucker full of blood.
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Start at 0. Max 10
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.li \f[B]LUCK:\f[] The fickle hand of fate.
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It may favor you, it may spurn you.
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Start at 2. Max 10
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.li \f[B]FAVOR:\f[] The support of the crowd. Start at 5. Max 5.
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.H1 MAKE SOME BASEBALL TEAMS
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.LP
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Make two teams to play in the championship match
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by combining a Hometown with a Team Name.
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Choose or roll a few times on the
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.I "Hometowns and Team Names"
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table below.
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Or make up your own!
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I can't actually tell you what to do here.
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It's your game.
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.TS
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center tab(;);
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l l s s
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l l l l
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- - - -
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l l l lx.
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;HOMETOWN;
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d12;FIRST;LAST;TEAMNAME
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1;Dobbs;town;Murderhornets
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2;Sticks;ville;Horrorterrors
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3;Mud;hole;Glass Cannons
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4;Snake;bite;Platelets
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5;Valley;crossing;Hemogoblins
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6;Sorrow;sworn;Oopsie-Daisies
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7;Blood;well;Arbiters
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8;South;moor;Martians
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9;Muck;vale;Sports Horses
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10;Blue;harbor;Camelleopards
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11;Bear;crossing;Nightmares
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12;Ghost;crest;Mollusks
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.TE
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.figcap Table: Hometowns and Team Names
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.PSPIC -L batter.eps 1i
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.PSPIC -R vamp.eps 1i
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.TE
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./" I don't know why but for some reason
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./" groff won't honor the page break after the table
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./" without some kind of element following it
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./" so here's a little invisible box
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.bp
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.H1 GAMELOOP
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.LP
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To play the game:
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.nr step 0 1
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.IP \n+[step]
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.B "PLAY BALL!"
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Resolve one play of the game.
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.IP \n+[step]
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.B "GET BLOOD!"
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Do a vampire move.
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.LP
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Repeat.
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.PP
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Once you have played 9 innings, that's it!
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The game is over!
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See how much blood you have harvested.
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.H2 PLAY BALL!
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.LP
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Flip a coin\** to determine who is the HOME TEAM and who is the VISITOR.
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VISITOR pitches first.
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.FS
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Or assign evens to one team and odds to the other, and roll d6.
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.FE
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.PP
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Then:
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.PP
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.nr step 0 1
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.IP \n+[step]
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Pitch: Roll d6 for the pitch.
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.TS
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center tab(;);
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L L
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- -
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L L.
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d6;RESULT
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1 - 2;Strike
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3 - 4;Ball
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5 - 6;Hit
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.TE
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.figcap Table: Pitch
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.LP
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.IP \n+[step]
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Hit: Roll 2d6 for the hit.
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Read them left to right,
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smallest number and then largest number.
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.br
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If you roll doubles,
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immediately make a Vampire Move (see:
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.UL "GET BLOOD!" ),
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and then resolve the play.
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.LP
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.TS
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center tab(;);
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L L L L
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- - - -
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L L L L.
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2d6;RESULT;2d6;RESULT
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11;Home Run;33;Triple
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12;Double;34;Walk
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13;Fly Out;35;Ground Out
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14;Walk;36;Fly Out
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15;Pop Out;44;Single
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16;Single;45;Pop Out
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22;Double Play;46;Strike Out
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23;Ground Out;55;Double
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24;Strike Out;56;Fly Out
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25;Single;66;Home Run
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26;Strike Out
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.TE
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.figcap Table: Hits
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.IP Double: 0.4i
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You hit the ball and advance 2 bases.
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.IP "Fly Out:" 0.4i
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The ball is caught in the air at the end of the field. Yer out!
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.IP "Ground Out:" 0.4i
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The ball is scooped up and thrown to the baseman before the player can get there. You are out.
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.IP "Home Run:" 0.4i
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You hit the ball out of the park!
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.IP "Pop Out:" 0.4i
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An easy lob. The ball is caught and the player is eliminated: 1 out.
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.IP Single: 0.4i
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You hit the ball and run base.
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.IP "Strike Out:" 0.4i
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3 batting errors and the batter is eliminated: 1 out.
