initial commit
commit
0559218412
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@ -0,0 +1,5 @@
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__pycache__/**
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*.gba
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settings.json
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flips/flips
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flips/flips.exe
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@ -0,0 +1,217 @@
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# Source Generated with Decompyle++
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# File: Fusion_Graph.pyc (Python 3.8)
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import struct
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import sys
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class Game:
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def __init__(self, vanillaGame, randoSettings = (None,)):
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self.graph = dict()
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self.areaConnections = dict()
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self.areaConnectionOffsets = dict()
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self.doorConnections = dict()
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self.rooms = dict()
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self.requirements = dict()
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self.visited = list()
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self.queue = list()
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self.majorItemLocations = list()
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self.minorItemLocations = list()
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self.itemLocations = list()
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self.patcher = dict()
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self.graph.clear()
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self.areaConnections.clear()
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self.areaConnectionOffsets.clear()
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self.doorConnections.clear()
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self.rooms.clear()
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self.requirements.clear()
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self.visited.clear()
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self.queue.clear()
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self.majorItemLocations.clear()
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self.minorItemLocations.clear()
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self.itemLocations.clear()
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self.patcher.clear()
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# WARNING: Decompyle incomplete
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def set_setting(self, setting, value):
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self.settings[setting] = value
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def get_setting(self, setting):
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return self.settings[setting]
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def AddNodeToRoom(self, room, node):
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nodeList = self.rooms.get(room)
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nodeList.append(node)
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nodeList.sort()
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self.rooms.update({
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room: nodeList })
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def RemoveNodeFromRoom(self, room, node):
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nodeList = self.rooms.get(room)
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if node in nodeList:
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nodeList.remove(node)
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nodeList.sort()
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self.rooms.update({
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room: nodeList })
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def ClearGraph(self):
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self.graph.clear()
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def ConnectAllNodes(self):
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self.ClearGraph()
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self.ConnectNodesInRooms()
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self.ConnectNodesBetweenRooms()
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def ConnectNodesInRooms(self):
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for room in self.rooms:
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for start in self.rooms[room]:
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for end in self.rooms[room]:
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if start != end:
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self.add_edges(start, end)
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continue
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continue
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continue
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return None
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def ConnectNodesBetweenRooms(self):
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for connection in self.doorConnections.items():
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if len(connection) == 2:
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self.add_directed_edge(connection[0], connection[1])
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continue
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return None
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def UpdateDoorConnection(self, source, destination):
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self.doorConnections.update({
