360 lines
16 KiB
Plaintext
360 lines
16 KiB
Plaintext
SESSION #14 - BOHEMIAN RHAPSODY
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Written By Dai Sato
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Dialogue Translation By Bandai Entertainment, INC.
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Transcript By RFBlues
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---------------------------------------------------------------------------
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OPENING CREDITS
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On the street, Spike punches out a man.
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On a train, Faye tranquilizes a man with a concealed device.
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At the top of an escalator, Jet fires a net at several men.
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Somewhere, a chess piece is moved.
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The Bebop. Spike, Jet and Faye return to Ed and Ein.
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ED: Welcome back... and how was it?
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They all speak at once.
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FAYE: Oh, they were just thugs! They went to the cops penniless!
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JET: Dammit, was just a salaried employee that gave into his temptations.
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SPIKE: Nothing to do with the syndicate. They just wanted money to play
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with.
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ED: Then what? All of you caught the criminals, but no clue about the
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bounty we're really after?
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Spike, Jet and Faye reach into their pockets, each drawing a king chess
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piece.
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Session #14
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BOHEMIAN RHAPSODY
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Gate Corporation Headquarters. The desk of the Head Executive is surrounded
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by tall stacks of paper.
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EXECUTIVE: They still use paper just for all the complaints. Dammit,
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they're just harassing us. AND, it's a waste of valuable
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resources!
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ASSISTANT: The e-mail server is going down from the sheer number of
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complaints. There is a movement out there to sue our company for
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damages...
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EXECUTIVE: What the hell are the bounty hunters doing?! We already have a
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huge bounty on him!
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ASSISTANT: Yes, however...
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The Bebop. Big Shot on the monitor
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PUNCH: AMIGO! All you bounty hunters in the Sol Solar System, how are y'all
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doing?
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JUDY: Once again, it's time for BIG SHOT!
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PUNCH: We'll start with today's hot news! They apprehended the culprit in
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the series of recent Gate assaults!
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JUDY: Really? The bounty on him was 12 million Woolongs, right?
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PUNCH: But the weird thing is that 20 culprits were apprehended!
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JUDY: What do you mean?
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PUNCH: Apparently, they were all caught in the act, but none were the
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mastermind.
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JUDY: Then you don't get the reward unless you find that mastermind?
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PUNCH: But of course!
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JUDY: Oh, my... I feel sorry for all the guys who caught the culprits!
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Spike kicks off the monitor.
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JET: Why the hell do these thugs that normally just rob convenience stores
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attack at the Gates?
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SPIKE: Maybe there are fads in crimes?
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FAYE: Like "Hyperspace Gates are the IN thing among today's
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fashion-conscious kids! That girl won't even look your way until
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you assault at least one Gate!" or something?
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The ceiling fan suddenly shorts out.
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FAYE: Hey, guys. Why don't we trade the information that we each have and
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split the bounty three ways?
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SPIKE: What do you mean? You're the one that started all this, saying that
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we should research this case on our own.
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JET: You also said that the occasional rivalry between comrades would be
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good for us.
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SPIKE: Come on, did the reward amount make you lose your memory?
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FAYE: What? You guys were really keen on the idea too! After all, we all
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wanted the bounty to ourselves, right?
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Somewhere, an old man sits at a chess board.
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The Bebop living room.
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JET: In this case, all 20 cases were done the same way. All of them
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infiltrated the tollbooth deftly attached the hacking unit and in the
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exact moment that passing ships access the tollbooth to pay the toll
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they steal the entire balance from the credit card. Furthermore, the
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unit automatically sent the money data that it just stole. It
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immediately launders all the funds in a bank on Europa making it
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impossible to track where it went. All the culprits that were caught
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in the act have nothing in common. Age, gender, nationality, religion,
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criminal record. And on top of it, nobody has any of the money that
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they supposedly stole. Well, that's about all I know. How about you?
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FAYE: The guy that I nabbed said that he was just following the
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instructions from a manual that he got through mail-order. Perhaps
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the other culprits are reading the same manual that he was?
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JET: Manual?
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Faye pulls an old warn out flyer from her coat pocket.
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FAYE: This.
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She hands it to Jet. Jet reads it.
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JET: "A new criminal support software. Right now, it's a real bargain. For
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the low introductory price of 30 thousand Woolongs, you too can be
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rich!" What the hell?
