bass, how low can you go
parent
28f2adc3d1
commit
8674605497
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@ -31,7 +31,58 @@ class Game:
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self.minorItemLocations.clear()
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self.itemLocations.clear()
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self.patcher.clear()
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# WARNING: Decompyle incomplete
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try:
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with open(vanillaGame, 'rb') as sourceRom:
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sourceRom.seek(3967888, 0)
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sourceArea = int.from_bytes(sourceRom.read(1), 'little')
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sourceDoor = int.from_bytes(sourceRom.read(1), 'little')
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targetOffset = sourceRom.tell()
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targetArea = int.from_bytes(sourceRom.read(1), 'little')
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if sourceArea != 255:
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self.areaConnections.update({
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'S{}-{:02X}'.format(sourceArea, sourceDoor): targetArea })
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self.areaConnectionOffsets.update({
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'S{}-{:02X}'.format(sourceArea, sourceDoor): targetOffset })
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sourceArea = int.from_bytes(sourceRom.read(1), 'little')
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sourceDoor = int.from_bytes(sourceRom.read(1), 'little')
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targetOffset = sourceRom.tell()
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targetArea = int.from_bytes(sourceRom.read(1), 'little')
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continue
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for currentArea in range(7):
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sourceRom.seek(7977108 + currentArea * 4, 0)
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data = sourceRom.read(4)
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unpacked = struct.unpack('<L', data)
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doorData = unpacked[0] - 134217728
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sourceRom.seek(doorData, 0)
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doorNumber = 0
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connectionType = int.from_bytes(sourceRom.read(1), 'little')
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roomNumber = int.from_bytes(sourceRom.read(1), 'little')
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sourceRom.seek(4, 1)
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connectedDoor = int.from_bytes(sourceRom.read(1), 'little')
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sourceRom.seek(5, 1)
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if connectionType == 0 and connectedDoor == 0:
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continue
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sourceNode = 'S{}-{:02X}'.format(currentArea, doorNumber)
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connectedArea = self.areaConnections.get(sourceNode, currentArea)
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targetNode = 'S{}-{:02X}'.format(connectedArea, connectedDoor)
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self.doorConnections.update({
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sourceNode: targetNode })
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roomNumber = format(roomNumber, '02X')
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roomString = 'Room-S{}-{}'.format(currentArea, roomNumber)
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doorString = 'S{}-{:02X}'.format(currentArea, doorNumber)
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if roomString in self.rooms:
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self.rooms[roomString].append(doorString)
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else:
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self.rooms[roomString] = [
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doorString]
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doorNumber += 1
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finally:
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pass
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except FileNotFoundError:
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sys.exit('Error:', vanillaGame, 'could not be opened.')
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return None
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def set_setting(self, setting, value):
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477
Randomizer.py
477
Randomizer.py
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@ -4685,40 +4685,414 @@ def patch_game():
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os.unlink(os.path.join('.', 'seeds', '{}.gba'.format(FileName)))
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print('Error: Base patch file has been modified. Please go to https://metroidconstruction.com/ and re-download MFOR.')
