77 lines
3.2 KiB
Python
77 lines
3.2 KiB
Python
# Source Generated with Decompyle++
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# File: MFOR.pyc (Python 3.8)
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import argparse
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import os
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parser = argparse.ArgumentParser()
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parser.add_argument('-seed', help='Seed value, optional')
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parser.add_argument('-race', default=False, action='store_true', help='Generate race rom (no spoiler log)')
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parser.add_argument('-patch', default=False, action='store_true', help='Generate BPS patch with seed (for easy sharing)')
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parser.add_argument('-diff', help='Trick difficulty level (0-5, default 0)')
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parser.add_argument('-limit', default=False, action='store_true', help='Major/minor item pool')
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parser.add_argument('-missiles', default=False, action='store_true', help='Missile upgrades enable the missile launcher (default off)')
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parser.add_argument('-pbs', default=False, action='store_true', help='Enable Power Bombs without normal Bombs (default off)')
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parser.add_argument('-damage-runs', default=False, action='store_true', help='Allow logical damage runs (default off)')
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parser.add_argument('-split-security', default=False, action='store_true', help='Separated Security levels (default off)')
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parser.add_argument('-sector-shuffle', default=False, action='store_true', help='Randomly shuffle the arrangement of the Sectors')
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parser.add_argument('-rom', help='Base rom (Metroid Fusion (U).gba)')
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parser.add_argument('-nogui', default=False, action='store_true', help='Termnial based seed generation (this)')
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parser.add_argument('-num', help='Number of seeds to generate (default 1)')
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parser.add_argument('-hideitems', default=False, action='store_true', help='All items use ? tank graphics')
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parser.add_argument('-debug', default=False, action='store_true', help='Debugging, for my own use')
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args = parser.parse_args()
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if not os.path.exists(os.path.join('.', 'data')):
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os.mkdir('data')
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if not os.path.exists(os.path.join('.', 'seeds')):
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os.mkdir('seeds')
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if not os.path.exists(os.path.join('.', 'spoilers')):
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os.mkdir('spoilers')
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if not args.debug:
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args.debug = False
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if args.nogui:
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settings = dict()
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settings.update({
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'Seed': None })
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if args.seed:
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settings.update({
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'Seed': args.seed })
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settings.update({
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'Debug': args.debug })
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settings.update({
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'Patch': args.patch })
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if not args.diff:
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args.diff = 0
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if int(args.diff) <= 0:
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args.diff = 0
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elif int(args.diff) >= 5:
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args.diff = 5
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settings.update({
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'Difficulty': args.diff })
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settings.update({
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'MajorMinor': args.limit })
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settings.update({
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'MissilesWithoutMainData': args.missiles })
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settings.update({
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'PowerBombsWithoutBombs': args.pbs })
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settings.update({
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'DamageRuns': args.damage_runs })
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settings.update({
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'SplitSecurity': args.split_security })
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settings.update({
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'SectorShuffle': args.sector_shuffle })
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settings.update({
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'HideItems': args.hideitems })
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settings.update({
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'RaceSeed': args.race })
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settings.update({
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'Num': None })
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if args.num:
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settings.update({
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'Num': int(args.num) })
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from Randomizer import start_randomizer
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start_randomizer(args.rom, settings)
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else:
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import GUI as gui
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gui.main_window(args.debug)
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