episode 4

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Dozens B. McCuzzins 2022-09-05 11:58:14 -06:00
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# brighter worlds
http://tilde.town/~dozens/clericthief/index.html
## about
i have an urge to play some Brighter Worlds
https://awkwardturtle.itch.io/brighter-worlds

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# Database
## Situation
One thing that a good game master emulator / oracle / solo engine will do is add complications to a scene.
This often looks something like "An NPC suddenly acts!" or "A plot thread advances / closes."
This makes for unexpected and interesting situations.
And it necessitates keeping a list of NPCs and threads.
## Task
I needed to create a database.
A plain text file is probably mostly okay, but I want to be able to easily select a random entry, and to update entries with notes, etc. Maybe have a 'status' column for 'missing, active, dead' etc.
## Action
So of course I made some recfiles.
Check them out in `/db`.
## Results
I can quite easily select a random NPC now.
```
recsel -P name -m 1 db/npc.rec
```
I would like to write a script to quickly append a note to a record. One nice feature of records is that you can have repeated fields. That is, it's perfectly fine to have many `note:` fields. When querying, you'll just get them all as a list. So updating via appending new `note` fields ought to be a cinch.
In the meantime, sometimes my playing/writing is figuring out the tangled web of motivations. And a lot of that discovery comes from just opening up my recfile in an editor and jamming.
Then I can go get my narrative on afterwards.

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# game engine
I'm using the One Page Solo Engine
<https://inflatablestudios.itch.io/one-page-solo-engine>
What I did was download the plain text version and turn all of the table into, you guessed it, recfile records.
It's a little messy. But it works.
See the whole thing over here:
<https://git.tilde.town/dozens/opse>

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ed commands:
- `g/BEGIN/ka` - find 'BEGIN' and make a bookmark `a`
- `g/END/kb` - find 'END' and make a bookmark `a`
- `g/END/kb` - find 'END' and make a bookmark `b`
- `1,'ad` - delete eveything from the 1st line up through bookmark a
- `'b,$d` - delete from 'b to the end of the file

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g/END/kb
1,'ad
'b,$d
g/^$/d
g/^##/+s/^/note: /
v/^note/s/^/+ /
%s/+ ##/##/
%s/^## <time>\(.*\)<\/time> - \(.*\)/\
%s_^## <time>\(.*\)</time> - \(.*\)_\
time: \1\
title: \2/
title: \2_
1,$w /dev/stdout
q

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@ -10,6 +10,10 @@ html:
dev:
ls src/*.md | entr just html
# copy assets to www
assets:
cp assets/* www/
alias all := up
# upload it
up: html rss

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---
title: 00004. Pinky
subtitle: '"wrapped around my little finger"'
created: 2022-09-03
updated: 2022-09-04
---
Maddox is alone, slipping silently through the house, while Iofi and another Maddox wait hidden in the kitchen.
In the dining hall, one of the girls startles them. But they talk their way past her.
They climb the stairs at the end of the hall to the second level.
When they get to the top of the stairs, a large, beefy guard jumps out and swings a fist at Maddox, but they dodge out of the way. Maddox swipes at him with a dagger, and the guard jumps back to avoid its point. The guard swings again and Maddox feints and stabs. The guard barely avoids the attack.
This time the guard lands what should be a direct blow, but his fist goes straight through the side of their skull. The guard stops and blinks a few times in confusion. Maddox whispers a single word, "Snap."
A second Maddox steps out of the shadows and stabs the guard in the ribs. Iofi lunges forward and strikes him in the head with her hammer, knocking him out.
Maddox tries the single door at the top of the stairs. It is locked. Iofi lays her hands on it and opens it, and they slip through.
At the end of the hallway are two guards, on high alert due to the sound of the scuffle. They pounce, and Maddox turns and runs back down the hallway. They give chase and as they pass through the hallway, Maddox and Iofi attack from behind.
Iofi's hammer knocks one out in a single blow. Maddox throws a dagger and catches the second one in the neck. He cries out, turns and jabs with his spear. Maddox takes a scratch from the spear, but then stabs again and the guard goes down.
Maddox continues down the hall, leaving Maddox and Iofi behind. They pause to listen at doors as they go.
They finally arrive at Walker's study. The lights are on. She is sitting at her desk reading papers and making notes in a journal.
Maddox slips silently into the room.
Rose Walker looks up and sets her papers down and sighs, "I obviously need to up my security."
"Not necessarily. There just aren't really any doors that can keep us out," Maddox replies with a nearly apologetic smile.
She smiles back and folds her hands together, waiting.
"I'm looking for somebody," Maddox continues. "His name's Blackguard."
Walker unlaces her fingers, places her hands on the table, and stands.
"I've never heard him," she says, walking around the desk and standing before Maddox. "He's not one of my clients whoever he is. So why are you asking me?"
Maddox narrows their eyes.
In the hallway, Iofi holds the grimorie in both hands. Her lips move silently as she reads.
In the study, Walker's smile fades and she falters, hesitates. Her confidence is suddenly, inexplicably shaken. Maddox smirks.
They take a step forward. "Help us find Blackguard."
"I tell you I don't know the man!" she protests, taking step back.
Iofi finally steps into the room. The grimorie has been placed back into her satchel. She holds her glass hammer at her side.
"Then find out. Ask your girls." Iofi says idly, looking around the room. She walks behind the desk and flips through the papers, pocketing one or two of them. Walker frowns.
"We'll be back in three days," Maddox warns.
Iofi crosses the room again and lays one hand on the door to Walker's study. "[This door is now one of mine]{.smallcaps}," she says. She opens it and on the other side is the safe house. Meadowgloom, setting out tea set, looks up in surprise and lets out a squeak.
Maddox smiles. They follow Iofi through the door and close it behind them, leaving Walker alone once again in the study.
Walker composes herself and crosses the room and opens the door and looks at the empty hallway on the other side, exactly where it should be.
EOF

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---
title: 00004. Pinky
subtitle: '"wrapped around my little finger"'
created: 2022-09-03
updated: 2022-09-03
---
<!--
## SPELLS ##
- Entropic Drain: Siphon 1d6 Grit from one target to another.
- Kinetic Blast: Unleash a cone of force in a d6 damage blast in front of you. Any who suffer Direct Damage are knocked down.
## RITUALS ##
- Perfect Divination - [beasts heart] Consume the still warm heart of a beast to be granted a perfect vision of the next day. Once, at any point during the next 24 hours, you may declare that what has happened was not reality, but actually part of your vision of the future. “Rewind” to a point of your choosing between your performance of the ritual and now.
//-->
<!--
5x5 Cardtography Dungeon
boss = 2nd level stairs
//-->

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This is a fantasy story about a cleric and a thief embroiled in a web of politics, intrigue, religion, and justice.
<!--
SPELLS
- Entropic Drain: Siphon 1d6 Grit from one target to another.
- Kinetic Blast: Unleash a cone of force in a d6 damage blast in front of you. Any who suffer Direct Damage are knocked down.
RITUALS
- Perfect Divination - [beasts heart] Consume the still warm heart of a beast to be granted a perfect vision of the next day. Once, at any point during the next 24 hours, you may declare that what has happened was not reality, but actually part of your vision of the future. “Rewind” to a point of your choosing between your performance of the ritual and now.
//-->
## Iofi
Iofi (she/her)
@ -23,20 +36,21 @@ structure order reason group
order knowledge
peace perfection
<details>
<summary>Spoilers: Character Sheet</summary>
- STR d6
- DEX d6
- WIL d8
- GRIT 4
- Domain d8
- Core Ability: Words of God
- Advanced Abilities: Gemini
- Equipment
- Janice, A two-headed turtle, Tiny God of Doors and Tides
- Ceremonial Hammer (d6)
- Eulogy (XP: 1)
- Eulogy (XP: 2)
- Suvive a deadly encounter with Cleaver and the Gang, landing some smashing blows with your glass hammer
- Get through Madam Walker's Supper Club and convince her to help find Blackguard
Words of God:
CORE ABILITY:
When you attempt to make something true by speaking with the words of your god, you risk the universe rejecting your statement.
@ -60,8 +74,13 @@ Step up your Domain Die if the statement:
- Describes a fleeting effect.
- Is a perfect fit for your gods Domain.
ADVANCED ABILITIES:
Gemini: Your god has a second Domain, complementary in some way to the first.
Offerings: Make offerings to step up the Domain Die. Minor offerings last for a single statement, significant ones last for a day, and major offerings like establishing a church and congregation last indefinitely.
</details>
## Maddox
Maddox (they/them)
@ -75,23 +94,31 @@ independence chaos emotion individual
ruthlesness action
satisfaction freedom
<details>
<summary>Spoilers: Character Sheet</summary>
- STR d6
- DEX d8
- WIL d6
- GRIT 4
- Core Ability: Illusory Self
- Advanced Abilities: Snap
- Equipment:
- Daggers (d6), you always manage to have another one secreted about your person.
- Ring of 6 Bump Keys, roll a d6 to open a lock: (1: the lock and key break, 2-3: the lock or key breaks, 4-6: nothing breaks).
- A Dramatic Looking Cloak
- Eulogy (XP: 1)
- Eulogy (XP: 0)
- Survive a deadly encounter with Cleaver and the Gang, snapping everybody out of harm's way at the last moment
- Get through Madam Walker's Supper Club and convince her to help find Blackguard
CORE ABILITY:
Illusory Self: Create a number of illusory clones up to the number of advanced abilities you have. Your clones are insubstantial and intangible but are otherwise indistinguishable from your real self. You do not have to declare which of you is real until it matters, and you share the senses of all clones simultaneously. When attacking with clones if you would deal Direct Damage you must either declare the clone is actually you or reveal it as an illusion.
ADVANCED ABILITIES:
Snap: Recall your clone to yourself, or yourself to your clone from any distance. Anyone touching you while you do so is carried along.
Multifarious Copies: When you create your clone you may change its physical appearance.
</details>
## Setting
The world of Aulia is divided into the western continent, the eastern continent, and the middle continent.