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.IP Triple: 0.4i
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You smash the ball and run 3 bases.
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.sp
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.LP
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Additional baseball rules:
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.li Players on bases don't advance until/unless they are displaced by another player. (There is no stealing bases.)
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.li 4 balls and you walk, 3 strikes and you're out, 3 outs = switch team at bat.
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.H2 GET BLOOD!
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.LP
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(Need help getting started? See
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.UL ENCOUNTERS
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below.)
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.PP
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Get your d6. This is your Vampire Dice.
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.PP
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Get two d10. These are your Challenge Dice.
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.PP
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To do a vampire move, choose an APPROACH
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(Ancient, Bloodlust, or Charming)
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to get a +3, +2, or +1 bonus.
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Determine if you can apply your TITLE for a +1 bonus.
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.PP
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Roll your Vampire Dice and add your bonuses to get your Total.
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.PP
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Roll your two Challenge Dice.
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.PP
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Each time your Total is greater than a Challenge Dice, that is a HIT.
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Each time your Total is equal to or less than a Challenge Dice, that is a MISS.
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.TS
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tab(;);
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L Lx
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- -
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L Lx.
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HITS;OUTCOME
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./" So I learned that T{ T} denote Text Blocks in a table
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./" and allow text lines to be wrapped. T{ follow the tab
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./" character and end a line. And T} should be on a line by itself.
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2;T{
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Strong Success! You accomplish the task.
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T}
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1;T{
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Mixed Success! You get what you want, but at a cost. Or with a complication
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T}
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0;T{
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Setback! You do not accomplish the task!
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T}
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.TE
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.figcap Table: Vampire Move Outcomes
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.LP
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Additionally:
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.li For each HIT, add 1 to either BLOOD, LUCK, or FAVOR.
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.li For each MISS, subtract 1 from either BLOOD, LUCK, or FAVOR.
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.li LUCK: any time your LUCK is greater than one (or both) Challenge Dice, you can reset your LUCK to 0 to negate one (or both) Challenge Dice
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.li FAVOR: if your FAVOR reaches zero, the crowd turns on you and BOOS you out of the stadium. You have lost this BLOOD HEIST opportunity, and the game is over.
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.li DOUBLES: if both Challenge Dice roll the same number, something totally unexpected happens!
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.1C
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.H1 PROGRESSION
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.LP
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When it feels appropriate in the story, or at the end of each session, give your vampire a new TITLE based on their accomplishments.
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.PP
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Remember that any and all skills inferred from a vampire title give you +1 to your vampire roll.
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.H1 ENCOUNTERS
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.LP
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Roll on the table, or use it to spark your imagination and come up with your own encounters. Recommended: roll 4 times to assemble a random combination of WHO, WHERE, WHAT, and BUT.
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.KS /" 'Keep' Start
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.TS
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center tab(;);
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L L L Lx Lx
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- - - - -
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L L L Lx Lx .
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D6;WHO;WHERE;WHAT;BUT
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1;T{
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batboy
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T};T{
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dugout
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T};T{
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sabotaging equipment
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T};T{
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is afraid of getting hit
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T}
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2;T{
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superfan
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T};T{
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stands
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T};T{
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causing a commotion
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T};T{
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has tickets to the wrong game
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T}
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3;T{
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announcer
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T};T{
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broadcast booth
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T};T{
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waiting for The Signal
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T};T{
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has the hiccups
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T}
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4;T{
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shortstop
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T};T{
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diamond
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T};T{
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secret werewolf
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T};T{
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has $$$ bet on the game
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T}
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5;T{
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team manager
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T};T{
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box
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T};T{
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throwing a hell of a party
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T};T{
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totally naked
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T}
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6;T{
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hotdog vendor
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T};T{
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concession stand
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T};T{
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covered in garlic
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T};T{
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vampire hunter
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T}
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.TE
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.figcap Table: Encounters
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.KE /" Keep End
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.H1 SPARKS
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.LP
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A spark table is a list of words intended to spark your imagination. This particular table comprises unique words from some classic public domain texts.
