215 lines
3.9 KiB
C
215 lines
3.9 KiB
C
#include <stdlib.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <stdbool.h>
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struct grid {
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char** A;
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int x, y;
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};
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void* xrealloc(void* ptr, size_t size) {
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if (size == 0) {
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size = 1;
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}
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ptr = realloc(ptr, size);
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if (ptr == NULL) {
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fprintf(stderr, "fatal: alloc(%zd) failed", size);
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exit(1);
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}
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return ptr;
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}
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int readfile(const char* filename, struct grid* out) {
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FILE *fp = fopen(filename, "r");
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if (fp == NULL) {
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perror("fopen");
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exit(1);
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}
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int len = 0;
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int cap = 100;
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char* data = xrealloc(NULL, cap);
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for (;;) {
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if (len >= cap) {
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cap *= 2;
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data = xrealloc(data, cap);
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}
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int c = fgetc(fp);
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if (c == -1) {
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break;
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}
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data[len] = c;
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len++;
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}
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int i, nl=0;
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for (i = 0; i < len; i++) {
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if (data[i] == '\n') {
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nl++;
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}
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}
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// split on newlines
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char** lines = xrealloc(NULL, nl * sizeof(char*));
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char* p = data;
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int mincol = INT_MAX;
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i = 0;
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while (p != NULL && p < data+len) {
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lines[i++] = p;
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char* q = memchr(p, '\n', (data+len)-p);
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if (!q) {
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break; // TODO: final line?
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}
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int col = q - p;
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if (mincol > col && col > 0) {
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mincol = col;
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}
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p = q+1; // skip newline
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}
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out->A = lines;
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out->x = mincol;
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out->y = nl;
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return 0;
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}
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inline bool inbounds(struct grid *g, int x, int y) {
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return (0 <= x && x < g->x && 0 <= y && y < g->y);
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}
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struct step_r { int x, y, dx, dy; bool ok; };
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struct step_r step(struct grid *g, int x, int y, int dx, int dy) {
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struct step_r r = {0};
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if (!inbounds(g, x, y)) {
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return r;
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}
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// if there is nothing in front of you, step forward
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if (!inbounds(g, x+dx, y+dy) || g->A[y+dy][x+dx] != '#') {
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r.x = x+dx;
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r.y = y+dy;
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r.dx = dx;
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r.dy = dy;
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r.ok = true;
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return r;
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} else {
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// if there is something in front of you, turn right
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r.x = x;
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r.y = y;
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r.dx = -dy;
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r.dy = dx;
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r.ok = true;
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return r;
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}
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}
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struct point { int x, y; };
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struct point startingPoint(struct grid *g) {
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int x, y;
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for (y = 0; y < g->y; y++)
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for (x = 0; x < g->x; x++) {
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if (g->A[y][x] == '^') {
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struct point r = {x, y};
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return r;
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}
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}
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struct point r = {-1,-1};
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return r;
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}
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int solve(struct grid *g) {
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struct point start = startingPoint(g);
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int x = start.x, y = start.y;
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int count = 0;
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int dx = 0, dy = -1; // up
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while(inbounds(g, x, y)) {
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if (g->A[y][x] != 'x') {
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count++;
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}
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g->A[y][x] = 'x';
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struct step_r r = step(g, x, y, dx, dy);
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if (r.ok != true) {
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break;
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}
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x = r.x;
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y = r.y;
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dx = r.dx;
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dy = r.dy;
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}
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g->A[start.y][start.x] = '^';
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printf("%d\n", count);
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return 0;
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}
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// returns whether the chosen grid will cause the guard to get stuck in a loop
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bool loops(struct grid *g, struct point start, uint16_t* state) {
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int x = start.x;
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int y = start.y;
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int dx = 0, dy = -1; // up
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int stride = g->x;
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//printf("loops(%d,%d)\n", x,y);
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while(inbounds(g, x, y)) {
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uint16_t dir = 15;
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if (dx == 1) { dir = 1; }
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else if (dx == -1) { dir = 2; }
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else if (dy == 1) { dir = 4; }
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else if (dy == -1) { dir = 8; }
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uint16_t *s = &state[y*stride + x];
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if ((*s & dir) != 0) {
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// revisited a state, loop!
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return true;
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}
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*s |= dir;
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struct step_r r = step(g, x, y, dx, dy);
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if (r.ok != true) {
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// step failed, no loop
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return false;
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}
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x = r.x;
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y = r.y;
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dx = r.dx;
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dy = r.dy;
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}
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// left the map, no loop
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return false;
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}
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int solve2(struct grid *g) {
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int count = 0;
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int ox, oy; // obstacle coords
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struct point p = startingPoint(g);
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size_t state_size = g->x * g->y * sizeof(uint16_t);
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uint16_t *state = xrealloc(NULL, state_size);
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for (oy = 0; oy < g->y; oy++)
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for (ox = 0; ox < g->x; ox++) {
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int c = g->A[oy][ox];
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if (c != '#' && c != '^') {
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g->A[oy][ox] = '#';
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memset(state, 0, state_size);
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if (loops(g, p, state)) {
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count++;
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}
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g->A[oy][ox] = c;
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}
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}
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free(state);
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printf("%d\n", count);
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return 0;
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}
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int main() {
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struct grid g;
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//readfile("sample1.in", &g);
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readfile("input", &g);
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printf("%d %d\n", g.x, g.y);
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solve(&g);
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//printf("%s", g.A[0]);
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solve2(&g);
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}
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