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cb4b8295e1
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88040394db
30
day19/input
30
day19/input
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Blueprint 1: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 13 clay. Each geode robot costs 3 ore and 7 obsidian.
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Blueprint 2: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 12 obsidian.
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Blueprint 3: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 9 clay. Each geode robot costs 3 ore and 7 obsidian.
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Blueprint 4: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 2 ore and 11 obsidian.
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Blueprint 5: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 2 ore and 15 obsidian.
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Blueprint 6: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 11 clay. Each geode robot costs 3 ore and 14 obsidian.
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Blueprint 7: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 17 clay. Each geode robot costs 3 ore and 11 obsidian.
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Blueprint 8: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 4 ore and 19 obsidian.
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Blueprint 9: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
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Blueprint 10: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 3 ore and 17 obsidian.
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Blueprint 11: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 11 clay. Each geode robot costs 3 ore and 8 obsidian.
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Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 17 clay. Each geode robot costs 2 ore and 13 obsidian.
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Blueprint 13: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 2 ore and 13 obsidian.
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Blueprint 14: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 4 ore and 16 obsidian.
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Blueprint 15: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 3 ore and 15 obsidian.
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Blueprint 16: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 13 clay. Each geode robot costs 2 ore and 20 obsidian.
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Blueprint 17: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 7 clay. Each geode robot costs 2 ore and 9 obsidian.
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Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 3 ore and 12 obsidian.
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Blueprint 19: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 8 obsidian.
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Blueprint 20: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 7 clay. Each geode robot costs 4 ore and 13 obsidian.
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Blueprint 21: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 4 ore and 8 obsidian.
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Blueprint 22: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 8 obsidian.
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Blueprint 23: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 3 ore and 16 obsidian.
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Blueprint 24: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 13 obsidian.
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Blueprint 25: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 2 ore and 20 obsidian.
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Blueprint 26: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 17 clay. Each geode robot costs 4 ore and 20 obsidian.
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Blueprint 27: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 17 clay. Each geode robot costs 2 ore and 13 obsidian.
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Blueprint 28: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 15 clay. Each geode robot costs 2 ore and 8 obsidian.
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Blueprint 29: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 19 clay. Each geode robot costs 4 ore and 12 obsidian.
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Blueprint 30: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 14 clay. Each geode robot costs 2 ore and 16 obsidian.
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11
day19/sample
11
day19/sample
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Blueprint 1:
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Each ore robot costs 4 ore.
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Each clay robot costs 2 ore.
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Each obsidian robot costs 3 ore and 14 clay.
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Each geode robot costs 2 ore and 7 obsidian.
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Blueprint 2:
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Each ore robot costs 2 ore.
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Each clay robot costs 3 ore.
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Each obsidian robot costs 3 ore and 8 clay.
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Each geode robot costs 3 ore and 12 obsidian.
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143
day19/sol.py
143
day19/sol.py
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import math
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import re
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sample = {
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1:{
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'ore': [4, 0, 0, 0],
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'clay': [2, 0, 0, 0],
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'obsidian': [3, 14, 0, 0],
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'geode': [2, 0, 7, 0],
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},
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2: {
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'ore': [2, 0, 0, 0],
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'clay': [3, 0, 0, 0],
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'obsidian': [3, 8, 0, 0],
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'geode': [3, 0, 12, 0],
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}
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}
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robot_number = {'ore': 0, 'clay': 1, 'obsidian': 2, 'geode': 3}
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def parse(line):
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line = re.sub(r'[^\d]+', ' ', line)
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idx, ore1, ore2, ore3, clay3, ore4, obs4 = map(int, line.split())
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return idx, {
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'ore': [ore1, 0,0,0],
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'clay': [ore2, 0,0,0],
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'obsidian': [ore3,clay3,0,0],
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'geode': [ore4,0,obs4,0],
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}
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def simulate(blueprint, minutes=24):
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rmax = [max(x[i] for x in blueprint.values()) for i in range(3)] + [9999]
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limit = None
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if minutes >= 32:
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limit = 100000
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items = list(blueprint.items())
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items.reverse()
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print(items)
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buckets = [[] for _ in range(minutes+1)]
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def enqueue(t, robots, resources):
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assert t > 0
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if t <= 0 or t >= len(buckets):
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return
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x = resources[3]
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buckets[t].append((x,robots, resources))
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enqueue(minutes, robots=[1,0,0,0], resources=[0,0,0,0])
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max_geodes = 0
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for _ in range(minutes):
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buckets[minutes].sort(reverse=True)
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#print(minutes, buckets[minutes][:1])
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for _, robots, resources in buckets[minutes][:limit]:
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if 1:
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geodes = robots[3]*minutes + resources[3]
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if geodes > max_geodes:
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max_geodes = geodes
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elif geodes < max_geodes:
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# if the number of geodes we could get if we stopped building robots
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# is less than the max such number we've seen so far,
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# then prune this node.
