forked from dozens/cleric-plus-thief
824 lines
20 KiB
HTML
824 lines
20 KiB
HTML
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<link rel="alternate" type="application/rss+xml" title="episodes" href="http://tilde.town/~dozens/clericthief/episodes.xml">
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<link rel="alternate" type="application/rss+xml" title="journal" href="http://tilde.town/~dozens/clericthief/journal.xml">
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<body>
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Cleric + Thief
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| <a href="index.html">Episodes</a>
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| <a href="journal.html">Journal</a>
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| <a href="about.html">About</a>
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<header id="title-block-header">
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<h1 class="title">Cleric + Thief</h1>
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<p class="subtitle">Journal</p>
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</header>
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<p>This is a journal of meta-content and behind the scenes kind of
|
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updates.</p>
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<p><a href="journal.xml">subscribe to updates</a></p>
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<!-- BEGIN //-->
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<h2 id="blackguard"><time>2022-10-16</time> - 00007 Blackguard</h2>
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<p>Hi, I have covid 👋</p>
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<p>I felt blocked on this update for a while because I thought it wasn’t
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“good writing” to just kind of worldbuild and lore dump.</p>
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<p>But here’s the cold hard truth, my little cabbage. At the end of the
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day, when all is said and done, this is just a game I’m playing by
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myself. And sometimes, for me, playing the game means just thinking of
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backstory.</p>
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<p>That said, there is a lot of backstory and worldbuilding and lore
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behind this update.</p>
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<p>As always, I’m not sure how it’s all going to fit together, or how
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it’s all going to end up.</p>
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<p>I’ll just have to keep playing to find out.</p>
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<h2 id="brighter-worlds-0.9.1"><time>2022-10-14</time> - Brighter Worlds
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0.9.1</h2>
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<p>New update to Brighter Worlds!</p>
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<p><a
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||
href="https://awkwardturtle.itch.io/brighter-worlds/devlog/439150/update-to-091-big-changes"
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||
class="uri">https://awkwardturtle.itch.io/brighter-worlds/devlog/439150/update-to-091-big-changes</a></p>
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<p>I have an update I’m working on, but am kind of struggling with it
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narratively.</p>
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<h2 id="pantheon"><time>2022-09-20</time> - Pantheon</h2>
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<p>A twelve sided die has 12 faces, 30 edges, and 20 verticies.</p>
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<p>Let’s start by creating a domain / portfolio / aspect for each face.
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These are gonna be our “Major Twelve” gods, the Olympians.</p>
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<ol type="1">
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<li>Law</li>
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<li>Magic</li>
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<li>Healing</li>
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<li>Chaos</li>
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<li>Life</li>
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<li>Death</li>
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<li>Plants</li>
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<li>Dreams</li>
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<li>Time</li>
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<li>Sun</li>
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<li>Animals</li>
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<li>Moon</li>
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</ol>
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<p>Second, each vertex will get a domain. These will become our “Minor
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Twenty” gods. Lesser gods, local gods, demigods.</p>
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<ol type="A">
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<li>Trickery</li>
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<li>Metal</li>
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<li>Fertility</li>
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<li>Water</li>
