forked from tildetown/town
port to sceneManager, IRC feedback
parent
cb83223ab8
commit
86dc9cef2d
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@ -3,6 +3,7 @@ package main
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import (
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import (
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"bytes"
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"bytes"
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"fmt"
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"fmt"
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"io"
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"log"
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"log"
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"os"
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"os"
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"path"
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"path"
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@ -15,9 +16,6 @@ import (
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"github.com/rivo/tview"
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"github.com/rivo/tview"
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)
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)
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// TODO remove sidebar
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// TODO add /help
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const (
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const (
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maxInputLength = 10000
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maxInputLength = 10000
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logDir = "/town/var/signups/log"
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logDir = "/town/var/signups/log"
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@ -27,7 +25,59 @@ type scene struct {
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Name string
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Name string
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Description string
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Description string
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Host *character
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Host *character
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Write func([]byte)
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SorryMsg string
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Input *bytes.Buffer
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OnAdvance func(*scene)
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}
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func newScene(name, desc, sorryMsg string, host *character, onAdvance func(*scene)) *scene {
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return &scene{
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Name: name,
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Description: desc,
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SorryMsg: sorryMsg,
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Host: host,
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Input: bytes.NewBuffer([]byte{}),
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OnAdvance: onAdvance,
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}
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}
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type sceneManager struct {
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scenes []*scene
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Current *scene
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index int
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output io.Writer
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Save func()
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}
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func (m *sceneManager) Advance() bool {
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if m.Current.Name == "done" {
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return false
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}
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if m.Current.Input.Len() == 0 {
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fmt.Fprintln(m.output, m.Current.Host.Say(m.Current.SorryMsg))
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return false
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}
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m.Current.OnAdvance(m.Current)
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m.index++
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m.Current = m.scenes[m.index]
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if m.Current.Name == "done" {
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m.Save()
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}
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fmt.Fprintln(m.output, heredoc.Doc(`
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[purple]----------[-:-:-]
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`))
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fmt.Fprintln(m.output, m.Current.Description)
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return true
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}
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func newSceneManager(output io.Writer, scenes []*scene) *sceneManager {
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return &sceneManager{
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output: output,
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scenes: scenes,
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Current: scenes[0],
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}
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}
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}
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type character struct {
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type character struct {
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@ -47,7 +97,9 @@ func (c *character) Say(msg string) string {
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if c.Name == "you" {
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if c.Name == "you" {
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verb = "say"
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verb = "say"
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}
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}
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return fmt.Sprintf("[-:-:b]%s[-:-:-] %s: '%s'",
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return fmt.Sprintf(`[-:-:b]%s %s:[-:-:-]
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%s
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`,
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c.Name,
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c.Name,
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verb,
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verb,
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strings.TrimSpace(msg))
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strings.TrimSpace(msg))
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@ -80,10 +132,9 @@ func _main(l *log.Logger, db *signup.DB) error {
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l.Println("starting a session")
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l.Println("starting a session")
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pages := tview.NewPages()
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pages := tview.NewPages()
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mainFlex := tview.NewFlex()
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mainFlex := tview.NewFlex()
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innerFlex := tview.NewFlex()
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input := tview.NewTextArea()
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input := tview.NewTextArea()
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input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
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input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
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input.SetTitle("press ctrl+d to send")