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#
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# this seems like it would be too greedy a rule, but
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# somehow it actually works. (i think this is equivalant to
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# the rule "always build a geode robot as soon as you can"
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# and its validity depends on the input data. (in fact it
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# *doesn't* work for the first sample blueprint for part 2.
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# but it works on my input so w/e)
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#
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# decreases the search space enormously
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continue
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for robot, cost in items:
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i = robot_number[robot]
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if robots[i] >= rmax[i]:
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# don't build more of 1 robot than we can spend in 1 minute
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continue
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if robot != 'geode' and robots[i]*minutes + resources[i] >= minutes*rmax[i]:
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# insight from reddit: if we have enough resources on hand and enough
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# mining capacity to build any robot that needs it every turn until
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# time is up, then we don't need to build any more of that kind of robot
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#
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# this provides a minor speed-up over just doing the simpler check
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continue
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# figure out how soon we can afford it
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wait = 0
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for x,y,r in zip(resources, cost, robots):
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if y == 0:
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continue
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if r <= 0:
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wait = 9999
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break
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if y > x:
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wait = max(wait, int(math.ceil((y - x)/r)))
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if wait+1 >= minutes:
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continue
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new_resources = [x+(wait+1)*r-y for x,y,r in zip(resources, cost, robots)]
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new_robots = list(robots)
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new_robots[i] += 1
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enqueue(minutes-wait-1, new_robots, new_resources)
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print(minutes, max_geodes, [len(x) for x in buckets[:minutes+1]])
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buckets[minutes] = [] # clear old buckets to save memory
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minutes -= 1
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return max_geodes
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input = {}
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with open('input') as f:
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for line in f:
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idx, bp = parse(line)
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input[idx] = bp
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def solve(input):
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t = 0
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for idx, B in input.items():
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g = simulate(B)
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t += idx*g
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print("blueprint", idx, "max geodes is", g)
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print("---")
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print(t)
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return t
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def solve2(input):
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t = 1
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for idx, B in input.items():
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if idx <= 3:
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g = simulate(B, minutes=32)
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t *= g
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print(t)
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return t
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assert solve(sample) == 33
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solve(input)
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solve2(input)
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5000
day20/input
5000
day20/input
File diff suppressed because it is too large
Load Diff
44
day20/sol.py
44
day20/sol.py
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data = []
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for line in open("input"):
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data.append(int(line.strip()))
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#data = [1, 2, -3, 3, -2, 0, 4, ]
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def mix(data, rounds=1):
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#assert len(set(data)) == len(data)
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idx = list(range(len(data)))
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N = len(data) - 1
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for _ in range(rounds):
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for k in range(len(data)):
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i = idx.index(k)
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x = data[k]
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if x != 0:
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j = (i+x) % N
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if x < 0 and j == 0:
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j = N
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idx.insert(j, idx.pop(i))
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else:
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j = i
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#print(x, i, j, [data[k] for k in idx])
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return [data[k] for k in idx]
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def answer(data):
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i = data.index(0)
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n = []
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for j in 1000, 2000, 3000:
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n.append( data[(i+j)%len(data)] )
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print(n)
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return sum(n)
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#print(data)
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copy = mix(data)
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print(answer(copy))
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p2 = [x*811589153 for x in data]
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print(answer(mix(p2, 10)))
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