mfc-badge/source/main.c

131 lines
2.8 KiB
C
Raw Normal View History

2024-02-23 03:20:50 +00:00
// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <stdbool.h>
#include <stdio.h>
#include <filesystem.h>
#include <NEMain.h>
NE_Camera *Camera;
NE_Model *Model;
NE_Animation *Animation;
NE_Material *Material;
void Draw3DScene(void)
{
NE_CameraUse(Camera);
NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_NONE, 0);
NE_ModelDraw(Model);
}
void WaitLoop(void)
{
while(1)
{
swiWaitForVBlank();
scanKeys();
if (keysHeld() & KEY_START)
return;
}
}
int main(void)
{
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
NE_Init3D();
// libnds uses VRAM_C for the text console, reserve A and B only
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
// Init console in non-3D screen
consoleDemoInit();
if (!nitroFSInit(NULL))
{
printf("nitroFSInit failed.\nPress START to exit");
WaitLoop();
return 0;
}
// Allocate space for objects...
Model = NE_ModelCreate(NE_Animated);
Camera = NE_CameraCreate();
Material = NE_MaterialCreate();
Animation = NE_AnimationCreate();
// Setup camera
NE_CameraSet(Camera,
3, 3, -1,
0, 2, 0,
0, 1, 0);
if (NE_ModelLoadDSMFAT(Model, "chibi_kp.dsm") == 0)
{
printf("Couldn't load model...");
WaitLoop();
return 0;
}
if (NE_AnimationLoadFAT(Animation, "chibi_kp_idle.dsa") == 0)
{
printf("Couldn't load animation...");
WaitLoop();
return 0;
}
if (NE_MaterialTexLoadFAT(Material, NE_A1RGB5, 256, 256, NE_TEXGEN_TEXCOORD,
"texture.img.bin") == 0)
{
printf("Couldn't load texture...");
WaitLoop();
return 0;
}
// Assign material to the model
NE_ModelSetMaterial(Model, Material);
NE_ModelSetAnimation(Model, Animation);
NE_ModelAnimStart(Model, NE_ANIM_LOOP, floattof32(0.1));
NE_LightSet(0, NE_White, 0, -1, -1);
NE_ClearColorSet(NE_Black, 31, 63);
printf("\x1b[0;0HPad: Rotate\nSTART: Exit");
while (1)
{
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
//rotate model:
NE_ModelRotate(Model, 0, 2, 0);
scanKeys();
uint32_t keys = keysHeld();
if (keys & KEY_START)
break;
if (keys & KEY_RIGHT)
NE_ModelRotate(Model, 0, 2, 0);
if (keys & KEY_LEFT)
NE_ModelRotate(Model, 0, -4, 0);
if (keys & KEY_UP)
NE_ModelRotate(Model, 0, 0, 2);
if (keys & KEY_DOWN)
NE_ModelRotate(Model, 0, 0, -2);
// Draw scene...
NE_Process(Draw3DScene);
}
return 0;
}