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FAYE: It's not easy to be a thief nowadays. I'm sure there are people who
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want manuals to help them.
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JET: And where is this mail-order company?
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FAYE: It's a store that's only on the net, so I don't know where it was.
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Besides, the store has already closed.
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JET: Spike, how about you?
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SPIKE: The hacking unit that was placed on the Gates was something that
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couldn't be made unless you knew about the Gate system really well.
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The mastermind's likely someone who has some connection to the
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Gate Corporation. That was my hunch, and I investigated that front-
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Ed suddenly crawls by with an internet chess board.
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JET: The programmers would be fishy.
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SPIKE: But the guys from the Gate Corporation suddenly became
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uncooperative. It was as if they knew something, but didn't want us
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to find out about it.
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Ed lifts a panel from the side of the wall. She tries to plug the board in
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and electrically shocks herself unconscious. FAYE: Are you dead?
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Faye pokes Ed. Ed pops back up and proceeds to set the board up.
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SPIKE: Where were we?
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Jet pulls out a chess piece.
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JET: Well, I guess those are the only clues we have for now...
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ED: Gimme that. Gimme.
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JET: Yeah.
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Jet tosses Ed the chess piece.
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ED: This is a memory cartridge for playing chess over the net. This piece
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has one match in its memory. And, when you push it, it connects to the
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net.
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Ed connects.
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ED: See?
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FAYE: And this has something to do with this incident?
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ED: Nothing at all.
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JET: Maybe all of this is a game. For now, continue playing that game with
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the opponent.
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ED: Yup.
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JET: I'll go talk to the Gate Corporation guys once more.
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ED: Lesse. Eenie, meenie, miney, moe.
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Ed makes a move.
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ED: Play ball!
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Somewhere. A dark room. The old man connects to Ed's game.
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Gate Corporation Headquarters.
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EXECUTIVE: Another bounty hunter? I don't care, send him back.
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ASSISTANT: But he's asking about a chess-loving programmer...
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EXECUTIVE: What?!
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An elevator opens. Jet sees the bounty hunter Jonathan, a familiar
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colleague.
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JONATHAN: Jet!
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JET: What, Jonathan, were you another one that went through all the trouble
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to get nothing?
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JONATHAN: This thing isn't that easy.
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Jonathan exits.
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The office of the Head Executive.
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EXECUTIVE: I believe we have given out all the information. What more are
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you saying you would like to know?
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Jet lights a cigarette.
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EXECUTIVE: Sorry, but there is no smoking allowed in this building.
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JET: Oops. I'm so sorry. Actually I had something that I wanted you to see.
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Jet puts the butt into the pot of a plant.
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EXECUTIVE: What is it?
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Jet tosses him a chess piece.
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JET: This is a planned game. You guys at the Gate Corporation should know
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what this means. I mean, to put a bounty on a mastermind that we
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aren't even sure exists suggests that its someone you don't want the
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police to know about, no?
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EXECUTIVE: Bounty hunters should just look for their bounties. I don't know
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who you are, and whether or not you used to work for the ISSP,
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but it's better for you to not make any extra inquiries.
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The turns his back and orders his assistant.
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EXECUTIVE: He's going home. Make sure he is kindly escorted out of here.
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The garage. Jet pushes tunes his communicator.
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JET: Damn this old piece of shit...!
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He listens in on a conversation going on in the Head Executive's office.
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The cigarette butt he left in the plant is a bug.
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ASSISTANT: I believe our risk is too great. If that gets out to the general
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public -
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EXECUTIVE: I am fully aware of our risk. If we don't catch him, the
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situation will just get worse.
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ASSISTANT: But why is a ghost from 50 years ago coming back now?
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EXECUTIVE: To think that he gave everyone a chess piece... Chessmaster
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Hex...
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ASSISTANT: So it IS a game that he setup...
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Jonathan spies from a dark corner.
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JET: Chessmaster Hex...
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Somewhere. In the dark room, Hex continues his chess game with Ed with
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pleasure.
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EYECATCH
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The Bebop living room. Ed continues her game with Hex. Spike analyzes one
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of the chess pieces with the computer.
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SPIKE: No good. This doesn't have anything other than chess data in it.
