mfc-badge/source/main.c

186 lines
4.2 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <filesystem.h>
#include <nds.h>
#include <NEMain.h>
#include <nf_lib.h>
NE_Camera *Camera;
NE_Model *Model;
NE_Animation *Animation;
NE_Material *Material;
void Draw3DScene(void)
{
NE_CameraUse(Camera);
NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_NONE, 0);
NE_ModelDraw(Model);
}
void WaitLoop(void)
{
while(1)
swiWaitForVBlank();
}
void LoadAndSetupGraphics3D(void)
{
// When using nflib for the 2D sub screen engine, banks C and H are used for
// backgrounds and banks D and I are used for sprites. Nitro Engine only
// uses bank E for palettes, so the only thing we need to do is to tell
// Nitro Engine to only use banks A and B and leave C and D unused.
NE_Init3D();
// libnds uses VRAM_C for the text console, reserve A and B only
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
// Allocate space for objects...
Model = NE_ModelCreate(NE_Animated);
Camera = NE_CameraCreate();
Material = NE_MaterialCreate();
Animation = NE_AnimationCreate();
// Load assets form the filesystem
if (NE_ModelLoadDSMFAT(Model, "chibi_kp.dsm") == 0)
{
consoleDemoInit();
printf("Couldn't load model...");
WaitLoop();
}
if (NE_AnimationLoadFAT(Animation, "chibi_kp_idle.dsa") == 0)
{
consoleDemoInit();
printf("Couldn't load animation...");
WaitLoop();
}
if (NE_MaterialTexLoadFAT(Material, NE_A1RGB5, 256, 256, NE_TEXGEN_TEXCOORD,
"texture.img.bin") == 0)
{
consoleDemoInit();
printf("Couldn't load texture...");
WaitLoop();
}
// Assign material to the model
NE_ModelSetMaterial(Model, Material);
// Assign animation to the model and start it
NE_ModelSetAnimation(Model, Animation);
NE_ModelAnimStart(Model, NE_ANIM_LOOP, floattof32(0.1));
// setup light
NE_LightSet(0, NE_White, 0, -1, -1);
// setup background color
NE_ClearColorSet(RGB15(10, 0, 17), 31, 63);
// Setup camera
NE_CameraSet(Camera,
6, 1.5, -1,
0, 0, 0,
0, 0, -1);
NE_SetFov(30);
}
void LoadAndSetupGraphics2D(void)
{
// Initialize sub 2D engine
NF_Set2D(1, 0);
// Initialize tiled backgrounds and text systems for the 2D sub engine
// (using VRAM C & D)
NF_InitTiledBgBuffers();
NF_InitTiledBgSys(1);
NF_InitTextSys(1);
// load assets from filesystem to RAM
NF_LoadTiledBg("bg/badge_01", "capa_0", 2048, 256);
NF_LoadTextFont("fnt/default", "normal", 256, 256, 0);
// Create tiled background
NF_CreateTiledBg(1, 1, "capa_0");
// Create text layer
NF_CreateTextLayer(1, 0, 0, "normal");
}
int main(void)
{
// Initialize nitrof before doing anything else
NF_Set2D(0, 0);
NF_Set2D(1, 0);
consoleDemoInit();
printf("Starting nitroFS...\n");
if(!nitroFSInit(NULL))
{
printf("Failed to start nitroFS\n");
printf("Press START to exit\n");
while (1)
{
swiWaitForVBlank();
scanKeys();
if (keysHeld() & KEY_START)
return -1;
}
}
swiWaitForVBlank();
// Set the root folder to the nitroFS filesystem
NF_SetRootFolder("NITROFS");
//setup interrupt
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
// load and setup graphics
LoadAndSetupGraphics3D();
LoadAndSetupGraphics2D();
// print instructions:
//NF_WriteText(1, 0, 1, 1, "PAD: Rotate Model");
//NF_WriteText(1, 0, 1, 2, "START: Exit");
//NF_UpdateTextLayers();
while (1)
{
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
//rotate model:
NE_ModelRotate(Model, 0, 1, 0);
scanKeys();
uint32_t keys = keysHeld();
if (keys & KEY_START)
break;
if (keys & KEY_RIGHT)
NE_ModelRotate(Model, 0, 2, 0);
if (keys & KEY_LEFT)
NE_ModelRotate(Model, 0, -2, 0);
if (keys & KEY_UP)
NE_ModelRotate(Model, 0, 0, 2);
if (keys & KEY_DOWN)
NE_ModelRotate(Model, 0, 0, -2);
// Draw scene...
NE_Process(Draw3DScene);
}
return 0;
}