#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary files embedded using bin2o # GRAPHICS is a list of directories containing image files to be converted with grit # AUDIO is a list of directories containing audio to be converted by maxmod # ICON is the image used to create the game icon, leave blank to use default rule # NITRO is a directory that will be accessible via NitroFS #--------------------------------------------------------------------------------- TARGET := $(shell basename $(CURDIR)) BUILD := build SOURCES := source INCLUDES := include DATA := data GRAPHICS := AUDIO := ICON := # specify a directory which contains the nitro filesystem # this is relative to the Makefile NITRO := nitrofiles # These set the information text in the nds file GAME_TITLE := Kitsch Badge GAME_SUBTITLE1 := For MFC 2024 GAME_SUBTITLE2 := #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s CFLAGS := -g -Wall -O3\ $(ARCH) $(INCLUDE) -DARM9 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project (order is important) #--------------------------------------------------------------------------------- LIBS := -lNE -lnflib # automatigically add libraries for NitroFS ifneq ($(strip $(NITRO)),) LIBS := -lfilesystem -lfat $(LIBS) endif # automagically add maxmod library ifneq ($(strip $(AUDIO)),) LIBS := -lmm9 $(LIBS) endif LIBS := $(LIBS) -lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine $(DEVKITPRO)/nflib #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\ $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\ $(foreach dir,$(DATA),$(CURDIR)/$(dir))\ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) # prepare NitroFS directory ifneq ($(strip $(NITRO)),) export NITRO_FILES := $(CURDIR)/$(NITRO) endif # get audio list for maxmod ifneq ($(strip $(AUDIO)),) export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) # place the soundbank file in NitroFS if using it ifneq ($(strip $(NITRO)),) export SOUNDBANK := $(NITRO_FILES)/soundbank.bin # otherwise, needs to be loaded from memory else export SOUNDBANK := soundbank.bin BINFILES += $(SOUNDBANK) endif endif #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\ $(foreach dir,$(LIBDIRS),-I$(dir)/include)\ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.bmp) ifneq (,$(findstring $(TARGET).bmp,$(icons))) export GAME_ICON := $(CURDIR)/$(TARGET).bmp else ifneq (,$(findstring icon.bmp,$(icons))) export GAME_ICON := $(CURDIR)/icon.bmp endif endif else ifeq ($(suffix $(ICON)), .grf) export GAME_ICON := $(CURDIR)/$(ICON) else export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf endif endif .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON) $(OUTPUT).elf: $(OFILES) # source files depend on generated headers $(OFILES_SOURCES) : $(HFILES) # need to build soundbank first $(OFILES): $(SOUNDBANK) #--------------------------------------------------------------------------------- # rule to build solution from music files #--------------------------------------------------------------------------------- $(SOUNDBANK) : $(MODFILES) #--------------------------------------------------------------------------------- mmutil $^ -d -o$@ -hsoundbank.h #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # This rule creates assembly source files using grit # grit takes an image file and a .grit describing how the file is to be processed # add additional rules like this for each image extension # you use in the graphics folders #--------------------------------------------------------------------------------- %.s %.h: %.png %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* #--------------------------------------------------------------------------------- # Convert non-GRF game icon to GRF if needed #--------------------------------------------------------------------------------- $(GAME_ICON): $(notdir $(ICON)) #--------------------------------------------------------------------------------- @echo convert $(notdir $<) @grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------