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FAYE: I wonder what they were going to do with such a thing.
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SPIKE: If there is no meaning to the content, maybe the pieces are the
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message.
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Ed claps her feet.
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ED: Great, great!
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Jet calls them.
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JET: Spike, I have a name. Can you investigate the guy? He might be the
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mastermind behind this whole thing.
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SPIKE: Hey, Ed.
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ED: Ed's really busy right now.
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Somewhere. The dark room. Hex makes another move.
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The Bebop living room. Ed flails her arms in the air. She makes a move.
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ED: Here, here! Checkmate!
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The dark room. Hex is startled.
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The Bebop.
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ED: Or so you thought!
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Ed makes an unpredictable move.
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ED: I'll fork the king and the rook!
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The dark room. Hex laughs heartily.
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HEX: Indeed! This is either an idiot or a genius! I like this chap!
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The Bebop. Spike finds information on Hex.
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SPIKE: Chessmaster Hex. Estimated to be 98 years old. A programmer that had
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been dubbed a genius from his teens. In the Cosmo-net chess
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tournaments, he dominated the champion's seat for decades. He began
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work on the Hyperspace Gate control program when he was 30 and
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created the central control system that all Gates use to this day.
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However, that was his fatal error. He started to doubt the safety of
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the Gates he helped create and was against putting them to practical
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use. As a result, he was banned from the Gate Corporation. Ever
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since, his whereabouts have been unknown for 50 years.
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Jet on Hammerhead in space.
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JET: So he's the mastermind behind our current string of crimes.
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The Bebop.
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FAYE: What do you mean? I mean, why is he seeking revenge 50 years after
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the fact?
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SPIKE: If we figure out where he is, we'll know for sure. Hey, Ed.
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ED: Ed's really busy right now.
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FAYE: Hey, you, quit playing games so much and help out a little.
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Faye reaches for the chessboard. Ed grabs it, turns to Faye and growls.
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SPIKE: Ed, we want to figure out where a guy named Hex is.
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ED: Hex... Hex... The Chessmaster?! That's who I'm playing chess against
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right now!
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The Bebop takes off. Jonathan follows in his ship.
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The Bebop control room.
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JET: We're almost at the location we got from the trace we did on Ed's
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chess opponent. You guys standing by?
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Spike in space suit in Swordfish II.
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SPIKE: I really don't like this. I mean, he's basically giving us his
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exact location.
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Faye in space suit above Spike in Red Tail.
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FAYE: Can we even trust that trace in the first place? Ya think he'd be in
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a dump like this?
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Jet in the control room.
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JET: No, I think it was... that. I had heard once that there was a place
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where all the scrapped remains of obsolete Gates were gathered along
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with scrap metal and abandoned space ships and that there were people
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that started living there.
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FAYE: Why the hell do they want to live here of all places?
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JET: That area has no nationality, nor a government. You don't have to pay
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taxes, and there are no cops.
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SPIKE: I see... It's the perfect place to hide yourself.
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Swordfish II and Red Tail take off into the floating junk heap.
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JET: It might be a trap. This might be the continuation of the game.
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SPIKE: Whatever happens, happens.
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Spike and Faye land and enter the floating heap.
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FAYE: Looks like we have air.
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JET: Then there is someone here...
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The Bebop control room. Jonathan calls Jet.
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JONATHAN: Yo, Jet.
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JET: Jonathan! How the hell did you get here?
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JONATHAN: Thanks for leading the way!
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JET: You were following us the whole time?
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JONATHAN: Tough luck for you, but I have important business with that guy.
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So I'll be going ahead.
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Jonathan fires his laser canon at the Bebop and takes off.
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The junk heap. Spike finds a cat floating along.
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SPIKE: What the...
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Faye spots tomatoes growing from the ceiling.
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FAYE: What?
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Spike comes across more house pets.
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SPIKE: How the hell...
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Faye spots a cache of homeless men.
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FAYE: What is this?
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Spike finds a flock of pigeons.
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SPIKE: What is this?
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Faye enters a smokey room and spots two hippies.
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HIPPY A: Hi! Peace to the world and love to my bank account!
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A hippy offers Faye a joint.
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HIPPY B: You want one?
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The Bebop. The chess game between Hex and Ed continues.
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ED: Wow! Amazing!