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.[
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baseballjoe
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.]
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.[
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dracula
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.]
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.PP
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To use it, you can roll on the table, or just glance at it and pick a couple of words that jump out out at you, or you can use our patented Finger Jab technology: close your eyes and jab your finger at the table a couple times, finally allowing it rest on the paper. Open your eyes and see what random word you have selected.
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.TS
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allbox center tab(;) ;
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L L L L L L .
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#;verb;abjective;noun;verb;adjective;noun
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1; pitch; superb; pitcher; motion; lunatic; diary
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2; bet; ninth; bat; upset; sane; coffin
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3; score; eighth; batting; hypnotise;hypnotic; fog
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4; grin; giant; hit; shudder; sleepy; sunrise
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5; bat; sixth; baseball; implore; foul; harbour
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6; rattle; phenomenal; inning; howl; selfish; churchyard
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7; cop; seventh; pitching; interest; endless; spider
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8; center; anonymous; batter; post; patient; clue
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9; eject; speedy; strike; lap; uneasy; madman
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10;affirm; uneasy; homer; harm; voluptuous;telegram
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11;tighten; marvelous; umpire; moan; tight; stake
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12;slate; crazy; reggie; quiver; accurate; crucifix
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13;time; sore; meantime; seal; far; howling
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14;dope; speedwell; streak; bleed; courteous; sofa
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15;fan; worried; chum; pity; cunning; bat
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16;hurl; concerned; bleacher; flap; resolute; coming
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17;whiz; surprising; hitter; choke; ghastly; rat
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18;hustle; dripping; rascal; agonise; stertorous;garlic
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19;cripple; momsey; grounder; buzz; unclean; scar
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20;foul; handed; break; dip; blank; helsing
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21;brace; rival; pennant; signal; available; trance
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22;scramble; burly; championship;clutch; sized; breathing
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23;pole; minor; fan; groan; dusty; vampire
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24;figure; promising; fielder; waken; diabolical;entry
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25;smash; startled; bug; merge; brute; phonograph
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26;kid; formidable; glove; shiver; startled; pier
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27;chuckle; athletic; grandstand; soothe; rusty; solicitor
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28;muse; exciting; batsman; trickle; strait; envelope
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29;block; foul; crack; stamp; hush; lid
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30;root; runaway; slugger; lick; suspicious;journal
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31;swinge; cowardly; bagger; champ; hysterical;bolt
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32;coach; masculine; winning; blot; jagged; asylum
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33;mow; hearty; champion; wring; massive; horrid
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34;slap; ardent; sporting; baffle; bushy; shorthand
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35;soar; beastly; idol; fret; hearty; grey
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36;fellow; auspicious; pinch; flit; startling; purchase
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37;jog; unearned; hitting; weaken; doubtless; pallor
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38;straighten;triple; throw; sob; bloody; typewriter
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39;beam; elated; clubhouse; typewrite;clung; brandy
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40;speed; major; bellboy; creak; sensitive; courtyard
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41;concede; terrific; catcher; brighten; manifest; dead
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42;clench; frantic; stop; refresh; dizzy; shudder
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43;schedule; even; latter; crack; subtle; intent
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44;tap; dandy; dugout; gleam; despairing;doom
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45;chalk; successive; pitch; startle; unselfish; dearest
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46;growl; baseball; curve; chat; concerned; pillow
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|
47;flush; discomfited;single; top; needless; coastguard
|
|
48;fumble; sheepish; bandit; mislead; restless; wrist
|
|
49;redeem; roundabout; hay; soften; waistcoat; lair
|
|
50;field; sleeper; move; chill; troubled; whip
|
|
.TE
|
|
.figcap Table: Sparks
|
|
.TS
|
|
left tab(;);
|
|
Lxw(3.4i) Lxw(3.4i).
|
|
T{
|
|
.PSPIC -L bat.eps 3i
|
|
T};T{
|
|
.PSPIC -L monster.eps 3i
|
|
T}
|
|
.TE
|
|
.PS
|
|
box invis
|
|
.PE
|
|
.bp
|
|
.1C
|
|
.H1 SCORECARD
|
|
.LP
|
|
Place your tokens on these tables to keep track of the game.
