9 lines
223 B
Plaintext
9 lines
223 B
Plaintext
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#version 100
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precision highp float;
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attribute vec4 aVertexPosition;
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uniform mat4 uModelViewMatrix;
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uniform mat4 uProjectionMatrix;
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void main(void) {
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gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
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}
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