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<li>Change</li>
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<li>Creation</li>
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<li>Destruction</li>
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<li>Fire</li>
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<li>Madness</li>
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<li>Storms</li>
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<li>Courage</li>
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<li>Wealth</li>
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<li>Air</li>
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<li>Earth</li>
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<li>Weather</li>
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<li>Wisdom</li>
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<li>Strength</li>
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<li>Protection</li>
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<li>Travel</li>
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<li>Pain</li>
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</ol>
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<p>Okay so each god, major and minor, gets their own domain, and then
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their neighbors. That’s neighboring faces for points (four total), and
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neighboring points for faces (six total).</p>
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<p>In order for any of that to make sense, you need to stare really hard
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at <em>Polyhedral Pantheon Design top</em> and <em>Polyhedral Pantheon
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Design bottom</em> at <a
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||
href="http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/"
|
||
class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/</a></p>
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<p>Major Gods Template:</p>
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<table>
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<thead>
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<tr class="header">
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<th>ID</th>
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<th>PRIMARY DOMAIN</th>
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<th>SECONDARY DOMAINS</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td>1</td>
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<td>Law</td>
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<td>ABCDE</td>
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</tr>
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<tr class="even">
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<td>2</td>
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<td>Magic</td>
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<td>AEFNO</td>
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</tr>
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<tr class="odd">
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<td>3</td>
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<td>Healing</td>
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<td>ABFGH</td>
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</tr>
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<tr class="even">
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<td>4</td>
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<td>Chaos</td>
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<td>BCHIJ</td>
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</tr>
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<tr class="odd">
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<td>5</td>
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<td>Life</td>
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||
<td>CDJKL</td>
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</tr>
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||
<tr class="even">
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||
<td>6</td>
|
||
<td>Death</td>
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<td>DELMO</td>
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</tr>
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||
<tr class="odd">
|
||
<td>7</td>
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||
<td>Plants</td>
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||
<td>QRGHI</td>
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</tr>
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||
<tr class="even">
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||
<td>8</td>
|
||
<td>Dreams</td>
|
||
<td>FGOPQ</td>
|
||
</tr>
|
||
<tr class="odd">
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||
<td>9</td>
|
||
<td>Time</td>
|
||
<td>PTMNO</td>
|
||
</tr>
|
||
<tr class="even">
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||
<td>10</td>
|
||
<td>Sun</td>
|
||
<td>STKLM</td>
|
||
</tr>
|
||
<tr class="odd">
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||
<td>11</td>
|
||
<td>Animals</td>
|
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<td>RSIJK</td>
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</tr>
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||
<tr class="even">
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||
<td>12</td>
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<td>Moon</td>
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<td>PQRST</td>