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input.SetTitle("press enter to send")
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input.SetMaxLength(2000)
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input.SetMaxLength(2000)
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title := tview.NewTextView()
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title := tview.NewTextView()
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@ -91,37 +142,19 @@ func _main(l *log.Logger, db *signup.DB) error {
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title.SetTextAlign(tview.AlignCenter)
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title.SetTextAlign(tview.AlignCenter)
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title.SetText("[purple]the tilde town sign up portal[-]")
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title.SetText("[purple]the tilde town sign up portal[-]")
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footer := tview.NewTextView()
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footer.SetText("type /help and press enter to get help")
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msgScroll := tview.NewTextView()
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msgScroll := tview.NewTextView()
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msgScroll.SetDynamicColors(true)
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msgScroll.SetDynamicColors(true)
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msgScroll.SetBackgroundColor(tcell.ColorBlack)
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msgScroll.SetBackgroundColor(tcell.ColorBlack)
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msgScroll.SetTextColor(tcell.ColorWhite)
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msgScroll.SetTextColor(tcell.ColorWhite)
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sidebar := tview.NewTextView()
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sidebar.SetBorder(true)
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sidebar.SetDynamicColors(true)
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sidebar.SetBackgroundColor(tcell.ColorBlack)
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sidebar.SetTextColor(tcell.ColorGray)
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sidebar.SetText(heredoc.Doc(`
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[-:-:b]hey here are some hints[-:-:-]
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quit by pressing [-:-:b]ctrl-c[-:-:-]
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(your responses won't be saved)
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type stuff. send it with [-:-:b]ctrl+d[-:-:-]
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try a [-:-:b]verb[-:-:-] using [-:-:b]/[-:-:-] like:
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[-:-:b]/nod[-:-:-]
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`))
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innerFlex.SetDirection(tview.FlexColumn)
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innerFlex.AddItem(msgScroll, 0, 3, false)
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innerFlex.AddItem(sidebar, 0, 1, false)
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mainFlex.SetDirection(tview.FlexRow)
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mainFlex.SetDirection(tview.FlexRow)
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mainFlex.AddItem(title, 1, -1, false)
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mainFlex.AddItem(title, 1, -1, false)
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mainFlex.AddItem(innerFlex, 0, 1, false)
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mainFlex.AddItem(msgScroll, 0, 1, false)
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mainFlex.AddItem(input, 5, -1, true)
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mainFlex.AddItem(input, 4, -1, true)
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mainFlex.AddItem(footer, 1, -1, false)
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pages.AddPage("main", mainFlex, true, true)
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pages.AddPage("main", mainFlex, true, true)
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@ -144,9 +177,7 @@ func _main(l *log.Logger, db *signup.DB) error {
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}
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}
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scenes := []*scene{
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scenes := []*scene{
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{
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newScene("start", heredoc.Doc(`
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Name: "start",
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Description: heredoc.Doc(`
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You open your eyes.
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You open your eyes.
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You're in some kind of workshop.
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You're in some kind of workshop.
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@ -159,18 +190,15 @@ func _main(l *log.Logger, db *signup.DB) error {
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[-:-:b]wire guy says:[-:-:-]
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[-:-:b]wire guy says:[-:-:-]
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hello, welcome to the application for membership in tilde town.
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hello, welcome to the application for membership in tilde town.
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first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
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first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
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just say it out loud. as many times as you need. to get it right.
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just say it out loud. as many times as you need. to get it right.
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when you're ready to move on, [-:-:b]/nod[-:-:-]
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once you've told me your email you can [-:-:b]/nod[-:-:-] to move on.
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`),
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`),
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Host: newCharacter("wire guy", "a lil homonculus made of discarded computer cables"),
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"i'm sorry, before going further could you share an email with me?",
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Write: func(b []byte) {
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newCharacter("wire guy", "a lil homonculus made of discarded computer cables"),
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su.Email = string(b)
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func(s *scene) { su.Email = string(s.Input.Bytes()) }),
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},
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newScene("how", heredoc.Doc(`
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},
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{
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Name: "nodded",
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Description: heredoc.Doc(`
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The workshop fades away. You hear the sound of a dial up modem
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The workshop fades away. You hear the sound of a dial up modem
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in the distance.
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in the distance.
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@ -185,17 +213,13 @@ func _main(l *log.Logger, db *signup.DB) error {
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[-:-:b]the shrike says:[-:-:-]
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[-:-:b]the shrike says:[-:-:-]
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phweeturpff. how did you find out about the town? did anyone refer you?
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phweeturpff. how did you find out about the town? did anyone refer you?