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[subscribe to episodes](episodes.xml)
<!-- BEGIN //-->
- <time>2022-09-04</time> - [00004. Pinky](00004-pinky.html)
- <time>2022-09-03</time> - [00003. The Hand](00003-hand.html)
- <time>2022-09-01</time> - [00002. Meadowgloom](00002-meadowgloom.html)
- <time>2022-08-30</time> - [00001. Cleric + Thief](00001-introductions.html)

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## 2022-09-07 - Non-Player Characters
NPCs are kind of a weird concept in the context of solo games.
Every character is a player character when you're the only player.
## 2022-09-05 - How To Play Cleric + Thief
## 2022-xx-xx - How To Play Cleric + Thief
Here's how I play Cleric + Thief.

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@ -10,6 +10,65 @@ This is a journal of meta-content and behind the scenes kind of updates.
[subscribe to updates](journal.xml)
<!-- BEGIN //-->
## <time>2022-09-05</time> - Cardtography
In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.
Here is a summary of how to make a quick dungeon with playing cards as first described in the 'cardtography' series of posts on koboldpress.com
<https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/>
You will need a deck of cards and a whole bunch of six sided dice.
1. Lay out 25 cards face down in a staggered 5 x 5 grid:
```
A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o
```
2. Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.
3. Imagine the card as a clock that goes up to six:
- 1 = Northeast
- 2 = Southeast
- 3 = South
- 4 = Southwest
- 5 = Northwest
- 6 - North
4. Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.
5. Doubles are long hallways, or locked doors, or traps.
6. Explore, turning cards and rolling dice.
INTERPRETING CARDS
1. Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.
2. Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.
3. Face cards are special.
4. When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.
## <time>2022-09-04</time> - Non-Player Characters
NPCs are kind of a weird concept in the context of solo games.
Every character is a player character when you're the only player.
## <time>2022-09-03</time> - Feed Esoterica
Okay some of you will get a kick out of this.

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<guid isPermaLink="false">{{time}} {{title}}</guid>
<pubDate>syscmd(`gdate -d {{time}}')</pubDate>
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<![CDATA[
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changequote(<!,!>)dnl Or else `code blocks` confuse m4
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changequote`'dnl change quotes `back to default'
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<link rel="alternate" type="application/rss+xml" title="journal" href="http://tilde.town/~dozens/clericthief/journal.xml">
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Cleric + Thief
| <a href="index.html">Episodes</a>
| <a href="about.html">About</a>
| <a href="journal.html">Journal</a>
<header id="title-block-header">
<h1 class="title">00004. Pinky</h1>
<p class="subtitle">“wrapped around my little finger”</p>
</header>
<p>Maddox is alone, slipping silently through the house, while Iofi and another Maddox wait hidden in the kitchen.</p>
<p>In the dining hall, one of the girls startles them. But they talk their way past her.</p>
<p>They climb the stairs at the end of the hall to the second level.</p>
<p>When they get to the top of the stairs, a large, beefy guard jumps out and swings a fist at Maddox, but they dodge out of the way. Maddox swipes at him with a dagger, and the guard jumps back to avoid its point. The guard swings again and Maddox feints and stabs. The guard barely avoids the attack.</p>
<p>This time the guard lands what should be a direct blow, but his fist goes straight through the side of their skull. The guard stops and blinks a few times in confusion. Maddox whispers a single word, “Snap.”</p>
<p>A second Maddox steps out of the shadows and stabs the guard in the ribs. Iofi lunges forward and strikes him in the head with her hammer, knocking him out.</p>
<p>Maddox tries the single door at the top of the stairs. It is locked. Iofi lays her hands on it and opens it, and they slip through.</p>
<p>At the end of the hallway are two guards, on high alert due to the sound of the scuffle. They pounce, and Maddox turns and runs back down the hallway. They give chase and as they pass through the hallway, Maddox and Iofi attack from behind.</p>
<p>Iofis hammer knocks one out in a single blow. Maddox throws a dagger and catches the second one in the neck. He cries out, turns and jabs with his spear. Maddox takes a scratch from the spear, but then stabs again and the guard goes down.</p>
<p>Maddox continues down the hall, leaving Maddox and Iofi behind. They pause to listen at doors as they go.</p>
<p>They finally arrive at Walkers study. The lights are on. She is sitting at her desk reading papers and making notes in a journal.</p>
<p>Maddox slips silently into the room.</p>
<p>Rose Walker looks up and sets her papers down and sighs, “I obviously need to up my security.”</p>
<p>“Not necessarily. There just arent really any doors that can keep us out,” Maddox replies with a nearly apologetic smile.</p>
<p>She smiles back and folds her hands together, waiting.</p>
<p>“Im looking for somebody,” Maddox continues. “His names Blackguard.”</p>
<p>Walker unlaces her fingers, places her hands on the table, and stands.</p>
<p>“Ive never heard him,” she says, walking around the desk and standing before Maddox. “Hes not one of my clients whoever he is. So why are you asking me?”</p>
<p>Maddox narrows their eyes.</p>
<p>In the hallway, Iofi holds the grimorie in both hands. Her lips move silently as she reads.</p>
<p>In the study, Walkers smile fades and she falters, hesitates. Her confidence is suddenly, inexplicably shaken. Maddox smirks.</p>
<p>They take a step forward. “Help us find Blackguard.”</p>
<p>“I tell you I dont know the man!” she protests, taking step back.</p>
<p>Iofi finally steps into the room. The grimorie has been placed back into her satchel. She holds her glass hammer at her side.</p>
<p>“Then find out. Ask your girls.” Iofi says idly, looking around the room. She walks behind the desk and flips through the papers, pocketing one or two of them. Walker frowns.</p>
<p>“Well be back in three days,” Maddox warns.</p>
<p>Iofi crosses the room again and lays one hand on the door to Walkers study. “<span class="smallcaps">This door is now one of mine</span>,” she says. She opens it and on the other side is the safe house. Meadowgloom, setting out tea set, looks up in surprise and lets out a squeak.</p>
<p>Maddox smiles. They follow Iofi through the door and close it behind them, leaving Walker alone once again in the study.</p>
<p>Walker composes herself and crosses the room and opens the door and looks at the empty hallway on the other side, exactly where it should be.</p>
<p>EOF</p>
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Cleric + Thief
| <a href="index.html">Episodes</a>
| <a href="about.html">About</a>
| <a href="journal.html">Journal</a>
<header id="title-block-header">
<h1 class="title">00004. Pinky</h1>
<p class="subtitle">“wrapped around my little finger”</p>
</header>
<!--
## SPELLS ##
- Entropic Drain: Siphon 1d6 Grit from one target to another.
- Kinetic Blast: Unleash a cone of force in a d6 damage blast in front of you. Any who suffer Direct Damage are knocked down.
## RITUALS ##
- Perfect Divination - [beasts heart] Consume the still warm heart of a beast to be granted a perfect vision of the next day. Once, at any point during the next 24 hours, you may declare that what has happened was not reality, but actually part of your vision of the future. “Rewind” to a point of your choosing between your performance of the ritual and now.
//-->
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5x5 Cardtography Dungeon
boss = 2nd level stairs
//-->
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View File

