town-page/assets/testShader.glsl

11 lines
275 B
GLSL

#version 100
precision mediump float;
uniform float uTime;
uniform vec2 uResolution;
uniform vec4 uFragColor;
void main() {
vec2 uv = gl_FragCoord.xy / uResolution.xy;
gl_FragColor = vec4(uv.x, uv.y, sin(uTime * 1.0), 1.0);
//gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
}