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just say your answer out loud. when you've said what you want, [-:-:b]/lean[-:-:-]
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just say your answer out loud. when you've said what you want, [-:-:b]/nod[-:-:-]
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against a tree.
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to continue.
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`),
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`),
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Write: func(b []byte) {
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"phweeturpff",
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su.How = string(b)
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newCharacter("the shrike", "a little grey bird. it has a pretty song."),
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},
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func(s *scene) { su.How = string(s.Input.Bytes()) }),
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Host: newCharacter("the shrike", "a little grey bird. it has a pretty song."),
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newScene("what", heredoc.Doc(`
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},
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{
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Name: "leaned",
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Description: heredoc.Doc(`
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You sink backwards into the forest. You find yourself floating in darkness.
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You sink backwards into the forest. You find yourself floating in darkness.
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At the far reaches of your vision you can make out a faint neon grid. Around you
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At the far reaches of your vision you can make out a faint neon grid. Around you
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@ -209,14 +233,10 @@ func _main(l *log.Logger, db *signup.DB) error {
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as usual, just say your answer. when you're satisfied, please [-:-:b]/spin[-:-:-]
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as usual, just say your answer. when you're satisfied, please [-:-:b]/spin[-:-:-]
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around in this void.
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around in this void.
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`),
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`),
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Write: func(b []byte) {
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"hmm did you say something?",
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su.Why = string(b)
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newCharacter("the vcr", "a black and grey VCR from 1991"),
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},
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func(s *scene) { su.Why = string(s.Input.Bytes()) }),
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Host: newCharacter("the vcr", "a black and grey VCR from 1991"),
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newScene("link", heredoc.Doc(`
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},
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{
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Name: "spun",
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Description: heredoc.Doc(`
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You realize your eyes have been shut. You open them and, in an instant,
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You realize your eyes have been shut. You open them and, in an instant,
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the neon grid and polygons are gone. You're in a convenience store. Outside
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the neon grid and polygons are gone. You're in a convenience store. Outside
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it's dark besides a single pool of light coming from a street lamp. it's illuminating
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it's dark besides a single pool of light coming from a street lamp. it's illuminating
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@ -235,14 +255,10 @@ func _main(l *log.Logger, db *signup.DB) error {
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when you're happy you can submit this whole experience by leaving the
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when you're happy you can submit this whole experience by leaving the
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store. just [-:-:b]/open[-:-:-] the door.
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store. just [-:-:b]/open[-:-:-] the door.
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`),
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`),
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Write: func(b []byte) {
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"just the one last thing please",
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su.Links = string(b)
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newCharacter("the mop", "a greying mop with a wooden handle."),
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},
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func(s *scene) { su.Links = string(s.Input.Bytes()) }),
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Host: newCharacter("the mop", "a greying mop with a wooden handle."),
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newScene("done", heredoc.Doc(`
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},
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{
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Name: "done",
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Description: heredoc.Doc(`
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thank you for applying to tilde.town!
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thank you for applying to tilde.town!
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please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-]
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please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-]
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@ -251,38 +267,13 @@ func _main(l *log.Logger, db *signup.DB) error {
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ok bye have a good one~
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ok bye have a good one~
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`),
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`),
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Write: func(b []byte) {
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"",
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su.Extra = string(b)
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nil,
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},
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func(s *scene) { su.Extra = string(s.Input.Bytes()) }),
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},
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}
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}
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sceneIx := 0
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sm := newSceneManager(msgScroll, scenes)
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currentScene := scenes[sceneIx]
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sm.Save = save
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inputWriter := bytes.NewBuffer([]byte{})
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advanceScene := func(fromScene, sorryMsg string) {
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if currentScene.Name != fromScene {
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return
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}
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if inputWriter.Len() == 0 {
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fmt.Fprintln(msgScroll, currentScene.Host.Say(sorryMsg))
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return
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}
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l.Println("advancing scene")
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currentScene.Write(inputWriter.Bytes())
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inputWriter = bytes.NewBuffer([]byte{})
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sceneIx++
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currentScene = scenes[sceneIx]
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fmt.Fprintln(msgScroll, heredoc.Doc(`
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[purple]----------[-:-:-]
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`))
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fmt.Fprintln(msgScroll, currentScene.Description)
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}
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handleInput := func(msg string) {
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handleInput := func(msg string) {
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msg = strings.TrimSpace(msg)
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msg = strings.TrimSpace(msg)
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@ -295,37 +286,42 @@ func _main(l *log.Logger, db *signup.DB) error {
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msg = split[0]
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msg = split[0]
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}
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}
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switch strings.TrimPrefix(msg, "/") {
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switch strings.TrimPrefix(msg, "/") {
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case "help":
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fmt.Fprintln(msgScroll, sm.Current.Host.Say(`some artificial beings will guide you through applying to tilde.town.