|
|
The squares are large enough to accommodate a 16mm six-sided die.
|
|
.PS
|
|
scale = 25.4; boxwid = 16; boxht = 16; down;
|
|
[ right ; box "INNING" ; box "1" ; box "2" ; box "3" ; box "4" ; box "5" ; box "6" ; box "7" ; box "8" ; box "9" ; ]
|
|
[ right ; box "Home" ; box ; box ; box ; box ; box ; box ; box ; box ; box ; ]
|
|
[ right ; box "Visitor" ; box ; box ; box ; box ; box ; box ; box ; box ; box ; ]
|
|
.PE
|
|
.PS
|
|
scale = 25.4; boxwid = 16; boxht = 16; down;
|
|
[ right ; box "Strike" ; box "1" ; box "2" ; box "3" ; box ; ]
|
|
[ right ; box "Ball" ; box "1" ; box "2" ; box "3" ; box "4" ; ]
|
|
[ right ; box "Out" ; box "1" ; box "2" ; box "3" ; box ; ]
|
|
.PE
|
|
.PS
|
|
scale = 25.4; boxwid = 16; boxht = 16; down;
|
|
[ right ; box "SCORE" ; box "1" ; box "2" ; box "3" ; box "4" ; box "5" ; box "6" ; box "7" ; box "8" ; box "9" ; box "10" ; ]
|
|
[ right ; box "Home" ; box ; box ; box ; box ; box ; box ; box ; box ; box ; box ; ]
|
|
[ right ; box "Visitor" ; box ; box ; box ; box ; box ; box ; box ; box ; box ; box ; ]
|
|
.PE
|
|
./" === BASEBALL DIAMOND! === ./"
|
|
./" now with *orientation* ./"
|
|
.PS
|
|
./" CONSTANTS AND MACROS
|
|
scale = 25.4; boxwid = 16; boxht = 16; movewid = 16; moveht = 16; offset = 6.4;
|
|
define diamond { [ line up right; line up left; line down left; line down right; ] }
|
|
./" BASES AND LINES
|
|
Home: diamond
|
|
line up right from Home.ne - (offset,offset)
|
|
First: diamond with .sw at last line.ne + (offset,offset)
|
|
line up left from First + (-offset,offset)
|
|
Second: diamond with .se at last line.nw + (-offset,offset)
|
|
line down left from Second + (-offset,-offset)
|
|
Third: diamond with .ne at last line.sw + (-offset,-offset)
|
|
line down right from Third + (offset,-offset)
|
|
./" OUTFIELD:
|
|
move to Home.s
|
|
Right: line up 16*4 right 16*4
|
|
move to Home.s
|
|
Left: line up 16*4 left 16*4
|
|
arc from Right.n to Left.n
|
|
.PE
|
|
.figcap Figure: Baseball Diamond
|
|
.bp
|
|
.H1 CHARACTER SHEET
|
|
.sp 2v
|
|
.LP
|
|
.TS
|
|
tab(;);
|
|
L Lx .
|
|
NAME:;_
|
|
TITLE(S):;_
|
|
PRONOUNS:;_
|
|
.TE
|
|
.PS
|
|
box ht 1i invis
|
|
.PE
|
|
.PS
|
|
scale = 25.4; boxwid = 16; boxht = 16; down;
|
|
[
|
|
right
|
|
box "BLOOD"; box "1"; box "2"; box "3"; box "4"; box "5"; box "6"; box "7"; box "8"; box "9"; box "10";
|
|
]
|
|
[
|
|
right
|
|
box "FATE"; box "1"; box "2"; box "3"; box "4"; box "5"; box "6"; box "7"; box "8"; box "9"; box "10";
|
|
]
|
|
[
|
|
right
|
|
box "FAVOR"; box "1"; box "2"; box "3"; box "4"; box "5";
|
|
box width 16*5 invis
|
|
]
|
|
.PE
|
|
.LP
|
|
.TC
|
|
.de scroll
|
|
.PSPIC -C baseball.eps
|
|
..
|
|
.wh -4i scroll
|