@ -172,6 +172,18 @@ Cleric + Thief
</nav>
<h2 id="about">About</h2>
<p>This is a fantasy story about a cleric and a thief embroiled in a web of politics, intrigue, religion, and justice.</p>
<!--
SPELLS
- Entropic Drain: Siphon 1d6 Grit from one target to another.
- Kinetic Blast: Unleash a cone of force in a d6 damage blast in front of you. Any who suffer Direct Damage are knocked down.
RITUALS
- Perfect Divination - [beasts heart] Consume the still warm heart of a beast to be granted a perfect vision of the next day. Once, at any point during the next 24 hours, you may declare that what has happened was not reality, but actually part of your vision of the future. “Rewind” to a point of your choosing between your performance of the ritual and now.
//-->
<h2 id="iofi">Iofi</h2>
<p>Iofi (she/her)</p>
<blockquote>
@ -179,25 +191,28 @@ Cleric + Thief
</blockquote>
<p>A scholar cleric questioning what is right.</p>
<p>tags: white blue structure order reason group order knowledge peace perfection</p>
<details>
<summary>
Spoilers: Character Sheet
</summary>
<ul>
<li>STR d6</li>
<li>DEX d6</li>
<li>WIL d8</li>
<li>GRIT 4</li>
<li>Domain d8</li>
<li>Core Ability: Words of God</li>
<li>Advanced Abilities: Gemini</li>
<li>Equipment
<ul>
<li>Janice, A two-headed turtle, Tiny God of Doors and Tides</li>
<li>Ceremonial Hammer (d6)</li>
</ul></li>
<li>Eulogy (XP: 1)
<li>Eulogy (XP: 2)
<ul>
<li>Suvive a deadly encounter with Cleaver and the Gang, landing some smashing blows with your glass hammer</li>
<li>Get through Madam Walkers Supper Club and convince her to help find Blackguard</li>
</ul></li>
</ul>
<p>Words of God:</p>
<p>CORE ABILITY:</p>
<p>When you attempt to make something true by speaking with the words of your god, you risk the universe rejecting your statement.</p>
<p>Adjust your Domain Die based on your intended outcome. If the Die would step below a d4 the statement is impossible, if it would step above a d12 it happens without a roll. Otherwise, roll it as a normal Save:</p>
<ul>
@ -208,7 +223,10 @@ Cleric + Thief
<p>Domain Die loss is restored through offerings or religious rites for your God.</p>
<p>Step down your Domain Die if the statement: - Impacts things outside of your line of sight. - Directly contradicts the natural working of the world. - Describes a long lasting effect (step down twice if permanent). - Is a poor fit for your gods Domain.</p>
<p>Step up your Domain Die if the statement: - Impacts only things you are touching. - Is copacetic with the natural working of the world. - Describes a fleeting effect. - Is a perfect fit for your gods Domain.</p>
<p>ADVANCED ABILITIES:</p>
<p>Gemini: Your god has a second Domain, complementary in some way to the first.</p>
Offerings: Make offerings to step up the Domain Die. Minor offerings last for a single statement, significant ones last for a day, and major offerings like establishing a church and congregation last indefinitely.
</details>
<h2 id="maddox">Maddox</h2>
<p>Maddox (they/them)</p>
<blockquote>
@ -216,26 +234,33 @@ Cleric + Thief
</blockquote>
<p>A sneaky bastard who always gets what he wants.</p>
<p>tags: black red independence chaos emotion individual ruthlesness action satisfaction freedom</p>
<details>
<summary>
Spoilers: Character Sheet
</summary>
<ul>
<li>STR d6</li>
<li>DEX d8</li>
<li>WIL d6</li>
<li>GRIT 4</li>
<li>Core Ability: Illusory Self</li>
<li>Advanced Abilities: Snap</li>
<li>Equipment:
<ul>
<li>Daggers (d6), you always manage to have another one secreted about your person.</li>
<li>Ring of 6 Bump Keys, roll a d6 to open a lock: (1: the lock and key break, 2-3: the lock or key breaks, 4-6: nothing breaks).</li>
<li>A Dramatic Looking Cloak</li>
</ul></li>
<li>Eulogy (XP: 1)
<li>Eulogy (XP: 0)
<ul>
<li>Survive a deadly encounter with Cleaver and the Gang, snapping everybody out of harms way at the last moment</li>
<li>Get through Madam Walkers Supper Club and convince her to help find Blackguard</li>
</ul></li>
</ul>
<p>CORE ABILITY:</p>
<p>Illusory Self: Create a number of illusory clones up to the number of advanced abilities you have. Your clones are insubstantial and intangible but are otherwise indistinguishable from your real self. You do not have to declare which of you is real until it matters, and you share the senses of all clones simultaneously. When attacking with clones if you would deal Direct Damage you must either declare the clone is actually you or reveal it as an illusion.</p>
<p>ADVANCED ABILITIES:</p>
<p>Snap: Recall your clone to yourself, or yourself to your clone from any distance. Anyone touching you while you do so is carried along.</p>
Multifarious Copies: When you create your clone you may change its physical appearance.
</details>
<h2 id="setting">Setting</h2>
<p>The world of Aulia is divided into the western continent, the eastern continent, and the middle continent.</p>
<p>Our story takes in the city of Kriteach, a key port in the middle continent, part of the Kingdom of Sahtorlarath, whose monarch rules in the east.</p>

