no turning back

main
magical 2023-12-22 09:16:15 +00:00
parent dae0597628
commit c291508b82
1 changed files with 12 additions and 1 deletions

View File

@ -11,12 +11,22 @@ def solve(map,part=1):
goal = (len(map)-1,len(map[-1])-1)
def is_goal(x):
return x[:2] == goal
def heuristic(state):
# manhattan distance. this is correct because the cost
# at every point is >= 1 and we can only move one square
# at a time NSEW.
if part == 2 and state[3] < 4:
y,x,d,count = state
# account for forced moves away from the goal
if d[0] < 0 or d[1] < 0:
return (4-count)*2 + abs(y-goal[0]) + abs(x-goal[1])
return abs(state[0]-goal[0]) + abs(state[1]-goal[1])
def neighbors(state):
y,x,dir,count = state
next = []
def go(dx,dy):
if (-dx,-dy) == dir:
# can't turn around
# no turning back
return
newx = x + dx
newy = y + dy
@ -40,6 +50,7 @@ def solve(map,part=1):
go(0,+1)
return next
# turns out it's actually faster to not use the heuristic, so don't
cost, node, path = astar.search(start, is_goal, neighbors)
print(cost)
print([(x,y) for (y,x,_,_) in path])