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type things, then press enter. to take an action, put a "/" before a word.
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for example typing:
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/nod
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and pressing enter will cause you to nod. some other verbs: /quit /look`))
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case "quit":
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case "quit":
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l.Println("got /quit")
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l.Println("got /quit")
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app.Stop()
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app.Stop()
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case "look":
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case "look":
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fmt.Fprintln(msgScroll, "")
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fmt.Fprintln(msgScroll, "")
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fmt.Fprintln(msgScroll, currentScene.Description)
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fmt.Fprintln(msgScroll, sm.Current.Description)
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case "nod":
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case "nod":
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advanceScene("start",
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if !sm.Advance() {
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"i'm sorry, before going further could you share an email with me?")
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fmt.Fprintln(msgScroll, "you nod, but nothing happens.")
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case "lean":
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fmt.Fprintln(msgScroll)
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advanceScene("nodded", "phweeturpff")
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} else {
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case "spin":
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l.Println("advancing scene")
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advanceScene("leaned", "hmm did you say something?")
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}
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case "open":
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advanceScene("spun", "just the one last thing please")
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save()
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}
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}
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return
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return
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}
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}
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if inputWriter.Len() > maxInputLength {
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if sm.Current.Input.Len() > maxInputLength {
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fmt.Fprintln(msgScroll,
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fmt.Fprintln(msgScroll,
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currentScene.Host.Say("sorry I've heard more than I can remember :( maybe it's time to move on"))
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sm.Current.Host.Say(
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"sorry I've heard more than I can remember :( maybe it's time to move on"))
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return
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return
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}
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}
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fmt.Fprintln(msgScroll, player.Say(msg))
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fmt.Fprintln(msgScroll, player.Say(msg))
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fmt.Fprintln(inputWriter, msg)
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fmt.Fprintln(sm.Current.Input, msg)
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}
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}
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defer func() {
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defer func() {
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if currentScene.Name == "done" {
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l.Println("exiting")
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currentScene.Write(inputWriter.Bytes())
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if sm.Current.Name == "done" {
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sm.Current.OnAdvance(sm.Current)
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db.UpdateSignup(su)
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db.UpdateSignup(su)
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}
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}
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db.Close()
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db.Close()
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@ -333,7 +329,7 @@ func _main(l *log.Logger, db *signup.DB) error {
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app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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switch event.Key() {
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switch event.Key() {
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case tcell.KeyCtrlD:
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case tcell.KeyEnter:
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handleInput(input.GetText())
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handleInput(input.GetText())
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input.SetText("", false)
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input.SetText("", false)
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return nil
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return nil
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@ -343,7 +339,7 @@ func _main(l *log.Logger, db *signup.DB) error {
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})
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})
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app.SetAfterDrawFunc(func(_ tcell.Screen) {
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app.SetAfterDrawFunc(func(_ tcell.Screen) {
|
||||||
fmt.Fprintln(msgScroll, currentScene.Description)
|
fmt.Fprintln(msgScroll, sm.Current.Description)
|
||||||
app.SetAfterDrawFunc(nil)
|
app.SetAfterDrawFunc(nil)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue