forked from tildetown/town
350 lines
9.4 KiB
Go
350 lines
9.4 KiB
Go
package main
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import (
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"bytes"
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"database/sql"
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"fmt"
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"io"
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"log"
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"os"
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"path"
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"strings"
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"time"
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"git.tilde.town/tildetown/town/models"
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"git.tilde.town/tildetown/town/signup"
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"github.com/MakeNowJust/heredoc/v2"
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"github.com/gdamore/tcell/v2"
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_ "github.com/mattn/go-sqlite3"
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"github.com/rivo/tview"
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)
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const (
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maxInputLength = 10000
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logDir = "/town/var/signups/log"
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)
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type scene struct {
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Name string
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Description string
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Host *character
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SorryMsg string
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Input *bytes.Buffer
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OnAdvance func(*scene)
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}
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func newScene(name, desc, sorryMsg string, host *character, onAdvance func(*scene)) *scene {
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return &scene{
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Name: name,
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Description: desc,
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SorryMsg: sorryMsg,
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Host: host,
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Input: bytes.NewBuffer([]byte{}),
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OnAdvance: onAdvance,
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}
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}
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type sceneManager struct {
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scenes []*scene
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Current *scene
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index int
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output io.Writer
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Save func()
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}
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func (m *sceneManager) Advance() bool {
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if m.Current.Name == "done" {
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return false
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}
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if m.Current.Input.Len() == 0 {
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fmt.Fprintln(m.output, m.Current.Host.Say(m.Current.SorryMsg))
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return false
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}
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m.Current.OnAdvance(m.Current)
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m.index++
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m.Current = m.scenes[m.index]
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if m.Current.Name == "done" {
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m.Save()
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}
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fmt.Fprintln(m.output, heredoc.Doc(`
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[purple]----------[-:-:-]
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`))
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fmt.Fprintln(m.output, m.Current.Description)
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return true
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}
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func newSceneManager(output io.Writer, scenes []*scene) *sceneManager {
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return &sceneManager{
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output: output,
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scenes: scenes,
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Current: scenes[0],
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}
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}
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type character struct {
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Name string
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Description string
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}
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func newCharacter(name, description string) *character {
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return &character{
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Name: name,
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Description: description,
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}
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}
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func (c *character) Say(msg string) string {
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verb := "says"
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if c.Name == "you" {
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verb = "say"
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}
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return fmt.Sprintf(`[-:-:b]%s %s:[-:-:-]
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%s
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`,
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c.Name,
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verb,
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strings.TrimSpace(msg))
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}
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func main() {
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logFile := path.Join(logDir, fmt.Sprintf("%d", time.Now().Unix()))
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logF, err := os.Create(logFile)
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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}
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logger := log.New(logF, "", log.Ldate|log.Ltime)
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db, err := signup.ConnectDB()
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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os.Exit(2)
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}
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err = _main(logger, db)
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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os.Exit(3)
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}
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}
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func _main(l *log.Logger, db *sql.DB) error {
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l.Println("starting a session")
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pages := tview.NewPages()
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mainFlex := tview.NewFlex()
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input := tview.NewTextArea()
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input.SetBorder(true).SetBorderColor(tcell.ColorPaleTurquoise)
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input.SetTitle("press enter to send")
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input.SetMaxLength(2000)
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title := tview.NewTextView()
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title.SetDynamicColors(true)
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title.SetTextAlign(tview.AlignCenter)
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title.SetText("[purple]the tilde town sign up portal[-]")
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footer := tview.NewTextView()
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footer.SetText("type /help and press enter to get help. type /quit and press enter to leave.")
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msgScroll := tview.NewTextView()
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msgScroll.SetDynamicColors(true)
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msgScroll.SetBackgroundColor(tcell.ColorBlack)
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msgScroll.SetTextColor(tcell.ColorWhite)
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mainFlex.SetDirection(tview.FlexRow)
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mainFlex.AddItem(title, 1, -1, false)
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mainFlex.AddItem(msgScroll, 0, 1, false)
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mainFlex.AddItem(input, 4, -1, true)
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mainFlex.AddItem(footer, 1, -1, false)
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pages.AddPage("main", mainFlex, true, true)
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app := tview.NewApplication()
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app.SetRoot(pages, true)
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player := newCharacter("you", "it's you. how are you?")
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su := &models.TownSignup{ID: -1}
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save := func() {
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su.Created = time.Now()
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err := su.Insert(db)
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if err != nil {
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l.Printf("failed to write to db: %s", err.Error())
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l.Printf("dumping values: %#v", su)
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return
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}
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}
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scenes := []*scene{
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newScene("start", heredoc.Doc(`
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You open your eyes.
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You're in some kind of workshop.
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Wires and computers in various state of disrepair are strewn across
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tables and shelves. It smells faintly of burnt cedar.
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The wires and components before you slowly drag
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themselves into the shape of a small humanoid.
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[-:-:b]wire guy says:[-:-:-]
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hello, welcome to the application for membership in tilde town.
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first, please let me know what a good [-:-:b]email address[-:-:-] is for you?
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just say it out loud. as many times as you need. to get it right.
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once you've told me your email you can [-:-:b]/nod[-:-:-] to move on.