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sys.exit(1)
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# WARNING: Decompyle incomplete
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with open(os.path.join('.', 'seeds', '{}.gba'.format(FileName)), 'rb+') as patchedGame:
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if Debug:
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sym = dict()
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sym.clear()
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with open(os.path.join('.', 'data', 'asm', 'temp.sym'), 'r') as symFile:
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for line in symFile:
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x = line.split()
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if len(x) > 1 and re.search('^[a-zA-Z]', x[1]):
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sym.update({
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x[1]: x[0][2:] })
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finally:
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pass
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os.remove(os.path.join('.', 'data', 'asm', 'temp.sym'))
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roomEventOffset = int(sym.get('t_bossanddownloadevents'), 16)
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itemEventOffset = int(sym.get('t_obtainitemevents'), 16)
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securityOffset = int(sym.get('b_unlocklowerlevels'), 16)
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print('roomEventOffset: 0x{:06X}'.format(roomEventOffset))
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print('itemEventOffset: 0x{:06X}'.format(itemEventOffset))
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print('securityOffset: 0x{:06X}'.format(securityOffset))
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roomEventOffset = 8326320
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itemEventOffset = 5726112
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securityOffset = 479192
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for area in RoomNodes:
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areaIndex = list(RoomNodes.keys()).index(area)
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for node in RoomNodes[area]:
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name = node.get('Name')
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nodeType = node.get('Type')
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if nodeType != None:
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itemName = ''
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if 'Tank' in nodeType:
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itemName = PlacedItems[UsedLocations.index(name)]
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bg1 = int(node.get('BG1'), 16)
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clipdata = int(node.get('Clipdata'), 16)
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tileset = int(node.get('Tileset'), 16)
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if SeedSettings['HideItems']:
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if tileset == 33:
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blockValue = 7
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elif tileset == 34:
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blockValue = 7
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elif tileset == 40:
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blockValue = 7
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elif tileset == 42:
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blockValue = 7
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else:
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blockValue = 3
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else:
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blockValue = ItemList.index(itemName)
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if blockValue < 2:
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blockValue = blockValue ^ 1
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elif blockValue > 2:
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if tileset == 33:
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blockValue = 7
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elif tileset == 34:
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blockValue = 7
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elif tileset == 40:
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blockValue = 7
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elif tileset == 42:
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blockValue = 7
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else:
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blockValue = 3
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blockValue += 70
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if tileset == 9:
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blockValue += 1
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elif tileset == 11:
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blockValue += 1
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elif tileset == 25:
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blockValue += 1
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elif tileset >= 30 and tileset <= 34:
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blockValue += 1
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elif tileset == 40:
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blockValue += 1
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elif tileset == 42:
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blockValue += 1
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elif tileset == 48:
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blockValue += 1
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elif tileset == 49:
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blockValue += 1
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elif tileset == 52:
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blockValue += 1
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elif tileset == 56:
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blockValue += 1
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elif tileset == 61:
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blockValue += 1
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elif tileset == 62:
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blockValue += 1
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elif tileset == 64:
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blockValue += 1
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elif tileset == 67:
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blockValue += 1
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elif tileset == 72:
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blockValue += 1
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clipValue = ItemList.index(itemName)
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if clipValue < 2:
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clipValue = clipValue ^ 99
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if 'Hidden' in nodeType:
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clipValue += 2
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elif 'Underwater' in nodeType:
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clipValue += 4
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elif clipValue == 2:
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clipValue = 104
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if 'Hidden' in nodeType:
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clipValue += 1
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elif 'Underwater' in nodeType:
