296 lines
13 KiB
Python
296 lines
13 KiB
Python
# Source Generated with Decompyle++
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# File: GUI.pyc (Python 3.8)
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import PySimpleGUI as ui
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import zlib
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import time
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import threading
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import os
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ui.theme('SystemDefault')
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tt_race = ' Generating a race seed will not generate a spoiler log. '
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tt_createpatch = ' Automatically creates a .bps patch after generating a randomized game, so you can easily share with others. '
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tt_difficulty = ' Higher difficulty means harder tricks. Difficulty 0 means no tricks are expected outside of vanilla strategies. '
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tt_itempool = ' Limit where important items can be placed. If checked, major upgrades will only be in Data rooms, \n at bosses, or at vanilla E-tank locations. If unchecked, any item can be anywhere within logic. '
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tt_missileswithupgrades = ' If checked, collecting any major Missile item will enable Missiles. Logic will account for this setting. '
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tt_pbswithoutbombs = ' If checked, Power Bombs can be used without having regular Bombs. Logic will account for this setting. '
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tt_damageruns = ' Allow logic to require Samus to run through damaging environments to acquire important items. \n Examples include heated rooms, electrified water, and lava. '
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tt_splitsecurity = ' If checked, each door color must be unlocked independently. \n If unchecked, unlocking higher security levels will unlock all security levels below it. \n E.G.: unlocking Level 2 (Green) doors will also unlock Level 1 (Blue) doors. '
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tt_SectorShuffle = ' Randomly shuffle the arrangement of the Sectors. '
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tt_HideItems = ' Make all items appear as ? tanks. '
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generating = False
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def fileHash(fileName):
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with open(fileName, 'rb') as fh:
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hash = 0
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while True:
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s = fh.read(65536)
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if not s:
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break
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hash = zlib.crc32(s, hash)
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return hash & 0xFFFFFFFF
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def rando_thread(window = None, values = None):
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global failedgen, randoerror, generating, fileName, basegame, failedgen, randoerror, generating, finishGenerating
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values.update({
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'Difficulty': int(values.get('Difficulty')) })
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if values['Num']:
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values.update({
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'Num': int(values.get('Num')) })
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else:
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values.update({
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'Num': 1 })
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if values['Num'] < 1:
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values.update({
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'Num': 1 })
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values.pop(0)
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failedgen = False
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randoerror = False
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generating = True
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from Randomizer import start_randomizer
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if values['Debug']:
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fileName = start_randomizer(basegame, values)
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else:
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# FIXME: let it explode
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#try:
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fileName = start_randomizer(basegame, values)
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# finally:
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# pass
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#except SystemExit:
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# failedgen = True
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#except:
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# print('An error occurred, no game was generated.')
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# randoerror = True
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generating = False
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finishGenerating = True
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def main_window(debug):
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global fileName, finishGenerating, basegame, finishGenerating
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itemPool = [
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[
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ui.Text('Charge Beam'),
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ui.Radio('Shuffled', 'radioChargeBeam', default=True),
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ui.Radio('Starting', 'radioChargeBeam'),
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ui.Radio('Disabled', 'radioChargeBeam')],
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[
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ui.Text('Wide Beam'),
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ui.Radio('Shuffled', 'radioWideBeam', default=True),
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ui.Radio('Starting', 'radioWideBeam'),
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ui.Radio('Disabled', 'radioWideBeam')],
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[
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ui.Text('Plasma Beam'),
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ui.Radio('Shuffled', 'radioPlasmaBeam', default=True),
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ui.Radio('Starting', 'radioPlasmaBeam'),
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ui.Radio('Disabled', 'radioPlasmaBeam')],
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[
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ui.Text('Wave Beam'),
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ui.Radio('Shuffled', 'radioWaveBeam', default=True),
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ui.Radio('Starting', 'radioWaveBeam'),
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ui.Radio('Disabled', 'radioWaveBeam')],
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[
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ui.Text('Ice Beam'),
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ui.Radio('Shuffled', 'radioIceBeam', default=True),
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ui.Radio('Starting', 'radioIceBeam'),
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ui.Radio('Disabled', 'radioIceBeam')],
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[
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ui.Text('Missile Data'),
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ui.Radio('Shuffled', 'radioMissileData', default=True),
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ui.Radio('Starting', 'radioMissileData'),
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ui.Radio('Disabled', 'radioMissileData')],