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@ -1,5 +1,47 @@
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<link>http://tilde.town/~dozens/clericthief/index.html</link><description>adventures of iofi and maddox</description><atom:link rel="self" type="application/rss+xml" href="http://tilde.town/~dozens/clericthief/episodes.xml"/>
<item>
<title>00004. Pinky</title>
<link>http://tilde.town/~dozens/clericthief/00004-pinky.html</link>
<pubDate>Sun Sep 4 00:00:00 MDT 2022
</pubDate>
<guid isPermaLink="false">2022-09-04 00004. Pinky</guid>
<description>
<![CDATA[
<p>Maddox is alone, slipping silently through the house, while Iofi and another Maddox wait hidden in the kitchen.</p>
<p>In the dining hall, one of the girls startles them. But they talk their way past her.</p>
<p>They climb the stairs at the end of the hall to the second level.</p>
<p>When they get to the top of the stairs, a large, beefy guard jumps out and swings a fist at Maddox, but they dodge out of the way. Maddox swipes at him with a dagger, and the guard jumps back to avoid its point. The guard swings again and Maddox feints and stabs. The guard barely avoids the attack.</p>
<p>This time the guard lands what should be a direct blow, but his fist goes straight through the side of their skull. The guard stops and blinks a few times in confusion. Maddox whispers a single word, “Snap.”</p>
<p>A second Maddox steps out of the shadows and stabs the guard in the ribs. Iofi lunges forward and strikes him in the head with her hammer, knocking him out.</p>
<p>Maddox tries the single door at the top of the stairs. It is locked. Iofi lays her hands on it and opens it, and they slip through.</p>
<p>At the end of the hallway are two guards, on high alert due to the sound of the scuffle. They pounce, and Maddox turns and runs back down the hallway. They give chase and as they pass through the hallway, Maddox and Iofi attack from behind.</p>
<p>Iofis hammer knocks one out in a single blow. Maddox throws a dagger and catches the second one in the neck. He cries out, turns and jabs with his spear. Maddox takes a scratch from the spear, but then stabs again and the guard goes down.</p>
<p>Maddox continues down the hall, leaving Maddox and Iofi behind. They pause to listen at doors as they go.</p>
<p>They finally arrive at Walkers study. The lights are on. She is sitting at her desk reading papers and making notes in a journal.</p>
<p>Maddox slips silently into the room.</p>
<p>Rose Walker looks up and sets her papers down and sighs, “I obviously need to up my security.”</p>
<p>“Not necessarily. There just arent really any doors that can keep us out,” Maddox replies with a nearly apologetic smile.</p>
<p>She smiles back and folds her hands together, waiting.</p>
<p>“Im looking for somebody,” Maddox continues. “His names Blackguard.”</p>
<p>Walker unlaces her fingers, places her hands on the table, and stands.</p>
<p>“Ive never heard him,” she says, walking around the desk and standing before Maddox. “Hes not one of my clients whoever he is. So why are you asking me?”</p>
<p>Maddox narrows their eyes.</p>
<p>In the hallway, Iofi holds the grimorie in both hands. Her lips move silently as she reads.</p>
<p>In the study, Walkers smile fades and she falters, hesitates. Her confidence is suddenly, inexplicably shaken. Maddox smirks.</p>
<p>They take a step forward. “Help us find Blackguard.”</p>
<p>“I tell you I dont know the man!” she protests, taking step back.</p>
<p>Iofi finally steps into the room. The grimorie has been placed back into her satchel. She holds her glass hammer at her side.</p>
<p>“Then find out. Ask your girls.” Iofi says idly, looking around the room. She walks behind the desk and flips through the papers, pocketing one or two of them. Walker frowns.</p>
<p>“Well be back in three days,” Maddox warns.</p>
<p>Iofi crosses the room again and lays one hand on the door to Walkers study. “<span class="smallcaps">This door is now one of mine</span>,” she says. She opens it and on the other side is the safe house. Meadowgloom, setting out tea set, looks up in surprise and lets out a squeak.</p>
<p>Maddox smiles. They follow Iofi through the door and close it behind them, leaving Walker alone once again in the study.</p>
<p>Walker composes herself and crosses the room and opens the door and looks at the empty hallway on the other side, exactly where it should be.</p>
<p>EOF</p>
]]>
</description>
</item>
<item>
<title>00003. The Hand</title>
<link>http://tilde.town/~dozens/clericthief/00003-hand.html</link>
@ -7,71 +49,38 @@
</pubDate>
<guid isPermaLink="false">2022-09-03 00003. The Hand</guid>
<description>
---
title: 00003. The Hand
subtitle: council of five
created: 2022-09-01
updated: 2022-09-04
---
"They had accents," Maddox explains. They and Iofi are in Count Dindrati's library. They haven't been invited to sit, so they both stand. The count is seated at a table by himself studying a board game.
"They were from the west," they continue.
"Yes, yes." Dindrati waves his hand dismissively. His thumb and first two fingers are scaly, and each ends in a pointed tip.
He picks up a piece from the board and moves it.
"Your priorities have changed," he says, finally looking up from the board. His wide, smooth face would probably be quite unremarkable were it not for the raised gold-colored scales on the side of his jaw, like beetle carapaces crawling up his left cheekbone and encircling his eye. That eye has no pupil, no iris. Just a solid pool the color of liquid, molten metal.
"I have reason to believe that the Hand may be involved in Blackguard's disappearance." Maddox shifts their weight back onto their heels. Iofi draws her shoulders back a little. "I want you to find out. And if it's true, I want you to make them feel my disappointment."
He turns back to the game. "Start with the Pinky," he says and waves again, dismissing them.
Iofi clears her throat and says, "Going after the Hand is not nearly the same as interviewing the butler of a rich merchant. We'll need to renegotiate our contract."
Dindrati sighs and nods, and presses himself up from his game. He turns around and crosses the room. He draws one claw-tipped finger across the spines of the books on the shelf.
He pulls down a thick journal and turns back to the duo.
"Here," he says, holding it out to Iofi. "This should be enough to balance the scales."
Iofi reaches out and takes the book from the count.
"I'll adjust your pay accordingly," he concludes, sitting back down to the game.
---
The count nominally governs Kriteach County. He speaks with the authority of the king, and enforces his will with his own police force. But it is the Hand that in actuality runs the day to day operations of the city. They indulge in the standard practices of organized crime. Racketeering, bribery, extortion and the like. But they do so with the begrudging support of the citizens, because they also spend a significant amount of effort enforcing their own code of ethics. They investigate and punish breaches of conduct both within their own ranks, and also amongst the people. Theirs has become a sort of people's court.
The governing body of the Hand is a council of five. Hence the name. The individuals may change and come and go over the years. But the positions and the titles are always the same.
There is the Thumb, as in "under my". They serve an executive function in the Hand, getting to set agendas and priorities and direction.
The Index is the book keeper for the whole organization. His accountants and lawyers know all the secrets and how to protect them. And only he knows the extent and the contents, and the whereabouts, of the Hand's coffers.
There is no subtly to the Tall Man's racket. His is enforcement and protection. Usually through muscle and brute force. Although his crew has been known to pull off a clandestine operation or two.
The Dead Ringer employs a small number of spies. They broker in espionage, intrigue, disguise, and when necessary, assassination and disposal.
And finally there is the Pinky--as in "wrapped around my little finger"--whose portfolio includes information and blackmail. Their network of spies is not necessarily limited to, but is largely comprised of, the working girls in the brothels. And their intel are the secrets that foolish men let slip while their head is on the pillow.
It is a well known secret that the current Pinky, one Madam Rose Walker, is the owner and proprietor of Madam Walker's Supper Club. A charmingly seedy establishment where you can get a good bite to eat and then, if you pay a little more, you can head upstairs and have one of the girls for desert.
---
Iofi and Maddox spent the day preparing. The book that Count Dindrati gave them was a grimorie. A book of magic.
One of the rituals they prepared involved Iofi consuming the heart of an animal. Meadowgloom dutifully obtained and prepared the beast while the two of them continued to study. "Divination is more your thing than mine anyway," Maddox said apologetically as Iofi frowned and suffered through eating the thing.
And now here they are. Standing in the shadows outside the supper club in the southern part of the Lost Arch district, near the harbour.
Convention dictates they conduct their missions after hours. But "after hours" at a brothel is typically midday, which they agreed would leave them feeling a little exposed. So they opted for 3:00, the bewitching hour.
"Ready?" Iofi asks quietly. Maddox nods and the two of them step out of the shadows. Maddox grumbles once again at the lack of windows on the ground floor. They walk past the painted red front door and around to the back alley where the entrance to the kitchen is. Iofi reaches into her satchel to pet the black turtle as she walks up to the door. She places her hand on the door and speaks with two voices, "<span style="font-variant:small-caps;">The door is open.</span>" She presses gently and the door swings open.
She steps aside so that Maddox can slip in, and then follows them and closes the door shut behind them.
EOF
<![CDATA[
<p>“They had accents,” Maddox explains. They and Iofi are in Count Dindratis library. They havent been invited to sit, so they both stand. The count is seated at a table by himself studying a board game. “They were from the west,” they continue.</p>
<p>“Yes, yes.” Dindrati waves his hand dismissively. His thumb and first two fingers are scaly, and each ends in a pointed tip.</p>
<p>He picks up a piece from the board and moves it.</p>
<p>“Your priorities have changed,” he says, finally looking up from the board. His wide, smooth face would probably be quite unremarkable were it not for the raised gold-colored scales on the side of his jaw, like beetle carapaces crawling up his left cheekbone and encircling his eye. That eye has no pupil, no iris. Just a solid pool the color of liquid, molten metal.</p>
<p>“I have reason to believe that the Hand may be involved in Blackguards disappearance.” Maddox shifts their weight back onto their heels. Iofi draws her shoulders back a little. “I want you to find out. And if its true, I want you to make them feel my disappointment.”</p>
<p>He turns back to the game. “Start with the Pinky,” he says and waves again, dismissing them.</p>
<p>Iofi clears her throat and says, “Going after the Hand is not nearly the same as interviewing the butler of a rich merchant. Well need to renegotiate our contract.”</p>
<p>Dindrati sighs and nods, and presses himself up from his game. He turns around and crosses the room. He draws one claw-tipped finger across the spines of the books on the shelf.</p>
<p>He pulls down a thick journal and turns back to the duo.</p>
<p>“Here,” he says, holding it out to Iofi. “This should be enough to balance the scales.”</p>
<p>Iofi reaches out and takes the book from the count.</p>
<p>“Ill adjust your pay accordingly,” he concludes, sitting back down to the game.</p>
<hr />
<p>The count nominally governs Kriteach County. He speaks with the authority of the king, and enforces his will with his own police force. But it is the Hand that in actuality runs the day to day operations of the city. They indulge in the standard practices of organized crime. Racketeering, bribery, extortion and the like. But they do so with the begrudging support of the citizens, because they also spend a significant amount of effort enforcing their own code of ethics. They investigate and punish breaches of conduct both within their own ranks, and also amongst the people. Theirs has become a sort of peoples court.</p>
<p>The governing body of the Hand is a council of five. Hence the name. The individuals may change and come and go over the years. But the positions and the titles are always the same.</p>
<p>There is the Thumb, as in “under my”. They serve an executive function in the Hand, getting to set agendas and priorities and direction.</p>
<p>The Index is the book keeper for the whole organization. His accountants and lawyers know all the secrets and how to protect them. And only he knows the extent and the contents, and the whereabouts, of the Hands coffers.</p>
<p>There is no subtly to the Tall Mans racket. His is enforcement and protection. Usually through muscle and brute force. Although his crew has been known to pull off a clandestine operation or two.</p>
<p>The Dead Ringer employs a small number of spies. They broker in espionage, intrigue, disguise, and when necessary, assassination and disposal.</p>
<p>And finally there is the Pinkyas in “wrapped around my little finger”whose portfolio includes information and blackmail. Their network of spies is not necessarily limited to, but is largely comprised of, the working girls in the brothels. And their intel are the secrets that foolish men let slip while their head is on the pillow.</p>
<p>It is a well known secret that the current Pinky, one Madam Rose Walker, is the owner and proprietor of Madam Walkers Supper Club. A charmingly seedy establishment where you can get a good bite to eat and then, if you pay a little more, you can head upstairs and have one of the girls for desert.</p>
<hr />
<p>Iofi and Maddox spent the day preparing. The book that Count Dindrati gave them was a grimorie. A book of magic.</p>
<p>One of the rituals they prepared involved Iofi consuming the heart of an animal. Meadowgloom dutifully obtained and prepared the beast while the two of them continued to study. “Divination is more your thing than mine anyway,” Maddox said apologetically as Iofi frowned and suffered through eating the thing.</p>
