add shell
parent
dc52412148
commit
b93c05f833
1
TODO
1
TODO
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@ -1,4 +1,3 @@
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- an introduction to the shell
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- editing your homepage
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- checking your mail
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- joining irc
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@ -26,7 +26,8 @@ func (view *Settings) Event(state *ui.State, event vaxis.Event) (processed bool)
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}
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case "Enter":
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if view.index == 3 {
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ui.ViewChange <- &Introduction{}
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// TODO: save settings
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ui.ViewChange <- &Shell{}
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}
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if view.index < 3 {
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view.index++
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@ -0,0 +1,90 @@
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package app
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import (
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"os/exec"
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"git.sr.ht/~rockorager/vaxis"
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"git.sr.ht/~rockorager/vaxis/widgets/term"
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"git.tilde.town/nbsp/welcome/ui"
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)
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type Shell struct{}
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func (view *Shell) Draw(state *ui.State) {
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win := state.Window()
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win.Print(vaxis.Segment{Text: ` ──── using the shell ────
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as mentioned before, interaction with stuff on tilde town is done primarily via
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the `},
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vaxis.Segment{Text: "terminal", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: `. good news, you've been using the terminal this whole time! it's
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simply the text application with which you've been talking to the server so far.
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the method of navigation between programs inside our shared computer, however,
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is called a `},
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vaxis.Segment{Text: "shell", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: `. it's an interface that takes in commands, like "open a text
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editor" or "show me my flower", in a language that doesn't take too long to get
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used to. the most popular shell is called `},
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vaxis.Segment{Text: "bash", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: `, and while there are more,
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there's no reason to switch unless you're looking for something different.
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below is a terminal session. try typing `},
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vaxis.Segment{Text: "ls", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: ` to list a folder, or `},
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vaxis.Segment{Text: "echo", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: ` to make the
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shell say anything you want it to. run `},
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vaxis.Segment{Text: "exit", Style: vaxis.Style{Foreground: vaxis.IndexColor(3)}},
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vaxis.Segment{Text: ` to continue the tutorial, whenever
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you're ready.`},
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)
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}
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func (view *Shell) Event(state *ui.State, event vaxis.Event) (processed bool) {
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if key, ok := event.(vaxis.Key); ok && key.EventType == vaxis.EventPress {
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switch key.String() {
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case "Ctrl+c", "Ctrl+d":
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close(ui.Quit)
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case "Enter":
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ui.ViewChange <- &Settings{}
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}
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processed = true
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}
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win := state.Window()
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view.Draw(state)
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vt := term.New()
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vt.Draw(win.New(0, 15, 80, 80))
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vt.Attach(state.PostEvent())
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vt.Focus()
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err := vt.Start(exec.Command("bash", "-i"))
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if err != nil {
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panic(err)
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}
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defer vt.Close()
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for ev := range state.Events() {
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switch ev.(type) {
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case term.EventClosed:
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state.HideCursor()
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state.Window().Clear()
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ui.ViewChange <- &Introduction{}
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return
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case vaxis.Redraw:
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view.Draw(state)
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vt.Draw(win.New(0, 15, 80, 80))
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state.Render()
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continue
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}
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// for some reason vaxis doubles all events for Press/Release so this just ignores releases
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if key, ok := ev.(vaxis.Key); ok && key.EventType == vaxis.EventPress {
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vt.Update(ev)
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}
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}
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return
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}
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