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[
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ui.Text('Super Missile Data'),
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ui.Radio('Shuffled', 'radioSuperMissile', default=True),
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ui.Radio('Starting', 'radioSuperMissile'),
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ui.Radio('Disabled', 'radioSuperMissile')],
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[
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ui.Text('Ice Missile Data'),
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ui.Radio('Shuffled', 'radioIceMissile', default=True),
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ui.Radio('Starting', 'radioIceMissile'),
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ui.Radio('Disabled', 'radioIceMissile')],
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[
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ui.Text('Diffusion Data'),
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ui.Radio('Shuffled', 'radioDiffusion', default=True),
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ui.Radio('Starting', 'radioDiffusion'),
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ui.Radio('Disabled', 'radioDiffusion')],
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[
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ui.Text('Bombs'),
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ui.Radio('Shuffled', 'radioBombs', default=True),
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ui.Radio('Starting', 'radioBombs'),
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ui.Radio('Disabled', 'radioBombs')],
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[
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ui.Text('Power Bomb Data'),
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ui.Radio('Shuffled', 'radioPowerBombData', default=True),
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ui.Radio('Starting', 'radioPowerBombData'),
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ui.Radio('Disabled', 'radioPowerBombData')],
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[
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ui.Text('Hi-Jump Boots'),
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ui.Radio('Shuffled', 'radioHiJump', default=True),
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ui.Radio('Starting', 'radioHiJump'),
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ui.Radio('Disabled', 'radioHiJump')],
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[
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ui.Text('Speed Booster'),
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ui.Radio('Shuffled', 'radioSpeedBooster', default=True),
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ui.Radio('Starting', 'radioSpeedBooster'),
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ui.Radio('Disabled', 'radioSpeedBooster')],
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[
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ui.Text('Space Jump'),
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ui.Radio('Shuffled', 'radioSpaceJump', default=True),
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ui.Radio('Starting', 'radioSpaceJump'),
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ui.Radio('Disabled', 'radioSpaceJump')],
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[
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ui.Text('Screw Attack'),
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ui.Radio('Shuffled', 'radioScrewAttack', default=True),
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ui.Radio('Starting', 'radioScrewAttack'),
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ui.Radio('Disabled', 'radioScrewAttack')],
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[
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ui.Text('Varia Suit'),
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ui.Radio('Shuffled', 'radioVariaSuit', default=True),
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ui.Radio('Starting', 'radioVariaSuit'),
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ui.Radio('Disabled', 'radioVariaSuit')],
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[
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ui.Text('Gravity Suit'),
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ui.Radio('Shuffled', 'radioGravitySuit', default=True),
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ui.Radio('Starting', 'radioGravitySuit'),
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ui.Radio('Disabled', 'radioGravitySuit')],
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[
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ui.Text('Morph Ball'),
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ui.Radio('Shuffled', 'radioMorphBall', default=True),
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ui.Radio('Starting', 'radioMorphBall'),
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ui.Radio('Disabled', 'radioMorphBall')],
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[
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ui.Text('Blue Doors (Level 1)'),
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ui.Radio('Standard', 'radioBlueDoors', default=True),
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ui.Radio('Starting', 'radioBlueDoors'),
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ui.Radio('Shuffled', 'radioBlueDoors')],
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[
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ui.Text('Green Doors (Level 2)'),
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ui.Radio('Standard', 'radioGreenDoors', default=True),
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ui.Radio('Starting', 'radioGreenDoors'),
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ui.Radio('Shuffled', 'radioGreenDoors')],
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[
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ui.Text('Yellow Doors (Level 3)'),
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ui.Radio('Standard', 'radioYellowDoors', default=True),
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ui.Radio('Starting', 'radioYellowDoors'),
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ui.Radio('Shuffled', 'radioYellowDoors')],
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[
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ui.Text('Red Doors (Level 4)'),
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ui.Radio('Standard', 'radioRedDoors', default=True),
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ui.Radio('Starting', 'radioRedDoors'),
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ui.Radio('Shuffled', 'radioRedDoors')]]
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settings = [
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[
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ui.Text('Difficulty'),
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ui.Slider(range=(0, 5), orientation='h', tooltip=tt_difficulty, key='Difficulty')],
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[
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ui.Checkbox(text='Major/minor item split', key='MajorMinor', tooltip=tt_itempool)],
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[
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ui.Checkbox(text='Missile upgrades enable Missiles', key='MissilesWithoutMainData', tooltip=tt_missileswithupgrades)],
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[
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ui.Checkbox(text='Enable Power Bombs without Bombs', key='PowerBombsWithoutBombs', tooltip=tt_pbswithoutbombs)],
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[
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ui.Checkbox(text='Damage runs', key='DamageRuns', tooltip=tt_damageruns)],
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[
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ui.Checkbox(text='Split security levels', key='SplitSecurity', tooltip=tt_splitsecurity)],
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[
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ui.Checkbox(text='Sector Shuffle', key='SectorShuffle', tooltip=tt_SectorShuffle)],
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[