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source: destination })
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connectedArea = self.areaConnections.get(source)
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if connectedArea != None:
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self.areaConnections.update({
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source: int(destination[1:2]) })
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return self.areaConnectionOffsets.get(source)
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||||
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def AddConnectedNodesToRoom(self, targetRoom, *nodes):
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for currentNode in nodes:
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if targetRoom in self.rooms:
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self.rooms[targetRoom].append(currentNode)
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for targetNode in self.rooms[targetRoom]:
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if currentNode != targetNode:
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self.add_edges(currentNode, targetNode)
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continue
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continue
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self.rooms[targetRoom] = [
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currentNode]
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continue
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return None
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def add_directed_edge(self, start, end):
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if start != end:
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if start in self.graph or end not in self.graph[start]:
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self.graph[start].append(end)
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else:
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self.graph[start] = [
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end]
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def add_edges(self, start, *nodes):
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for end in nodes:
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self.add_directed_edge(start, end)
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self.add_directed_edge(end, start)
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def add_to_majors(self, item):
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if item not in self.itemLocations:
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self.itemLocations.append(item)
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if item not in self.majorItemLocations:
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||||
self.majorItemLocations.append(item)
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||||
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||||
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||||
def add_list_to_majors(self, locations):
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||||
for item in locations:
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||||
if item not in self.itemLocations:
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||||
self.itemLocations.append(item)
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||||
if item not in self.majorItemLocations:
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||||
self.majorItemLocations.append(item)
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continue
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return None
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||||
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def add_to_minors(self, item):
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if item not in self.itemLocations:
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self.itemLocations.append(item)
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if item not in self.minorItemLocations:
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self.minorItemLocations.append(item)
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def add_list_to_minors(self, locations):
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for item in locations:
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if item not in self.itemLocations:
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self.itemLocations.append(item)
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if item not in self.minorItemLocations:
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self.minorItemLocations.append(item)
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continue
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return None
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def get_requirements(self, start, end):
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checkRequirement = (start, end)
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return self.requirements.get(checkRequirement)
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def get_path(self, start, end, LimitArea, path, depth = (False, None, 100)):
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if path == None:
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self.visited.clear()
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self.queue.clear()
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path = list()
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path = path + [
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start]
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if start not in self.graph:
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return None
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if None == end:
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return path
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# if None(path) >= depth:
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if path >= depth:
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return None