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Hex's room. Hex laughs. Suddenly two doors are kicked in. It is Spike and
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Faye. They point their guns at Hex.
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SPIKE: Chessmaster Hex?
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FAYE: All right, give up!
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HEX: You guys, can you be a little quieter?
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Spike and Faye are confused. Jonathan suddenly appears.
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JONATHAN: Old man! Don't joke with me!
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He points a large gun at Hex.
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SPIKE: Hey, wait a minute.
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JONATHAN: You won't get away with pretending to be senile!
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FAYE: Who are YOU?
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JONATHAN: If you don't hand over the money you stole you'll get a nice hole
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in your brain!
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Hex pushes aside the barrel of the gun.
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HEX: That's a big tube you got there...
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Old Man Antonio suddenly enters.
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ANTONIO: Hey, whatcha doin', Hex?
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HEX: You gotta hear this. It's my first formidable opponent in quite a
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while!
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Old Man Carlos enters.
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CARLOS: Must be some player if you have trouble winning!
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Old Man Jobin enters.
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HEX: But before that, where's lunch?
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ANTONIO: What are ya saying? You just ate lunch a while back!
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HEX: Oh, is that so?
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ANTONIO: Really, you've lost so much of yer mind that all you can do is
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play chess!
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Spike and Faye step asside.
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FAYE: Who are these guys?
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SPIKE: Dunno. But you know, this old fogey...
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JOBIN: Have ya lost it?
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ANTONIO: Like you can speak... You...
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Jonathan breaks down.
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JONATHAN: To... To think my life savings are never coming back... Damn...
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Goddammit... Anyone and everyone, you and that guy over there...
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The world is all a mistake!
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He starts firing his gun in random directions. Spike kicks him in the face
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and he crashes into a pile of junk. Faye takes his gun.
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FAYE: What are we gonna do? This old man doesn't seem to remember anything
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about yesterday, let alone 50 years ago!
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SPIKE: That's right. Hex is no longer here. Here we merely have an old man
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that loves games.
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Gate Corporation Headquarters.
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JET: Back then, Hex was riled up for revenge, and planned this all out. He
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made it so that this incident would happen 50 years later...during the
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one moment that the Gate program gets automatically updated. Even
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making those that physically commit the crime hold chess pieces to
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hint that it was his doing. However, to that old-timer, 50 years was
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too long. He went senile and had completely forgotten about the traps
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that he himself had set. Well, it works out better for you this way.
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Because now you don't have to worry about the fundamental defect in
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the Gates leaking out. Although, the price you paid was that WE
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learned about that defect.
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EXECUTIVE: What do you want? Money? Or are you planning to leak this
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information to the press?
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JET: Just leave that old guy alone. That's all I want. It's a good deal,
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isn't it? Ed would get lonely if she lost her chess partner.
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The Bebop living room. Faye walks by and spots Ed on the floor with the
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chess board.
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FAYE: You're playing that thing again?
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ED: Not again. Still.
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FAYE: Still? You've been playing that thing this whole WEEK?!
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ED: Yeah.
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FAYE: I see. Well, good luck.
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The junk heap. Jonathan smokes a cigar with a serene look on his face. The
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old men float by.
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CARLOS: Yo, newcomer. You seem happy today.
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JONATHAN: Hi!
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ANTONIO: He's a really easy going fellow, isn't he?
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JOBIN: That he is...
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Hex's room. Hex makes a final move.
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HEX: Checkmate.
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The Bebop. Ed screams and collapses.
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ED: I lost...
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Hex falls asleep.
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SEE YOU SPACE COWBOY
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CLOSING CREDITS
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COMING EPISODE
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FAYE: Love... It is to believe everything.
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SPIKE: Hey, now, are you serious?
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FAYE: Love... It is the heart that provides for all.
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JET: Come on... was that what the story was about?
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FAYE: Love... It is the heart that accepts everything.
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SPIKE: You know, this is getting fishy...
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FAYE: Whitney... you loved me that much...
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JET: You really can't trust the previews on this show...
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FAYE: A romantic love story for all you lovers. Next episode: "My Funny
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Valentine."
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SPIKE: I'm sure it's a lie.
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JET: Yeah, a lie. A lie.
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Next Session
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MY FUNNY VALENTINE
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