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</tr>
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||
</tbody>
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</table>
|
||
<p>Minor Gods Template:</p>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th>ID</th>
|
||
<th>PRIMARY DOMAIN</th>
|
||
<th>SECONDARY DOMAINS</th>
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</tr>
|
||
</thead>
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<tbody>
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<tr class="odd">
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||
<td>A</td>
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<td>Trickery</td>
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<td>1,2,3</td>
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</tr>
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<tr class="even">
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<td>B</td>
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<td>Metal</td>
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||
<td>1,3,4</td>
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||
</tr>
|
||
<tr class="odd">
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||
<td>C</td>
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||
<td>Fertility</td>
|
||
<td>1,4,5</td>
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||
</tr>
|
||
<tr class="even">
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||
<td>D</td>
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<td>Water</td>
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||
<td>1,5,6</td>
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</tr>
|
||
<tr class="odd">
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<td>E</td>
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<td>Change</td>
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||
<td>1,2,6</td>
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</tr>
|
||
<tr class="even">
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||
<td>F</td>
|
||
<td>Creation</td>
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||
<td>2,3,8</td>
|
||
</tr>
|
||
<tr class="odd">
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||
<td>G</td>
|
||
<td>Destruction</td>
|
||
<td>3,7,8</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>H</td>
|
||
<td>Fire</td>
|
||
<td>3,4,7</td>
|
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</tr>
|
||
<tr class="odd">
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||
<td>I</td>
|
||
<td>Madness</td>
|
||
<td>4,7,11</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>J</td>
|
||
<td>Storms</td>
|
||
<td>4,5,11</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>K</td>
|
||
<td>Courage</td>
|
||
<td>5,11,10</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>L</td>
|
||
<td>Wealth</td>
|
||
<td>5,6,10</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>M</td>
|
||
<td>Air</td>
|
||
<td>6,9,10</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>N</td>
|
||
<td>Earth</td>
|
||
<td>2,6,9</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>O</td>
|
||
<td>Weather</td>
|
||
<td>2,8,9</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>P</td>
|
||
<td>Wisdom</td>
|
||
<td>8,9,12</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>Q</td>
|
||
<td>Strength</td>
|
||
<td>7,8,12</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>R</td>
|
||
<td>Protection</td>
|
||
<td>7,11,12</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>S</td>
|
||
<td>Travel</td>
|
||
<td>10,11,12</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>T</td>
|
||
<td>Pain</td>
|
||
<td>9,10,12</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<p>Okay let’s fill out the templates.</p>
|
||
<p>Note: I discovered at this point that it’s best to shuffle your list
|
||
of domains lest your domains be thematically clumped. For example, when
|
||
brainstroming, I wrote out all my elemental domains at once. This
|
||
resulted in a god of fire, water, earth, and water. So spread your
|
||
domains out thematically if you’re doing this.</p>
|
||
<p>By the way, every god is merely an aspect of the god-above-all-gods,
|
||
PATRICK.</p>
|
||
<p>The major gods:</p>
|
||
<table style="width:100%;">
|
||
<colgroup>
|
||
<col style="width: 7%" />
|
||
<col style="width: 10%" />
|
||
<col style="width: 35%" />
|
||
<col style="width: 47%" />
|
||
</colgroup>
|
||
<thead>
|
||
<tr class="header">
|
||
<th>ID</th>
|
||
<th>Name</th>
|
||
<th>PRIMARY DOMAIN</th>
|
||
<th>SECONDARY DOMAINS</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td>1</td>
|
||
<td>Unutrik</td>
|
||
<td>Law</td>
|
||
<td>Trickery, Metal, Fertility, Water, Change</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>2</td>
|
||
<td>Dutrik</td>
|
||
<td>Magic</td>
|
||
<td>Trickery, Change, Creation, Earth, Weather</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>3</td>
|
||
<td>Tritrik</td>
|
||
<td>Healing</td>
|
||
<td>Trickery, Metal, Creation, Destruction, Fire</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>4</td>
|
||
<td>Kvartrik</td>
|
||
<td>Chaos</td>
|
||
<td>Metal, Fertility, Fire, Madness, Storms</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>5</td>
|
||
<td>Kvintrik</td>
|
||
<td>Life</td>
|
||
<td>Fertility, Water, Storms, Courage, Wealth</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>6</td>
|
||
<td>Sestrik</td>
|
||
<td>Death</td>
|
||
<td>Water, Change, Wealth, Air, Weather</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>7</td>
|
||
<td>Septrik</td>
|
||
<td>Plants</td>
|
||
<td>Strength, Protection, Destruction, Fire, Madness</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>8</td>
|
||
<td>Oktrik</td>