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for point in None.graph[start]:
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if point in self.itemLocations and point not in end:
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continue
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if point in path:
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continue
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if LimitArea:
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for area in range(0, 7):
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if 'S{}'.format(area) in start and 'S{}'.format(area) not in point:
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return None
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edge = (start, point)
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self.queue.append(edge)
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if self.queue:
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edge = self.queue.pop()
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if edge not in self.visited:
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self.visited.append(edge)
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node = edge[1]
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pathReqs = self.get_requirements(start, node)
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if pathReqs == None:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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||||
if newpath:
|
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path = path + [
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||||
node]
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return newpath
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if pathReqs == True:
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newpath = self.get_path(node, end, LimitArea, path, depth)
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||||
if newpath:
|
||||
path = path + [
|
||||
node]
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return newpath
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||||
continue
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return None
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||||
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||||
|
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@ -0,0 +1,39 @@
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|||
# Source Generated with Decompyle++
|
||||
# File: Fusion_Items.pyc (Python 3.8)
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||||
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ChargeBeam = False
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WideBeam = False
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PlasmaBeam = False
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||||
WaveBeam = False
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IceBeam = False
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MainMissiles = False
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SuperMissileItem = False
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IceMissileItem = False
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||||
DiffusionItem = False
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Bombs = False
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MainPowerBombs = False
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VariaSuit = False
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GravitySuit = False
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MorphBall = False
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HiJumpBoots = False
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SpeedBooster = False
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SpaceJump = False
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ScrewAttack = False
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BlueDoors = False
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GreenDoors = False
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||||
YellowDoors = False
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RedDoors = False
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Missiles = False
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SuperMissiles = False
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IceMissiles = False
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||||
Diffusion = False
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||||
PowerBombs = False
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HiJump = False
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||||
SpringBall = False
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||||
Ice = False
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||||
WallJump = False
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||||
IBJ = False
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||||
UseBombs = False
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||||
BombJump = False
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||||
WaterLowered = False
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||||
Impossible = False
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@ -0,0 +1,292 @@
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|||
# Source Generated with Decompyle++
|
||||
# File: GUI.pyc (Python 3.8)
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||||
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||||
import PySimpleGUI as ui
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||||
import zlib
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import time
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||||
import threading
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||||
import os
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||||
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||||
ui.theme('SystemDefault')
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||||
tt_race = ' Generating a race seed will not generate a spoiler log. '