<p>And now here they are. Standing in the shadows outside the supper club in the southern part of the Lost Arch district, near the harbour.</p>
<p>Convention dictates they conduct their missions after hours. But “after hours” at a brothel is typically midday, which they agreed would leave them feeling a little exposed. So they opted for 3:00, the bewitching hour.</p>
<p>“Ready?” Iofi asks quietly. Maddox nods and the two of them step out of the shadows. Maddox grumbles once again at the lack of windows on the ground floor. They walk past the painted red front door and around to the back alley where the entrance to the kitchen is. Iofi reaches into her satchel to pet the black turtle as she walks up to the door. She places her hand on the door and speaks with two voices, “<span class="smallcaps">The door is open.</span>” She presses gently and the door swings open.</p>
<p>She steps aside so that Maddox can slip in, and then follows them and closes the door shut behind them.</p>
<p>EOF</p>
]]>
</description>
</item>
<item>
@ -81,66 +90,36 @@ EOF
</pubDate>
<guid isPermaLink="false">2022-09-01 00002. Meadowgloom</guid>
<description>
---
title: 00002. Meadowgloom
subtitle: Fucking Blackguard
created: 2022-08-31
updated: 2022-09-01
---
"You really don't know where Blackguard is," asks Maddox.
The four of them are sitting around a table in the safe house. Maddox, the bone doctor, Iofi, and Meadowgloom.
The bone doctor, summoned by Other Maddox, is extraordinarily pale. They have just finished stitching Maddox up, and are now wrapping them up in a bandage. They also set out some salve for Iofi, who is rubbing it into her boney forearms. They ache deeply from when she took the brunt of the blow from the axeman.
"I really don't," confesses Meadowgloom in his high, soft voice.
Meadowgloom is Blackguard's *majordomo*, head of his household staff. Up until recently he was quite happy and content with his job.
That was before, of course, he was detained and threatened with bodily dismemberment by three thugs who broke into the Blackguard house. Before being rescused by the tall dark haired woman and the short fair haired man, both of whom command strange magicks and are also quite handy with a hammer and a knife, respectively. Which makes them in some ways even scarier than the burglars were. And ultimately they also eventually threatened him with violence.
All because of Blackguard.
Blackguard, whose investments, speculations, and ventures have made him one of the most conspicuously wealthy merchants in Kriteach. Possibly on the entire island.
Blackguard, who over the last month started becoming increasingly anxious and secretive. Holding meetings at odd hours behind closed doors. Spending more and more time alone with his books. As though he knew the net was tightening, drawing closed around him.
Blackguard, who disappeared three days ago and left Meadowgloom holding the proverbial bag. After years of service and loyalty.
Fucking Blackguard.
"I don't," continues Meadowgloom. "But I can recreate his final days in the house for you. I can give you access to his books. His correspondence. Everything."
---
Meadowgloom's confidence starts to waiver as the three of them walk back to the Blackguard house. It was his sanctuary mere days ago. But now the illusion of safety has been shattered, and when he thinks of returning he feels a knot of dread in the pit of his stomach. He doesn't think he'll ever feel at peace there again.
He doesn't know how right he is about that.
The street is blocked off. The house, in the middle of the block, is collapsed in on itself and continues to smoke and smolder slightly. It is blackened by soot, gutted by fire, and utterly soaked from the efforts of putting out the blaze.
The fire brigade is now focused on putting out a neighboring apartment.
Meadowgloom moans helplessly and wordlessly. He was already mourning the psychological loss of his home. But he wasn't prepared for its physical loss.
"Shit," curses Maddox.
Iofi looks at them and frowns.
"It's a setback," she offers.
"It was our best and only lead," they counter.
Meadowgloom moans again and rushes past the barricade toward the house. He is stopped by the brigade, who won't let him advance. Maddox gives him a moment, and then steps forward and gently pulls him away. They walk back in the direction from which they came. Meadowgloom, silent and dejected, flanked on either side by Maddox and Iofi. Nothing else to be done here.
"You'll stay with us," Iofi pats Meadowgloom on the arm.
Maddox mumbles something under their breath and nods.
"It's the least we can do given the circumstances."
EOF
<![CDATA[
<p>“You really dont know where Blackguard is,” asks Maddox.</p>
<p>The four of them are sitting around a table in the safe house. Maddox, the bone doctor, Iofi, and Meadowgloom.</p>
<p>The bone doctor, summoned by Other Maddox, is extraordinarily pale. They have just finished stitching Maddox up, and are now wrapping them up in a bandage. They also set out some salve for Iofi, who is rubbing it into her boney forearms. They ache deeply from when she took the brunt of the blow from the axeman.</p>
<p>“I really dont,” confesses Meadowgloom in his high, soft voice.</p>
<p>Meadowgloom is Blackguards <em>majordomo</em>, head of his household staff. Up until recently he was quite happy and content with his job.</p>
<p>That was before, of course, he was detained and threatened with bodily dismemberment by three thugs who broke into the Blackguard house. Before being rescused by the tall dark haired woman and the short fair haired man, both of whom command strange magicks and are also quite handy with a hammer and a knife, respectively. Which makes them in some ways even scarier than the burglars were. And ultimately they also eventually threatened him with violence.</p>
<p>All because of Blackguard.</p>
<p>Blackguard, whose investments, speculations, and ventures have made him one of the most conspicuously wealthy merchants in Kriteach. Possibly on the entire island.</p>
<p>Blackguard, who over the last month started becoming increasingly anxious and secretive. Holding meetings at odd hours behind closed doors. Spending more and more time alone with his books. As though he knew the net was tightening, drawing closed around him.</p>
<p>Blackguard, who disappeared three days ago and left Meadowgloom holding the proverbial bag. After years of service and loyalty.</p>
<p>Fucking Blackguard.</p>
<p>“I dont,” continues Meadowgloom. “But I can recreate his final days in the house for you. I can give you access to his books. His correspondence. Everything.”</p>
<hr />
<p>Meadowglooms confidence starts to waiver as the three of them walk back to the Blackguard house. It was his sanctuary mere days ago. But now the illusion of safety has been shattered, and when he thinks of returning he feels a knot of dread in the pit of his stomach. He doesnt think hell ever feel at peace there again.</p>
<p>He doesnt know how right he is about that.</p>
<p>The street is blocked off. The house, in the middle of the block, is collapsed in on itself and continues to smoke and smolder slightly. It is blackened by soot, gutted by fire, and utterly soaked from the efforts of putting out the blaze.</p>
<p>The fire brigade is now focused on putting out a neighboring apartment.</p>
<p>Meadowgloom moans helplessly and wordlessly. He was already mourning the psychological loss of his home. But he wasnt prepared for its physical loss.</p>
<p>“Shit,” curses Maddox.</p>
<p>Iofi looks at them and frowns.</p>
<p>“Its a setback,” she offers.</p>
<p>“It was our best and only lead,” they counter.</p>
<p>Meadowgloom moans again and rushes past the barricade toward the house. He is stopped by the brigade, who wont let him advance. Maddox gives him a moment, and then steps forward and gently pulls him away. They walk back in the direction from which they came. Meadowgloom, silent and dejected, flanked on either side by Maddox and Iofi. Nothing else to be done here.</p>
<p>“Youll stay with us,” Iofi pats Meadowgloom on the arm.</p>
<p>Maddox mumbles something under their breath and nods.</p>
<p>“Its the least we can do given the circumstances.”</p>
<p>EOF</p>
]]>
</description>
</item>
<item>
@ -150,146 +129,76 @@ EOF
</pubDate>
<guid isPermaLink="false">2022-08-30 00001. Cleric + Thief</guid>
<description>
---
title: 00001. Cleric + Thief
subtitle: Introducing Iofi and Maddox
created: 2022-08-30
updated: 2022-08-30
---
Iofi knocks on the front door of the apartment while Maddox turns and faces the other way, inspecting the immaculate lawn and the empty tree-lined street.
"Does the formality of it ever strike you as funny?" asks Maddox. They are short and fidgety, with a ruddy face, small squinting eyes, and short shaggy blonde hair.
Iofi drags the fingers of one hand gently across the face of the door. Her other hand starts to reach instinctively for the satchel around her waist, but then the returns it to her side after all. "Funny?" she echoes quietly, almost to herself. She is tall, almost gaunt. Her long dark hair is pulled back into a low tight bun. She has slightly buck teeth and a slight overbite, and large dark eyes with hooded eyelids.
"Knocking like that. Like you need permission." Maddox continues quietly, their voice just above a whisper. "You don't find it funny?"
"It's the right thing to do," Iofi answers, turning her head slightly toward her partner.
Maddox turns from the lawn, satisfied for now, and leans over the railing to peer in through the window.
"The right thing to do," they counter, "is whatever gets you what you need." They squint, trying to make out the inside of the room through the thin curtains. "And right now, we need to find the merchant."
The door opens a crack just as Iofi raises her fist to knock a second time.
Maddox quickly straightens up and tries not to look like they were just spying through the window.
In the doorway is a small bald man with a thin, meticulous goatee and mustache. He stands in the small space between the door and its frame and peers out at them with large watery eyes and a gaping mouth like a goldfish.
"Yes?" he greets them with a soft, high voice.
"Hello," Iofi smiles, revealing an impressive amount of teeth, her mouth giving a round shape to her vowels. "We're looking for Mister Dedric Blackguard. Is he available?"
Maddox clears their throat and tugs on their sleeves on the front porch. The small man glances at them briefly before flicking his eyes back to Iofi.
"No, I'm afraid Mister Blackguard is not here at the moment."
Maddox asks, "Do you know when he will be back?" their voice a little raspy as they speak up to be heard.
"I'm afraid not," he answers in his childlike voice. There is a heavy thump and a scrape from somewhere behind the door. The doorman flinches and smiles nervously.
Maddox narrows their eyes, and concern appears on Iofi's face. "Is everything alright?" she asks. The doorman's eyes flit quickly behind the door.
"Yes! Yes, everything is quite alright. It, erm. It was just the cat!"
"The cat," echoes Iofi.
"Look," the doorman squeaks, "I really must be going. I really am busy. I'll tell Mister Blackguard you were here. Miss?"
"Iofi." She gestures behind her, "and Maddox. From the office of the Governor."
The doorman meeps quietly again. "The governor? Oh, um. Yes, very good. I will let Mister Blackguard know. Now, as I said, I am very busy. Good day!"
The small man closes the door in their faces. There is the sound of a key turning in a lock, and the sliding of a bolt.
"Do you think he's in trouble in there?" Maddox asks Iofi, their voice a little more melodious as it drops to its natural register just above a whisper.
"If he is, it would be the right thing to do to help him, wouldn't it?" Iofi answers dipping her hand into her satchel.
"I'm more concerned about losing a lead than doing the right thing, but you know. Tell yourself what you need to hear."
Iofi places her free hand on the door and when she speaks next, she does so with two voices at once. "<span style="font-variant:small-caps;">This door is unlocked</span>." She lowers her hand to the door handle and turns it, and steps aside making room for Maddox at her side as she silently opens it a crack.
Maddox peers into the empty foyer on the other side of the door. There is a staircase leading up to the second level, a hallway receding away from them toward the back of the house, and a large doorway on either side.
A second Maddox walks briskly but silently in from the room on the right and looks expectantly at the two of them lurking in the doorway. The Maddox on the front porch nods at Iofi, who pushes the front door open wide enough for them both to fit through.
Maddox tells the other Maddox, "Continue searching the downstairs. If everything's clear, head back to the safe house and wait for us there." Maddox nods, and silently continues through the doorway on the left into a dining room.
Maddox turns back to Iofi and nods questioningly toward the stairs. They go first, a dagger suddenly in each hand. She pulls a glass rod out of her satchel, something between a large hammer and small club, and follows.
At the top of the stairs is a hall with four rooms. Two to the left, one to the right, and one straight ahead.
Muffled voices drift down the hall from the room at the far end of the hall.
Maddox and Iofi creep forward. One of the voices is the high, soft, trembling voice of the doorman. The other voice is low, calm, and commanding.
"I told you I don't know where he is!"
"And I told you that is not an acceptable answer." Maddox frowns at the voice's western accent and glances back and up at Iofi. She nods, a single line of concern creasing her brow. She heard it to.
"He has something of ours," the voice continues. "We need it back."
The doorman yelps and there is the sound of a brief scuffle, and a thump, and the doorman cries out in despair.
Iofi leans over Maddox and places her hand on the door. "Ready?" They crouch and raise their daggers. "<span style="font-variant:small-caps;">We're already on the other side.</span>"
In an instant, Maddox and Iofi find themselves on the other side of the door. Two thugs are holding the terrified doorman down in a chair. One is pressing his hand flat down on the table in front of him, fingers splayed. A third brute is standing before the doorman, a cleaver in his hand, raised over the doorman's fingers.
