package app import ( "os" "os/exec" "path" "time" "git.sr.ht/~rockorager/vaxis" "git.sr.ht/~rockorager/vaxis/widgets/list" "git.sr.ht/~rockorager/vaxis/widgets/term" "git.tilde.town/nbsp/neofeels/ui" ) type MainMenu struct { title string list list.List help string } const title = ` ___ __ / _/__ ___ / /__ / _/ -_) -_) (_-< /_/ \__/\__/_/___/ neofeels 0.1.0` func NewMainMenu() *MainMenu { return &MainMenu{ title, list.New([]string{ " record some feels ", " manage your feels ", " check out your neighbors ", " browse global feels ", " visit your subscriptions ", " scribble some graffiti ", " change your settings ", " send some feedback ", " see credits ", " read documentation ", }), "↑↓/kj move ↵ enter q exit", } } func (menu *MainMenu) Event(state *ui.State, event vaxis.Event) (processed bool) { if key, ok := event.(vaxis.Key); ok && key.EventType == vaxis.EventPress { switch key.String() { case "Ctrl+c", "Ctrl+d", "q": close(ui.Quit) case "Down", "j": menu.list.Down() case "Up", "k": menu.list.Up() case "End": menu.list.End() case "Home": menu.list.Home() case "Enter": switch menu.list.Index() { case 0: newFeels(state) case 8: ui.ViewChange <- NewCredits() case 9: showManpage(state) } } processed = true } win := state.Window() win.New(win.Width/2-10, win.Height/2-8, 20, 5).Print(vaxis.Segment{Text: menu.title}) menu.list.Draw(vaxis.Window{ Vx: win.Vx, Parent: nil, Column: win.Width/2 - 14, Row: win.Height/2 - 2, Width: 28, Height: 10, }) win.New(win.Width/2-14, win.Height/2+9, 28, 1).Print(vaxis.Segment{Text: menu.help}) return } func showManpage(state *ui.State) { state.HideCursor() vt := term.New() vt.TERM = os.Getenv("TERM") vt.Attach(state.PostEvent()) vt.Focus() err := vt.Start(exec.Command("man", "neofeels")) if err != nil { panic(err) } defer vt.Close() for ev := range state.Events() { switch ev.(type) { case term.EventClosed: state.HideCursor() state.Window().Clear() return case vaxis.Redraw: vt.Draw(state.Window()) state.Render() continue } // for some reason vaxis doubles all events for Press/Release so this just ignores releases if key, ok := ev.(vaxis.Key); ok && key.EventType == vaxis.EventPress { vt.Update(ev) } } } func newFeels(state *ui.State) { state.HideCursor() vt := term.New() vt.TERM = os.Getenv("TERM") vt.Attach(state.PostEvent()) vt.Focus() err := vt.Start(exec.Command(os.Getenv("EDITOR"), path.Join(os.Getenv("HOME"), ".ttbp/entries", time.Now().Format("20060102")+".txt"))) if err != nil { panic(err) } defer vt.Close() for ev := range state.Events() { switch ev.(type) { case term.EventClosed: state.HideCursor() state.Window().Clear() ui.ViewChange <- NewPosted() return case vaxis.Redraw: vt.Draw(state.Window()) state.Render() continue } // for some reason vaxis doubles all events for Press/Release so this just ignores releases if key, ok := ev.(vaxis.Key); ok && key.EventType == vaxis.EventPress { vt.Update(ev) } } }