fix items not being placed on bosses
bosses were considered unreachable when LimitArea was in effect because they don't have a sector identifier (e.g. "S2") in their names.
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				@ -27,6 +27,7 @@ class Game:
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        self.majorItemLocations = list()
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        self.minorItemLocations = list()
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        self.itemLocations = list()
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        self.itemArea = dict()
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        self.patcher = dict()
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        self.graph.clear()
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        self.areaConnections.clear()
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@ -234,7 +235,8 @@ class Game:
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                for area in range(0, 7):
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                    if 'S{}'.format(area) in start:
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                        if 'S{}'.format(area) not in point:
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                            return None
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                            if self.itemArea.get(point) != area:
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                                return None
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            edge = (start, point)
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            self.queue.append(edge)
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            while self.queue:
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@ -3127,6 +3127,7 @@ def start_randomizer(rom, settings):
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                        BossLocations.append(name)
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                if 'Item' in name or nodeType == 'Boss' or nodeType == 'Data':
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                    AreaItemLocations[areaIndex].append(name)
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                    World.itemArea[name] = areaIndex
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        World.ConnectAllNodes()
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        StartLocation = 'S0-00'
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