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clipValue += 2
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elif clipValue >= 3:
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clipValue = (clipValue - 3) * 3 + 120
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if 'Hidden' in nodeType:
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clipValue += 1
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elif 'Underwater' in nodeType:
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clipValue += 2
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if 'Hidden' not in nodeType:
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patchedGame.seek(bg1)
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patchedGame.write(blockValue.to_bytes(1, 'little'))
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patchedGame.seek(clipdata)
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patchedGame.write(clipValue.to_bytes(1, 'little'))
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elif 'Boss' in nodeType or 'Data' in nodeType:
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itemName = PlacedItems[UsedLocations.index(name)]
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itemValue = ItemList.index(itemName)
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slot = BossDataList.index(name)
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roomEvent = roomEventOffset
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if roomEvent != None:
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roomEvent = roomEvent + 3 + slot * 4
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if itemValue < 3:
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itemValue += 1
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else:
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itemValue -= 3
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itemEvent = itemEventOffset
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if itemEvent != None:
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itemEvent = itemEvent + 1 + itemValue
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patchedGame.seek(itemEvent)
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itemValue = int.from_bytes(patchedGame.read(1), 'little')
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patchedGame.seek(roomEvent)
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patchedGame.write(itemValue.to_bytes(1, 'little'))
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if name == 'Data S5':
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roomEvent = roomEventOffset
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roomEvent = roomEvent + 3 + (slot + 1) * 4
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patchedGame.seek(roomEvent)
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patchedGame.write(itemValue.to_bytes(1, 'little'))
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if itemName in MajorItems:
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offset = CreditsOffsets.get(itemName)
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if 'Boss' in nodeType:
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location = name
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elif 'S0' in name:
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location = 'Main Deck : '
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else:
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location = 'Sector {} : '.format(name[6:7])
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if 'Tank' in nodeType:
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location = location + name[8:]
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else:
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location = location + nodeType + ' Room'
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spaces = ceiling(30 - len(location), 2)
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location = ' ' * spaces + location
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patchedGame.seek(offset)
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patchedGame.write(location.encode('ascii'))
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for x in range(len(location), 35):
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patchedGame.write(0.to_bytes(1, 'little'))
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if SeedSettings['HideItems']:
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patchedGame.seek(3926048)
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patchedGame.write(76.to_bytes(2, 'little'))
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patchedGame.write(77.to_bytes(2, 'little'))
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patchedGame.write(78.to_bytes(2, 'little'))
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patchedGame.write(79.to_bytes(2, 'little'))
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patchedGame.write(76.to_bytes(2, 'little'))
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patchedGame.write(77.to_bytes(2, 'little'))
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patchedGame.write(78.to_bytes(2, 'little'))
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patchedGame.write(79.to_bytes(2, 'little'))
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patchedGame.write(76.to_bytes(2, 'little'))
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patchedGame.write(77.to_bytes(2, 'little'))
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patchedGame.write(78.to_bytes(2, 'little'))
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patchedGame.write(79.to_bytes(2, 'little'))
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if SeedSettings['SplitSecurity'] == True:
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security = securityOffset
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patchedGame.seek(security)
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patchedGame.write(0.to_bytes(2, 'little'))
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if SeedSettings['MissilesWithoutMainData']:
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patchedGame.seek(24828)
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patchedGame.write(15.to_bytes(1, 'little'))
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patchedGame.seek(395742)
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patchedGame.write(15.to_bytes(1, 'little'))
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patchedGame.seek(465582)
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patchedGame.write(15.to_bytes(1, 'little'))
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if SeedSettings['PowerBombsWithoutBombs']:
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patchedGame.seek(24756)
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patchedGame.write(32.to_bytes(1, 'little'))
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patchedGame.seek(465672)
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patchedGame.write(32.to_bytes(1, 'little'))
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if SeedSettings['SectorShuffle'] == True:
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for currentArea in range(7):
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patchedGame.seek(7977108 + currentArea * 4, 0)
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data = patchedGame.read(4)
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unpacked = struct.unpack('<L', data)
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doorData = unpacked[0] - 134217728
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patchedGame.seek(doorData, 0)
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doorNumber = 0
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connectionType = int.from_bytes(patchedGame.read(1), 'little')
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patchedGame.seek(5, 1)
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offset = patchedGame.tell()