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tt_createpatch = ' Automatically creates a .bps patch after generating a randomized game, so you can easily share with others. '
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||||
tt_difficulty = ' Higher difficulty means harder tricks. Difficulty 0 means no tricks are expected outside of vanilla strategies. '
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||||
tt_itempool = ' Limit where important items can be placed. If checked, major upgrades will only be in Data rooms, \n at bosses, or at vanilla E-tank locations. If unchecked, any item can be anywhere within logic. '
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||||
tt_missileswithupgrades = ' If checked, collecting any major Missile item will enable Missiles. Logic will account for this setting. '
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||||
tt_pbswithoutbombs = ' If checked, Power Bombs can be used without having regular Bombs. Logic will account for this setting. '
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||||
tt_damageruns = ' Allow logic to require Samus to run through damaging environments to acquire important items. \n Examples include heated rooms, electrified water, and lava. '
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tt_splitsecurity = ' If checked, each door color must be unlocked independently. \n If unchecked, unlocking higher security levels will unlock all security levels below it. \n E.G.: unlocking Level 2 (Green) doors will also unlock Level 1 (Blue) doors. '
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||||
tt_SectorShuffle = ' Randomly shuffle the arrangement of the Sectors. '
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||||
tt_HideItems = ' Make all items appear as ? tanks. '
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||||
generating = False
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||||
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||||
def fileHash(file):
|
||||
checksum = 0
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||||
return checksum
|
||||
# WARNING: Decompyle incomplete
|
||||
|
||||
|
||||
def rando_thread(window = None, values = None):
|
||||
global failedgen, randoerror, generating, fileName, basegame, failedgen, randoerror, generating, finishGenerating
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||||
values.update({
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||||
'Difficulty': int(values.get('Difficulty')) })
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||||
if values['Num']:
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||||
values.update({
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||||
'Num': int(values.get('Num')) })
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||||
else:
|
||||
values.update({
|
||||
'Num': 1 })
|
||||
if values['Num'] < 1:
|
||||
values.update({
|
||||
'Num': 1 })
|
||||
values.pop(0)
|
||||
failedgen = False
|
||||
randoerror = False
|
||||
generating = True
|
||||
|
||||
from Randomizer import start_randomizer
|
||||
if values['Debug']:
|
||||
fileName = start_randomizer(basegame, values)
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||||
else:
|
||||
# FIXME: let it explode
|
||||
#try:
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||||
fileName = start_randomizer(basegame, values)
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||||
# finally:
|
||||
# pass
|
||||
#except SystemExit:
|
||||
# failedgen = True
|
||||
#except:
|
||||
# print('An error occurred, no game was generated.')
|
||||
# randoerror = True
|
||||
|
||||
|
||||
generating = False
|
||||
finishGenerating = True
|
||||
|
||||
|
||||
def main_window(debug):
|
||||
global fileName, finishGenerating, basegame, finishGenerating
|
||||
itemPool = [
|
||||
[
|
||||
ui.Text('Charge Beam'),
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||||
ui.Radio('Shuffled', 'radioChargeBeam', default=True),
|
||||
ui.Radio('Starting', 'radioChargeBeam'),
|
||||
ui.Radio('Disabled', 'radioChargeBeam')],
|
||||
[
|
||||
ui.Text('Wide Beam'),
|
||||
ui.Radio('Shuffled', 'radioWideBeam', default=True),
|
||||
ui.Radio('Starting', 'radioWideBeam'),
|
||||
ui.Radio('Disabled', 'radioWideBeam')],
|
||||
[
|
||||
ui.Text('Plasma Beam'),
|
||||
ui.Radio('Shuffled', 'radioPlasmaBeam', default=True),
|
||||
ui.Radio('Starting', 'radioPlasmaBeam'),
|
||||
ui.Radio('Disabled', 'radioPlasmaBeam')],
|
||||
[
|
||||
ui.Text('Wave Beam'),
|
||||
ui.Radio('Shuffled', 'radioWaveBeam', default=True),
|
||||
ui.Radio('Starting', 'radioWaveBeam'),
|
||||
ui.Radio('Disabled', 'radioWaveBeam')],
|
||||
[
|
||||
ui.Text('Ice Beam'),
|
||||
ui.Radio('Shuffled', 'radioIceBeam', default=True),
|
||||
ui.Radio('Starting', 'radioIceBeam'),
|
||||
ui.Radio('Disabled', 'radioIceBeam')],
|
||||
[
|
||||
ui.Text('Missile Data'),
|
||||
ui.Radio('Shuffled', 'radioMissileData', default=True),
|
||||
ui.Radio('Starting', 'radioMissileData'),
|
||||
ui.Radio('Disabled', 'radioMissileData')],
|
||||
[
|
||||
ui.Text('Super Missile Data'),
|
||||
ui.Radio('Shuffled', 'radioSuperMissile', default=True),
|
||||
ui.Radio('Starting', 'radioSuperMissile'),
|
||||
ui.Radio('Disabled', 'radioSuperMissile')],
|
||||
[
|
||||
ui.Text('Ice Missile Data'),
|
||||
ui.Radio('Shuffled', 'radioIceMissile', default=True),
|
||||
ui.Radio('Starting', 'radioIceMissile'),
|
||||
ui.Radio('Disabled', 'radioIceMissile')],
|
||||
[
|
||||
ui.Text('Diffusion Data'),
|
||||
ui.Radio('Shuffled', 'radioDiffusion', default=True),
|
||||
ui.Radio('Starting', 'radioDiffusion'),
|
||||
ui.Radio('Disabled', 'radioDiffusion')],
|
||||
[
|
||||
ui.Text('Bombs'),
|
||||
ui.Radio('Shuffled', 'radioBombs', default=True),
|
||||
ui.Radio('Starting', 'radioBombs'),
|
||||
ui.Radio('Disabled', 'radioBombs')],
|
||||
[
|
||||
ui.Text('Power Bomb Data'),
|
||||
ui.Radio('Shuffled', 'radioPowerBombData', default=True),
|
||||
ui.Radio('Starting', 'radioPowerBombData'),
|
||||
ui.Radio('Disabled', 'radioPowerBombData')],
|
||||
[
|
||||
ui.Text('Hi-Jump Boots'),
|
||||
ui.Radio('Shuffled', 'radioHiJump', default=True),
|
||||
ui.Radio('Starting', 'radioHiJump'),
|
||||
