Add The Scroll Bar
parent
8451543b98
commit
11f2de1a29
23
ui.c
23
ui.c
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@ -48,6 +48,7 @@
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static WINDOW *status;
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static WINDOW *input;
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static WINDOW *scrollBar;
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enum { BufferCap = 512 };
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struct Buffer {
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@ -119,6 +120,10 @@ static struct Window *windowFor(size_t id) {
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return window;
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}
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static bool windowScrolled(struct Window *window) {
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return window->scroll < BufferCap;
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}
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static short colorPairs;
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static void colorInit(void) {
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@ -238,18 +243,27 @@ void uiInit(void) {
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keypad(input, true);
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nodelay(input, true);
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scrollBar = newwin(1, COLS, LINES - 2, 0);
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short fg = 8 + COLOR_BLACK;
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wbkgd(scrollBar, '~' | colorAttr(fg) | COLOR_PAIR(colorPair(fg, -1)));
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windows.active = windowFor(Network);
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uiShow();
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}
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void uiDraw(void) {
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wnoutrefresh(status);
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int scrolled = windowScrolled(windows.active);
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pnoutrefresh(
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windows.active->pad,
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windows.active->scroll - WINDOW_LINES, 0,
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windows.active->scroll - WINDOW_LINES + scrolled, 0,
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1, 0,
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BOTTOM - 1, RIGHT
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BOTTOM - 1 - scrolled, RIGHT
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);
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if (scrolled) {
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touchwin(scrollBar);
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wnoutrefresh(scrollBar);
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}
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int y, x;
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getyx(input, y, x);
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pnoutrefresh(
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@ -368,10 +382,11 @@ static void statusUpdate(void) {
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}
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static void unmark(struct Window *window) {
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if (window->scroll < BufferCap) return;
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if (!windowScrolled(window)) {
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window->heat = Cold;
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window->unread = 0;
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window->mark = false;
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}
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statusUpdate();
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}
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@ -462,7 +477,7 @@ void uiWrite(size_t id, enum Heat heat, const time_t *src, const char *str) {
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statusUpdate();
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}
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lines += wordWrap(window->pad, str);
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if (window->scroll < BufferCap) {
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if (windowScrolled(window)) {
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windowScroll(window, -lines);
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}
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if (heat > Warm) beep();
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