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connectedDoor = int.from_bytes(patchedGame.read(1), 'little')
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patchedGame.seek(5, 1)
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resume = patchedGame.tell()
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if connectionType == 0 and connectedDoor == 0:
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continue
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sourceDoor = 'S{}-{:02X}'.format(currentArea, doorNumber)
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targetDoorStr = World.doorConnections.get(sourceDoor)
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connectedArea = World.areaConnections.get(sourceDoor, currentArea)
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connectedDoorStr = 'S{}-{:02X}'.format(connectedArea, connectedDoor)
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if connectedDoorStr != targetDoorStr:
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targetDoor = int(targetDoorStr[-2:], 16)
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patchedGame.seek(offset)
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patchedGame.write(targetDoor.to_bytes(1, 'little'))
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patchedGame.seek(resume)
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doorNumber += 1
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for door, targetArea in World.areaConnections.items():
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offset = World.areaConnectionOffsets.get(door)
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patchedGame.seek(offset)
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areaByte = int.from_bytes(patchedGame.read(1), 'little')
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if areaByte != targetArea:
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patchedGame.seek(offset)
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patchedGame.write(targetArea.to_bytes(1, 'little'))
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continue
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for target in World.patcher:
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value = World.patcher.get(target)
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patchedGame.seek(target)
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patchedGame.write(value.to_bytes(1, 'little'))
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finally:
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pass
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if Patch:
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# FIXME: replace with internal patch creator
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os.system('.\\flips\\flips.exe --create --bps "{}" ".\\seeds\\{}.gba"'.format(BaseGame, FileName))
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print('')
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ItemNames = [
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'Missile Data',
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'Morph Ball',
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'Charge Beam',
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'Bombs',
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'Hi-Jump Boots',
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'Speed Booster',
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'Super Missile Data',
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'Varia Suit',
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'Ice Missile Data',
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'Wide Beam',
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'Power Bomb Data',
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'Space Jump',
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'Plasma Beam',
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'Gravity Suit',
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'Diffusion Data',
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'Wave Beam',
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'Screw Attack',
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'Ice Beam']
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if SeedSettings['RaceSeed'] == False:
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spoilerLog = dict()
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spoilerLog.update({
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'MFOR Version': version })
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spoilerLog.update({
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'Seed': SeedValue })
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settingsDict = dict()
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settingsDict.update({
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'Difficulty': SeedSettings['Difficulty'] })
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if SeedSettings['MajorMinor'] == False:
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settingsDict.update({
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'Item pool': 'Major items anywhere' })
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else:
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settingsDict.update({
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'Item pool': 'Limited major item locations' })
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settingsDict.update({
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'Missile upgrades enable Missiles': SeedSettings['MissilesWithoutMainData'] })
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settingsDict.update({
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'Power Bombs without normal Bombs': SeedSettings['PowerBombsWithoutBombs'] })
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settingsDict.update({
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'Allow logical damage runs': SeedSettings['DamageRuns'] })
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settingsDict.update({
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'Separated security levels': SeedSettings['SplitSecurity'] })
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settingsDict.update({
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'Sector shuffle': SeedSettings['SectorShuffle'] })
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if SeedSettings['SectorShuffle'] == True:
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sectorLayout = str()
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for x in areaLayout:
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sectorLayout = sectorLayout.strip() + ' {}'.format(x)
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settingsDict.update({
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'Sector layout:': sectorLayout })
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settingsDict.update({
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'Hide item graphics': SeedSettings['HideItems'] })
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settingsDict.update({
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'E-Tanks': PlacedETanks })
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settingsDict.update({
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'Missile Tanks': PlacedMissiles })
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settingsDict.update({
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'Power Bomb Tanks': PlacedPowerBombs })
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spoilerLog.update({
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'Settings': settingsDict })
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itemProgression = dict()
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for x in range(len(PlacedItems)):
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if PlacedItems[x] in MajorItems:
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namedItem = ItemNames[MajorItems.index(PlacedItems[x])]
