static image display on both screens
parent
6fba39a0f5
commit
fc681ea44c
217
Makefile
217
Makefile
|
@ -6,6 +6,11 @@ ifeq ($(strip $(DEVKITARM)),)
|
|||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
# These set the information text in the nds file
|
||||
#GAME_TITLE := MFC Badge
|
||||
#GAME_SUBTITLE1 := built with devkitARM
|
||||
#GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
|
@ -13,113 +18,205 @@ include $(DEVKITARM)/ds_rules
|
|||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := gfx source data
|
||||
INCLUDES := include build
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS := graphics
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO := nitrofiles
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lnds9
|
||||
|
||||
|
||||
LIBS := -lnflib
|
||||
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := $(LIBS) -lfilesystem -lfat
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := $(LIBS) -lmm9
|
||||
endif
|
||||
|
||||
LIBS := $(LIBS) -lnds9
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS)
|
||||
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nflib
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(BINFILES:.bin=.o) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba
|
||||
|
||||
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(NITRO_FILES) $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.o : %.bin
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -0,0 +1,10 @@
|
|||
#!/bin/sh
|
||||
|
||||
grit badge_01.jpg -ftb -fh! -gb -gB16
|
||||
grit badge_01_512.jpg -ftb -fh! -gb -gB16
|
||||
|
||||
for file in *.bin; do
|
||||
mv -- "$file" "${file%.bin}"
|
||||
done
|
||||
|
||||
mv *.img ../nitrofiles/bmp
|
File diff suppressed because one or more lines are too long
|
@ -6,38 +6,49 @@
|
|||
|
||||
|
||||
------------------------------------------------------------------------------*/
|
||||
|
||||
#include <nds.h>
|
||||
#include <stdio.h>
|
||||
|
||||
volatile int frame = 0;
|
||||
#include <nds.h>
|
||||
#include <filesystem.h>
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void Vblank(){
|
||||
frame++;
|
||||
}
|
||||
#include <nf_lib.h>
|
||||
|
||||
int main(void) {
|
||||
touchPosition touchXY;
|
||||
|
||||
irqSet(IRQ_VBLANK, Vblank);
|
||||
int main(int argc, char **argv) {
|
||||
|
||||
//prepare a NitroFS initialization screen
|
||||
NF_Set2D(0, 0);
|
||||
NF_Set2D(1, 0);
|
||||
consoleDemoInit();
|
||||
printf("\n NitroFS init. Please Wait.\n\n");
|
||||
swiWaitForVBlank();
|
||||
|
||||
iprintf("\x1b[45mHello K!TSCH\n");
|
||||
//initialize NitroFS and set it as the root folder of the filesystem
|
||||
nitroFSInit(NULL);
|
||||
NF_SetRootFolder("NITROFS");
|
||||
|
||||
while(1) {
|
||||
//initialize 2D engine in both screens and use mode 5
|
||||
NF_Set2D(0, 5);
|
||||
NF_Set2D(1, 5);
|
||||
|
||||
//initialize bitmap backgrounds system
|
||||
NF_InitBitmapBgSys(0, 1);
|
||||
NF_InitBitmapBgSys(1, 1);
|
||||
|
||||
//initialize storage buffers
|
||||
NF_Init16bitsBgBuffers();
|
||||
|
||||
//load bitmap background files from NitroFS
|
||||
NF_Load16bitsBg("bmp/badge_01", 0);
|
||||
|
||||
//transfer image to VRAM of both screens
|
||||
NF_Copy16bitsBuffer(0, 0, 0);
|
||||
NF_Copy16bitsBuffer(1, 0, 0);
|
||||
|
||||
//it'se not needed anymore so remove it from RAM
|
||||
NF_Unload16bitsBg(0);
|
||||
|
||||
while (1) {
|
||||
swiWaitForVBlank();
|
||||
scanKeys();
|
||||
int keys = keysDown();
|
||||
if (keys & KEY_START) break;
|
||||
|
||||
touchRead(&touchXY);
|
||||
|
||||
//print at using ansi escape seq \x1b[lin;columnH
|
||||
iprintf("\x1b[10;0HFrame = %d", frame);
|
||||
iprintf("\x1b[16;0HTouch x = %04X, %04X\n", touchXY.rawx, touchXY.px);
|
||||
iprintf("Touch y = %04X, %04X\n", touchXY.rawy, touchXY.py);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue