native bps creation
parent
86b344f933
commit
43e16025da
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@ -14,6 +14,9 @@ import math
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import Fusion_Graph as Graph
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from Fusion_Items import *
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from bps.apply import apply_to_files
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from bps.diff import diff_bytearrays
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from bps.io import write_bps
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from bps.util import bps_progress
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version = '0.11.6'
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@ -4913,8 +4916,18 @@ def patch_game():
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patchedGame.write(value.to_bytes(1, 'little'))
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if Patch:
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# FIXME: replace with internal patch creator
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os.system('.\\flips\\flips.exe --create --bps "{}" ".\\seeds\\{}.gba"'.format(BaseGame, FileName))
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with open(BaseGame, 'rb') as source:
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sourcedata = source.read()
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with open(os.path.join('.', 'seeds', '{}.gba'.format(FileName)), 'rb') as target:
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targetdata = target.read()
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patch = open(os.path.join('.', 'seeds', '{}.bps'.format(FileName)), 'wb')
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blocksize = (len(sourcedata) + len(targetdata)) // 1000000 + 1
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print("Using blocks of {0} bytes".format(blocksize))
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iterable = diff_bytearrays(blocksize, sourcedata, targetdata)
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write_bps(bps_progress(iterable), patch)
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print('')
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ItemNames = [
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'Missile Data',
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