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ui.Checkbox(text='Hide item graphics', key='HideItems', tooltip=tt_HideItems)],
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[
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ui.Checkbox(text='Race seed', key='RaceSeed', tooltip=tt_race)]]
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tabLayout = [
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[
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ui.TabGroup([
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[
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ui.Tab('Logic', settings)]], tab_location='topleft')]]
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layout = [
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[
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ui.Text('Seed value'),
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ui.Input(key='Seed')],
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[
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tabLayout],
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[
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ui.Text('Number of Seeds to generate:'),
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ui.Input(key='Num', size=5, justification='center', enable_events=True),
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ui.Push(),
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ui.Checkbox(text='Create patch', key='Patch', tooltip=tt_createpatch),
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ui.Button(button_text='Generate', bind_return_key=True)]]
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window = ui.Window('Open Metroid Fusion Open Randomizer', layout)
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fileName = str()
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finishGenerating = False
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oldNum = str()
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(event, values) = window.read()
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if event == ui.WINDOW_CLOSED:
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pass
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elif event == 'Num':
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if len(values['Num']) > 3:
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window['Num'].update(oldNum)
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for x in range(4):
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if x < len(values['Num']) or values['Num'][x] not in '0123456789':
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window['Num'].update(oldNum)
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oldNum = values['Num']
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# continue
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if event == 'Generate':
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basegame = ui.popup_get_file('Choose base game', no_titlebar=True, file_types=[('GBA File', '*.gba')], history=True, history_setting_filename=os.path.join('.', 'settings.json'))
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if basegame == '':
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ui.popup('Please select a Metroid Fusion (U) rom.', title='No source rom selected')
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if basegame != None and basegame != '':
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checksum = fileHash(basegame)
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if checksum != 1819625372:
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ui.popup('Only Metroid Fusion (U) is supported.\nCheck the CRC32 value: it should be 6C75479C', title='Bad Checksum')
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else:
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values.update({
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'Debug': debug })
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threading.Thread(target=rando_thread, args=[window, values], daemon=True).start()
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window['Difficulty'].update(disabled=True)
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window['MajorMinor'].update(disabled=True)
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window['MissilesWithoutMainData'].update(disabled=True)
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window['PowerBombsWithoutBombs'].update(disabled=True)
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window['DamageRuns'].update(disabled=True)
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window['SplitSecurity'].update(disabled=True)
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window['SectorShuffle'].update(disabled=True)
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window['HideItems'].update(disabled=True)
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window['Seed'].update(disabled=True)
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window['RaceSeed'].update(disabled=True)
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window['Num'].update(disabled=True)
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window['Patch'].update(disabled=True)
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window['Generate'].update(disabled=True)
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if generating:
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ui.popup_animated(ui.DEFAULT_BASE64_LOADING_GIF, 'Generating game, please wait...', time_between_frames=20)
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window.Refresh()
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# continue
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if finishGenerating:
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ui.popup_animated(None)
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if failedgen:
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ui.popup('Could not generate a game with the current settings. Try changing your settings.', title='Metroid Fusion Open Randomizer')
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elif randoerror:
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ui.popup('An error occurred, no game was generated.', title='Error')
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elif ui.Input.get(window['Num']) != '':
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if int(ui.Input.get(window['Num'])) > 1:
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ui.popup('Multiple games have been added to the seeds folder.', title='Success!')
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else:
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ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
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else:
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ui.popup('{}\nhas been added to the seeds folder.'.format(fileName), title='Success!')
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window['Difficulty'].update(disabled=False)
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window['MajorMinor'].update(disabled=False)
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window['MissilesWithoutMainData'].update(disabled=False)
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window['PowerBombsWithoutBombs'].update(disabled=False)
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window['DamageRuns'].update(disabled=False)
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window['SplitSecurity'].update(disabled=False)
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window['SectorShuffle'].update(disabled=False)
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window['HideItems'].update(disabled=False)
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window['Seed'].update(disabled=False)
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window['RaceSeed'].update(disabled=False)
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window['Num'].update(disabled=False)
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window['Patch'].update(disabled=False)
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window['Generate'].update(disabled=False)
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finishGenerating = False
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# continue
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window.close()
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