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PlacedItems[x] = namedItem
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itemProgression.update({
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UsedLocations[x]: PlacedItems[x] })
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continue
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spoilerLog.update({
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'Item order': itemProgression })
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itemDict = dict()
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World.itemLocations.sort()
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for x in range(0, len(World.itemLocations)):
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itemDict.update({
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World.itemLocations[x]: 0 })
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for x in range(0, len(PlacedItems)):
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itemDict.update({
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UsedLocations[x]: PlacedItems[x] })
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spoilerLog.update({
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'Items': itemDict })
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with open(os.path.join('.', 'spoilers', '{}.json'.format(FileName)), 'w') as spoiler:
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json.dump(spoilerLog, spoiler, indent=4)
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finally:
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pass
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return None
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def initialize():
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global HashList, HashList
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global HashList, HashList, AreaOpen, Energy, WallJumpSetting, InfiniteBombJump, BackwardsLabs, MaxETanks, MaxMissiles, MaxPowerBombs, PlacedETanks, PlacedMissiles, PlacedPowerBombs, MissileDamage, MissileCount, MajorItems, MinorItems, BossDataList, ItemList, PlacedItems, BossLocations, AccessibleLocations, UsedLocations
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HashList = list()
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# WARNING: Decompyle incomplete
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with open(os.path.join('.', 'data', 'SeedHash.json')) as jsonFile:
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HashList = json.load(jsonFile)
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finally:
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pass
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HashList.sort()
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AreaOpen = list()
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for area in range(0, 7):
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AreaOpen.append(None)
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Energy = 0
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WallJumpSetting = False
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InfiniteBombJump = False
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BackwardsLabs = False
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MaxETanks = 20
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MaxMissiles = 48
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MaxPowerBombs = 32
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PlacedETanks = PlacedMissiles = PlacedPowerBombs = 0
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MissileDamage = 0
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MissileCount = 10
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MajorItems = [
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'MainMissiles',
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'MorphBall',
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'ChargeBeam',
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'Bombs',
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'HiJumpBoots',
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'SpeedBooster',
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'SuperMissileItem',
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'VariaSuit',
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'IceMissileItem',
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'WideBeam',
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'MainPowerBombs',
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'SpaceJump',
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'PlasmaBeam',
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'GravitySuit',
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'DiffusionItem',
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'WaveBeam',
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'ScrewAttack',
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'IceBeam']
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MinorItems = [
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'Energy Tank',
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'Missile Tank',
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'Power Bomb Tank']
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BossDataList = [
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'Data S0',
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'Arachnus',
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'Charge Core-X',
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'Data S2',
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'Zazabi',
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'Serris',
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'Data S3',
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'Mega Core-X',
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'Data S5',
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'Data S5',
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'Wide Core-X',
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'Data S6',
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'Yakuza',
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'Nettori',
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'Nightmare',
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'Data S4',
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'Box-2',
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'Ridley',
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'Omega Metroid']
|
||||
ItemList = MinorItems + MajorItems
|
||||
PlacedItems = list()
|
||||
BossLocations = list()
|
||||
AccessibleLocations = list()
|
||||
UsedLocations = list()
|
||||
return None
|
||||
|
||||
def start_randomizer(rom, settings):
|
||||
global BaseGame, Debug, SeedValue, SeedValue, Patch, Patch, SeedSettings, SeedValue, Difficulty, DamageRuns, World, AreaItemLocations, RoomNodes
|
||||
print('DEBUG: entered start_randomizer')
|
||||
global BaseGame, Debug, SeedValue, SeedValue, Patch, Patch, SeedSettings, SeedValue, Difficulty, DamageRuns, World, AreaItemLocations, RoomNodes, StartLocation
|
||||
BaseGame = rom
|
||||
print(BaseGame)
|
||||
if BaseGame == None or BaseGame == '':
|
||||
print('Error: no base game provided.')
|
||||
sys.exit(1)
|
||||
sys.exit('Error: no base game provided.')
|
||||
checksum = fileHash(BaseGame)
|
||||
if checksum != 1819625372:
|
||||
print('Only Metroid Fusion (U) is supported. Check the CRC32 value: it should be 6C75479C')
|
||||
sys.exit(1)
|
||||
sys.exit('Only Metroid Fusion (U) is supported. Check the CRC32 value: it should be 6C75479C')
|
||||
Debug = settings['Debug']
|
||||
settings.pop('Debug')
|
||||
if Debug == False:
|
||||
checksum = fileHash(os.path.join('.', 'data', 'MFOR.bps'))
|
||||
if checksum != 558161692:
|
||||
print('Error: Base patch file has been modified. Please go to https://metroidconstruction.com/ and re-download MFOR.')
|
||||
sys.exit(1)
|
||||
sys.exit('Error: Base patch file has been modified. Please go to https://metroidconstruction.com/ and re-download MFOR.')
