---
title: Cleric + Thief
subtitle: About
created: 2022-08-30
updated: 2022-08-30
toc: true
toc-title: Contents
---
## About

This is a fantasy story about a cleric and a thief embroiled in a web of politics, intrigue, religion, and justice.

## Iofi

Iofi (she/her)

> "How do we know what is good?"

A scholar cleric questioning what is right.

tags: white blue
structure order reason group
order knowledge
peace perfection

- STR d6
- DEX d6
- WIL d8
- GRIT 4
- Domain d8
- Core Ability: Words of God
- Advanced Abilities: Gemini
- Equipment
    - Janice, A two-headed turtle, Tiny God of Doors and Tides
    - Ceremonial Hammer (d6)
- Eulogy (XP: 1)
    - Suvive a deadly encounter with Cleaver and the Gang, landing some smashing blows with your glass hammer

Words of God:

When you attempt to make something true by speaking with the words of your god, you risk the universe rejecting your statement.

Adjust your Domain Die based on your intended outcome. If the Die would step below a d4 the statement is impossible, if it would step above a d12 it happens without a roll. Otherwise, roll it as a normal Save:

- Win: The statement takes effect.
- Tie: Making the statement true saps your god’s power, your Domain die steps down.
- Lose: The statement fails and your Domain die steps down.

Domain Die loss is restored through offerings or religious rites for your God.

Step down your Domain Die if the statement:
- Impacts things outside of your line of sight.
- Directly contradicts the natural working of the world.
- Describes a long lasting effect (step down twice if permanent).
- Is a poor fit for your god’s Domain.

Step up your Domain Die if the statement:
- Impacts only things you are touching.
- Is copacetic with the natural working of the world.
- Describes a fleeting effect.
- Is a perfect fit for your god’s Domain.

Gemini: Your god has a second Domain, complementary in some way to the first.

## Maddox

Maddox (they/them)

> "How do I get what I want?"

A sneaky bastard who always gets what he wants.

tags: black red
independence chaos emotion individual
ruthlesness action
satisfaction freedom

- STR d6
- DEX d8
- WIL d6
- GRIT 4
- Core Ability: Illusory Self
- Advanced Abilities: Snap
- Equipment:
    - Daggers (d6), you always manage to have another one secreted about your person.
    - Ring of 6 Bump Keys, roll a d6 to open a lock: (1: the lock and key break, 2-3: the lock or key breaks, 4-6: nothing breaks).
    - A Dramatic Looking Cloak
- Eulogy (XP: 1)
    - Survive a deadly encounter with Cleaver and the Gang, snapping everybody out of harm's way at the last moment

Illusory Self: Create a number of illusory clones up to the number of advanced abilities you have. Your clones are insubstantial and intangible but are otherwise indistinguishable from your real self. You do not have to declare which of you is real until it matters, and you share the senses of all clones simultaneously. When attacking with clones if you would deal Direct Damage you must either declare the clone is actually you or reveal it as an illusion.

Snap: Recall your clone to yourself, or yourself to your clone from any distance. Anyone touching you while you do so is carried along.

## Setting

The world of Aulia is divided into the western continent, the eastern continent, and the middle continent.

Our story takes in the city of Kriteach, a key port in the middle continent, part of the Kingdom of Sahtor'larath, whose monarch rules in the east.

## Contact

email: dozens@tilde.team  
mastodon: @dozens@tiny.tilde.website  
irc: dozens @ tidle.chat, libera.chat