|
||
<td>Dreams</td>
|
||
<td>Creation, Destruction, Weather, Wisdom, Strength</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>9</td>
|
||
<td>Nautrik</td>
|
||
<td>Time</td>
|
||
<td>Wisdom, Pain, Air, Earth, Weather</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>10</td>
|
||
<td>Dektrik</td>
|
||
<td>Sun</td>
|
||
<td>Travel, Pain, Courage, Wealth, Air</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>11</td>
|
||
<td>Eltrik</td>
|
||
<td>Animals</td>
|
||
<td>Protection, Travel, Madness, Storms, Courage</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>12</td>
|
||
<td>Dotrik</td>
|
||
<td>Moon</td>
|
||
<td>Wisdom, Strength, Protection, Travel, Pain</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<p>AND the minor gods:</p>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th>ID</th>
|
||
<th>NAME</th>
|
||
<th>PRIMARY DOMAIN</th>
|
||
<th>SECONDARY DOMAINS</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td>A</td>
|
||
<td>Aatrik</td>
|
||
<td>Trickery</td>
|
||
<td>Law, Magic, Healing</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>B</td>
|
||
<td>Batrik</td>
|
||
<td>Metal</td>
|
||
<td>Law, Healing, Chaos</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>C</td>
|
||
<td>Catrik</td>
|
||
<td>Fertility</td>
|
||
<td>Law, Chaos, Life</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>D</td>
|
||
<td>Datrik</td>
|
||
<td>Water</td>
|
||
<td>Law, Life, Death</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>E</td>
|
||
<td>Eatrik</td>
|
||
<td>Change</td>
|
||
<td>Law, Magic, Death</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>F</td>
|
||
<td>Fatrik</td>
|
||
<td>Creation</td>
|
||
<td>Magic, Healing, Dreams</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>G</td>
|
||
<td>Gatrik</td>
|
||
<td>Destruction</td>
|
||
<td>Healing, Plants, Dreams</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>H</td>
|
||
<td>Hatrik</td>
|
||
<td>Fire</td>
|
||
<td>Healing, Chaos, Plants</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>I</td>
|
||
<td>Iatrik</td>
|
||
<td>Madness</td>
|
||
<td>Chaos, Plants, Animals</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>J</td>
|
||
<td>Jatrik</td>
|
||
<td>Storms</td>
|
||
<td>Chaos, Life, Animals</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>K</td>
|
||
<td>Katrik</td>
|
||
<td>Courage</td>
|
||
<td>Life, Animals, Sun</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>L</td>
|
||
<td>Latrik</td>
|
||
<td>Wealth</td>
|
||
<td>Life, Death, Sun</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>M</td>
|
||
<td>Matrik</td>
|
||
<td>Air</td>
|
||
<td>Death, Time, Sun</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>N</td>
|
||
<td>Natrik</td>
|
||
<td>Earth</td>
|
||
<td>Magic, Death, Time</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>O</td>
|
||
<td>Oatrik</td>
|
||
<td>Weather</td>
|
||
<td>Magic, Dreams, Time</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>P</td>
|
||
<td>Patrik</td>
|
||
<td>Wisdom</td>
|
||
<td>Dreams, Time, Moon</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>Q</td>
|
||
<td>Qatrik</td>
|
||
<td>Strength</td>
|
||
<td>Plants, Dreams, Moon</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>R</td>
|
||
<td>Ratrik</td>
|
||
<td>Protection</td>
|
||
<td>Plants, Animals, Moon</td>
|
||
</tr>
|
||
<tr class="odd">
|
||
<td>S</td>
|
||
<td>Satrik</td>
|
||
<td>Travel</td>
|
||
<td>Sun, Animals, Moon</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td>T</td>
|
||
<td>Tatrik</td>
|
||
<td>Pain</td>
|
||
<td>Time, Sun, Moon</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<p>So now I have d20 minor gods, and d12 major gods. Neat!</p>
|
||
<p>A lot of things here <em>just work</em> when you look at them. The
|
||
god of madness and chaos? The god of life and fertility? Others are
|
||
interesting. The god of Law and Trickery? The god of Healing and
|
||
Destruction? Nautrik is the god of Time and Wisdom, but also of Time and
|
||
Pain.</p>
|
||
<p>I imagine none of these gods will use actual names, but will instead
|
||
remain rather loosely conceptual, going by an epithet when it is
|
||
neccessary to refer to them.</p>
|
||
<p>I also admit that this is all a little bit over the top. Do I really
|
||
need 32 gods in my little make believe game? No, I do not. But now I can
|
||
have some readymade, weird, jumbled portfolios that I can draw on when I
|
||
want to, all of which are random and jumbled enough that they ought to
|
||
be quite interesting.</p>
|
||
<p>Some fun resources on pantheons:</p>
|
||
<ul>
|
||
<li><a href="https://james-holloway.itch.io/the-pamphlet-of-pantheons"
|
||
class="uri">https://james-holloway.itch.io/the-pamphlet-of-pantheons</a></li>
|
||
<li><a
|
||
href="https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html"
|
||
class="uri">https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html</a></li>
|
||
<li><a
|
||
href="https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html"
|
||
class="uri">https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html</a></li>
|
||
<li><a href="http://www.kjd-imc.org/blog/polyhedral-pantheon-design/"
|
||
class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheon-design/</a></li>
|
||
</ul>
|
||
<h2 id="bone-and-feather"><time>2022-09-18</time> - 00006 Bone and
|
||
Feather</h2>
|
||
<p>🎶 <a href="https://piped.kavin.rocks/watch?v=aeD3-sdGf1c">Minotaur -
|
||
Thee Oh Sees</a></p>
|
||
<p>The Dead Ringer plays the part of both Theseus and Forunato in this
|
||
episode. And Iofi is a more clever Daedalus, for her labyrinth
|
||
successfully delivers the villain into the hands of the Minotaur to be
|
||
immured as revenge.</p>
|
||
