adventofcode2022/day16/sol.py

221 lines
7.3 KiB
Python

G = []
for line in open("input"):
words = line.split()
valve = words[1]
rate = int(''.join(x for x in words[4] if x.isdigit()))
edges = [x.strip(", ") for x in words[9:]]
G.append((valve, rate, edges))
#print(G)
import sys, os; sys.path.append(os.path.join(os.path.dirname(__file__), "../lib"))
import astar
def solve():
G.sort(key=lambda x: (-x[1],x[0]))
B = {v: 1<<i for i,(v,_,_) in enumerate(G)} # bitmasks
E = {B[v]: [B[e] for e in edges] for v,_,edges in G} # E[b] = edges of b
R = {B[v]: r for v,r,_ in G if r} # R[b] -> rate
AA = B['AA']
all_closed = sum(R.keys())
all_open = 0
# TODO: memoize this
def pressure(bits):
pressure = 0
for v,r in R.items():
if bits&v:
pressure += r
return pressure
assert pressure(all_open) == 0
max_pressure = pressure(all_closed)
# A* search minimizes costs
# it can't maxmize anything
# so we'll borrow an idea from https://github.com/morgoth1145/advent-of-code/blob/2bf7c157e37b3e0a65deedc6c88e42297d813d1d/2022/16/solution.py
# and instead say that the cost of moving from one node to the next
# is equal to the potential pressure we could have released from the closed pipes
# or, in other words, we'll keep track of how much pressure builds up in
# closed pipes instead of how much pressure is released from open pipes
# let's shink the graph by finding the shortest path between
# every pair of rooms (floyd-warshall), and then use that to build a
# weighted graph which only has paths from any room to rooms with a valve.
#
# not only does this make our search space smaller,
# it also helps by making it so that the cost changes on every step
# (since opening a valve is the only thing that actually changes the pressure)
# giving A* a much clearer signal about which paths are worth exploring
dist = {}
for v in E:
dist[v,v] = 0
for e in E[v]:
dist[v,e] = 1
dist[e,v] = 1
for t in E:
for u in E:
for v in E:
if (u,t) in dist and (t,v) in dist:
dist[u,v] = min(dist.get((u,v),999999), dist[u,t] + dist[t,v])
W = {} # weighted edges
for u in E:
W[u] = []
for v in R:
if (u,v) in dist:
W[u].append((v, dist[u,v]))
print(W[AA])
# our heuristic cost has to be <= the actual cost of getting to the goal
#
# here's a simple one:
# we know it takes at least 1 minute to open a valve,
# and at least another minute to walk to the valve
# so we can assign at least cost 2*pressure(closed_valves) to this node
# (unless there is only 1 minute left)
#
# we can keep doing that until there are no valves left to open
# or there is no time left.
#
# note that the nodes with the largest flow rate are assigned
# the lowest position in the bitmap, so clearing the bits from
# low to high will always give us the optimal order
def heuristic(node):
v, minutes, closed = node
# assume we can open a valve every 2 minutes
# how much would that cost?
c = 0
while closed and minutes > 0:
c += pressure(closed) * min(minutes,2)
closed &= (closed-1)
minutes -= 2
return c
def is_goal(node):
v, minutes, closed = node
return minutes == 0 or closed == all_open
info = {}
def neighbors(node):
v, minutes, closed = node
if minutes not in info:
print(info)
info[minutes] = 0
info[minutes] += 1
if minutes <= 0:
pass
elif closed == all_open:
yield 0, (v, 0, closed)
else:
# move to a closed valve (or maybe stay in
# the same spot) and open it
can_move = False
for e, dist in W[v]:
t = dist + 1
if e&closed and t <= minutes:
can_move = True
c = pressure(closed)*t
yield c, (e, minutes-t, closed&~e)
# wait til the end
if can_move == False:
yield pressure(closed)*minutes, (v, 0, closed)
minutes = 30
start = (AA, minutes, all_closed)
c, _, path = astar.search(start, is_goal, neighbors, heuristic)
print(c)
print(max_pressure*minutes - c)
def heuristic2(node):
if is_goal2(node):
return 0
v1, v2, min1, min2, closed = node
# if the players are out of sync, assume the other player
# will close one valve when they catch up
if min1 != min2:
closed &= closed - 1
# assume we can open a valve every minute remaining
# how much would that cost?
c = 0
pr = pressure(closed)
m = min(min1, min2)
while closed and m > 0:
c += pr
tmp = closed
closed &= (closed-1)
pr -= R[tmp-closed]
m -= 1
return c
def worst2(node):
_, _, min1, min2, closed = node
return min(min1,min2) * pressure(closed)
def is_goal2(node):
_, _, min1, min2, closed = node
return min1 == 0 and min2 == 0 or closed == all_open
def neighbors2(node):
v1, v2, min1, min2, closed = node
if min(min1,min2) not in info:
print(info)
info.setdefault(min1, 0)
info.setdefault(min2, 0)
info[min1] += 1
info[min2] += 1
if min1 <= 0 and min2 <= 0:
pass
elif closed == all_open:
yield 0, (v1, v2, 0, 0, closed)
else:
moved = False
# either player can move
# but we can't open a valve that would take less time to open
# than the other player has already used. we've already paid
# the cost for _not_ opening those valves and we can't
# retroactively change that (no time travel)
# if both players are in the same spot and have the same amount of
# time remaining, then only let one of them move in order to break
# symmetries (this can only happen in the start state)
# TODO: are there more symmetries we can break?
# move to a closed valve and open it
discount1 = max(min1-min2, 0)
for e, dist in W[v1]:
t = dist + 1
if e&closed and discount1 <= t <= min1:
moved = True
c = pressure(closed)*(t-discount1)
yield c, (e, v2, min1-t, min2, closed&~e)
if (v1, min1) != (v2, min2):
discount2 = max(min2-min1, 0)
for e, dist in W[v2]:
t = dist + 1
if e&closed and discount2 <= t <= min2:
moved = True
c = pressure(closed)*(t-discount2)
yield c, (v1, e, min1, min2-t, closed&~e)
# are there no moves left?
# then wait out the timer
if not moved:
yield pressure(closed)*min(min1,min2), (v1, v2, 0, 0, closed)
minutes = 26
start2 = (AA, AA, minutes, minutes, all_closed)
info.clear()
c, _, path = astar.search(start2, is_goal2, neighbors2, heuristic2, worst=worst2)
print(c)
print(max_pressure*minutes - c)
solve()