restore GUI event loop
parent
2f2c281265
commit
3c7ae38f81
136
GUI.py
136
GUI.py
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@ -231,74 +231,78 @@ def main_window(debug):
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fileName = str()
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finishGenerating = False
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oldNum = str()
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(event, values) = window.read()
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if event == ui.WINDOW_CLOSED:
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pass
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elif event == 'Num':
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if len(values['Num']) > 3:
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window['Num'].update(oldNum)
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for x in range(4):
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if x < len(values['Num']) or values['Num'][x] not in '0123456789':
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window['Num'].update(oldNum)
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while True:
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(event, values) = window.read()
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if event == ui.WINDOW_CLOSED:
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break
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oldNum = values['Num']
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# continue
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if event == 'Generate':
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basegame = ui.popup_get_file('Choose base game', no_titlebar=True, file_types=[('GBA File', '*.gba')], history=True, history_setting_filename=os.path.join('.', 'settings.json'))
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if basegame == '':
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ui.popup('Please select a Metroid Fusion (U) rom.', title='No source rom selected')
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if basegame != None and basegame != '':
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checksum = fileHash(basegame)
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if checksum != 1819625372:
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ui.popup('Only Metroid Fusion (U) is supported.\nCheck the CRC32 value: it should be 6C75479C', title='Bad Checksum')
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else:
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values.update({
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'Debug': debug })
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threading.Thread(target=rando_thread, args=[window, values], daemon=True).start()
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window['Difficulty'].update(disabled=True)
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window['MajorMinor'].update(disabled=True)
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window['MissilesWithoutMainData'].update(disabled=True)
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window['PowerBombsWithoutBombs'].update(disabled=True)
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window['DamageRuns'].update(disabled=True)
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window['SplitSecurity'].update(disabled=True)
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window['SectorShuffle'].update(disabled=True)
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window['HideItems'].update(disabled=True)
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window['Seed'].update(disabled=True)
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window['RaceSeed'].update(disabled=True)
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window['Num'].update(disabled=True)
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window['Patch'].update(disabled=True)
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window['Generate'].update(disabled=True)
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if generating:
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ui.popup_animated(ui.DEFAULT_BASE64_LOADING_GIF, 'Generating game, please wait...', time_between_frames=20)
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window.Refresh()
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# continue
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if finishGenerating:
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ui.popup_animated(None)
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if failedgen:
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ui.popup('Could not generate a game with the current settings. Try changing your settings.', title='Metroid Fusion Open Randomizer')
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elif randoerror:
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ui.popup('An error occurred, no game was generated.', title='Error')
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elif ui.Input.get(window['Num']) != '':
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if int(ui.Input.get(window['Num'])) > 1:
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ui.popup('Multiple games have been added to the seeds folder.', title='Success!')
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elif event == 'Num':
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if len(values['Num']) > 3:
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window['Num'].update(oldNum)
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for x in range(4):
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if x < len(values['Num']):
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if values['Num'][x] not in '0123456789':
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window['Num'].update(oldNum)
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break
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else:
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oldNum = values['Num']
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elif event == 'Generate':
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basegame = ui.popup_get_file('Choose base game', no_titlebar=True, file_types=[('GBA File', '*.gba')], history=True, history_setting_filename=os.path.join('.', 'settings.json'))
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if basegame == '':
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ui.popup('Please select a Metroid Fusion (U) rom.', title='No source rom selected')
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if basegame != None and basegame != '':
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checksum = fileHash(basegame)
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if checksum != 1819625372:
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ui.popup('Only Metroid Fusion (U) is supported.\nCheck the CRC32 value: it should be 6C75479C', title='Bad Checksum')
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else:
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values.update({
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'Debug': debug })
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threading.Thread(target=rando_thread, args=[window, values], daemon=True).start()
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window['Difficulty'].update(disabled=True)
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window['MajorMinor'].update(disabled=True)
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window['MissilesWithoutMainData'].update(disabled=True)
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window['PowerBombsWithoutBombs'].update(disabled=True)
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window['DamageRuns'].update(disabled=True)
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window['SplitSecurity'].update(disabled=True)
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window['SectorShuffle'].update(disabled=True)
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window['HideItems'].update(disabled=True)
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window['Seed'].update(disabled=True)
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window['RaceSeed'].update(disabled=True)
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window['Num'].update(disabled=True)
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window['Patch'].update(disabled=True)
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window['Generate'].update(disabled=True)
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if generating:
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ui.popup_animated(ui.DEFAULT_BASE64_LOADING_GIF, 'Generating game, please wait...', time_between_frames=20)
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window.Refresh()
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elif finishGenerating:
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ui.popup_animated(None)
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if failedgen:
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ui.popup('Could not generate a game with the current settings. Try changing your settings.', title='Metroid Fusion Open Randomizer')
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elif randoerror:
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ui.popup('An error occurred, no game was generated.', title='Error')
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elif ui.Input.get(window['Num']) != '':
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if int(ui.Input.get(window['Num'])) > 1:
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ui.popup('Multiple games have been added to the seeds folder.', title='Success!')
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else:
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ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
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else:
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ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
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else:
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ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
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window['Difficulty'].update(disabled=False)
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window['MajorMinor'].update(disabled=False)
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window['MissilesWithoutMainData'].update(disabled=False)
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window['PowerBombsWithoutBombs'].update(disabled=False)
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window['DamageRuns'].update(disabled=False)
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window['SplitSecurity'].update(disabled=False)
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window['SectorShuffle'].update(disabled=False)
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window['HideItems'].update(disabled=False)
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window['Seed'].update(disabled=False)
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window['RaceSeed'].update(disabled=False)
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window['Num'].update(disabled=False)
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window['Patch'].update(disabled=False)
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window['Generate'].update(disabled=False)
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finishGenerating = False
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# continue
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window['Difficulty'].update(disabled=False)
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window['MajorMinor'].update(disabled=False)
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window['MissilesWithoutMainData'].update(disabled=False)
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window['PowerBombsWithoutBombs'].update(disabled=False)
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window['DamageRuns'].update(disabled=False)
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window['SplitSecurity'].update(disabled=False)
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window['SectorShuffle'].update(disabled=False)
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window['HideItems'].update(disabled=False)
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window['Seed'].update(disabled=False)
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window['RaceSeed'].update(disabled=False)
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window['Num'].update(disabled=False)
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window['Patch'].update(disabled=False)
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window['Generate'].update(disabled=False)
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finishGenerating = False
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window.close()
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