ui.Radio('Disabled', 'radioHiJump')],
|
||||
[
|
||||
ui.Text('Speed Booster'),
|
||||
ui.Radio('Shuffled', 'radioSpeedBooster', default=True),
|
||||
ui.Radio('Starting', 'radioSpeedBooster'),
|
||||
ui.Radio('Disabled', 'radioSpeedBooster')],
|
||||
[
|
||||
ui.Text('Space Jump'),
|
||||
ui.Radio('Shuffled', 'radioSpaceJump', default=True),
|
||||
ui.Radio('Starting', 'radioSpaceJump'),
|
||||
ui.Radio('Disabled', 'radioSpaceJump')],
|
||||
[
|
||||
ui.Text('Screw Attack'),
|
||||
ui.Radio('Shuffled', 'radioScrewAttack', default=True),
|
||||
ui.Radio('Starting', 'radioScrewAttack'),
|
||||
ui.Radio('Disabled', 'radioScrewAttack')],
|
||||
[
|
||||
ui.Text('Varia Suit'),
|
||||
ui.Radio('Shuffled', 'radioVariaSuit', default=True),
|
||||
ui.Radio('Starting', 'radioVariaSuit'),
|
||||
ui.Radio('Disabled', 'radioVariaSuit')],
|
||||
[
|
||||
ui.Text('Gravity Suit'),
|
||||
ui.Radio('Shuffled', 'radioGravitySuit', default=True),
|
||||
ui.Radio('Starting', 'radioGravitySuit'),
|
||||
ui.Radio('Disabled', 'radioGravitySuit')],
|
||||
[
|
||||
ui.Text('Morph Ball'),
|
||||
ui.Radio('Shuffled', 'radioMorphBall', default=True),
|
||||
ui.Radio('Starting', 'radioMorphBall'),
|
||||
ui.Radio('Disabled', 'radioMorphBall')],
|
||||
[
|
||||
ui.Text('Blue Doors (Level 1)'),
|
||||
ui.Radio('Standard', 'radioBlueDoors', default=True),
|
||||
ui.Radio('Starting', 'radioBlueDoors'),
|
||||
ui.Radio('Shuffled', 'radioBlueDoors')],
|
||||
[
|
||||
ui.Text('Green Doors (Level 2)'),
|
||||
ui.Radio('Standard', 'radioGreenDoors', default=True),
|
||||
ui.Radio('Starting', 'radioGreenDoors'),
|
||||
ui.Radio('Shuffled', 'radioGreenDoors')],
|
||||
[
|
||||
ui.Text('Yellow Doors (Level 3)'),
|
||||
ui.Radio('Standard', 'radioYellowDoors', default=True),
|
||||
ui.Radio('Starting', 'radioYellowDoors'),
|
||||
ui.Radio('Shuffled', 'radioYellowDoors')],
|
||||
[
|
||||
ui.Text('Red Doors (Level 4)'),
|
||||
ui.Radio('Standard', 'radioRedDoors', default=True),
|
||||
ui.Radio('Starting', 'radioRedDoors'),
|
||||
ui.Radio('Shuffled', 'radioRedDoors')]]
|
||||
settings = [
|
||||
[
|
||||
ui.Text('Difficulty'),
|
||||
ui.Slider(range=(0, 5), orientation='h', tooltip=tt_difficulty, key='Difficulty')],
|
||||
[
|
||||
ui.Checkbox(text='Major/minor item split', key='MajorMinor', tooltip=tt_itempool)],
|
||||
[
|
||||
ui.Checkbox(text='Missile upgrades enable Missiles', key='MissilesWithoutMainData', tooltip=tt_missileswithupgrades)],
|
||||
[
|
||||
ui.Checkbox(text='Enable Power Bombs without Bombs', key='PowerBombsWithoutBombs', tooltip=tt_pbswithoutbombs)],
|
||||
[
|
||||
ui.Checkbox(text='Damage runs', key='DamageRuns', tooltip=tt_damageruns)],
|
||||
[
|
||||
ui.Checkbox(text='Split security levels', key='SplitSecurity', tooltip=tt_splitsecurity)],
|
||||
[
|
||||
ui.Checkbox(text='Sector Shuffle', key='SectorShuffle', tooltip=tt_SectorShuffle)],
|
||||
[
|
||||
ui.Checkbox(text='Hide item graphics', key='HideItems', tooltip=tt_HideItems)],
|
||||
[
|
||||
ui.Checkbox(text='Race seed', key='RaceSeed', tooltip=tt_race)]]
|
||||
tabLayout = [
|
||||
[
|
||||
ui.TabGroup([
|
||||
[
|
||||
ui.Tab('Logic', settings)]], tab_location='topleft')]]
|
||||
layout = [
|
||||
[
|
||||
ui.Text('Seed value'),
|
||||
ui.Input(key='Seed')],
|
||||
[
|
||||
tabLayout],
|
||||
[
|
||||
ui.Text('Number of Seeds to generate:'),
|
||||
ui.Input(key='Num', size=5, justification='center', enable_events=True),
|
||||
ui.Push(),
|
||||
ui.Checkbox(text='Create patch', key='Patch', tooltip=tt_createpatch),
|
||||
ui.Button(button_text='Generate', bind_return_key=True)]]
|
||||
window = ui.Window('Open Metroid Fusion Open Randomizer', layout)
|
||||
fileName = str()
|
||||
finishGenerating = False
|
||||
oldNum = str()
|
||||
(event, values) = window.read()
|
||||
if event == ui.WINDOW_CLOSED:
|
||||
pass
|
||||
elif event == 'Num':
|
||||
if len(values['Num']) > 3:
|
||||
window['Num'].update(oldNum)
|
||||
for x in range(4):
|
||||
if x < len(values['Num']) or values['Num'][x] not in '0123456789':
|
||||
window['Num'].update(oldNum)
|
||||
|
||||
oldNum = values['Num']
|
||||
# continue
|
||||
if event == 'Generate':
|
||||
basegame = ui.popup_get_file('Choose base game', no_titlebar=True, file_types=[('GBA File', '*.gba')], history=True, history_setting_filename=os.path.join('.', 'settings.json'))
|
||||
if basegame == '':
|
||||
ui.popup('Please select a Metroid Fusion (U) rom.', title='No source rom selected')
|
||||
if basegame != None and basegame != '':
|
||||
checksum = fileHash(basegame)
|
||||
# if checksum != 1819625372:
|
||||
if checksum != 0:
|
||||
ui.popup('Only Metroid Fusion (U) is supported.\nCheck the CRC32 value: it should be 6C75479C', title='Bad Checksum')
|
||||
else:
|
||||
values.update({
|
||||
'Debug': debug })
|
||||
threading.Thread(target=rando_thread, args=[window, values], daemon=True).start()
|
||||
window['Difficulty'].update(disabled=True)
|
||||
window['MajorMinor'].update(disabled=True)
|
||||
window['MissilesWithoutMainData'].update(disabled=True)
|
||||
window['PowerBombsWithoutBombs'].update(disabled=True)
|
||||
window['DamageRuns'].update(disabled=True)
|
||||
window['SplitSecurity'].update(disabled=True)
|
||||
window['SectorShuffle'].update(disabled=True)
|
||||
window['HideItems'].update(disabled=True)
|
||||
window['Seed'].update(disabled=True)
|
||||
window['RaceSeed'].update(disabled=True)
|
||||
window['Num'].update(disabled=True)
|
||||
window['Patch'].update(disabled=True)
|
||||
window['Generate'].update(disabled=True)
|
||||
if generating:
|
||||
ui.popup_animated(ui.DEFAULT_BASE64_LOADING_GIF, 'Generating game, please wait...', time_between_frames=20)
|
||||
window.Refresh()
|
||||
# continue
|
||||
if finishGenerating:
|
||||
ui.popup_animated(None)
|
||||
if failedgen:
|
||||
ui.popup('Could not generate a game with the current settings. Try changing your settings.', title='Metroid Fusion Open Randomizer')
|
||||
elif randoerror:
|
||||
ui.popup('An error occurred, no game was generated.', title='Error')
|
||||
elif ui.Input.get(window['Num']) != '':
|
||||
if int(ui.Input.get(window['Num'])) > 1:
|
||||
ui.popup('Multiple games have been added to the seeds folder.', title='Success!')
