static image display on both screens
parent
6fba39a0f5
commit
fc681ea44c
153
Makefile
153
Makefile
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@ -6,6 +6,11 @@ ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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# These set the information text in the nds file
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#GAME_TITLE := MFC Badge
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#GAME_SUBTITLE1 := built with devkitARM
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#GAME_SUBTITLE2 := http://devitpro.org
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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@ -13,39 +18,57 @@ include $(DEVKITARM)/ds_rules
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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# AUDIO is a list of directories containing audio to be converted by maxmod
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# ICON is the image used to create the game icon, leave blank to use default rule
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# NITRO is a directory that will be accessible via NitroFS
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := gfx source data
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INCLUDES := include build
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SOURCES := source
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INCLUDES := include
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DATA := data
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GRAPHICS := graphics
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AUDIO :=
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ICON :=
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# specify a directory which contains the nitro filesystem
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# this is relative to the Makefile
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NITRO := nitrofiles
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O2\
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-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9
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CFLAGS := -g -Wall -O3\
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$(ARCH) $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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# any extra libraries we wish to link with the project (order is important)
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#---------------------------------------------------------------------------------
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LIBS := -lnds9
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LIBS := -lnflib
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# automatigically add libraries for NitroFS
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ifneq ($(strip $(NITRO)),)
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LIBS := $(LIBS) -lfilesystem -lfat
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endif
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# automagically add maxmod library
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ifneq ($(strip $(AUDIO)),)
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LIBS := $(LIBS) -lmm9
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endif
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LIBS := $(LIBS) -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS)
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LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nflib
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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@ -56,13 +79,38 @@ ifneq ($(BUILD),$(notdir $(CURDIR)))
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
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$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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# prepare NitroFS directory
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ifneq ($(strip $(NITRO)),)
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export NITRO_FILES := $(CURDIR)/$(NITRO)
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endif
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# get audio list for maxmod
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ifneq ($(strip $(AUDIO)),)
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export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
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# place the soundbank file in NitroFS if using it
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ifneq ($(strip $(NITRO)),)
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export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
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# otherwise, needs to be loaded from memory
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else
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export SOUNDBANK := soundbank.bin
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BINFILES += $(SOUNDBANK)
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endif
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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@ -78,47 +126,96 @@ else
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(BINFILES:.bin=.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
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$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.bmp)
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ifneq (,$(findstring $(TARGET).bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/$(TARGET).bmp
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else
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ifneq (,$(findstring icon.bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/icon.bmp
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endif
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endif
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else
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ifeq ($(suffix $(ICON)), .grf)
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export GAME_ICON := $(CURDIR)/$(ICON)
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else
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export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
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endif
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endif
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds : $(OUTPUT).elf
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$(OUTPUT).nds: $(OUTPUT).elf $(NITRO_FILES) $(GAME_ICON)
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$(OUTPUT).elf: $(OFILES)
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# source files depend on generated headers
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$(OFILES_SOURCES) : $(HFILES)
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# need to build soundbank first
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$(OFILES): $(SOUNDBANK)
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#---------------------------------------------------------------------------------
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%.o : %.bin
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# rule to build solution from music files
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#---------------------------------------------------------------------------------
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$(SOUNDBANK) : $(MODFILES)
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#---------------------------------------------------------------------------------
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mmutil $^ -d -o$@ -hsoundbank.h
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h: %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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# Convert non-GRF game icon to GRF if needed
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#---------------------------------------------------------------------------------
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$(GAME_ICON): $(notdir $(ICON))
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#---------------------------------------------------------------------------------
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@echo convert $(notdir $<)
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@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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Binary file not shown.
After Width: | Height: | Size: 12 KiB |
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@ -0,0 +1,10 @@
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#!/bin/sh
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grit badge_01.jpg -ftb -fh! -gb -gB16
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grit badge_01_512.jpg -ftb -fh! -gb -gB16
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for file in *.bin; do
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mv -- "$file" "${file%.bin}"
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done
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mv *.img ../nitrofiles/bmp
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File diff suppressed because one or more lines are too long
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@ -6,38 +6,49 @@
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------------------------------------------------------------------------------*/
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#include <nds.h>
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#include <stdio.h>
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volatile int frame = 0;
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#include <nds.h>
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#include <filesystem.h>
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//------------------------------------------------------------------------------
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void Vblank(){
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frame++;
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}
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#include <nf_lib.h>
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int main(void) {
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touchPosition touchXY;
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irqSet(IRQ_VBLANK, Vblank);
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int main(int argc, char **argv) {
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//prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please Wait.\n\n");
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swiWaitForVBlank();
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iprintf("\x1b[45mHello K!TSCH\n");
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//initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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//initialize 2D engine in both screens and use mode 5
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NF_Set2D(0, 5);
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NF_Set2D(1, 5);
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//initialize bitmap backgrounds system
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NF_InitBitmapBgSys(0, 1);
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NF_InitBitmapBgSys(1, 1);
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//initialize storage buffers
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NF_Init16bitsBgBuffers();
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//load bitmap background files from NitroFS
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NF_Load16bitsBg("bmp/badge_01", 0);
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//transfer image to VRAM of both screens
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NF_Copy16bitsBuffer(0, 0, 0);
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NF_Copy16bitsBuffer(1, 0, 0);
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//it'se not needed anymore so remove it from RAM
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NF_Unload16bitsBg(0);
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while (1) {
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swiWaitForVBlank();
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scanKeys();
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int keys = keysDown();
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if (keys & KEY_START) break;
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touchRead(&touchXY);
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//print at using ansi escape seq \x1b[lin;columnH
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iprintf("\x1b[10;0HFrame = %d", frame);
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iprintf("\x1b[16;0HTouch x = %04X, %04X\n", touchXY.rawx, touchXY.px);
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iprintf("Touch y = %04X, %04X\n", touchXY.rawy, touchXY.py);
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}
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return 0;
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