Call inputUpdate when switching windows
Because changing windows (to <network> or <debug>) will affect the prompt.master
parent
de4c9df074
commit
55757243f4
44
ui.c
44
ui.c
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@ -325,27 +325,6 @@ static void unmark(void) {
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statusUpdate();
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}
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static void windowShow(struct Window *window) {
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touchwin(window->pad);
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windows.other = windows.active;
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windows.active = window;
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windows.other->mark = true;
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unmark();
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}
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void uiShowID(size_t id) {
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windowShow(windowFor(id));
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}
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void uiShowNum(size_t num) {
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struct Window *window = windows.head;
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for (size_t i = 0; i < num; ++i) {
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window = window->next;
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if (!window) return;
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}
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windowShow(window);
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}
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static int wordWidth(const char *str) {
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size_t len = strcspn(str, " ");
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int width = 0;
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@ -462,6 +441,7 @@ static void inputUpdate(void) {
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NULL
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);
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if (self.nick) {
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// TODO: Check if input is command or action.
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waddch(input, '<');
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waddstr(input, self.nick);
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waddstr(input, "> ");
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@ -476,6 +456,28 @@ static void inputUpdate(void) {
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wmove(input, y, x);
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}
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static void windowShow(struct Window *window) {
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touchwin(window->pad);
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windows.other = windows.active;
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windows.active = window;
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windows.other->mark = true;
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inputUpdate();
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unmark();
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}
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void uiShowID(size_t id) {
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windowShow(windowFor(id));
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}
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void uiShowNum(size_t num) {
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struct Window *window = windows.head;
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for (size_t i = 0; i < num; ++i) {
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window = window->next;
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if (!window) return;
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}
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windowShow(window);
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}
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static void keyCode(int code) {
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switch (code) {
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break; case KEY_RESIZE:; // TODO
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