|
||||
else:
|
||||
ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
|
||||
else:
|
||||
ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
|
||||
window['Difficulty'].update(disabled=False)
|
||||
window['MajorMinor'].update(disabled=False)
|
||||
window['MissilesWithoutMainData'].update(disabled=False)
|
||||
window['PowerBombsWithoutBombs'].update(disabled=False)
|
||||
window['DamageRuns'].update(disabled=False)
|
||||
window['SplitSecurity'].update(disabled=False)
|
||||
window['SectorShuffle'].update(disabled=False)
|
||||
window['HideItems'].update(disabled=False)
|
||||
window['Seed'].update(disabled=False)
|
||||
window['RaceSeed'].update(disabled=False)
|
||||
window['Num'].update(disabled=False)
|
||||
window['Patch'].update(disabled=False)
|
||||
window['Generate'].update(disabled=False)
|
||||
finishGenerating = False
|
||||
# continue
|
||||
window.close()
|
||||
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,75 @@
|
|||
# Source Generated with Decompyle++
|
||||
# File: MFOR.pyc (Python 3.8)
|
||||
|
||||
import argparse
|
||||
import os
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-seed', help='Seed value, optional')
|
||||
parser.add_argument('-race', default=False, action='store_true', help='Generate race rom (no spoiler log)')
|
||||
parser.add_argument('-patch', default=False, action='store_true', help='Generate BPS patch with seed (for easy sharing)')
|
||||
parser.add_argument('-diff', help='Trick difficulty level (0-5, default 0)')
|
||||
parser.add_argument('-limit', default=False, action='store_true', help='Major/minor item pool')
|
||||
parser.add_argument('-missiles', default=False, action='store_true', help='Missile upgrades enable the missile launcher (default off)')
|
||||
parser.add_argument('-pbs', default=False, action='store_true', help='Enable Power Bombs without normal Bombs (default off)')
|
||||
parser.add_argument('-damage-runs', default=False, action='store_true', help='Allow logical damage runs (default off)')
|
||||
parser.add_argument('-split-security', default=False, action='store_true', help='Separated Security levels (default off)')
|
||||
parser.add_argument('-sector-shuffle', default=False, action='store_true', help='Randomly shuffle the arrangement of the Sectors')
|
||||
parser.add_argument('-rom', help='Base rom (Metroid Fusion (U).gba)')
|
||||
parser.add_argument('-nogui', default=False, action='store_true', help='Termnial based seed generation (this)')
|
||||
parser.add_argument('-num', help='Number of seeds to generate (default 1)')
|
||||
parser.add_argument('-hideitems', default=False, action='store_true', help='All items use ? tank graphics')
|
||||
parser.add_argument('-debug', default=False, action='store_true', help='Debugging, for my own use')
|
||||
args = parser.parse_args()
|
||||
if not os.path.exists(os.path.join('.', 'data')):
|
||||
os.mkdir('data')
|
||||
if not os.path.exists(os.path.join('.', 'seeds')):
|
||||
os.mkdir('seeds')
|
||||
if not os.path.exists(os.path.join('.', 'spoilers')):
|
||||
os.mkdir('spoilers')
|
||||
if not args.debug:
|
||||
args.debug = False
|
||||
if args.nogui:
|
||||
settings = dict()
|
||||
settings.update({
|
||||
'Seed': None })
|
||||
if args.seed:
|
||||
settings.update({
|
||||
'Seed': args.seed })
|
||||
settings.update({
|
||||
'Debug': args.debug })
|
||||
settings.update({
|
||||
'Patch': args.patch })
|