Maddox flings one dagger at the brute with the cleaver. It lodges in the meat of his shoulder and he howls. All eyes turn toward the door, which remains closed and locked.
Iofi points her rod at the brute and says, "<span style="font-variant:small-caps;">That's not a cleaver, that's an eel!</span>" The brute watches in amazement as the cleaver in his hand bends and warps and elongates and grows flesh and teeth. Teeth that the eel sink into the brute's forearm.
The brute cries out and throws the eel to the ground and stumbles back.
The doorman scoots quickly away as the thugs release him and lunge toward Maddox, the first drawing a shortsword, and the second swinging an axe.
Maddox parries the shortsword, but the axe slices them across the ribs. They cry out.
"Maddox!" Iofi cries and brings her club down on the thug. It's an awkward swing and glances off the thug's arm, but it lands a substantially more solid blow than a frail glass rod ought to.
Maddox dashes to the side and throws another dagger, striking up to the hilt in the brute's chest. He clutches the blade and staggers to the floor.
The thug with the shortsword hesitates and takes a step back. But the one with the axe charges forward and swings at Iofi. The blow is heavy and rattles her bones, but she deflects it and swings her club again, this time cracking the thug in the head. He stumbles.
Maddox, having produced another dagger, lunges for thug with the axe, but the slash in his ribs is so painful that he is unable to strike a killing blow. Still, the axeman cries and stumbles.
Seeing his opportunity, the swordsman darts forward and pierces Maddox clean through the shoulder. Maddox cries out, barely still standing.
Iofi advances in a fury and the swordsman falls beneath a flurry of blows.
Maddox collapses in her arms and she drags him over to the doorman, who is huddling wide-eyed in the corner.
The thug with the axe staggers forward and raises the blade over his head as Maddox reaches out and weakly grabs the doorman by his lapel. Iofi looks up and makes eye contact with the axeman as he grunts and swings down on them. At the same time Maddox whispers, "Snap," and the three of them blink out of existence.
The axe buries itself in the floor, and the axeman looks around the room, empty except for him and his dead and dying comrades.
---
They arrive in a heap on the floor in safe house. Other Maddox is standing over them. They look gravely concerned, but they don't move forward to help them.
"I saw," they say softly. "I already called for help."
Iofi, still holding Maddox in her arms, looks up at the other Maddox. "Thank you," she says.
The doorman whimpers and tries to crawl away on all fours, and vomits on the ground.
Maddox groans, doubled over in pain. From between gritted teeth they hiss, "Wait outside. Stand watch."
Other Maddox nods and silently exits the room.
Maddox drags himself over to the doorman, the two of them both on the ground, and they shove him onto his back. From somewhere, they have produced another long bladed dagger. "Now," they whisper, holding the tip near the doorman's face. "Whatever it is you were about to tell those goons, you're going to tell us instead. Where's Blackguard?"
Iofi, her gown covered in blood, stands up and walks over to Maddox and the whimpering doorman.
She crouches down and reaches into her satchel and pulls out a turtle shell the size of her hand. It is jet black, with a bright orange dotted line around the edge. She places it on the ground next to the doorman, and watches it intently.
The doorman glances from Maddox to it, as first one and then another head pokes out from the shell. One looks at the doorman curiously, and the other ignores him, looking as much in the opposite direction as is possible.
"Yes," Iofi nods and says to the doorman, eyes still on the turtle, "I suggest you tell them what they want to know. It would be the right thing to do."
EOF
<![CDATA[
<p>Iofi knocks on the front door of the apartment while Maddox turns and faces the other way, inspecting the immaculate lawn and the empty tree-lined street.</p>
<p>“Does the formality of it ever strike you as funny?” asks Maddox. They are short and fidgety, with a ruddy face, small squinting eyes, and short shaggy blonde hair.</p>
<p>Iofi drags the fingers of one hand gently across the face of the door. Her other hand starts to reach instinctively for the satchel around her waist, but then the returns it to her side after all. “Funny?” she echoes quietly, almost to herself. She is tall, almost gaunt. Her long dark hair is pulled back into a low tight bun. She has slightly buck teeth and a slight overbite, and large dark eyes with hooded eyelids.</p>
<p>“Knocking like that. Like you need permission.” Maddox continues quietly, their voice just above a whisper. “You dont find it funny?”</p>
<p>“Its the right thing to do,” Iofi answers, turning her head slightly toward her partner.</p>
<p>Maddox turns from the lawn, satisfied for now, and leans over the railing to peer in through the window.</p>
<p>“The right thing to do,” they counter, “is whatever gets you what you need.” They squint, trying to make out the inside of the room through the thin curtains. “And right now, we need to find the merchant.”</p>
<p>The door opens a crack just as Iofi raises her fist to knock a second time.</p>
<p>Maddox quickly straightens up and tries not to look like they were just spying through the window.</p>
<p>In the doorway is a small bald man with a thin, meticulous goatee and mustache. He stands in the small space between the door and its frame and peers out at them with large watery eyes and a gaping mouth like a goldfish.</p>
<p>“Yes?” he greets them with a soft, high voice.</p>
<p>“Hello,” Iofi smiles, revealing an impressive amount of teeth, her mouth giving a round shape to her vowels. “Were looking for Mister Dedric Blackguard. Is he available?”</p>
<p>Maddox clears their throat and tugs on their sleeves on the front porch. The small man glances at them briefly before flicking his eyes back to Iofi.</p>
<p>“No, Im afraid Mister Blackguard is not here at the moment.”</p>
<p>Maddox asks, “Do you know when he will be back?” their voice a little raspy as they speak up to be heard.</p>
<p>“Im afraid not,” he answers in his childlike voice. There is a heavy thump and a scrape from somewhere behind the door. The doorman flinches and smiles nervously.</p>
<p>Maddox narrows their eyes, and concern appears on Iofis face. “Is everything alright?” she asks. The doormans eyes flit quickly behind the door.</p>
<p>“Yes! Yes, everything is quite alright. It, erm. It was just the cat!”</p>
<p>“The cat,” echoes Iofi.</p>
<p>“Look,” the doorman squeaks, “I really must be going. I really am busy. Ill tell Mister Blackguard you were here. Miss?”</p>
<p>“Iofi.” She gestures behind her, “and Maddox. From the office of the Governor.”</p>
<p>The doorman meeps quietly again. “The governor? Oh, um. Yes, very good. I will let Mister Blackguard know. Now, as I said, I am very busy. Good day!”</p>
<p>The small man closes the door in their faces. There is the sound of a key turning in a lock, and the sliding of a bolt.</p>
<p>“Do you think hes in trouble in there?” Maddox asks Iofi, their voice a little more melodious as it drops to its natural register just above a whisper.</p>
<p>“If he is, it would be the right thing to do to help him, wouldnt it?” Iofi answers dipping her hand into her satchel.</p>
<p>“Im more concerned about losing a lead than doing the right thing, but you know. Tell yourself what you need to hear.”</p>
<p>Iofi places her free hand on the door and when she speaks next, she does so with two voices at once. “<span class="smallcaps">This door is unlocked</span>.” She lowers her hand to the door handle and turns it, and steps aside making room for Maddox at her side as she silently opens it a crack.</p>
<p>Maddox peers into the empty foyer on the other side of the door. There is a staircase leading up to the second level, a hallway receding away from them toward the back of the house, and a large doorway on either side.</p>
<p>A second Maddox walks briskly but silently in from the room on the right and looks expectantly at the two of them lurking in the doorway. The Maddox on the front porch nods at Iofi, who pushes the front door open wide enough for them both to fit through.</p>
<p>Maddox tells the other Maddox, “Continue searching the downstairs. If everythings clear, head back to the safe house and wait for us there.” Maddox nods, and silently continues through the doorway on the left into a dining room.</p>
<p>Maddox turns back to Iofi and nods questioningly toward the stairs. They go first, a dagger suddenly in each hand. She pulls a glass rod out of her satchel, something between a large hammer and small club, and follows.</p>
<p>At the top of the stairs is a hall with four rooms. Two to the left, one to the right, and one straight ahead.</p>
<p>Muffled voices drift down the hall from the room at the far end of the hall.</p>
<p>Maddox and Iofi creep forward. One of the voices is the high, soft, trembling voice of the doorman. The other voice is low, calm, and commanding.</p>
<p>“I told you I dont know where he is!”</p>
<p>“And I told you that is not an acceptable answer.” Maddox frowns at the voices western accent and glances back and up at Iofi. She nods, a single line of concern creasing her brow. She heard it to.</p>
<p>“He has something of ours,” the voice continues. “We need it back.”</p>
<p>The doorman yelps and there is the sound of a brief scuffle, and a thump, and the doorman cries out in despair.</p>
<p>Iofi leans over Maddox and places her hand on the door. “Ready?” They crouch and raise their daggers. “<span class="smallcaps">Were already on the other side.</span></p>
<p>In an instant, Maddox and Iofi find themselves on the other side of the door. Two thugs are holding the terrified doorman down in a chair. One is pressing his hand flat down on the table in front of him, fingers splayed. A third brute is standing before the doorman, a cleaver in his hand, raised over the doormans fingers.</p>
<p>Maddox flings one dagger at the brute with the cleaver. It lodges in the meat of his shoulder and he howls. All eyes turn toward the door, which remains closed and locked.</p>
<p>Iofi points her rod at the brute and says, “<span class="smallcaps">Thats not a cleaver, thats an eel!</span>” The brute watches in amazement as the cleaver in his hand bends and warps and elongates and grows flesh and teeth. Teeth that the eel sink into the brutes forearm.</p>
<p>The brute cries out and throws the eel to the ground and stumbles back.</p>
<p>The doorman scoots quickly away as the thugs release him and lunge toward Maddox, the first drawing a shortsword, and the second swinging an axe.</p>
<p>Maddox parries the shortsword, but the axe slices them across the ribs. They cry out.</p>
<p>“Maddox!” Iofi cries and brings her club down on the thug. Its an awkward swing and glances off the thugs arm, but it lands a substantially more solid blow than a frail glass rod ought to.</p>
<p>Maddox dashes to the side and throws another dagger, striking up to the hilt in the brutes chest. He clutches the blade and staggers to the floor.</p>
<p>The thug with the shortsword hesitates and takes a step back. But the one with the axe charges forward and swings at Iofi. The blow is heavy and rattles her bones, but she deflects it and swings her club again, this time cracking the thug in the head. He stumbles.</p>
<p>Maddox, having produced another dagger, lunges for thug with the axe, but the slash in his ribs is so painful that he is unable to strike a killing blow. Still, the axeman cries and stumbles.</p>
<p>Seeing his opportunity, the swordsman darts forward and pierces Maddox clean through the shoulder. Maddox cries out, barely still standing.</p>
<p>Iofi advances in a fury and the swordsman falls beneath a flurry of blows.</p>
<p>Maddox collapses in her arms and she drags him over to the doorman, who is huddling wide-eyed in the corner.</p>
<p>The thug with the axe staggers forward and raises the blade over his head as Maddox reaches out and weakly grabs the doorman by his lapel. Iofi looks up and makes eye contact with the axeman as he grunts and swings down on them. At the same time Maddox whispers, “Snap,” and the three of them blink out of existence.</p>
<p>The axe buries itself in the floor, and the axeman looks around the room, empty except for him and his dead and dying comrades.</p>
<hr />
<p>They arrive in a heap on the floor in safe house. Other Maddox is standing over them. They look gravely concerned, but they dont move forward to help them.</p>
<p>“I saw,” they say softly. “I already called for help.”</p>
<p>Iofi, still holding Maddox in her arms, looks up at the other Maddox. “Thank you,” she says.</p>
<p>The doorman whimpers and tries to crawl away on all fours, and vomits on the ground.</p>
<p>Maddox groans, doubled over in pain. From between gritted teeth they hiss, “Wait outside. Stand watch.”</p>
<p>Other Maddox nods and silently exits the room.</p>
<p>Maddox drags himself over to the doorman, the two of them both on the ground, and they shove him onto his back. From somewhere, they have produced another long bladed dagger. “Now,” they whisper, holding the tip near the doormans face. “Whatever it is you were about to tell those goons, youre going to tell us instead. Wheres Blackguard?”</p>
<p>Iofi, her gown covered in blood, stands up and walks over to Maddox and the whimpering doorman.</p>
<p>She crouches down and reaches into her satchel and pulls out a turtle shell the size of her hand. It is jet black, with a bright orange dotted line around the edge. She places it on the ground next to the doorman, and watches it intently.</p>
<p>The doorman glances from Maddox to it, as first one and then another head pokes out from the shell. One looks at the doorman curiously, and the other ignores him, looking as much in the opposite direction as is possible.</p>
<p>“Yes,” Iofi nods and says to the doorman, eyes still on the turtle, “I suggest you tell them what they want to know. It would be the right thing to do.”</p>
<p>EOF</p>
]]>
</description>
</item>
</channel></rss>