|
||||
totalRandoTime = time.time()
|
||||
if settings['Seed']:
|
||||
SeedValue = str(settings['Seed']).strip(' \n')
|
||||
else:
|
||||
SeedValue = str(random.randrange(sys.maxsize))
|
||||
print(SeedValue)
|
||||
settings.pop('Seed')
|
||||
repeat = 1
|
||||
if settings['Num'] and settings['Num'] > repeat:
|
||||
|
@ -4729,7 +5103,76 @@ def start_randomizer(rom, settings):
|
|||
else:
|
||||
Patch = False
|
||||
settings.pop('Patch')
|
||||
patch_game()
|
||||
|
||||
# WARNING: Decompyle incomplete
|
||||
for loop in range(repeat):
|
||||
initialize()
|
||||
SeedSettings = settings.copy()
|
||||
if Debug:
|
||||
print('Debug generation enabled')
|
||||
if loop > 0:
|
||||
SeedValue = str(random.randrange(sys.maxsize))
|
||||
Difficulty = SeedSettings['Difficulty']
|
||||
DamageRuns = SeedSettings['DamageRuns']
|
||||
random.seed(SeedValue + str(SeedSettings))
|
||||
World = Graph.Game(BaseGame)
|
||||
World.RemoveNodeFromRoom('Room-S2-07', 'S2-10')
|
||||
World.RemoveNodeFromRoom('Room-S2-0D', 'S2-1E')
|
||||
World.RemoveNodeFromRoom('Room-S3-07', 'S3-10')
|
||||
World.RemoveNodeFromRoom('Room-S3-12', 'S3-2B')
|
||||
World.RemoveNodeFromRoom('Room-S5-15', 'S5-2A')
|
||||
World.AddNodeToRoom('Room-S2-1F', 'S2-10')
|
||||
World.AddNodeToRoom('Room-S2-2E', 'S2-1E')
|
||||
World.AddNodeToRoom('Room-S3-16', 'S3-10')
|
||||
World.AddNodeToRoom('Room-S3-17', 'S3-2B')
|
||||
World.AddNodeToRoom('Room-S5-16', 'S5-2A')
|
||||
World.UpdateDoorConnection('S0-4A', 'S0-61')
|
||||
World.UpdateDoorConnection('S0-96', 'S0-22')
|
||||
World.UpdateDoorConnection('S0-98', 'S0-20')
|
||||
World.UpdateDoorConnection('S2-13', 'S2-45')
|
||||
World.UpdateDoorConnection('S2-19', 'S2-2F')
|
||||
World.UpdateDoorConnection('S2-1B', 'S2-68')
|
||||
World.UpdateDoorConnection('S2-23', 'S2-69')
|
||||
World.UpdateDoorConnection('S2-5F', 'S2-6A')
|
||||
World.UpdateDoorConnection('S2-6E', 'S2-70')
|
||||
World.UpdateDoorConnection('S3-2D', 'S3-2E')
|
||||
World.UpdateDoorConnection('S5-28', 'S5-6C')
|
||||
AreaItemLocations = list()
|
||||
for area in range(7):
|
||||
AreaItemLocations.append(list())
|
||||
with open(os.path.join('.', 'data', 'NodeData.json')) as jsonFile:
|
||||
RoomNodes = json.load(jsonFile)
|
||||
finally:
|
||||
pass
|
||||
for area in RoomNodes:
|
||||
areaIndex = list(RoomNodes.keys()).index(area)
|
||||
for node in RoomNodes[area]:
|
||||
name = node.get('Name')
|
||||
room = node.get('Room')
|
||||
item = node.get('Item')
|
||||
nodeType = node.get('Type')
|
||||
World.AddNodeToRoom('Room-S{}-{:02X}'.format(areaIndex, int(room, 16)), name)
|
||||
if item == 'Missile' or item == 'Power Bomb':
|
||||
World.add_to_minors(name)
|
||||
elif nodeType == 'Boss':
|
||||
World.add_to_majors(name)
|
||||
BossLocations.append(name)
|
||||
elif nodeType == 'Data' or item == 'E-Tank':
|
||||
World.add_to_majors(name)
|
||||
if name == 'Data S3':
|
||||
BossLocations.append(name)
|
||||
if not 'Item' in name and nodeType == 'Boss':
|
||||
if nodeType == 'Data':
|
||||
AreaItemLocations[areaIndex].append(name)
|
||||
continue
|
||||
continue
|
||||
World.ConnectAllNodes()
|
||||
StartLocation = 'S0-00'
|
||||
startTime = time.time()
|
||||
randomize_game(World)
|
||||
seedTime = time.time() - startTime
|
||||
print(str(FileName))
|
||||
print('Randomized in:', seedTime)
|
||||
continue
|
||||
totalRandoTime = time.time() - totalRandoTime
|
||||
print('All seeds took:', totalRandoTime)
|
||||
return FileName
|
||||
|
||||
|
|
Loading…
Reference in New Issue