||||
if not args.diff:
|
||||
args.diff = 0
|
||||
if int(args.diff) <= 0:
|
||||
args.diff = 0
|
||||
elif int(args.diff) >= 5:
|
||||
args.diff = 5
|
||||
settings.update({
|
||||
'Difficulty': args.diff })
|
||||
settings.update({
|
||||
'MajorMinor': args.limit })
|
||||
settings.update({
|
||||
'MissilesWithoutMainData': args.missiles })
|
||||
settings.update({
|
||||
'PowerBombsWithoutBombs': args.pbs })
|
||||
settings.update({
|
||||
'DamageRuns': args.damage_runs })
|
||||
settings.update({
|
||||
'SplitSecurity': args.split_security })
|
||||
settings.update({
|
||||
'SectorShuffle': args.sector_shuffle })
|
||||
settings.update({
|
||||
'HideItems': args.hideitems })
|
||||
settings.update({
|
||||
'RaceSeed': args.race })
|
||||
settings.update({
|
||||
'Num': None })
|
||||
if args.num:
|
||||
settings.update({
|
||||
'Num': int(args.num) })
|
||||
from Randomizer import start_randomizer
|
||||
start_randomizer(args.rom, settings)
|
||||
else:
|
||||
import GUI as gui
|
||||
gui.main_window(args.debug)
|
|
@ -0,0 +1,39 @@
|
|||
# (Open) Metroid Fusion Open Randomizer
|
||||
|
||||
This is the official unofficial Git repository for the Metroid Fusion Open Randomizer reverse engineering efforts, more casually referred to as MFOR or Fusion rando.
|
||||
|
||||
Considering the original repository states that the software is GPL-3.0 licensed, but no source was ever released, we're endeavouring on this (potentially failing) task of making MFOR Open Again️™️
|
||||
|
||||
## Project Status
|
||||
|
||||
- [x] Decent disassembly
|
||||
- [x] GUI
|
||||
- [ ] CRC verification
|
||||
- [ ] Logic
|
||||
- [ ] Patching
|
||||
|
||||
## Usage
|
||||
|
||||
Beware: stuff doesn't work as it should yet. Prerequisites are PySimpleGUI (and tkinter by proxy). A prerequisites file is going to be added in the future.
|
||||
|
||||
Clone the repository, install prerequisites manually via pip or your favourite package manager, `python MFOR.py`. Choose your game options (hover over a given option to see a tooltip explaining it), then click Generate. A popup will ask you to open an unmodified copy of the original game. This is not provided with the randomizer for legal reasons.
|
||||
|
||||
The randomizer currently works with **only** the USA/Australia version of the game. To ensure you have the correct version of the game, the CRC32 checksum should be: `6C75479C`
|
||||
|
||||
## Help
|
||||
|
||||
* Join the Metroid Fusion speedrunning Discord server
|
||||
|
||||
## Special Thanks
|
||||
|
||||
[https://github.com/zrax/pycdc](Decompyle++) has been used for the initial disassembly. [https://github.com/rocky](R. Bernstein) because uncompyle6, decompile3, xdis and python-control-flow kickstarted this project.
|
||||
|
||||
[https://github.com/Kazuto88](Kazuto88) for the actual development of the randomizer. Next lines are his special thanks to the people that contributed with the patching necessary to make this a reality:
|
||||
|
||||
Much thanks to the folks in the MAGConst Discord for longtime help with Metroid Fusion/general GBA modding.
|
||||
|
||||
Thanks to biospark for creating the Fusion level editor MAGE, and nearly all of the documented data on Metroid Fusion that helped make this randomizer a possibility.
|
||||
|
||||
Thanks to interdpth for direct code assistance, and for his longtime contributions to the GBAtroid modding scene.