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@ -163,6 +163,7 @@ Cleric + Thief
<p><a href="episodes.xml">subscribe to episodes</a></p>
<!-- BEGIN //-->
<ul>
<li><time>2022-09-04</time> - <a href="00004-pinky.html">00004. Pinky</a></li>
<li><time>2022-09-03</time> - <a href="00003-hand.html">00003. The Hand</a></li>
<li><time>2022-09-01</time> - <a href="00002-meadowgloom.html">00002. Meadowgloom</a></li>
<li><time>2022-08-30</time> - <a href="00001-introductions.html">00001. Cleric + Thief</a> <!-- END //--></li>

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@ -163,6 +163,48 @@ Cleric + Thief
<p>This is a journal of meta-content and behind the scenes kind of updates.</p>
<p><a href="journal.xml">subscribe to updates</a></p>
<!-- BEGIN //-->
<h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
<p>In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.</p>
<p>Here is a summary of how to make a quick dungeon with playing cards as first described in the cardtography series of posts on koboldpress.com</p>
<p><a href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/" class="uri">https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/</a></p>
<p>You will need a deck of cards and a whole bunch of six sided dice.</p>
<ol type="1">
<li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
<pre><code> A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o</code></pre></li>
<li><p>Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.</p></li>
<li><p>Imagine the card as a clock that goes up to six:</p>
<ul>
<li>1 = Northeast</li>
<li>2 = Southeast</li>
<li>3 = South</li>
<li>4 = Southwest</li>
<li>5 = Northwest</li>
<li>6 - North</li>
</ul></li>
<li><p>Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.</p></li>
<li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
<li><p>Explore, turning cards and rolling dice.</p></li>
</ol>
<p>INTERPRETING CARDS</p>
<ol type="1">
<li><p>Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.</p></li>
<li><p>Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.</p></li>
<li><p>Face cards are special.</p></li>
<li><p>When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.</p></li>
</ol>
<h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player Characters</h2>
<p>NPCs are kind of a weird concept in the context of solo games.</p>
<p>Every character is a player character when youre the only player.</p>
<h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
<p>Okay some of you will get a kick out of this.</p>
<p>I decided I needed to roll my own feeds, and so I used ED to programatically edit my source files into recfiles, used an m4 include in one instance, and then used recfmt templates to create the rss items.</p>