<p>Or is it just that this Minotaur is a more competent and capable
|
||
monster?</p>
|
||
<p>In other news, we now have some old church ruins to play around with!
|
||
I guess maybe I should make a pantheon?</p>
|
||
<h2 id="climax"><time>2022-09-10</time> - 00005 Climax</h2>
|
||
<p>So the dice insisted on telling an intense story by the end of this
|
||
episode.</p>
|
||
<p>They compelled Blackguard to “suddenly act”, Meadowgloom had to die,
|
||
and the Ringer had to find the safe house.</p>
|
||
<p>Quite a climax! Can’t wait to see what happens next.</p>
|
||
<p>It didn’t even occur to me for a long time that Iofi might be able to
|
||
do a resurrection, despite her being a cleric. It was a difficult roll
|
||
because it was a big miracle. And she <em>barely</em> pulled it off. But
|
||
yay! Meadowgloom lives! For now.</p>
|
||
<h2 id="the-hand"><time>2022-09-05</time> - 00005 The Hand</h2>
|
||
<p>Yes, the Hand are luchadors.</p>
|
||
<p>Yes, they follow parlimentary procedure during their meetings. The
|
||
Index insisted on it.</p>
|
||
<p>Yes, Pinky’s spies are Facebook.</p>
|
||
<h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
|
||
<p>In Episode 00004 - Pinky, I used playing cards to generate the layout
|
||
of the Supper Club, and its encounters, on the fly.</p>
|
||
<p>Here is a summary of how to make a quick dungeon with playing cards
|
||
as first described in <a
|
||
href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/">the
|
||
‘cardtography’ series of posts on koboldpress</a>.</p>
|
||
<p>You will need a deck of cards and a whole bunch of six sided
|
||
dice.</p>
|
||
<ol type="1">
|
||
<li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
|
||
<pre><code> A B C D E
|
||
01. o o
|
||
02. o o o
|
||
03. o o
|
||
04. o o o
|
||
05. o o
|
||
06. o o o
|
||
07. o o
|
||
08. o o o
|
||
09. o o
|
||
10. o o o</code></pre></li>
|
||
<li><p>Flip the bottom, middle card face up and place a dice at the
|
||
bottom edge. This is the dungeon entrance.</p></li>
|
||
<li><p>Imagine the card as a clock that goes up to six:</p>
|
||
<ul>
|
||
<li>1 = Northeast</li>
|
||
<li>2 = Southeast</li>
|
||
<li>3 = South</li>
|
||
<li>4 = Southwest</li>
|
||
<li>5 = Northwest</li>
|
||
<li>6 - North</li>
|
||
</ul></li>
|
||
<li><p>Roll 3d6 (2d6 for the first card) and place them at the
|
||
appropriate corners.</p></li>
|
||
<li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
|
||
<li><p>Explore, turning cards and rolling dice.</p></li>
|
||
</ol>
|
||
<p>INTERPRETING CARDS</p>
|
||
<ol type="1">
|
||
<li><p>Black cards are empty rooms or puzzles. Come up with something
|
||
atmospheric or interesting.</p></li>
|
||
<li><p>Red cards are adversarial. Low numbers are easy / simple
|
||
encounters. High cards are dangerous.</p></li>
|
||
<li><p>Face cards are special.</p></li>
|
||
<li><p>When a card is the same suit and value as another face up card,
|
||
that is the boss, or an exit to another level of the dungeon.</p></li>
|
||
</ol>
|
||
<h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player
|
||
Characters</h2>
|
||
<p>NPCs are kind of a weird concept in the context of solo games.</p>
|
||
<p>Every character is a player character when you’re the only
|
||
player.</p>
|
||
<h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
|
||
<p>Okay some of you will get a kick out of this.</p>
|
||
<p>I decided I needed to roll my own feeds, and so I used ED to
|
||
programatically edit my source files into recfiles, used an m4 include
|
||
in one instance, and then used recfmt templates to create the rss
|
||
items.</p>
|
||
<p>That is right. Ed, m4, and recutils.</p>
|
||
<h2 id="blow-me-down"><time>2022-09-02</time> - Blow Me Down</h2>
|
||
<p>It is definitely <em>not</em> true that I based the looks of Iofi and
|
||
Maddox on Shelley Duvall and Robin Williams from the 1980 American
|
||
musical comedy smash hit <em>Popeye</em>.</p>
|
||
<h2 id="episodes-rss-feed"><time>2022-09-01</time> - episodes rss
|
||
feed</h2>
|
||
<p>Made an update that will hopefully fix the links in the Episodes
|
||
feed.</p>
|
||
<p>If not, I might need to start handrolling a feed instead of relying
|
||
on <a href="https://blog.miso.town">blog.miso.town</a>.</p>
|
||
<p>In fact, I just noticed that the journal feed is kind of borked
|
||
too.</p>
|
||
<p>Yeah I may just need to create my own feeds..</p>
|
||
<h2 id="meadowgloom"><time>2022-09-01</time> - 00002. Meadowgloom</h2>
|
||
<p>Hey gamers it’s ya boy dozens!</p>
|
||
<p>This update focuses briefly on Meadowgloom. Which is a name I
|
||
snatched up from a fantasy name generator. It also generated the
|
||
astounding name “Eccentric Kevin”. Who is a character I have every
|
||
intention of introducing at some point as a perfectly normal, sane, and
|
||
reasonable straight man.</p>
|
||
<h2 id="cleric-thief"><time>2022-08-30</time> - 00001. Cleric +
|
||
Thief</h2>
|
||
<p>Hey I started a new thing!</p>
|
||
<p>This is the narrative version of a solo roleplaying game.</p>
|
||
<p>It is based on the mechanics and the <em>callings</em> of <a
|
||
href="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds by
|
||
awkwardturtle</a>. It is a lovely game and I wanted to play it. I came
|
||
up with the setting and the starting scenario using <a
|
||
href="https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb">GRAPES
|
||
and WTAF?! tarot spreads as described by Sean F. Smith</a>. And then I
|
||
used the <a
|
||
href="https://inflatablestudios.itch.io/one-page-solo-engine">One Page
|
||
Solo Engine</a> to answer questions during play.</p>
|
||
<p>My thief almost friggin died in the very first scenario. Yikes!
|
||
Combat is lethal. <!-- END //--></p>
|
||
</body>
|
||
</html>
|