|
||||
|
||||
Thanks to everyone who helped with early testing, bug finding, proposed fixes, etc.
|
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|
@ -0,0 +1,139 @@
|
|||
[
|
||||
"Access",
|
||||
"Adam",
|
||||
"Animals",
|
||||
"AQA",
|
||||
"Arachnus",
|
||||
"Aran",
|
||||
"ARC",
|
||||
"Atmospheric",
|
||||
"Attack",
|
||||
"Authorization",
|
||||
"Auxiliary",
|
||||
"B.O.X.",
|
||||
"B.S.L",
|
||||
"Ball",
|
||||
"Bay",
|
||||
"Beam",
|
||||
"Boiler",
|
||||
"Bomb",
|
||||
"Booster",
|
||||
"Boots",
|
||||
"Bull",
|
||||
"Camera",
|
||||
"Cannon",
|
||||
"Central",
|
||||
"Charge",
|
||||
"Choot",
|
||||
"Containment",
|
||||
"Control",
|
||||
"Cooling",
|
||||
"Core-X",
|
||||
"Dachora",
|
||||
"Data",
|
||||
"Deck",
|
||||
"Dessgeega",
|
||||
"Diffusion",
|
||||
"Download",
|
||||
"Elevator",
|
||||
"Emergency",
|
||||
"Energy",
|
||||
"Engine",
|
||||
"Etecoon",
|
||||
"Evir",
|
||||
"Federation",
|
||||
"Fune",
|
||||
"Fusion",
|
||||
"Gadora",
|
||||
"Galactic",
|
||||
"Geemer",
|
||||
"Genesis",
|
||||
"Geron",
|
||||
"Gerubus",
|
||||
"Geruta",
|
||||
"Golden",
|
||||
"Gravity",
|
||||
"Habitation",
|
||||
"Halzyn",
|
||||
"Hi-Jump",
|
||||
"Hive",
|
||||
"Hornoad",
|
||||
"Ice",
|
||||
"Jump",
|
||||
"Kago",
|
||||
"Kihunter",
|
||||
"Laboratory",
|
||||
"Main",
|
||||
"Malkovich",
|
||||
"Mega",
|
||||
"Meltdown",
|
||||
"Metroid",
|
||||
"Mimic",
|
||||
"Missile",
|
||||
"Morph",
|
||||
"Moto",
|
||||
"Namihe",
|
||||
"Navigation",
|
||||
"Nettori",
|
||||
"Nightmare",
|
||||
"NOC",
|
||||
"Nova",
|
||||
"Omega",
|
||||
"Operations",
|
||||
"Owtch",
|
||||
"Parasite",
|
||||
"Pirate",
|
||||
"Plasma",
|
||||
"Powamp",
|
||||
"Power",
|
||||
"Pump",
|
||||
"Puyo",
|
||||
"PYR",
|
||||
"Quarantine",
|
||||
"Reactor",
|
||||
"Recharge",
|
||||
"Reo",
|
||||
"Restricted",
|
||||
"Ridley",
|
||||
"Ripper",
|
||||
"SA-X",
|
||||
"Samus",
|
||||
"Save",
|
||||
"Scientist",
|
||||
"Sciser",
|
||||
"Screw",
|
||||
"Sector",
|
||||
"Security",
|
||||
"Serris",
|
||||
"Ship",
|
||||
"Sidehopper",
|
||||
"Silo",
|
||||
"Skree",
|
||||
"Skultera",
|
||||
"Space",
|
||||
"Speed",
|
||||
"SR-388",
|
||||
"SRX",
|
||||
"Stabilizer",
|
||||
"Station",
|
||||
"Sub-Zero",
|
||||
"Suit",
|
||||
"Super",
|
||||
"Tank",
|
||||
"TRO",
|
||||
"Unit",
|
||||
"Varia",
|
||||
"Vines",
|
||||
"Wave",
|
||||
"Waver",
|
||||
"Wide",
|
||||
"Yakuza",
|
||||
"Yameba",
|
||||
"Zazabi",
|
||||
"Zebesian",
|
||||
"Zeela",
|
||||
"Zombie",
|
||||
"Zone",
|
||||
"Zoro",
|
||||
"Zozoro"
|
||||
]
|
Loading…
Reference in New Issue