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@ -1,5 +1,88 @@
<rss version="2.0"><channel><title>cleric + thief</title>
<link>http://tilde.town/~dozens/clericthief/index.html</link><description>behind the scenes of cleric + thief</description><atom:link rel="self" type="application/rss+xml" href="http://tilde.town/~dozens/clericthief/journal.xml"/>
<item>
<title>Cardtography</title>
<link>http://tilde.town/~dozens/clericthief/journal.html</link>
<guid isPermaLink="false">2022-09-05 Cardtography</guid>
<pubDate>Mon Sep 5 00:00:00 MDT 2022
</pubDate>
<description>
<![CDATA[
<pre>
In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.
Here is a summary of how to make a quick dungeon with playing cards as first described in the 'cardtography' series of posts on koboldpress.com
<https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/>
You will need a deck of cards and a whole bunch of six sided dice.
1. Lay out 25 cards face down in a staggered 5 x 5 grid:
```
A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o
```
2. Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.
3. Imagine the card as a clock that goes up to six:
- 1 = Northeast
- 2 = Southeast
- 3 = South
- 4 = Southwest
- 5 = Northwest
- 6 - North
4. Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.
5. Doubles are long hallways, or locked doors, or traps.
6. Explore, turning cards and rolling dice.
INTERPRETING CARDS
1. Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.
2. Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.
3. Face cards are special.
4. When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.
</pre>
]]>
</description>
</item>
<item>
<title>Non-Player Characters</title>
<link>http://tilde.town/~dozens/clericthief/journal.html</link>
<guid isPermaLink="false">2022-09-04 Non-Player Characters</guid>
<pubDate>Sun Sep 4 00:00:00 MDT 2022
</pubDate>
<description>
<![CDATA[
<pre>
NPCs are kind of a weird concept in the context of solo games.
Every character is a player character when you're the only player.
</pre>
]]>
</description>
</item>
<item>
<title>Feed Esoterica</title>
<link>http://tilde.town/~dozens/clericthief/journal.html</link>
@ -7,9 +90,17 @@
<pubDate>Sat Sep 3 00:00:00 MDT 2022
</pubDate>
<description>
<![CDATA[
<pre>
Okay some of you will get a kick out of this.
I decided I needed to roll my own feeds, and so I used ED to programatically edit my source files into recfiles, used an m4 include in one instance, and then used recfmt templates to create the rss items.
That is right. Ed, m4, and recutils.
</pre>
]]>
</description>
</item>
<item>
@ -19,7 +110,13 @@ That is right. Ed, m4, and recutils.
<pubDate>Fri Sep 2 00:00:00 MDT 2022
</pubDate>
<description>
<![CDATA[
<pre>
It is definitely *not* true that I based the looks of Iofi and Maddox on Shelley Duvall and Robin Williams from the 1980 American musical comedy smash hit *Popeye*.
</pre>
]]>
</description>
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@ -29,10 +126,19 @@ It is definitely *not* true that I based the looks of Iofi and Maddox on Shelley
<pubDate>Thu Sep 1 00:00:00 MDT 2022
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Made an update that will hopefully fix the links in the Episodes feed.
If not, I might need to start handrolling a feed instead of relying on [blog.miso.town](https://blog.miso.town).
In fact, I just noticed that the journal feed is kind of borked too.
Yeah I may just need to create my own feeds..
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@ -42,8 +148,15 @@ Yeah I may just need to create my own feeds..
<pubDate>Thu Sep 1 00:00:00 MDT 2022
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Hey gamers it's ya boy dozens!
This update focuses briefly on Meadowgloom. Which is a name I snatched up from a fantasy name generator. It also generated the astounding name "Eccentric Kevin". Who is a character I have every intention of introducing at some point as a perfectly normal, sane, and reasonable straight man.
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@ -53,13 +166,22 @@ This update focuses briefly on Meadowgloom. Which is a name I snatched up from a
<pubDate>Tue Aug 30 00:00:00 MDT 2022
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Hey I started a new thing!
This is the narrative version of a solo roleplaying game.
It is based on the mechanics and the *callings* of [Brighter Worlds by awkwardturtle][brighter]. It is a lovely game and I wanted to play it. I came up with the setting and the starting scenario using [GRAPES and WTAF?! tarot spreads as described by Sean F. Smith][grapes]. And then I used the [One Page Solo Engine][opse] to answer questions during play.
[opse]: https://inflatablestudios.itch.io/one-page-solo-engine
[brighter]: https://awkwardturtle.itch.io/brighter-worlds
[grapes]: https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb
My thief almost friggin died in the very first scenario. Yikes! Combat is lethal.
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