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`),
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"i'm sorry, before going further could you share an email with me?",
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newCharacter("wire guy", "a lil homonculus made of discarded computer cables"),
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func(s *scene) { su.Email = string(s.Input.Bytes()) }),
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newScene("how", heredoc.Doc(`
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The workshop fades away. You hear the sound of a dial up modem
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in the distance.
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Trees spring up out of the ground around you: birches, oaks, maples,
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firs, yews, pines, cypresses complete with tiny swamps around their trunks,
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junipers, redwoods, cedars, towering palms waving gently in a breeze, eucalyptus,
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banyan. the smell is riotous like a canvas with all the colors splashed on. birds
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start to sing.
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a shrike alights on a branch in front of you.
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[-:-:b]the shrike says:[-:-:-]
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phweeturpff. how did you find out about the town? did anyone refer you?
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just say your answer out loud. when you've said what you want, [-:-:b]/nod[-:-:-]
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to continue.
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`),
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"phweeturpff",
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newCharacter("the shrike", "a little grey bird. it has a pretty song."),
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func(s *scene) { su.How = string(s.Input.Bytes()) }),
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newScene("what", heredoc.Doc(`
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You sink down into soft mossy floor of the forest. You find yourself floating in darkness.
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At the far reaches of your vision you can make out a faint neon grid. Around you
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float pieces of consumer electronic appliances from 1980s Earth. A VCR approaches
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you and speaks, flapping its tape slot cover with each word.
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[-:-:b]the vcr says:[-:-:-]
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welcome! thank you for coming this far. just two questions left. what about
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tilde town interests you? what kind of stuff might you want to get up to here?
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as usual, just say your answer. when you're satisfied, please [-:-:b]/nod[-:-:-]
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`),
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"hmm did you say something?",
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newCharacter("the vcr", "a black and grey VCR from 1991"),
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func(s *scene) { su.Why = string(s.Input.Bytes()) }),
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newScene("link", heredoc.Doc(`
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You realize your eyes have been shut. You open them and, in an instant,
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the neon grid and polygons are gone. You're in a convenience store. Outside
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it's dark besides a single pool of light coming from a street lamp. it's illuminating
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some litter and a rusty, blue 1994 pontiac grand am.
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The shelves around you are stocked with products you've never heard of before like
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Visible Pants, Petty Burgers, Gentle Rice, Boo Sponge, Power Banjo, Superware, Kneephones,
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and Diet Coagulator. A mop is mopping the floor and turns to you.
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[-:-:b]the mop says:[-:-:-]
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swishy slop. last question. where online can we get to know you? do you have a personal
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website or social media presence? we'll take whatever.
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say some links and words out loud, you know the drill.
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when you're happy you can submit this whole experience with a [-:-:b]/nod[-:-:-]
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`),
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"just the one last thing please",
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newCharacter("the mop", "a greying mop with a wooden handle."),
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func(s *scene) { su.Links = string(s.Input.Bytes()) }),
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newScene("done", heredoc.Doc(`
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thank you for applying to tilde.town!
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please be on the look out for an email from [-:-:b]root@tilde.town[-:-:-].
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it's almost certain that it will end up in your spam filter, unfortunately.
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every application is reviewed by a human. it can take up to 30 days for
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an application to be reviewed. not every application is approved.
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you can [-:-:b]/quit[-:-:-] now
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ok bye have a good one~
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`),
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"",
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newCharacter("the æther", "the very air around you"),
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nil),
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}
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sm := newSceneManager(msgScroll, scenes)
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sm.Save = save
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handleInput := func(msg string) {
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msg = strings.TrimSpace(msg)
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if msg == "" {
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return
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}
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if strings.HasPrefix(msg, "/") {
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split := strings.Split(msg, " ")
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if len(split) > 0 {
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msg = split[0]
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}
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switch strings.TrimPrefix(msg, "/") {
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case "help":
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fmt.Fprintln(msgScroll, sm.Current.Host.Say(`some artificial beings will guide you through applying to tilde.town.
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type things, then press enter. to take an action, put a "/" before a word.
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for example typing:
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/nod
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and pressing enter will cause you to nod. some other verbs: /quit /look`))
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case "quit":
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l.Println("got /quit")
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app.Stop()
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case "look":
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fmt.Fprintln(msgScroll, "")
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fmt.Fprintln(msgScroll, sm.Current.Description)
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case "nod":
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if !sm.Advance() {
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fmt.Fprintln(msgScroll, "you nod, but nothing happens.")
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fmt.Fprintln(msgScroll)
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} else {
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l.Println("advancing scene")
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}
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}
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return
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}
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if sm.Current.Input.Len() > maxInputLength {
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fmt.Fprintln(msgScroll,
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sm.Current.Host.Say(
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"sorry I've heard more than I can remember :( maybe it's time to move on"))
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return
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}
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fmt.Fprintln(msgScroll, player.Say(msg))
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fmt.Fprintln(sm.Current.Input, msg)
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msgScroll.ScrollToEnd()
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}
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defer func() {
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l.Println("exiting")
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db.Close()
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}()
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app.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
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switch event.Key() {
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case tcell.KeyEnter:
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handleInput(input.GetText())
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input.SetText("", false)
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return nil
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}
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return event
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})
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app.SetAfterDrawFunc(func(_ tcell.Screen) {
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fmt.Fprintln(msgScroll, sm.Current.Description)
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app.SetAfterDrawFunc(nil)
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})
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return app.Run()
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}
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