Invert meaning of unreadHard/unreadSoft to match new buffer code
Not sure why I had named them this way. Hard means hard-wrapped.master
parent
ded2b6afb6
commit
8d1d758053
22
ui.c
22
ui.c
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@ -82,8 +82,8 @@ struct Window {
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bool mute;
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bool ignore;
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enum Heat heat;
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uint unreadHard;
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uint unreadSoft;
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uint unreadHard;
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uint unreadWarm;
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struct Buffer *buffer;
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};
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@ -449,7 +449,7 @@ static void statusUpdate(void) {
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static void mark(struct Window *window) {
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if (window->scroll) return;
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window->mark = true;
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window->unreadHard = 0;
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window->unreadSoft = 0;
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window->unreadWarm = 0;
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}
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@ -496,7 +496,7 @@ static void windowScrollPage(struct Window *window, int n) {
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static void windowScrollUnread(struct Window *window) {
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window->scroll = 0;
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windowScroll(window, window->unreadSoft - MAIN_LINES);
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windowScroll(window, window->unreadHard - MAIN_LINES);
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}
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static int wordWidth(const char *str) {
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@ -600,7 +600,7 @@ void uiWrite(uint id, enum Heat heat, const time_t *src, const char *str) {
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if (heat < Cold && window->ignore) return;
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int lines = 0;
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if (!window->unreadHard++) window->unreadSoft = 0;
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if (!window->unreadSoft++) window->unreadHard = 0;
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if (window->mark && heat > Cold) {
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if (!window->unreadWarm++) {
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lines++;
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@ -611,7 +611,7 @@ void uiWrite(uint id, enum Heat heat, const time_t *src, const char *str) {
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}
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lines += wordWrap(window->pad, str);
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window->unreadSoft += lines;
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window->unreadHard += lines;
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if (window->scroll) windowScroll(window, lines);
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if (window->mark && heat > Warm) {
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@ -637,19 +637,19 @@ static void reflow(struct Window *window) {
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wmove(window->pad, 0, 0);
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int flowed = 0;
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window->unreadSoft = 0;
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window->unreadHard = 0;
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for (size_t i = 0; i < BufferCap; ++i) {
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const struct Line *line = bufferSoft(window->buffer, i);
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if (!line) continue;
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if (line->heat < Cold && window->ignore) continue;
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int lines = 0;
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if (i == (size_t)(BufferCap - window->unreadHard)) {
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if (i == (size_t)(BufferCap - window->unreadSoft)) {
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waddch(window->pad, '\n');
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lines++;
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}
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lines += wordWrap(window->pad, line->str);
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if (i >= (size_t)(BufferCap - window->unreadHard)) {
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window->unreadSoft += lines;
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if (i >= (size_t)(BufferCap - window->unreadSoft)) {
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window->unreadHard += lines;
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}
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flowed += lines;
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}
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@ -1028,7 +1028,7 @@ int uiSave(const char *name) {
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if (writeString(file, idNames[window->id])) return -1;
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if (writeTime(file, window->mute)) return -1;
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if (writeTime(file, window->heat)) return -1;
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if (writeTime(file, window->unreadHard)) return -1;
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if (writeTime(file, window->unreadSoft)) return -1;
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if (writeTime(file, window->unreadWarm)) return -1;
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for (size_t i = 0; i < BufferCap; ++i) {
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const struct Line *line = bufferSoft(window->buffer, i);
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@ -1085,7 +1085,7 @@ void uiLoad(const char *name) {
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if (version > 3) window->mute = readTime(file);
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if (version > 0) {
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window->heat = readTime(file);
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window->unreadHard = readTime(file);
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window->unreadSoft = readTime(file);
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window->unreadWarm = readTime(file);
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}
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for (;;) {
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